I used to be active around these parts but dropped off the face of the Earth around 2 years ago due to personal reasons. I'm back. Hi. It is awesome that the peasant cube (and cube in general) community has grown so much since then.
I have recently built a peasant cube on magic online. A problem I have had with my paper cubes is they sit on a shelf for extended periods of time without ever getting drafted. I'm not going to let that happen with this cube (and probably more cubes I plan on building online assuming I can get a draft group going).
The cube is 360 so I can max fit 7 other drafters at a time. You, pretty obviously, don't get to keep any of the cards but hey free cube draft from the convenience of your own home while naked (no judgement but we all know you're naked). How it works is we draft on TappedOut and then play the games out on MODO. You do need a magic online account to play.
I straight up do not support Bx aggro. At some point I will probably visit it but it has just never performed well enough.
Red aggro decks have a lot of reach.
White aggro decks can go wide and have solid X-for-1s.
Blue aggro has a lot of cheap tempo plays with taping, bouncing, and counters as well as the ability to play a better long game.
Green and Black aggro have just never really been good enough compared to the other colors in my eyes. I'd rather let Black be a midrange/control/support color and Green be a midrange/ramp/support color than try to make them do something they don't do well.
Black can go in aggro decks though (as can Green). A friend of my drafts only Orzhov, literally only Orzhov in every format. No exceptions. I've seen him put together many solid Wb aggro decks and do well with them. Stuff like Chittering Rats, Falkenrath Noble, and Undying Evil are fine if you want to beat them down, grind them out, or durdle around.
I think of Black and Red as basically opposites. Black is a control/midrange color that I need to make sure can help aggro decks somewhat. Red is an aggro color that I need to make sure can help midrange/control somewhat. I'm not really interested in Carnophage or Pyroclasm though because they aren't really Plan-A for the color, at least at this point in time.
I don't think what Bx aggro needs to get in my cube is more good 1 drops. I feel like enough of those exist now (same with 2s/3s). What it would take is either a pile of really good disruption (*cough* Thoughtseize *cough*) or a pile of really good reach.
As for Green 'aggro' decks, I assume you play Hearthstone so...I think of them as along the lines of the more midrange versions of secret paladin. You may not be the fastest deck in terms of pure racing/goldfishing speed but you are playing a lot of sticky minions and just solid dudes and spells. Green 'aggro' decks are just all about slamming big dudes (and x-for-1s that make big dudes) at your face until you die. I heard Marshall use a term on LR a long time ago for these types of decks - assertive. You aren't trying to kill them asap but you are just trying to attack, build your board, and push your advantage every turn until they die under a landslide of elephants.
T1-Elf, T2-Kitchen Finks, T3-Cudgel Troll, T4-Cloudgoat Ranger may not be the fastest clock in the world but good luck. I think of elves as aggressive 1drops.
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I write about cube and run cube drafts on magic online.
I have played IoK/Duress before in paper but people never really played them much so they got cut. I actually love cards like these, 1 mana interaction is basically the best (spell pierce, iok, bolt, etc. etc.). I could see them coming back in and doing good work.
Spitter just seems bad to me. It isn't a good 1drop to beat down, it isn't a good removal spell, it isn't abuseable. It just seems like a 4/10 everywhere at everything at all times. Flexible but not powerful. I like the stupid 1/1 extort guy better, but I really just like extort.
I will probably never have ritual in a non-rare/combo cube. The card either does stone nothing, sets you up to get 2-for-1ed (more or less the same as nothing), or crushes your opponent. I don't like or play cards that are either 0/10 or 10/10 with very few times in the middle. This is why I cut cards like Black Vise. It could help Bx aggro but I just hate cards like it.
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I write about cube and run cube drafts on magic online.
O think, oddly enough, that I fear black x aggro decks the most in my list.
After removal.dec
Black's aggro creatures are just so much more efficient than at least 3 of the other color's on average. And I still find that the 3 point and click 1mana discard spells we have to be very good at keeping your opponent from stabilizing in phase 2.
