Rank and discuss them! I know a lot of them have completely different roles so maybe you want to rank them separately or maybe you don't
We have a lot of solid ones now. Magic origins alone gave us two near-staples and a third solidly cubable! Then BFZ gave us valakut predator too? Wowee. Wow.
I run everything starting from the top, down to (and including) Suq'ata Lancer, as well as Wall of Heat, as it fills a unique role. I'm not sure about a few of the rankings, such as whether or not Suq'ata Lancer is better or worse than Boggart Brute, but I think they are both solid.
Edit: I didn't see your comment about morphs. I really like Atarka Efreet, and Skirk Marauder is solid. Added the Marauder and Efreet above. I think Skirk Marauder < Ghitu Slinger because the slinger gets the shock effect immediately.
- Splatter Thug -run it in my t1
- Blood Ogre -run it in my t1
- Ghirapur Gearcrafter -run it in my t2, because its better with tokensynergies and otherwise is toughness1 is mediocre
- Fervent Cathar -cute, but i dont like it very much. again toughness 1 on 3 drops sucks
- Ghitu Slinger -all star, t1
- Skirk Marauder -no slinger, t2
- Atarka Efreet -didnt play it so far but its in my t2
- Boggart Brute -same as efreet
- Suq'ata Lancer -flanking is such a strong mechanic (toughness 1 anyone?) t1
- Ronin Houndmaster -bushido is much worse than flanking, i dont run it
- Valakut Predator -could be soild, try it in t2
- Minotaur Skullcleaver -very strong, 4dmg out of nowhere is really good. moved it from t2 to t1
- Hanweir Lancer -tried it, but its not that good
- Wall of Heat -had it in my t1 and it was never drafted because red is mainly aggro. moved it to t2
- Manic Vandal -no need for it anywhere. there are better answers to artifacts, albeit in other colors
- Hissing Iguanar -very nice support for the tokendecks. t2
- Spikeshot Goblin -in and out in my cubes, currently in my t1 because of all the equipments there
- Vithian Stinger -good enough tim, t2
- Bogardan Firefiend -tougness 1, mediocre effect. crap
- kessig wolf -tougness 1 and activation cost, crap
- bloodscale prowler - compared to ogre, just bad
- spur grappler - wasnt really exciting in my testings. toughness 2 is actually still medicore because it trades with almost everything
- fault riders - on the edge of t1 for a while now, but stil in it
- blisterstick shaman - u may guess
- mudbutton torchrunner - the playble bogardan, still medicore outside of sac.dec
-Akroan Sergeant - t2, maybe even better
I think Wall of Heat is in the top 2 or 3, you just have to convince enough players to think differently about red.
Off the top of my head I'd say the top tier are
Splatter Thug
Blood Ogre
Wall of Heat
Atarka Efreet
Goblin Heelcutter
Gathan Raiders
probably Ghitu Slinger, not really my kind of card
Gathan Raiders could technically be colorless but the reality is that most decks that play them will have red anyway. I also agree about Minotaur Skullcleaver and Inner-Flame Acolyte: not tier 1 power level maybe but pretty good to pop for fast damage.
In pauper you have to get rid of the archetypes certain colors have in non-pauper enviroments. In pauper there is just nothing, that makes white a control color, while red has to be reevaluated completly. Red is definitly an as good control color as blue or black. It's not the color that defines your deck plan, it's the cards.
this deck still sounds horrible slow to me. rukh egg is another card i used to run but moved to t2. without some kind of sac-effect it often just do nothing and will be ignored. this deck probably just folds to blue tempodecks with bounce and some counter or well-curced green aggression. your "massremoval" does nothing against a bunch or creatures with toughness>1 unless you have tons of mana.
this deck probably just folds to blue tempodecks with bounce
To be fair, a lot of decks tend to fold to the blue tempo deck right now; it's easily one of the best decks in pauper cube at the moment.
Anyway, back to the subject of Red's three drops, any playtest experience with Akroan Sergeant? Ronin Houndmaster has been really underwhelming lately.
