Acidic Soil is certainly on the high end of annoying cards, but it's also not THAT much more raw reach than a kicked Burst Lightning. It's easily caused the most drawn games of anything in my cube, but that kinda works out since the type of deck that plays it has no problem finishing a four-game match relatively fast
Dual count is a little high. Lots of 3-color decks get played, but there's still plenty of 2-color or 2-color with a single splashed card. I'm probably going to add 20-30 more spells (I like a big, varied cube) and it'll feel a bit better.
Weirding Wood is OK. The super rampy decks like having a ramp effect that draws a real card because sometimes you play like 16 lands and 8 other things that are mostly just mana sources. Not a staple, but it makes decks and works there. T4 Wood + 2-drop is nice, or T4 Wood + instantly crack clue. It's clearly no Cultivate... dunno what exactly I'd compare it to, but I'd give it a 1.5-2 on our "EE" scale.
Timely is good, never really unbeatable unless you play it when your opponent has a 2/1 1-drop and a 3/2 2-drop or something similar. If the tokens represent one chumper and one trade with a 3/2, though, that's... fine. I mean, it's about as good as anything else you can do for 3 mana against aggro, but the Timely deck still loses through Timely enough for me to not mind it at all.
idk how to judge 540 cubes but ill give ya a go and ignore all the cards from EMN on you're missing lol
How do all the tutors work out in an environment thats inherently even less consistent than normal 360 cube? Have they been too strong?
Do Propaganda and Ghostly Prison stuff aggro too reliably? Especially with Enlightened Tutor? (I've also found Timely to be not insanely OP, even when curved out it's just a lot of value that can still be fought through)
Is Leatherback Baloth even worth the mana commitment?
Do you really need 5+ 6mana colorless fatties? Genuine question, again I don't know how things play out at 540
Tutors are fine, DT is great but never really feels unfair. Booster Tutor is just shenanigans, and the top-of-deck ones just don't work very well or get played very often.
Propaganda effects are good specifically against piles of 1/1s, have been reasonable (strong, not groanworthy) against decks that play a mix of 1-drops, 2-drops, 3-drops.
Baloth shows up occasionally. It's wholly cuttable, but fun to see the deck that wants it get a T2 4/5.
The Eldrazi numbers feel about right; if anything I'd cut the 6/6 for 6 since it's just so mediocre and never really played in "fair" decks while the ramp and graveyard decks greatly prefer the bigger options.
Ingester is good and definitely addworthy.
Arachnogenesis is the stupidest possible 'uncommon' but a fun card. Pulse and Immense are fine playables, Tangle hasn't actually done anything in a long time so it should be something else.
I run more token support than anyone else on this forum (Promise of Bunrei, anyone? Or as we know it, Promise of Butt****...) so I'm gonna try out Witch now, thanks io.
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~400 Peasant++ : List : Draft
Warning: Not for the durdly-hearted!
I find it easier to focus on one color at a time. I'll comment on your blue creatures. I assume you are pushing blue aggro. Even still, Tattered Haunter, Latch Seeker, and Stitched Mangler seem underwhelming. I might prefer Labyrinth Guardian and Warden of Evos Isle. Also, why no Delver of Secrets and Augur of Bolas?
Because they're not great cards. As people on the forum like to describe the augur, "When Augur of Bolas enters the battlefield, look at the top three cards of your library, then put those cards on the bottom of your library."
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~400 Peasant++ : List : Draft
Warning: Not for the durdly-hearted!
"When Augur of Bolas enters the battlefield, look at the top three cards of your library, then put those cards on the bottom of your library."
^This is probably my favorite thing on the forum
Latch seeker is probably never getting cut as long as I support blue aggro
Stitched mangler is playable/solid in basically all deck archetypes
Tattered haunter/welkin tern are stock effects that don't excite, but just work
Labyrinth guardian is probably a perfectly fine card. I'm looking forward to playing more with it
The number of 5+ drops that warden of evos isle is ramping up to just doesn't inspire confidence.
