I will come back to this eventually. I saw that the site was likely to close down, but it looks like all is well for the time being. Given broken promises before, I will tentatively say I might get back to this in a month or so, I've got some stuff over the next few weeks, and hopefully can get back into it after that.
Law Rune Enforcer - Very good card, having the tap ability be colorless and the second point of toughness are well worth the small restriction in tapping capabilities. I'd say it's the best 1 mana tapper.
Conclave Tribunal - I like it, it does better in aggressive decks, and synergizes well with token decks which is something I'm always happy to have in a removal spell
Alirios, Enraptured - A good card but one that I can't find room for, it doesn't fit the spells matters theme and it doesn't fit tempo either.
Aven Eternal - Big fan, would say it's better than Eldrazi Skyspawner. The second point of toughness is suuuper helpful on a flier, allowing it to attack more profitably into spirit tokens. The token it makes is a bit worse but it does have some incidental synergy with +1/+1 themes like proliferate.
Order of Midnight - The best gravedigger ever, and also the best black 2 mana flier ever. Fits in to aggressive decks and midrange decks perfectly. Gotta have the promo art tho!
Soulherder - This has been the disappointment of 2019 for me so far, I'm one more bad draft away from cutting it. It just is so unreliable and easy to kill. When it goes off unanswered it is amazing sure, but a lot of the time if you already have great ETB creatures you are going to be doing great.
Skynight Vanguard - He's a solid 2 drop, but not really what I like to have as a gold card. I would rather have a slightly worse white or red two drop that can go into any deck in their colors and is less mana intensive, because you really want to be playing your 2 drops on turn two. Unfortunately, boros is really bad so there aren't really better choices over this guy.
Cryptic Caves - Just not worth the worse mana base that it forces you to have in my opinion.
Thanks for your insights DJ, it really helps getting feedback on cards. Soulherder is one of the cards I really want to be good, but it often says "3 mana, gets removed". With so much efficient removal available for Peasant Cubes, it's super risky playing this.
Law-Rune Enforcer
Never considered it, but I mostly agree with DJRedLantern assessement although it doesn't tap tokens.
Conclave Tribunal
I prefer Cast Out and Faith's Fetters but these three cards are interchangeable. Depends on the size of your cube if you want to play one, two or all three of these.
Alirios, Enraptured
Strong but it just doesn't do what I want a blue three drop to do.
Soulherder
Here I disagree with DJRedLantern, I think this card is great. If you play it if your opponent is outtapped you'll get at least one activation. If your opponent then spend a removal spell on it you got enough out of it (obviously depends on the flicker target, but you should only be playing this when a good target is in play). If not, you're probably winning this game.
Had not considered Aven Eternal as a potential replacement for Eldrazi Skyspawner before this thread. Will be making this switch shortly. I think the extra-point of toughness will matter in more games than the C from the scion token will, and the corner cases involving +1/+1 counters are probably more relevant in my cube than the scion's free sacrifice is. Glad this came up.
I'm bored due to this quarantine so let's discuss all of the cards that came out in 2019 that we've tried in our cubes!
Ravnica Allegiance: Ministrant Of Obligations: It's alright, most just good in aristocrat/sacrifice type decks. A card I could definitely see cutting Tin Street Dodger: If you need more red one drops this one is fine, it's practically unblockable in the late game Light up the stage: Great, exactly the type of card that red aggro wants Fireblade Artist: One of my favorite rakdos cards. A 2/2 haste for 2 is usually where you want to be in a rakdos deck, and then it has some great reach as well as sacrifice synergy. Highly recommend. Rhythm of the Wild: Great gruul card, I do really wish it triggered on tokens though. Frilled Mystic: I'm a fan, although the casting cost is definitely restrictive. It is a boss in the UG flash type of deck! Sphinx of the Guildpact: In my opinion, the best colorless top end in peasant. It pretty much is unkillable by normal means in my cube as I don't run removal in my multicolor slots.
War of the Spark: Kasmina, Enigmatic Mentor: Not as good as I had expected usually I want my four drops to have an immediate strong effect on board if played on turn four or help push through a board stall if played later (card draw can do this through giving you card advantage), but this card does neither. It is just surprisingly low impact in cube I think. Eternal Taskmaster: A great 2 drop, 2/3 for 2 is decent stats right there and then the ability is definitely relevant. Being able to bring back you Chupacabra or Bone Shredder is gas. Lazotep Reaver: A good archetype filler card. I find my black decks want to gum up the board for sacrifice synergies and in general for slowing down the game to grind and this fits that perfectly by essentially being a better Dragon Fodder. Davriel, Rogue Shadowmage: A great planeswalker to come out of this set. I took out Hymn to put this guy in and I have ZERO regrets. Hymn is unfun and random whereas this guy is exactly what I want in a discard spell. If you are aggressive he puts on so much pressure as potentially being a 3 for 1, if you have proliferate effects he explodes, and if you draw him late game in a stalled out game or empty board he puts a ton of pressure on your opponent. Burning Prophet: SO much better than Guttersnipe or Weaver of Lightning. The scry churns through your deck and ensures you draw more instants and sorceries to keep churning. I love when a payoff spell can be only 2 mana, it lets you plan out your game so much better. This girl gums up the board OR can go aggressive which is why I love it so much. A card like the weaver forces you into a defensive game plan, but this card lets you be flexible, you can go aggressive or defensive depending on what cards are coming your way. I had a sweet UR tempo spells matters deck and this card was in my opinion the most important card for it, or maybe second most important after Murmuring Mystic. Tibalt, Rakish Instigator: A surprisingly great addition to my cube! Turns out there are a ton of incidental life gain cards and this puts in a lot of work shutting them down. The devils he makes are also great. Obviously fantastic in a sacrifice deck, but the real surprise for me was that he has been so good in aggressive