I agree that rituals are too spotty to include. Fume spitter is on the precipice of being trash.
O think, oddly enough, that I fear black x aggro decks the most in my list.
After removal.dec
Black's aggro creatures are just so much more efficient than at least 3 of the other color's on average. And I still find that the 3 point and click 1mana discard spells we have to be very good at keeping your opponent from stabilizing in phase 2.
I agree that rituals are too spotty to include. Fume spitter is on the precipice of being trash.
Also, welcome back citynoise.
Thanks, good to be back. Also you know you all want to cube online! If not this weekend at least sometime in the future.
I'd say the scariest decks my cube can produce are either mono-Red when nobody respects dumb red creatures or 5cc when nobody realizes that lands are great. Thankfully these are both pretty self correcting but occasionally the draft happens where 1 guy is on red and everybody else is doing other things and he just kills everybody in around 2-3 minutes. I've had people tell me I play too many good midrange/control value cards and that aggro is too good in my cube - in the same day, during the same draft.
Personally my favorite deck to draft is UG or UGx ramp, generally RUG.
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I write about cube and run cube drafts on magic online.
I always like to do a comparison on cube tutor to see what the differences in cube are (here). Obviously, our cubes are totally different (360 v 540, mine is a little more archetype driven).
Stuff that caught my eye:
- All the white 3/1's for 2. Not sure if these are better than cards like Topan Freeblade, Youthful Knight, Lone Missionary even. They do make white a little more aggressive, I guess. What is your experience with them?
- I like Temporal Isolation better than Pacifism, Suppression Bonds and Stasis Snare.
- No Lashknife Barrier?
- Halimar Wavewatch and Shimmering Glasskite aren't cards I've played with before. Should I?
- I found Augur of Bolas to be somewhat inconsistent.
- Any reason you don't have Merfolk Looter and/or Welkin Tern (or their bros)
- All the Remove Souls. Haven't seen anyone run 1 lately, let alone 3. Could be good though.
- All the midrange value in black. (you explained this one)
- I like Snuff Out better than Diabolic Edict (or most of the other removal options).
- All the 'can't block' stuff in red. I like the identity there. Maybe add Pyreheart Wolf?
- All the Searing in red. I found them to make red a little red-heavy, but they're obviously good cards. Not sure about Ravaging Blaze though.
- All the fighting in green. Again, love the identity here.
- How is Triumph of Ferocity?
- Zealous Persecution is very good (my favorite Orzhov card). I like it better than Death Grasp.
- Death Frenzy seems on the slow side.
- No Goblin Trenches?
- I really want to like 3-color cards, but they're so hard to card with minimal fixing. You do run more fixing than most in 360, I think.
- Gemstone Mine is the best rainbow land after City, imo. It's one of the few lands that fixes mana for aggro decks.
All in all, I like how your cube looks. It feels on the more draft-y sides of peasant cube (instead of constructed), but in a very clean, non-durdly, way.
The 3/1s for 1W have been great, they kill people dead. I dunno if I have too many though, I feel like I either do or am just at the point where 1 more would be too many. Testing and experience with this build will tell me.
Tempo Iso is great but I basically cut it to try some different removal. I think I have too much removal right now and as I get some games in with this list I will 100% be making changes/cuts.
Lashknife has never looked good to me so I've never played it. I keep hearing it is solid though so I'm probably just wrong and stubborn.
Halimar Wavewatch is a defensive early drop for a control deck that also doubles as a finisher. It isn't flashy but it does 2 jobs well enough. I love the Glasskites, basically hexproof fliers. Just hard to kill finishers for control decks, I can't imagine ever cutting them.
Augur is inconsistent but the decks that appreciate him really appreciate him and those come together often enough that he sees play and isn't bad.
I don't consider looter good enough. As for Tern and Co., they'll probably be back in at some point but I want to see how low I can go on supporting Ux aggro with it still being playable/good.