Delver of secrets requires a lot to go well, and with many lists eschewing brainstorm it isn't a staple at all.
I should have prefaced my first post by saying that I am still fairly new to cube so I have a lot to learn. I think those cards work ok for blue aggro, but they seem a little narrow (especially for a 360 cube). I think the draw for me to labyrinth guardian is that it fits not only blue aggro, but graveyard matters as well. I think I would swap invisible stalker for tattered haunter because you not only get unblockable but also hexproof, letting it fit into enchantment/equipment focus. My concern with Latchseeker is mostly double blue, but I could see it working fine.
I suppose I need to test more with Augur of Bolas, but he seems like a good fit for spells matter and blink/flicker. In any case, those were a few things that stuck out to me for Kahboom's cube. Perhaps others have some things they could add to help their cube out.
I suppose I need to test more with Augur of Bolas, but he seems like a good fit for spells matter and blink/flicker.
Somebody ran the numbers on this and it was something like 11 spells in the deck before you hit with this guy regularly. And unlike the payoff for delver of secrets, all you get for your trouble is a 1/3 wall of omens.
Neglecting the part where invisible stalker is sort of annoying to play against, it doesn't actually do anything without equipment or an enchantment.
A few numbers for Augur: 10 Spells is 59%, 12 is 66%, 14 is 74%, and 16 is 80%. It's not a bad card, but if you're not supporting spells it's almost certainly worse than other defensive blue options; even if you are supporting spells it's still quite narrow. It's been in and out of my cube for a while, and this does remind me it's on the way out.
I'm looking for some input and opinions for this cube before I order the cards. The players at my LGS haven't really offered anything other than "K, we'll draft it". I haven't actually played any games with it only drafted the cards on cube tutor. The archetypes are pretty standard but I have two overall themes for the cube - Graveyard matters and +1/+1 counters in Sultai and Abzan respectively but I tried putting in as many cards with incremental synergies as I could.
Cards I don't have due to power level/unfun level:
Sol Ring, Skullclamp, Sensei's Divining Top, Loxodon Warhammer, Behemoth Sledge, Wall of Denial
Possibly sub-optimal cards I have because I just love them:
Turn to Frog, Swift Warkite
Some things I'm wondering about (most of these will be answered with testing but I might as well post them here):
Does any archetype look to be too powerful when compared to the others?
Is Crystal Shard too good?
Should the Peregrine Drake/Ghostly Flicker/Archaeomancer infinite mana combo be here? There isn't actually a whole lot you can do with infinite mana and you'll probably get ran over by aggro if you're messing around but I know there are combo players at my LGS that would really appreciate having a combo deck.
Did I push control enough so it can survive against aggro? There really aren't very many boardwipes at common and uncommon and most of them just give -2/-2.
Might dredge reanimator be too good and unfair?
There are also a handful of cards in each color and in some multicolored combinations that seem like there are better alternatives for. Obviously I don't expect anyone to look through every card but if at first glance you see some really underpowered cards or some missing must-haves please mention them.
I would play Snakeform over Turn to Frog, though categorizing it is annoying. Swift Warkite is perfectly fine in larger Rakdos sections.
It's hard to tell what archetypes are stronger by looking at a list.
The Shrines are quite a bit stronger than Crystal Shard. Crystal Shard needs a particular board state to really be great.
If someone enjoys that kind of combo it's not bad to have; the pieces aren't too bad by themselves.
Again, it is hard to tell just by looking, but my main concern for control would be the number of artifacts/enchantments that generate a ton of value while not having a ton of answers; I don't play any boardwipes and I've never found the matchup to be lopsided either way.
I've never supported full on reanimator, but it's never seemed super great to me. Dredging is really slow, even if you do dredge a good target; looting/discarding is faster and more consistent.
There are better UW options than Deputy of Acquittals.
You don't really need Spellheart Chimera when you have Enigma Drake.
Honored Crop-Captain and Rally the Peasants are good, but I'm not really a big fan of the rest of the section. Goblin Trenches is a strong option if you include online rarities.