I still dont see the reasoning for Walls in such a deck. Black and blue offers much better aggressive/defensive creatures. If your opp only plays small stuff you just remove evrything.(your cube plays way more than mine. Remember guys, I always warn you from the x/1s ;)) Although I dont see you getting all those spells for your deck in 8-man drafts.
The problem I have with some of your argumentations is, that I get the feeling you rate most cards based on your opinion not actual playing. Ofc the Shade is bad in 50/50 colored deck, but why would you do that? You can easily play monocolored decks or only light splashes. Im sure you never played the Shade. (or the Giant)
but this shade has haste. also i had several drafts were sometimes even 5 player were in the same color or 2 players next to each other were almost monocolored in the same color. I have 56 cards in every color + 4 in each guild. Thats enough for 2 mono and 2 splashes.
Whoa, hang on with the generalized name calling. Signalling is way overrated in draft. It's a myth, and it's old news at this point. The cube is a unique creature where all the cards are good, so it doesn't matter as much if you're still going to like tenth pick in the same color. People draft the colors they want. They draft the deck archetypes they want. And sometimes they happen to sit next to each other. Just take the strongest cards for your deck, try to cooperate with the player passing you cards, and keep an open mind. If two people had enough cards to build monocolored decks, then players from the rest of the table probably passed on that color, so in a sense those two were still drafting correctly! It has nothing to do with reading signals or being overly experienced players (especially as the signalling myth seems to be perpetuated by the old school of players), and if you think that, then maybe you're not as experienced as you think you are
well, there are signals in normal limited. but it works the other way around. early you pass certain high picks to kinda force your neighbour into that color. signaling in cubes is obv not possible either way
I think it's interesting no one likes bogardan firefiend yet several folks like wall of heat. The firefiend is not quite as good at blocking as the wall, but still pretty difficult to attack into. And it compares favorably to the wall in other ways: It can attack, it threatens a 2 for 1 if they point nonwhite removal at it, and it plays well in the sacrifice deck. All around solid defensive or midrangey guy IMO.
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Signalling is way overrated in draft. It's a myth, and it's old news at this point. The cube is a unique creature where all the cards are good, so it doesn't matter as much if you're still going to like tenth pick in the same color. People draft the colors they want. They draft the deck archetypes they want. And sometimes they happen to sit next to each other. Just take the strongest cards for your deck, try to cooperate with the player passing you cards, and keep an open mind. If two people had enough cards to build monocolored decks, then players from the rest of the table probably passed on that color, so in a sense those two were still drafting correctly!
Yeah, being next to someone and being 3 seats away from someone (as the sole drafters of a color) only makes much of a difference for the person being passed to for the 2nd, 3rd, 10th, and 11th picks, right? Those would be the picks where the gaps are most noticeable, and 4/15 is like 28% of the draft. Let's say the "passing player" still has a 1/3 chance to pick something out of the color contested for, this would mean that fewer than 1/5 picks from the downstream player are more obviously negatively affected by his upstream rival's close seating. Not so bad, really, especially since they could sift into decks that arent necessarily trying to win the same way anyway
2/2 first strike will be much better most of the time. also the bogardan cant be compared to a resilent wall. 2/6 blocks most if not any creature in most cubes. but as said, in the end its just a wall. a 2/4 for 4 will be almost as good on defense, but also working on offense. Also walls dont help for any kind of evasion. that said, wall of heat is a good card and the best wall, but other stuff is better (in my t1)
We have a lot of solid ones now. Magic origins alone gave us two near-staples and a third solidly cubable! Then BFZ gave us valakut predator too? Wowee. Wow.
here they all are (in no order:)
Any I forgot? Also maybe you want to talk about morphs like atarka efreet cuz they go in the red 3 slot or maybe you don't do what you want guys
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Best
- Splatter Thug
- Blood Ogre
- Ghirapur Gearcrafter
- Fervent Cathar
- Ghitu Slinger
- Skirk Marauder
- Atarka Efreet
- Boggart Brute
- Suq'ata Lancer
- Ronin Houndmaster
- Valakut Predator
- Minotaur Skullcleaver
- Hanweir Lancer
- Wall of Heat
- Manic Vandal
- Hissing Iguanar
- Spikeshot Goblin
- Vithian Stinger
- Bogardan Firefiend
Worst
I run everything starting from the top, down to (and including) Suq'ata Lancer, as well as Wall of Heat, as it fills a unique role. I'm not sure about a few of the rankings, such as whether or not Suq'ata Lancer is better or worse than Boggart Brute, but I think they are both solid.