The 3 remove souls is purely an experiment, I have no idea how it will go (draft with me online and help me find out)
Value is value.
Edict is probably getting the axe in the next update I do. I'll try snuff.
I do want to try Pyreheart Wolf and that HelpI'mOnFire Ally guy at some point.
I like when things 'feel' right. Fight is a way that lets green have removal while 'feeling' right unlike Lignify/Utopia Vow.
Trimpuh of Ferocity is Phyrexian Arena without life loss in the right deck (most good green decks)
Persecution is certainly strong. I haven't seen enough BW decks since I put in grasp to actually have a read on how good or bad it is yet though.
Death Frenzy is amazing. -2/-2 is very good in this environment and the lifegain often matters. Sure sometimes it does nothing but it is a card I'd always happily splash in a UB control deck or UG ramp deck. You'll side it out some fairly high % of the time but it is something I like having around and wish we had another 1-2 versions of. It also plays out kinda like Rhino+Languish in that your Gx fatty boom boom deck loses nothing (maybe an elf) to it and it crushes them.
Goblin Trenches is probably better than Boros Charm. But I love charms/commands. Probably just letting a pet card stick around too long.
The 3color cards are staying for the sake of being nice and tidy and even. They are hit-or-miss though.
Only question - what do I cut for gemstone mine?
Edit:I like peasant because it feels like supercharged limited. Rare/powered cubes are fun but they feel like constructed decks that you build in a draft.
@ Gemstone Mine: maybe a Rupture Spire (you have enough fixing for control decks)? Or Urza's Factory (always found it a bit slow)?
@ Boros Charm: it's a very good card, just a different direction for Boros is all. Goblin Trenches gives the color (and the resulting WUr control decks) a new tool.
@ Death Frenzy: I can see that. My cube doesn't really have room for it because I push the G/B graveyard deck so hard, but maybe I'll try it sometimes when I'm tired of something else.
@ Shimmering Glasskite: It's so small though. Usually my control decks need more than a hard-to-kill 2/3 to finish the game. Jetting is amazing though.
@ Remove Souls: maybe I'll try and put some back again. I really like to have some sort of draw-go style deck work out and lately most of my blue decks are more tap-out style control and/or combo decks.
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I'd love to draft online with you, but this weekend is not too good for me. Plus, I'm on mac so MTGO is hard for me :P.
What's funny is that your list is one of the first lists that makes me want to build a similar cube and/or pauper version that's more akin to limited than my main cube.
I'll try cutting Spire for it and see how it does. Urza's Factory is slow and durdly but it does what it does so well.
Your points about Trenches make me not want to put it in more. For the longest time I always said the worst card in my cube was Boros Garrison because it was really a Izzet/Azorius split card that was never at home in a Boros deck but was sitting in a Boros spot. It basically was giving blue control an extra card at the cost of a boros aggro card. If Trenches sees the overwhelming majority of its play in Jeskai control decks I 100% don't want to run it in a Boros (aggro) spot.
I don't think Frenzy is a 360-must-run or anything but I like what it does and find it good.
Shimmering Glasskite isn't good because of his size. It is good because of the ability. I'd still play it as a 2/1 for 2UU with the same ability. My cube can have some removal heavy and grindy games. Cards like the Glasskites are important for Ux control to be able to actually finish games. If your cube doesn't get into these grindhouse festivals on the regular it might not be worth running. Other cards can fill this role too (Fencer Clique, the other Glasskite, Elixir of Immortality) and you can really only run so many of these.
The 3xRemove Soul is basically to see if a draw-go/instant speed kinda of blue control deck will work. I also would like to know how blue functions while having to rely on counters/bounce/another color for 'removal'.
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I used to be a Mac person before people knew what an iPod was. Now I am a PC guy through and through but whatever floats your boat. I do know there is some way to play MODO on a Mac with boot camp or something.