decks. The lifegain prevention and reach the devils provide are excellent for aggro. If you aren't playing him I recommend giving him a try! Paradise Druid: Amazing card and amazing promo art. The fact that it is a two drop ramp that adds any color is SO good. And a 2/1 for 2 is nothing to scoff at. The hexproof is also quite relevant. Evolution Sage: Perhaps a bit too cute. I really wish it were a 3/3 for 3 instead of 3/2, but alas. Haven't gotten many reps in with him, but when he goes off it feels amazing. I have a bit of a +1/+1 theme going on in green and he is one of the payoffs. And there are a ton of other random interactions where he is a boss. Opponent has a persisted Kitchen Finks you don't want to attack into? Play a land and it's dead now. Suddenly your Serrated Arrows is just unbeatable. The list could go on. Mayhem Devil: If you support BR sacrifice this guy is a must include. The 3/3 for 3 body on it's own is fine, and then the ability is GAS. Each time you move your Grafted Wargear that counts as a sacrifice Angrath, Captain of Chaos: Mmm haven't actually played this guy yet, but he seems good. Menace is an amazing ability especially as an aggro curvetopper, suddenly your opponent as no good blocks! And making 2 2/2s or a 4/4 is definitely legit especially because these tokens have +1/+1 counters for synergy purposes. Pledge of Unity: This has tough competition in selesnya, but I really like it. GW is exactly where I want +1/+1 counters to be happening and adding them at instant speed is no laughing matter. Suddenly all my guys have flying from Abzan Falconer, or now I've refreshed my Kitchen Finks. And the fact that this card often gains you 2-3 life when you play it is very relevant for racing situations. Kiora, Behemoth Beckoner: This card is super underrated imo. Obviously it depends on how many 4 power guys you are playing but Kiora can draw you many cards throughout a game, and at the very worst it is a 3 mana ramp spell. You would be surprised what you can do with being able to untap any permanent. Having 7 toughness means she is almost never going to be attacked so she pretty much just ends up being a passive enchantment that gains you so much value. Saheeli, Sublime Artificer: Absolutely amazing card. You get tokens for playing spells and then those tokens can turn into your other payoff creatures. Hey now I have two Murmuring Mystics until end of turn! My Searing Spear just netted me 2 birds and a servo token wow!
I gotta hit the hay for now, but I'll continue on with MH1 and Eldraine tomorrow. I want to hear other peoples thoughts though! Any of my evaluations that you think I'm way off on, why? Any cards I didn't review that you think I should be playing or take a second look at? Let's hear it
Ravnica Allegiance Rhythm of the Wild
Great card. Not much more to be said. Light Up the Stage
Great card draw option in R/x aggro and even solid in U/R spells matter. Pteramander
Solid card in most blue decks. Drill Bit
Was not impressed by it and cut it a while ago. Duress and friends are good because you can play them on turn 1 or before combat. Sphinx of the Guildpact
I agree with DJRedLantern that this is a very solid colorless curve topper. Frilled Mystic
Card has been solid in G/U. It is one of the few guild cards that is almost never played in three color decks which is worth mentioning from a cube design perspective. Fireblade Artist
Recent addition. Not sure yet.
War of the Spark Evolution Sage
Never saw it work well enough but your mileage may vary. Saheeli, Sublime Artificer
A great addition to the U/R spell matter decks. Also cloning a Guttersnipe so you have two for one turn can be devastating. Eternal Taskmaster
I am not sold on the card. The body is too small to survive many attacks in the later game so it often was a five man raise dead. In the early game you don’t have the mana/tempo to spend three mana to do nothing and you usually don’t have any (good) targets in your graveyard anyway. Kasmina, Enigmatic Mentor
She has been great. One of the few uncommon planeswalkers that can protect herself. Kiora, Behemoth Beckoner
Cut her a while ago. Mainly because she doesn’t do anything the turn she comes into play. Aven Eternal
Already discussed in posts above. Burning Prophet
Here I strongly disagree with DJRedLantern. Guttersnipe is THE card that makes U/R spell matter work. This card is just filler in larger cubes to make the archetype come together. I rather cube Sigiled Starfish most of the time (which I don't). I guess it does depend on how aggro your spell matter decks are. In my cube they ussually are more like control decks that win by killing all their opponent threats and burning them with Guttersnipe or overwhelming them with tokens.
Modern Horizons Trumpeting Herd
Reasonable card for larger cube but for 360 it was not good enough and I cut it a while ago. Gluttonous Slug
Tried it for a short while and then cut it for another card. Thinking of trying it again. How has this card been for others? Saddled Rimestag
A must if you support green aggro. Treetop Ambusher
Like Saddled Rimestag a must if you support green aggro but if you play one of the two play this one. Rhox Veteran
Solid white curve topper in aggro and also solid in token decks. When combined (W/R go wide deck) it’s great. First-Sphere Gargantua
For larger cubes (450+) this is solid. Can’t help but be distracted by the missing period. Soulherder
Already discussed in posts above. Watcher for Tomorrow
Still not sure if I like it more than Omenspeaker. Don’t have room for two.The fact that is comes into play tapped makes me lean to Omenspeaker. Ephemerate
Awesome card is awesome. Faerie Seer
If you support blue aggro/tempo or W/U fliers this is solid, otherwise skip it. Goblin Oriflamme
Had it in my cube and it was cut before I actually tested it properly. How has this been for others? Valiant Changeling
When you can play it on turn four it is ok, but when you can play it on turn three it’s a beast. This seems to happen frequently enough in my cube for it to warrant a spot. Mother Bear
Ok filler card. I am running it now because I support B/G graveyard matter. Good-Fortune Unicorn
I like it. Solid enough in aggro and also good in tokens. Also combos with persist. Putrid Goblin
Great if your support the persist combo as another persist dude.
Magic 2020 Cloudkin Seer
Already discussed in posts above. Ironroot Warlord
If your guild section is 4+ I can see you running this. On 3 or fewer it is a hard sell. Empyrean Eagle
I tried it but W/U fliers wasn’t strong enough in my cube so I cut the archetype. Cryptic Caves
Already discussed in posts above. Spectral Sailor
Surprisingly, this has been decent enough that it’s still in my cube. Howling Giant
I like it more than Sifter Wurm.