Momentary Blink should probably be classified as Azorius (otherwise you could just run Cloudshift). For white removal, to make things a bit more fun, I'd consider removing one of Oblivion Ring and Banishing Light, which are almost the same card, and including Path to Exile.
For the archetypes, I'd say just start playing and see how the decks come together. It's really hard to determine in theory.
If you're running 2 splicers (Master Splicer and Maul Splicer, I'd consider at least also including Wing Splicer (which I find actively good) and perhaps also Sensor Splicer and Vital Splicer). Obviously, some of the splicers are worse than others (hello Sensor Splicer), but when you only run 2, it's going to be rare that anyone actually gets both of them out at the same time, and then you lose the whole Splicer interaction.
Do you feel like you play too many duals?
Is weirding wood too slow?
How often can aggro beat timely reinforcements
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Dual count is a little high. Lots of 3-color decks get played, but there's still plenty of 2-color or 2-color with a single splashed card. I'm probably going to add 20-30 more spells (I like a big, varied cube) and it'll feel a bit better.
Weirding Wood is OK. The super rampy decks like having a ramp effect that draws a real card because sometimes you play like 16 lands and 8 other things that are mostly just mana sources. Not a staple, but it makes decks and works there. T4 Wood + 2-drop is nice, or T4 Wood + instantly crack clue. It's clearly no Cultivate... dunno what exactly I'd compare it to, but I'd give it a 1.5-2 on our "EE" scale.
Timely is good, never really unbeatable unless you play it when your opponent has a 2/1 1-drop and a 3/2 2-drop or something similar. If the tokens represent one chumper and one trade with a 3/2, though, that's... fine. I mean, it's about as good as anything else you can do for 3 mana against aggro, but the Timely deck still loses through Timely enough for me to not mind it at all.
How do all the tutors work out in an environment thats inherently even less consistent than normal 360 cube? Have they been too strong?
Do Propaganda and Ghostly Prison stuff aggro too reliably? Especially with Enlightened Tutor? (I've also found Timely to be not insanely OP, even when curved out it's just a lot of value that can still be fought through)
Is Leatherback Baloth even worth the mana commitment?
Do you really need 5+ 6mana colorless fatties? Genuine question, again I don't know how things play out at 540
Phyrexian Ingester is an amazing blue fatty but smashes the color pie
Only 2 green instants? No Arachnogenesis, Pulse of Murasa, or Become Immense?
Does Thoughtpicker Witch work consistently?
Warning: Not for the durdly-hearted!
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Propaganda effects are good specifically against piles of 1/1s, have been reasonable (strong, not groanworthy) against decks that play a mix of 1-drops, 2-drops, 3-drops.
Baloth shows up occasionally. It's wholly cuttable, but fun to see the deck that wants it get a T2 4/5.
The Eldrazi numbers feel about right; if anything I'd cut the 6/6 for 6 since it's just so mediocre and never really played in "fair" decks while the ramp and graveyard decks greatly prefer the bigger options.
Ingester is good and definitely addworthy.
Arachnogenesis is the stupidest possible 'uncommon' but a fun card. Pulse and Immense are fine playables, Tangle hasn't actually done anything in a long time so it should be something else.
Witch works great!
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Warning: Not for the durdly-hearted!
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
http://www.cubetutor.com/viewcube/55829
I find it easier to focus on one color at a time. I'll comment on your blue creatures. I assume you are pushing blue aggro. Even still, Tattered Haunter, Latch Seeker, and Stitched Mangler seem underwhelming. I might prefer Labyrinth Guardian and Warden of Evos Isle. Also, why no Delver of Secrets and Augur of Bolas?
What kind of blue aggro are you playing that doesn't want those cards?
Because they're not great cards. As people on the forum like to describe the augur, "When Augur of Bolas enters the battlefield, look at the top three cards of your library, then put those cards on the bottom of your library."
Warning: Not for the durdly-hearted!