I'm really a limited guy. My peasant cube has always reflected that since the beginning (I hope). I don't want constructed-lite I want mega-limited. I also just really enjoy designing cubes. I have an outdated tribal list I plan on updating and brining online sometime in the future assuming I can get interest in online drafts going. I've also been tinkering on-again-off-again with a 3color cube where each shard and wedge has a defined archetype and strategy with a fair amount of overlap (except Temur which is just over in a corner doing its own thing).
My cube has changed a lot since I first started it like 4-5 years ago and my design philosphy has evolved as well. The thing that really opened a lot up for me was realizing I could, should, build more than 1 cube. Now insteading of thinking of 'my cube' I think of things as 'XYZ cube' where each one can have different goals, philosophies guiding them, and rescrictions. Even if you never make a limited-feel cube I would say it at least design a list for it. You may hit on some ideas or cards for your main cube.
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I write about cube and run cube drafts on magic online.
Why bother with modo when it's much easier (and free-er) to do in Cockatrice?
Because I like to play magic.
If everybody played for free on xmage/cockatrice/whatever wotc would lose, or at least make less, money on magic. At some point if enough people did this magic wouldn't be made anymore. I'm not about to drop $20k on boxes every set but I do believe in supporting the company the makes the game that I love. So they can keep making it so I can keep playing it.
I also like getting paid for my time and work and couldn't stomach stealing from somebody else who isn't doing harm to me and is in fact making a great product I love.
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I write about cube and run cube drafts on magic online.
If everybody played magic like I do, they wouldn't have a business either. No way they could make money off cubes.
I do believe in buying certain stuff that you believe in. That's why I sent money to cubetutor, donated three times to adblocker, and spend money on an album if and only if they ask me to set my own price. I don't have a modo account and have no idea how one works, however.
If everybody played magic like I do, they wouldn't have a business either. No way they could make money off cubes.
I do believe in buying certain stuff that you believe in. That's why I sent money to cubetutor, donated three times to adblocker, and spend money on an album if and only if they ask me to set my own price. I don't have a modo account and have no idea how one works, however.
Sure, if everybody only cubed they wouldn't stay in business either. That is true. I still can't justify stealing from a company that makes something I love so much. I also do draft regular sets and stuff.
Modo isn't that hard to understand. The interface is kinda wonky but it has like 15,000 magic cards on it and all the interactions work how they are supposed to (with some rare/temporary exceptions)
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I write about cube and run cube drafts on magic online.
Why bother with modo when it's much easier (and free-er) to do in Cockatrice?
Unless everyone knows how to work cockatrice, it is definitely not much easier. Also, it is more free for the other players, it's only city noise that is making an investment. If you're ignoring the free factor, MODO>Cockatrice, just because the cockatrice learning curve is kind of high and playing against slow players on cockatrice is one of the worst magical experiences I've had.
Why bother with modo when it's much easier (and free-er) to do in Cockatrice?
Unless everyone knows how to work cockatrice, it is definitely not much easier. Also, it is more free for the other players, it's only city noise that is making an investment. If you're ignoring the free factor, MODO>Cockatrice, just because the cockatrice learning curve is kind of high and playing against slow players on cockatrice is one of the worst magical experiences I've had.
Well a magic online account costs $10 so it isn't 100% free but still.
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I write about cube and run cube drafts on magic online.
My mistake. It's been so long since I made it, was it always $10? For some reason I don't remember paying that lol
I have no idea but I bought a 2nd account this year and it was $10. You get some new player points (enough for 4 4man drafts of the current set I think?) and some random un/common standard cards. It probably works out to really being like $7-8 on average. Between the random cards, draft 5card prize packs, and the community cup rewards I'm probably at even by now.
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I write about cube and run cube drafts on magic online.
Why bother with modo when it's much easier (and free-er) to do in Cockatrice?
Because I like to play magic.
If everybody played for free on xmage/cockatrice/whatever wotc would lose, or at least make less, money on magic. At some point if enough people did this magic wouldn't be made anymore. I'm not about to drop $20k on boxes every set but I do believe in supporting the company the makes the game that I love. So they can keep making it so I can keep playing it.