Theros: Beyond Death Anax, Hardened in the Forge
Great in aggro, great in W/R go wide and great in B/R sacrifice. Chainweb Aracnir
So far has been solid. A recurable 4/5 body is great in the right matchup. Renata, Called to the Hunt
If you play as maybe persist dudes as you can or if you heavily support +1/+1 counters this is great, otherwise probably too slow.
Alright so here is my problem with Guttersnipe. It does absolutely nothing to develop your board, and only actually does anything if your opponent dies, it's just a burn spell that you HAVE to play on turn 3, but it can easily be killed. In a blue red deck I don't want to be taking off my turn three to play Guttersnipe, against an aggressive deck I am going to get absolutely run over. Against a more controlling deck they will likely have the removal spell to kill him because he is generally easy to get rid of. There are so many times where you might get three triggers in with guttersnipe and then he gets removed, your opponent took 6 damage but you aren't pressuring them in any other way so they don't care about that damage. When playing UR spells I would much rather win with Murmuring Mystic tokens, Talrand's Invocation, or Rise from the Tides. The token generators are so much more relevant because they help secure the board while providing a steady win con.
Burning Prophet relieves so many of these issues because I don't mind tapping out on turn two for it. Playing a 1/3 on turn two is often where I want to be in a defensive UR deck, or if I'm an aggressive deck it can often be attacking in as a 2/3 which is a fine body for red. And all the while she starts manipulating your draws right away. I don't think the Sigiled Starfish is a fair comparison because Burning Prophet has SO much better of a body. At base it can kill any 1 toughness aggressive creature, so she actually prevents opponents from attack in with those creatures, whereas the opponent can attack to their hearts desire into the starfish. And then, if you play a spell now she can take out any 2 toughness creature! And your opponent often has to respect that fact. Attacking into the prophet with a 2/2 while your opponent has open mana is often a bad idea. All the while Burning Prophet is digging you into more and more spells or payoff spells. Usually when I have burning prophet in play I can cap off at 4 lands and never have to draw any more. This is my thesis on why I think burning prophet is so much better than Guttersnipe.
Modern Horizons introduced so many cards that I now have in my cube! Looks like 19
Rhox Veteran: A solid curve topper for white aggro and good in token themed decks.
Watcher for Tomorrow: A bit awkward in the blue decks I'm supporting for the most part, but he ends up being like a puzzle piece that can fit into any deck. Never really the ideal card (except in flicker), but always at least good.
Blizzard Strix: Haven't actually played with this card yet but I like the idea of it.
Winter's Rest: The best variant of this type of card if you are playing snow lands. Whether you want a card like this is another question though. I am on the fence about it, I almost feel like I'd rather blue not have the 2 mana removal spell.
Putrid Goblin: This guy is fine, a double body for sac decks and good with persist shenanigans.
Sling-Gang Lieutenant: A consistent over-performer for me. Making three bodies right away is nice, but then he is a sac outlet and finisher as well. Stuff gets ridiculous when you recur this dude with cards like Phyrexian Reclamation.
Ransack the Lab: The second best black "draw" spell after Night's Whisper. Helps with graveyard synergies, but even without that it is a solid cantrip for a color that doesn't get cantrips.
Bogardan Dragonheart: It's an okay sac outlet. I'd say the second best in red after Goblin Bombardment. Sometimes late game in a board stall you just turn after turn chunk them down with this dude. I really wish he were a 2/3 base stats instead though.
Mother Bear: It's fine, but nothing to write home about. Same as Arbor, I play it because of GB graveyard. Wouldn't play it otherwise.
Saddled Rimestag: Solid card, can be a 4/4 for 2 a lot of the time, but it has a low floor. It's solid in any green midrange deck but I could see cutting it.
Springbloom Druig: I prefer this guy over Harrow, but I am starting to gravitate away from 3 mana ramp spells, so this guy may be on the chopping block. The 1/1 body is surprisingly relevant.
Twin-Silk Spider: One of my favorite cards from 2019. This card is so much better than Penumbra Spider! Here's the thing with the Penumbra Spider, you put it into your cube to help green decks shore up the match up against blue and white fliers that can go overhead of what green is doing. But it is actually really bad at that job because of what blue and white do to deal with creatures. Blue sees a four drop and can easily counter or bounce it (and bouncing the token is very potent as well), while white gets rid of creatures by exiling them. So the ability of Penumbra Spider is often irrelevant against the decks you want it to be good against, while being backbreaking against red aggro decks, which is not the reason you would put it into your cube. Twin-Silk Spider on the other hand is excellent at shoring up the blue and white fliers for green. It comes into play turn 3 and immediately holds down the fort against all of the 2/1 and 1/1 fliers. If your opponent has a removal spell it only deals with 1 half of the card. And against blue it is much easier to sneak this guy into play on turn three than it is to get Penumbra Spider into play on turn 4. Plus, twin-silk is fine in other match ups, the 2 bodies synergize quite well with other green cards like Renata, of the Hunt. HIGHLY recommend playing this guy.
Trumpeting Herd: Disagree with Arbor on this one. Trumpeting Herd is an absolute MVP. One of the top four green four drops along with Briarhorn, Blastoderm, and Phantom Centaur. It's 6 power and toughness for 4 mana! Split up between two bodies is not even a downside, but rather a sidegrade, because it means your opponent needs multiple removal spells and you can use any of greens go-wide cards to synergize. Any time you get a turn 3 trumpeting herd off it feels game winning.
Icehide Golem: The biggest reason to play snow-lands or errata your lands to snowlands. A colorless 2/2 for 1 is exactly what aggro needs.
Lesser Masticore: Probably too cute but I'm trying to support the persist deck fairly heavily at the moment. Plus he is pretty good in ramp decks or reanimator decks.
Frostwalk Bastion: Right up there with Mishra's Factory in my opinion. The tap ability is super relevant and a 2/3 body puts in work. The second best snow card.
Core Set 2020:
Ancestral Blade: Solid card, a 2/2 for 2 that has very real upside. The one mana to equip is what makes this card viable.