^This is probably my favorite thing on the forum
Latch seeker is probably never getting cut as long as I support blue aggro
Stitched mangler is playable/solid in basically all deck archetypes
Tattered haunter/welkin tern are stock effects that don't excite, but just work
Labyrinth guardian is probably a perfectly fine card. I'm looking forward to playing more with it
The number of 5+ drops that warden of evos isle is ramping up to just doesn't inspire confidence.
Delver of secrets requires a lot to go well, and with many lists eschewing brainstorm it isn't a staple at all.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I suppose I need to test more with Augur of Bolas, but he seems like a good fit for spells matter and blink/flicker. In any case, those were a few things that stuck out to me for Kahboom's cube. Perhaps others have some things they could add to help their cube out.
Somebody ran the numbers on this and it was something like 11 spells in the deck before you hit with this guy regularly. And unlike the payoff for delver of secrets, all you get for your trouble is a 1/3 wall of omens.
Neglecting the part where invisible stalker is sort of annoying to play against, it doesn't actually do anything without equipment or an enchantment.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Draft my Peasant Cube.
I'm looking for some input and opinions for this cube before I order the cards. The players at my LGS haven't really offered anything other than "K, we'll draft it". I haven't actually played any games with it only drafted the cards on cube tutor. The archetypes are pretty standard but I have two overall themes for the cube - Graveyard matters and +1/+1 counters in Sultai and Abzan respectively but I tried putting in as many cards with incremental synergies as I could.
Cards I don't have due to power level/unfun level:
Sol Ring, Skullclamp, Sensei's Divining Top, Loxodon Warhammer, Behemoth Sledge, Wall of Denial
Possibly sub-optimal cards I have because I just love them:
Turn to Frog, Swift Warkite
Some things I'm wondering about (most of these will be answered with testing but I might as well post them here):
Does any archetype look to be too powerful when compared to the others?
Is Crystal Shard too good?
Should the Peregrine Drake/Ghostly Flicker/Archaeomancer infinite mana combo be here? There isn't actually a whole lot you can do with infinite mana and you'll probably get ran over by aggro if you're messing around but I know there are combo players at my LGS that would really appreciate having a combo deck.
Did I push control enough so it can survive against aggro? There really aren't very many boardwipes at common and uncommon and most of them just give -2/-2.
Might dredge reanimator be too good and unfair?
There are also a handful of cards in each color and in some multicolored combinations that seem like there are better alternatives for. Obviously I don't expect anyone to look through every card but if at first glance you see some really underpowered cards or some missing must-haves please mention them.
It's hard to tell what archetypes are stronger by looking at a list.
The Shrines are quite a bit stronger than Crystal Shard. Crystal Shard needs a particular board state to really be great.
If someone enjoys that kind of combo it's not bad to have; the pieces aren't too bad by themselves.
Again, it is hard to tell just by looking, but my main concern for control would be the number of artifacts/enchantments that generate a ton of value while not having a ton of answers; I don't play any boardwipes and I've never found the matchup to be lopsided either way.
I've never supported full on reanimator, but it's never seemed super great to me. Dredging is really slow, even if you do dredge a good target; looting/discarding is faster and more consistent.
There are better UW options than Deputy of Acquittals.
Ribbons of Night is a fantastic card.
Bituminous Blast >>> Kathari Bomber.
You don't really need Spellheart Chimera when you have Enigma Drake.
Honored Crop-Captain and Rally the Peasants are good, but I'm not really a big fan of the rest of the section. Goblin Trenches is a strong option if you include online rarities.
Roast my cube!
For the archetypes, I'd say just start playing and see how the decks come together. It's really hard to determine in theory.
If you're running 2 splicers (Master Splicer and Maul Splicer, I'd consider at least also including Wing Splicer (which I find actively good) and perhaps also Sensor Splicer and Vital Splicer). Obviously, some of the splicers are worse than others (hello Sensor Splicer), but when you only run 2, it's going to be rare that anyone actually gets both of them out at the same time, and then you lose the whole Splicer interaction.