I also like getting paid for my time and work and couldn't stomach stealing from somebody else who isn't doing harm to me and is in fact making a great product I love.
Playing on cockatrice = stealing is the biggest logical fallacy I've heard in a while. If I buy all my cards from the secondary market am I stealing from WOTC too? If I print "lightning bolt" on a mountain is that theft?
And yeah, $10 to register for a program that is so much clunkier to use than cockatrice seems like a nonbo to me (not to mention modo is garbage software from the 90's)
I was gonna post a long thing about how you are wrong but my friend is here and I want to watch TV with him. Just know you're wrong and please feel bad for saying those things.
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I write about cube and run cube drafts on magic online.
I have recently built a peasant cube on magic online. A problem I have had with my paper cubes is they sit on a shelf for extended periods of time without ever getting drafted. I'm not going to let that happen with this cube (and probably more cubes I plan on building online assuming I can get a draft group going).
The cube is 360 so I can max fit 7 other drafters at a time. You, pretty obviously, don't get to keep any of the cards but hey free cube draft from the convenience of your own home while naked (no judgement but we all know you're naked). How it works is we draft on TappedOut and then play the games out on MODO. You do need a magic online account to play.
http://www.cubetutor.com/visualspoiler/39818
I'm always looking for feedback on the list but please if you suggest an add(s) also suggest a cut(s).
peasantcube.blogspot.com
Red aggro decks have a lot of reach.
White aggro decks can go wide and have solid X-for-1s.
Blue aggro has a lot of cheap tempo plays with taping, bouncing, and counters as well as the ability to play a better long game.
Green and Black aggro have just never really been good enough compared to the other colors in my eyes. I'd rather let Black be a midrange/control/support color and Green be a midrange/ramp/support color than try to make them do something they don't do well.
peasantcube.blogspot.com
Black can go in aggro decks though (as can Green). A friend of my drafts only Orzhov, literally only Orzhov in every format. No exceptions. I've seen him put together many solid Wb aggro decks and do well with them. Stuff like Chittering Rats, Falkenrath Noble, and Undying Evil are fine if you want to beat them down, grind them out, or durdle around.
I think of Black and Red as basically opposites. Black is a control/midrange color that I need to make sure can help aggro decks somewhat. Red is an aggro color that I need to make sure can help midrange/control somewhat. I'm not really interested in Carnophage or Pyroclasm though because they aren't really Plan-A for the color, at least at this point in time.
I don't think what Bx aggro needs to get in my cube is more good 1 drops. I feel like enough of those exist now (same with 2s/3s). What it would take is either a pile of really good disruption (*cough* Thoughtseize *cough*) or a pile of really good reach.
peasantcube.blogspot.com
T1-Elf, T2-Kitchen Finks, T3-Cudgel Troll, T4-Cloudgoat Ranger may not be the fastest clock in the world but good luck. I think of elves as aggressive 1drops.
peasantcube.blogspot.com
I have played IoK/Duress before in paper but people never really played them much so they got cut. I actually love cards like these, 1 mana interaction is basically the best (spell pierce, iok, bolt, etc. etc.). I could see them coming back in and doing good work.
Spitter just seems bad to me. It isn't a good 1drop to beat down, it isn't a good removal spell, it isn't abuseable. It just seems like a 4/10 everywhere at everything at all times. Flexible but not powerful. I like the stupid 1/1 extort guy better, but I really just like extort.
I will probably never have ritual in a non-rare/combo cube. The card either does stone nothing, sets you up to get 2-for-1ed (more or less the same as nothing), or crushes your opponent. I don't like or play cards that are either 0/10 or 10/10 with very few times in the middle. This is why I cut cards like Black Vise. It could help Bx aggro but I just hate cards like it.
peasantcube.blogspot.com
After removal.dec
Black's aggro creatures are just so much more efficient than at least 3 of the other color's on average. And I still find that the 3 point and click 1mana discard spells we have to be very good at keeping your opponent from stabilizing in phase 2.