Spectral Sailor: I thought this would be a sidegrade from Azure Mage, but it turns out this guy is just so much better. Being a 1 drop with flash means you just never have to worry about getting him into play. Then he is great at holding equipment, enabling sneaky boys like Ninja of the Deep Hour, and in general getting in a little bit of damage here and there. And then once the game goes long he can win you the game, which is crazy for a one drop!
Gorging Vulture: Seems alright for enabling black graveyard, 2/2 flying body is fine and then the mill is nice and the life gain is icing on the top, especially in a black deck where you are paying life to do stuff. The synergy with Phyrexian Reclamation is super real.
Chandra, Novice Pyromancer: The only uncommon planeswalker that can uptick. A good card, can win board stalls on it's own and can take out creatures fairly easily. The ramp and uptick abilities are also sometimes relevant.
Flame Sweep: I prefer this over Pyroclasm because it feels like it has more play to it.
Barkhide Troll: Wow I wish this weren't double green, but if you play enough mana fixing he can be great. The perfect two drop for +1/+1 counters decks.
Tomebound Lich: It's a nice card, having the ability trigger when it comes into play is great.
Ironroot Warlord: One of my favorite Selesnya Cards. 5 toughness is such a huge booty, so hard to get around. And then when the game goes long he starts pumping out creatures.
Corpse Knight: The 2/3 misprint is a nice card in my opinion. This guy can often chunk your opponent down for a lot of damage. My brother comboed this guy, Sling-Gang Lieutenant, and Ephemerate to just massacre me instantly.
Hypnotic Sprite: I'm a big fan. It's nice to have a 2/1 flier for two, and having a hardcounter for 3 cmc cards or less is also quite good, it counters just about every removal spell.
Syr Konrad, the Grim: Awesome card, synergizes with everything black is trying to do.
Rimrock Knight: A nice aggressive 2 drop. The instant ability is often a nice extra two damage or allows your little dude to trade and then 3/1 for 2 is fine for a red two drop.
Claim the Firstborn: My favorite Threaten Effect! Having it be one mana is so nice, it allows you to so much more often do what you want with it, like play this +Plaguecrafter or Barter in blood. Sure, you don't get the big blowouts of threatening your opponents Pelakka Wurm, but I'm not a big fan of that play line as is, it feels a bit too swingy and inconsistent in my opinion. I prefer when cards like this can fit in to my own gameplan, rather than hope to fit in against my opponents gameplan.
Grumgully, the Generous: Awesome three drop for gruul. 3/3 for 3 is great stats and then the ability is gas, especially for enabling persist shenanigans.
Gingerbrute: Everyone should be playing this guy! Awesome awesome colorless aggressive 1 drop. Pretty much unblockable with the ability. Wears equipment really well, a great target for mentor cards like Sunhome Stalwart. Can't praise this guy enough.
I'm gonna give some grades on the cards I have had a chance to test. My playgroup got a good amount of drafts in over the holidays, also did some cube sealed. I really hope this project gets up and running again.
Ravnica Allegiance: Pteramander: Really good in the spells matter archetype. Still playable in most blue decks. - 3 Sage's Row Savant: I like it, but I don't know if I like it more than Omenspeaker. It smooths out the draws and it usually trades with something. I thought I would like the 2/1 body more in aggressive decks, but it never survives combat. - 2 Aven Eternal: Really good stats. I think I'm gonna put it back in for Eldrazi Skyspawner. - 3 Orzhov Enforcer: It's been really good in the aristocrats deck. Good road block against aggro. - 2 Light Up the Stage: I want this card in every aggressive R/X deck. It's good in spells matter too. - 3 Trollbred Guardian: I have minor synergies with +1/+1 counters and its good enough on its own. The threat of activation is real. - 2 Rhythm of the Wild: This is exactly what Gruul wants. No one has ever gone for persist combo in my playgroup. - 3 Frilled Mystic: Sometimes it is a complete blowout, but it can be hard to cast. - 3 Sphinx of the Guildpact: Almost impossible to kill in my cube. - 3
Can anyone revive this thread? It's an amazing body of work and an extremely useful resource. I personally don't have the expertise to continue this project but would really appreciate if someone could. Thanks.
I will come back to this eventually. I saw that the site was likely to close down, but it looks like all is well for the time being. Given broken promises before, I will tentatively say I might get back to this in a month or so, I've got some stuff over the next few weeks, and hopefully can get back into it after that.
I will come back to this eventually. I saw that the site was likely to close down, but it looks like all is well for the time being. Given broken promises before, I will tentatively say I might get back to this in a month or so, I've got some stuff over the next few weeks, and hopefully can get back into it after that.
I seem to recall Bacchus2 saying he'd had a kid at some point, and it seemed like he wasn't playing magic much anymore. Life happens. He put in an incredible amount of work to get this project to the point that he did.
I will come back to this eventually. I saw that the site was likely to close down, but it looks like all is well for the time being. Given broken promises before, I will tentatively say I might get back to this in a month or so, I've got some stuff over the next few weeks, and hopefully can get back into it after that.
TOP 10 ANIME BETRAYALS
Well, I said tentatively…
not sure I will be reviving this one any time soon, it’s going to take me a while just to get up to speed, and identifying and removing all the obsolete stuff is a piece of work all by itself.
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My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Leonin Vanguard
Probably a rating of 1? He's been doing good as a 2/2 with upside in the boros go-wide deck. He's decently consistent when followed up with a Raise the Alarm or Mogg War Marshal. Also can serve as some incremental lifegain for the Regal Bloodlord / Ajani's Pridemate deck.
https://docs.google.com/spreadsheets/d/1OVuFGJVpAxTO3LNo_fhAKtZ1BR4SE1yVpRbLCrhMVXo/edit?usp=sharing
It has some more feature that I think are really needed.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I have my own views, but it's useful to get other's opinions.
Thanks
Conclave Tribunal - I like it, it does better in aggressive decks, and synergizes well with token decks which is something I'm always happy to have in a removal spell
Alirios, Enraptured - A good card but one that I can't find room for, it doesn't fit the spells matters theme and it doesn't fit tempo either.