I agree that rituals are too spotty to include. Fume spitter is on the precipice of being trash.
Also, welcome back citynoise.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Thanks, good to be back. Also you know you all want to cube online! If not this weekend at least sometime in the future.
I'd say the scariest decks my cube can produce are either mono-Red when nobody respects dumb red creatures or 5cc when nobody realizes that lands are great. Thankfully these are both pretty self correcting but occasionally the draft happens where 1 guy is on red and everybody else is doing other things and he just kills everybody in around 2-3 minutes. I've had people tell me I play too many good midrange/control value cards and that aggro is too good in my cube - in the same day, during the same draft.
Personally my favorite deck to draft is UG or UGx ramp, generally RUG.
peasantcube.blogspot.com
The 3/1s for 1W have been great, they kill people dead. I dunno if I have too many though, I feel like I either do or am just at the point where 1 more would be too many. Testing and experience with this build will tell me.
Tempo Iso is great but I basically cut it to try some different removal. I think I have too much removal right now and as I get some games in with this list I will 100% be making changes/cuts.
Lashknife has never looked good to me so I've never played it. I keep hearing it is solid though so I'm probably just wrong and stubborn.
Halimar Wavewatch is a defensive early drop for a control deck that also doubles as a finisher. It isn't flashy but it does 2 jobs well enough. I love the Glasskites, basically hexproof fliers. Just hard to kill finishers for control decks, I can't imagine ever cutting them.
Augur is inconsistent but the decks that appreciate him really appreciate him and those come together often enough that he sees play and isn't bad.
I don't consider looter good enough. As for Tern and Co., they'll probably be back in at some point but I want to see how low I can go on supporting Ux aggro with it still being playable/good.
The 3 remove souls is purely an experiment, I have no idea how it will go (draft with me online and help me find out)
Value is value.
Edict is probably getting the axe in the next update I do. I'll try snuff.
I do want to try Pyreheart Wolf and that HelpI'mOnFire Ally guy at some point.
I like when things 'feel' right. Fight is a way that lets green have removal while 'feeling' right unlike Lignify/Utopia Vow.
Trimpuh of Ferocity is Phyrexian Arena without life loss in the right deck (most good green decks)
Persecution is certainly strong. I haven't seen enough BW decks since I put in grasp to actually have a read on how good or bad it is yet though.
Death Frenzy is amazing. -2/-2 is very good in this environment and the lifegain often matters. Sure sometimes it does nothing but it is a card I'd always happily splash in a UB control deck or UG ramp deck. You'll side it out some fairly high % of the time but it is something I like having around and wish we had another 1-2 versions of. It also plays out kinda like Rhino+Languish in that your Gx fatty boom boom deck loses nothing (maybe an elf) to it and it crushes them.
Goblin Trenches is probably better than Boros Charm. But I love charms/commands. Probably just letting a pet card stick around too long.
The 3color cards are staying for the sake of being nice and tidy and even. They are hit-or-miss though.
Only question - what do I cut for gemstone mine?
Edit:I like peasant because it feels like supercharged limited. Rare/powered cubes are fun but they feel like constructed decks that you build in a draft.
peasantcube.blogspot.com
I'll try cutting Spire for it and see how it does. Urza's Factory is slow and durdly but it does what it does so well.
Your points about Trenches make me not want to put it in more. For the longest time I always said the worst card in my cube was Boros Garrison because it was really a Izzet/Azorius split card that was never at home in a Boros deck but was sitting in a Boros spot. It basically was giving blue control an extra card at the cost of a boros aggro card. If Trenches sees the overwhelming majority of its play in Jeskai control decks I 100% don't want to run it in a Boros (aggro) spot.
I don't think Frenzy is a 360-must-run or anything but I like what it does and find it good.