Aven Eternal - Big fan, would say it's better than Eldrazi Skyspawner. The second point of toughness is suuuper helpful on a flier, allowing it to attack more profitably into spirit tokens. The token it makes is a bit worse but it does have some incidental synergy with +1/+1 themes like proliferate.
Cloudkin Seer - Amazing, nuff said
Order of Midnight - The best gravedigger ever, and also the best black 2 mana flier ever. Fits in to aggressive decks and midrange decks perfectly. Gotta have the promo art tho!
Soulherder - This has been the disappointment of 2019 for me so far, I'm one more bad draft away from cutting it. It just is so unreliable and easy to kill. When it goes off unanswered it is amazing sure, but a lot of the time if you already have great ETB creatures you are going to be doing great.
Skynight Vanguard - He's a solid 2 drop, but not really what I like to have as a gold card. I would rather have a slightly worse white or red two drop that can go into any deck in their colors and is less mana intensive, because you really want to be playing your 2 drops on turn two. Unfortunately, boros is really bad so there aren't really better choices over this guy.
Cryptic Caves - Just not worth the worse mana base that it forces you to have in my opinion.
https://cubecobra.com/cube/list/djredpeasant
Soulherder is one of the cards I really want to be good, but it often says "3 mana, gets removed". With so much efficient removal available for Peasant Cubes, it's super risky playing this.
https://cubecobra.com/cube/list/djredpeasant
Never considered it, but I mostly agree with DJRedLantern assessement although it doesn't tap tokens.
Conclave Tribunal
I prefer Cast Out and Faith's Fetters but these three cards are interchangeable. Depends on the size of your cube if you want to play one, two or all three of these.
Alirios, Enraptured
Strong but it just doesn't do what I want a blue three drop to do.
Aven Eternal
Agree with DJRedLantern. Probably better than Eldrazi Skyspawner.
Cloudkin Seer
Also agree with DJRedLantern.
Order of Midnight
Once again agree with DJRedLantern.
Soulherder
Here I disagree with DJRedLantern, I think this card is great. If you play it if your opponent is outtapped you'll get at least one activation. If your opponent then spend a removal spell on it you got enough out of it (obviously depends on the flicker target, but you should only be playing this when a good target is in play). If not, you're probably winning this game.
Skyknight Vanguard
If you want to support go wide in boros just play Heroic Reinforcements. Maybe if your guild sections are 4+.
Cryptic Caves
I think this is great in every two color deck that isn't aggro.
My C/Ube on Cube Cobra
Ravnica Allegiance:
Ministrant Of Obligations: It's alright, most just good in aristocrat/sacrifice type decks. A card I could definitely see cutting
Tin Street Dodger: If you need more red one drops this one is fine, it's practically unblockable in the late game
Light up the stage: Great, exactly the type of card that red aggro wants
Fireblade Artist: One of my favorite rakdos cards. A 2/2 haste for 2 is usually where you want to be in a rakdos deck, and then it has some great reach as well as sacrifice synergy. Highly recommend.
Rhythm of the Wild: Great gruul card, I do really wish it triggered on tokens though.
Frilled Mystic: I'm a fan, although the casting cost is definitely restrictive. It is a boss in the UG flash type of deck!
Sphinx of the Guildpact: In my opinion, the best colorless top end in peasant. It pretty much is unkillable by normal means in my cube as I don't run removal in my multicolor slots.
War of the Spark:
Kasmina, Enigmatic Mentor: Not as good as I had expected usually I want my four drops to have an immediate strong effect on board if played on turn four or help push through a board stall if played later (card draw can do this through giving you card advantage), but this card does neither. It is just surprisingly low impact in cube I think.
Eternal Taskmaster: A great 2 drop, 2/3 for 2 is decent stats right there and then the ability is definitely relevant. Being able to bring back you Chupacabra or Bone Shredder is gas.
Lazotep Reaver: A good archetype filler card. I find my black decks want to gum up the board for sacrifice synergies and in general for slowing down the game to grind and this fits that perfectly by essentially being a better Dragon Fodder.
Davriel, Rogue Shadowmage: A great planeswalker to come out of this set. I took out Hymn to put this guy in and I have ZERO regrets. Hymn is unfun and random whereas this guy is exactly what I want in a discard spell. If you are aggressive he puts on so much pressure as potentially being a 3 for 1, if you have proliferate effects he explodes, and if you draw him late game in a stalled out game or empty board he puts a ton of pressure on your opponent.
Burning Prophet: SO much better than Guttersnipe or Weaver of Lightning. The scry churns through your deck and ensures you draw more instants and sorceries to keep churning. I love when a payoff spell can be only 2 mana, it lets you plan out your game so much better. This girl gums up the board OR can go aggressive which is why I love it so much. A card like the weaver forces you into a defensive game plan, but this card lets you be flexible, you can go aggressive or defensive depending on what cards are coming your way. I had a sweet UR tempo spells matters deck and this card was in my opinion the most important card for it, or maybe second most important after Murmuring Mystic.
Tibalt, Rakish Instigator: A surprisingly great addition to my cube! Turns out there are a ton of incidental life gain cards and this puts in a lot of work shutting them down. The devils he makes are also great. Obviously fantastic in a sacrifice deck, but the real surprise for me was that he has been so good in aggressive decks. The lifegain prevention and reach the devils provide are excellent for aggro. If you aren't playing him I recommend giving him a try!
Paradise Druid: Amazing card and amazing promo art. The fact that it is a two drop ramp that adds any color is SO good. And a 2/1 for 2 is nothing to scoff at. The hexproof is also quite relevant.
Evolution Sage: Perhaps a bit too cute. I really wish it were a 3/3 for 3 instead of 3/2, but alas. Haven't gotten many reps in with him, but when he goes off it feels amazing. I have a bit of a +1/+1 theme going on in green and he is one of the payoffs. And there are a ton of other random interactions where he is a boss. Opponent has a persisted Kitchen Finks you don't want to attack into? Play a land and it's dead now. Suddenly your Serrated Arrows is just unbeatable. The list could go on.