Shimmering Glasskite isn't good because of his size. It is good because of the ability. I'd still play it as a 2/1 for 2UU with the same ability. My cube can have some removal heavy and grindy games. Cards like the Glasskites are important for Ux control to be able to actually finish games. If your cube doesn't get into these grindhouse festivals on the regular it might not be worth running. Other cards can fill this role too (Fencer Clique, the other Glasskite, Elixir of Immortality) and you can really only run so many of these.
The 3xRemove Soul is basically to see if a draw-go/instant speed kinda of blue control deck will work. I also would like to know how blue functions while having to rely on counters/bounce/another color for 'removal'.
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I used to be a Mac person before people knew what an iPod was. Now I am a PC guy through and through but whatever floats your boat. I do know there is some way to play MODO on a Mac with boot camp or something.
I'm really a limited guy. My peasant cube has always reflected that since the beginning (I hope). I don't want constructed-lite I want mega-limited. I also just really enjoy designing cubes. I have an outdated tribal list I plan on updating and brining online sometime in the future assuming I can get interest in online drafts going. I've also been tinkering on-again-off-again with a 3color cube where each shard and wedge has a defined archetype and strategy with a fair amount of overlap (except Temur which is just over in a corner doing its own thing).
My cube has changed a lot since I first started it like 4-5 years ago and my design philosphy has evolved as well. The thing that really opened a lot up for me was realizing I could, should, build more than 1 cube. Now insteading of thinking of 'my cube' I think of things as 'XYZ cube' where each one can have different goals, philosophies guiding them, and rescrictions. Even if you never make a limited-feel cube I would say it at least design a list for it. You may hit on some ideas or cards for your main cube.
peasantcube.blogspot.com
The first draft on this cube is taking place tomorrow (Friday Oct. 23 2015) at 8pm Eastern Time (NY Time).
I still have somewhere between 1 and 3 spots open for people who are interested.
peasantcube.blogspot.com
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Because I like to play magic.
If everybody played for free on xmage/cockatrice/whatever wotc would lose, or at least make less, money on magic. At some point if enough people did this magic wouldn't be made anymore. I'm not about to drop $20k on boxes every set but I do believe in supporting the company the makes the game that I love. So they can keep making it so I can keep playing it.
I also like getting paid for my time and work and couldn't stomach stealing from somebody else who isn't doing harm to me and is in fact making a great product I love.
peasantcube.blogspot.com
I do believe in buying certain stuff that you believe in. That's why I sent money to cubetutor, donated three times to adblocker, and spend money on an album if and only if they ask me to set my own price. I don't have a modo account and have no idea how one works, however.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Sure, if everybody only cubed they wouldn't stay in business either. That is true. I still can't justify stealing from a company that makes something I love so much. I also do draft regular sets and stuff.
Modo isn't that hard to understand. The interface is kinda wonky but it has like 15,000 magic cards on it and all the interactions work how they are supposed to (with some rare/temporary exceptions)
peasantcube.blogspot.com
Unless everyone knows how to work cockatrice, it is definitely not much easier. Also, it is more free for the other players, it's only city noise that is making an investment. If you're ignoring the free factor, MODO>Cockatrice, just because the cockatrice learning curve is kind of high and playing against slow players on cockatrice is one of the worst magical experiences I've had.
Also, follow us on twitter! @TurnOneMagic
Well a magic online account costs $10 so it isn't 100% free but still.
peasantcube.blogspot.com
Also, follow us on twitter! @TurnOneMagic
I have no idea but I bought a 2nd account this year and it was $10. You get some new player points (enough for 4 4man drafts of the current set I think?) and some random un/common standard cards. It probably works out to really being like $7-8 on average. Between the random cards, draft 5card prize packs, and the community cup rewards I'm probably at even by now.
peasantcube.blogspot.com
And yeah, $10 to register for a program that is so much clunkier to use than cockatrice seems like a nonbo to me (not to mention modo is garbage software from the 90's)
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
peasantcube.blogspot.com
My use of cockatrice has been all upside for wizards, I wouldn't ever buy magic cards if I couldn't play it on cockatrice.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.