Mayhem Devil: If you support BR sacrifice this guy is a must include. The 3/3 for 3 body on it's own is fine, and then the ability is GAS. Each time you move your Grafted Wargear that counts as a sacrifice
Angrath, Captain of Chaos: Mmm haven't actually played this guy yet, but he seems good. Menace is an amazing ability especially as an aggro curvetopper, suddenly your opponent as no good blocks! And making 2 2/2s or a 4/4 is definitely legit especially because these tokens have +1/+1 counters for synergy purposes.
Pledge of Unity: This has tough competition in selesnya, but I really like it. GW is exactly where I want +1/+1 counters to be happening and adding them at instant speed is no laughing matter. Suddenly all my guys have flying from Abzan Falconer, or now I've refreshed my Kitchen Finks. And the fact that this card often gains you 2-3 life when you play it is very relevant for racing situations.
Kiora, Behemoth Beckoner: This card is super underrated imo. Obviously it depends on how many 4 power guys you are playing but Kiora can draw you many cards throughout a game, and at the very worst it is a 3 mana ramp spell. You would be surprised what you can do with being able to untap any permanent. Having 7 toughness means she is almost never going to be attacked so she pretty much just ends up being a passive enchantment that gains you so much value.
Saheeli, Sublime Artificer: Absolutely amazing card. You get tokens for playing spells and then those tokens can turn into your other payoff creatures. Hey now I have two Murmuring Mystics until end of turn! My Searing Spear just netted me 2 birds and a servo token wow!
I gotta hit the hay for now, but I'll continue on with MH1 and Eldraine tomorrow. I want to hear other peoples thoughts though! Any of my evaluations that you think I'm way off on, why? Any cards I didn't review that you think I should be playing or take a second look at? Let's hear it
https://cubecobra.com/cube/list/djredpeasant
Rhythm of the Wild
Great card. Not much more to be said.
Light Up the Stage
Great card draw option in R/x aggro and even solid in U/R spells matter.
Pteramander
Solid card in most blue decks.
Drill Bit
Was not impressed by it and cut it a while ago. Duress and friends are good because you can play them on turn 1 or before combat.
Sphinx of the Guildpact
I agree with DJRedLantern that this is a very solid colorless curve topper.
Frilled Mystic
Card has been solid in G/U. It is one of the few guild cards that is almost never played in three color decks which is worth mentioning from a cube design perspective.
Fireblade Artist
Recent addition. Not sure yet.
War of the Spark
Evolution Sage
Never saw it work well enough but your mileage may vary.
Saheeli, Sublime Artificer
A great addition to the U/R spell matter decks. Also cloning a Guttersnipe so you have two for one turn can be devastating.
Eternal Taskmaster
I am not sold on the card. The body is too small to survive many attacks in the later game so it often was a five man raise dead. In the early game you don’t have the mana/tempo to spend three mana to do nothing and you usually don’t have any (good) targets in your graveyard anyway.
Kasmina, Enigmatic Mentor
She has been great. One of the few uncommon planeswalkers that can protect herself.
Kiora, Behemoth Beckoner
Cut her a while ago. Mainly because she doesn’t do anything the turn she comes into play.
Aven Eternal
Already discussed in posts above.
Burning Prophet
Here I strongly disagree with DJRedLantern. Guttersnipe is THE card that makes U/R spell matter work. This card is just filler in larger cubes to make the archetype come together. I rather cube Sigiled Starfish most of the time (which I don't). I guess it does depend on how aggro your spell matter decks are. In my cube they ussually are more like control decks that win by killing all their opponent threats and burning them with Guttersnipe or overwhelming them with tokens.
Modern Horizons
Trumpeting Herd
Reasonable card for larger cube but for 360 it was not good enough and I cut it a while ago.
Gluttonous Slug
Tried it for a short while and then cut it for another card. Thinking of trying it again. How has this card been for others?
Saddled Rimestag
A must if you support green aggro.
Treetop Ambusher
Like Saddled Rimestag a must if you support green aggro but if you play one of the two play this one.
Rhox Veteran
Solid white curve topper in aggro and also solid in token decks. When combined (W/R go wide deck) it’s great.
First-Sphere Gargantua
For larger cubes (450+) this is solid. Can’t help but be distracted by the missing period.
Soulherder
Already discussed in posts above.
Watcher for Tomorrow
Still not sure if I like it more than Omenspeaker. Don’t have room for two.The fact that is comes into play tapped makes me lean to Omenspeaker.
Ephemerate
Awesome card is awesome.
Faerie Seer
If you support blue aggro/tempo or W/U fliers this is solid, otherwise skip it.
Goblin Oriflamme
Had it in my cube and it was cut before I actually tested it properly. How has this been for others?
Valiant Changeling
When you can play it on turn four it is ok, but when you can play it on turn three it’s a beast. This seems to happen frequently enough in my cube for it to warrant a spot.
Mother Bear
Ok filler card. I am running it now because I support B/G graveyard matter.
Good-Fortune Unicorn
I like it. Solid enough in aggro and also good in tokens. Also combos with persist.
Putrid Goblin
Great if your support the persist combo as another persist dude.
Magic 2020
Cloudkin Seer
Already discussed in posts above.
Ironroot Warlord
If your guild section is 4+ I can see you running this. On 3 or fewer it is a hard sell.
Empyrean Eagle
I tried it but W/U fliers wasn’t strong enough in my cube so I cut the archetype.
Cryptic Caves
Already discussed in posts above.
Spectral Sailor
Surprisingly, this has been decent enough that it’s still in my cube.
Howling Giant
I like it more than Sifter Wurm.
Throne of Eldraine
Syr Konrad, the Grim
Great card. Very flexible in terms of the type of decks he fits in.
Wildwood Tracker
solid green aggro option. I had no trouble making this a 2/2.
Claim the Firstborn
Too efficient not to play.
Order of Midnight // Alter Fate
Already discussed in posts above.
Venerable Knight
I guess it is better than Expedition Envoy.
Faerie Guidemother // Gift of the Fae
1 mana fliers are usually good in W/U fliers but the other mode of this card makes that somewhat awkward as it gives flying. Maybe in larger cube for W aggro?
Faerie Guidemother // Gift of the Fae
Prefer Whitemane Lion.
Grumgully, the Generous
Solid option in 3+ gruul section.
Once and Future
I have been impressed by this card. A 4 mana instant speed Restock is great.
Embereth Shieldbreaker // Battle Display
Depends on the amount of artifacts in your cube if your prefer this above Torch Fiend
Faerie Vandal
I have been pleasantly surprised by this card. It’s quite easy to trigger at least twice.
Theros: Beyond Death
Anax, Hardened in the Forge
Great in aggro, great in W/R go wide and great in B/R sacrifice.
Chainweb Aracnir
So far has been solid. A recurable 4/5 body is great in the right matchup.
Renata, Called to the Hunt
If you play as maybe persist dudes as you can or if you heavily support +1/+1 counters this is great, otherwise probably too slow.
My C/Ube on Cube Cobra
Burning Prophet relieves so many of these issues because I don't mind tapping out on turn two for it. Playing a 1/3 on turn two is often where I want to be in a defensive UR deck, or if I'm an aggressive deck it can often be attacking in as a 2/3 which is a fine body for red. And all the while she starts manipulating your draws right away. I don't think the Sigiled Starfish is a fair comparison because Burning Prophet has SO much better of a body. At base it can kill any 1 toughness aggressive creature, so she actually prevents opponents from attack in with those creatures, whereas the opponent can attack to their hearts desire into the starfish. And then, if you play a spell now she can take out any 2 toughness creature! And your opponent often has to respect that fact. Attacking into the prophet with a 2/2 while your opponent has open mana is often a bad idea. All the while Burning Prophet is digging you into more and more spells or payoff spells. Usually when I have burning prophet in play I can cap off at 4 lands and never have to draw any more. This is my thesis on why I think burning prophet is so much better than Guttersnipe.
Modern Horizons introduced so many cards that I now have in my cube! Looks like 19
Rhox Veteran: A solid curve topper for white aggro and good in token themed decks.
Faerie Seer: Excellent 1 drop. Scry two is great and I love having cheap creatures in blue to pair with cards like Tandem Lookout and Ninja of the Deep Hour.
Watcher for Tomorrow: A bit awkward in the blue decks I'm supporting for the most part, but he ends up being like a puzzle piece that can fit into any deck. Never really the ideal card (except in flicker), but always at least good.
Blizzard Strix: Haven't actually played with this card yet but I like the idea of it.
Winter's Rest: The best variant of this type of card if you are playing snow lands. Whether you want a card like this is another question though. I am on the fence about it, I almost feel like I'd rather blue not have the 2 mana removal spell.
Putrid Goblin: This guy is fine, a double body for sac decks and good with persist shenanigans.
Sling-Gang Lieutenant: A consistent over-performer for me. Making three bodies right away is nice, but then he is a sac outlet and finisher as well. Stuff gets ridiculous when you recur this dude with cards like Phyrexian Reclamation.
Ransack the Lab: The second best black "draw" spell after Night's Whisper. Helps with graveyard synergies, but even without that it is a solid cantrip for a color that doesn't get cantrips.
Bogardan Dragonheart: It's an okay sac outlet. I'd say the second best in red after Goblin Bombardment. Sometimes late game in a board stall you just turn after turn chunk them down with this dude. I really wish he were a 2/3 base stats instead though.
Mother Bear: It's fine, but nothing to write home about. Same as Arbor, I play it because of GB graveyard. Wouldn't play it otherwise.
Saddled Rimestag: Solid card, can be a 4/4 for 2 a lot of the time, but it has a low floor. It's solid in any green midrange deck but I could see cutting it.
Springbloom Druig: I prefer this guy over Harrow, but I am starting to gravitate away from 3 mana ramp spells, so this guy may be on the chopping block. The 1/1 body is surprisingly relevant.
Twin-Silk Spider: One of my favorite cards from 2019. This card is so much better than Penumbra Spider! Here's the thing with the Penumbra Spider, you put it into your cube to help green decks shore up the match up against blue and white fliers that can go overhead of what green is doing. But it is actually really bad at that job because of what blue and white do to deal with creatures. Blue sees a four drop and can easily counter or bounce it (and bouncing the token is very potent as well), while white gets rid of creatures by exiling them. So the ability of Penumbra Spider is often irrelevant against the decks you want it to be good against, while being backbreaking against red aggro decks, which is not the reason you would put it into your cube. Twin-Silk Spider on the other hand is excellent at shoring up the blue and white fliers for green. It comes into play turn 3 and immediately holds down the fort against all of the 2/1 and 1/1 fliers. If your opponent has a removal spell it only deals with 1 half of the card. And against blue it is much easier to sneak this guy into play on turn three than it is to get Penumbra Spider into play on turn 4. Plus, twin-silk is fine in other match ups, the 2 bodies synergize quite well with other green cards like Renata, of the Hunt. HIGHLY recommend playing this guy.
Trumpeting Herd: Disagree with Arbor on this one. Trumpeting Herd is an absolute MVP. One of the top four green four drops along with Briarhorn, Blastoderm, and Phantom Centaur. It's 6 power and toughness for 4 mana! Split up between two bodies is not even a downside, but rather a sidegrade, because it means your opponent needs multiple removal spells and you can use any of greens go-wide cards to synergize. Any time you get a turn 3 trumpeting herd off it feels game winning.
Soulherder: Already discussed this guy.
Icehide Golem: The biggest reason to play snow-lands or errata your lands to snowlands. A colorless 2/2 for 1 is exactly what aggro needs.
Lesser Masticore: Probably too cute but I'm trying to support the persist deck fairly heavily at the moment. Plus he is pretty good in ramp decks or reanimator decks.
Frostwalk Bastion: Right up there with Mishra's Factory in my opinion. The tap ability is super relevant and a 2/3 body puts in work. The second best snow card.
Core Set 2020:
Ancestral Blade: Solid card, a 2/2 for 2 that has very real upside. The one mana to equip is what makes this card viable.
Spectral Sailor: I thought this would be a sidegrade from Azure Mage, but it turns out this guy is just so much better. Being a 1 drop with flash means you just never have to worry about getting him into play. Then he is great at holding equipment, enabling sneaky boys like Ninja of the Deep Hour, and in general getting in a little bit of damage here and there. And then once the game goes long he can win you the game, which is crazy for a one drop!
Gorging Vulture: Seems alright for enabling black graveyard, 2/2 flying body is fine and then the mill is nice and the life gain is icing on the top, especially in a black deck where you are paying life to do stuff. The synergy with Phyrexian Reclamation is super real.
Chandra, Novice Pyromancer: The only uncommon planeswalker that can uptick. A good card, can win board stalls on it's own and can take out creatures fairly easily. The ramp and uptick abilities are also sometimes relevant.
Flame Sweep: I prefer this over Pyroclasm because it feels like it has more play to it.
Barkhide Troll: Wow I wish this weren't double green, but if you play enough mana fixing he can be great. The perfect two drop for +1/+1 counters decks.
Tomebound Lich: It's a nice card, having the ability trigger when it comes into play is great.
Ironroot Warlord: One of my favorite Selesnya Cards. 5 toughness is such a huge booty, so hard to get around. And then when the game goes long he starts pumping out creatures.
Corpse Knight: The 2/3 misprint is a nice card in my opinion. This guy can often chunk your opponent down for a lot of damage. My brother comboed this guy, Sling-Gang Lieutenant, and Ephemerate to just massacre me instantly.
Skyknight Vanguard: Already went over this guy.
Throne of Eldraine
Venerable Knight: One of the better 1 drop 2/1's in white. The ability isn't super relevant, but it's better than nothing.
Faerie Vandal: Can echo what Arbor said, this guy is surprsingly good. Especially when you pair it with cards like Spectral Sailor or Tandem Lookout.
Hypnotic Sprite: I'm a big fan. It's nice to have a 2/1 flier for two, and having a hardcounter for 3 cmc cards or less is also quite good, it counters just about every removal spell.
Order of Midnight: Already discussed this.
Syr Konrad, the Grim: Awesome card, synergizes with everything black is trying to do.
Rimrock Knight: A nice aggressive 2 drop. The instant ability is often a nice extra two damage or allows your little dude to trade and then 3/1 for 2 is fine for a red two drop.
Claim the Firstborn: My favorite Threaten Effect! Having it be one mana is so nice, it allows you to so much more often do what you want with it, like play this +Plaguecrafter or Barter in blood. Sure, you don't get the big blowouts of threatening your opponents Pelakka Wurm, but I'm not a big fan of that play line as is, it feels a bit too swingy and inconsistent in my opinion. I prefer when cards like this can fit in to my own gameplan, rather than hope to fit in against my opponents gameplan.
Grumgully, the Generous: Awesome three drop for gruul. 3/3 for 3 is great stats and then the ability is gas, especially for enabling persist shenanigans.
Gingerbrute: Everyone should be playing this guy! Awesome awesome colorless aggressive 1 drop. Pretty much unblockable with the ability. Wears equipment really well, a great target for mentor cards like Sunhome Stalwart. Can't praise this guy enough.
https://cubecobra.com/cube/list/djredpeasant
Ravnica Allegiance:
Pteramander: Really good in the spells matter archetype. Still playable in most blue decks. - 3
Sage's Row Savant: I like it, but I don't know if I like it more than Omenspeaker. It smooths out the draws and it usually trades with something. I thought I would like the 2/1 body more in aggressive decks, but it never survives combat. - 2
Aven Eternal: Really good stats. I think I'm gonna put it back in for Eldrazi Skyspawner. - 3
Orzhov Enforcer: It's been really good in the aristocrats deck. Good road block against aggro. - 2
Light Up the Stage: I want this card in every aggressive R/X deck. It's good in spells matter too. - 3
Trollbred Guardian: I have minor synergies with +1/+1 counters and its good enough on its own. The threat of activation is real. - 2
Rhythm of the Wild: This is exactly what Gruul wants. No one has ever gone for persist combo in my playgroup. - 3
Frilled Mystic: Sometimes it is a complete blowout, but it can be hard to cast. - 3
Sphinx of the Guildpact: Almost impossible to kill in my cube. - 3
War of the Spark:
Law-Rune Enforcer: The best tapper in my opinion. The colorless activation is key. - 3
Saheeli, Sublime Artificer: I force the spells matter deck every time I see this card. I am probably overrating it. - 3
Kasmina, Enigmatic Mentor: Great value if it survives a turn. The static ability is a bonus. - 2
Callous Dismissal: I love bounce effects. You can't blink it like Mist Raven, but it has synergies with spells matter. - 2
Eternal Taskmaster: Even if I don't use the activated ability, I like the 2/3 body in aggro. - 2
Lazotep Reaver: Aristocrats support. Better than Dragon Fodder, which I am currently playing. - 1
Ob Nixilis, the Hate-Twisted: It's okay in aristocrats and as an aggro finisher. I don't like any black 5-drops very much, except for Syr Konrad, the Grim. - 1
Bleeding Edge: Feels like Fire Imp, which is one of my favorite cards. It is harder to cast. - 3
Tibalt, Rakish Instigator: It supports aristocrats and go-wide. The static ability comes up big sometimes. - 2
Angrath, Captain of Chaos: I think this is red's third best 4-drop after Flametongue Kavu and Keldon Champion. - 3
Paradise Druid: I play this in every green deck. - 3
Kiora, Behemoth Beckoner: I never get that many 4-power triggers and untapping a land enchanted with Utopia Sprawl or Squirrel Nest doesn't happen enough. If it wasn't a hybrid, I wouldn't play it. - 1
MH1, M20, C19, and ELD are on the way. Unfortunately, Theros was ruined by quarantine.
TOP 10 ANIME BETRAYALS
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Yeah maby he's just not able to do it
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Well, I said tentatively…
not sure I will be reviving this one any time soon, it’s going to take me a while just to get up to speed, and identifying and removing all the obsolete stuff is a piece of work all by itself.