Edit: I didn't see your comment about morphs. I really like Atarka Efreet, and Skirk Marauder is solid. Added the Marauder and Efreet above. I think Skirk Marauder < Ghitu Slinger because the slinger gets the shock effect immediately.
- Blood Ogre -run it in my t1
- Ghirapur Gearcrafter -run it in my t2, because its better with tokensynergies and otherwise is toughness1 is mediocre
- Fervent Cathar -cute, but i dont like it very much. again toughness 1 on 3 drops sucks
- Ghitu Slinger -all star, t1
- Skirk Marauder -no slinger, t2
- Atarka Efreet -didnt play it so far but its in my t2
- Boggart Brute -same as efreet
- Suq'ata Lancer -flanking is such a strong mechanic (toughness 1 anyone?) t1
- Ronin Houndmaster -bushido is much worse than flanking, i dont run it
- Valakut Predator -could be soild, try it in t2
- Minotaur Skullcleaver -very strong, 4dmg out of nowhere is really good. moved it from t2 to t1
- Hanweir Lancer -tried it, but its not that good
- Wall of Heat -had it in my t1 and it was never drafted because red is mainly aggro. moved it to t2
- Manic Vandal -no need for it anywhere. there are better answers to artifacts, albeit in other colors
- Hissing Iguanar -very nice support for the tokendecks. t2
- Spikeshot Goblin -in and out in my cubes, currently in my t1 because of all the equipments there
- Vithian Stinger -good enough tim, t2
- Bogardan Firefiend -tougness 1, mediocre effect. crap
- kessig wolf -tougness 1 and activation cost, crap
- bloodscale prowler - compared to ogre, just bad
- spur grappler - wasnt really exciting in my testings. toughness 2 is actually still medicore because it trades with almost everything
- fault riders - on the edge of t1 for a while now, but stil in it
- blisterstick shaman - u may guess
- mudbutton torchrunner - the playble bogardan, still medicore outside of sac.dec
-Akroan Sergeant - t2, maybe even better
cards you missed but in my tier2:
Inner-Flame Acolyte - worse minotaur, but still strong
Inner-Flame Igniter -token support
Riot Ringleader -token support
Warmind Infantry -4/3 for 3 should be the benchmark
T2 powpercube Value https://cubecobra.com/cube/list/37t
Off the top of my head I'd say the top tier are
Splatter Thug
Blood Ogre
Wall of Heat
Atarka Efreet
Goblin Heelcutter
Gathan Raiders
probably Ghitu Slinger, not really my kind of card
Gathan Raiders could technically be colorless but the reality is that most decks that play them will have red anyway. I also agree about Minotaur Skullcleaver and Inner-Flame Acolyte: not tier 1 power level maybe but pretty good to pop for fast damage.
oh and Ruinous Minotaur, srsly? I ran that card for months in my cube, once it killed me real fast, the rest of the time it was unplayable trash.
T2 powpercube Value https://cubecobra.com/cube/list/37t
this deck still sounds horrible slow to me. rukh egg is another card i used to run but moved to t2. without some kind of sac-effect it often just do nothing and will be ignored. this deck probably just folds to blue tempodecks with bounce and some counter or well-curced green aggression. your "massremoval" does nothing against a bunch or creatures with toughness>1 unless you have tons of mana.
And whats wrong with white being control. Besides the best removal like Oblivion Ring Faith's Fetters, we have the tappers at CC1 Goldmeadow Harrier and CC2 Master Decoy, lifegain Lone Missionary Aven Riftwatcher, strong defensive creatures like Ballynock Cohort
Basilica Guards Troubled Healer Coalition Honor Guard
Guardian of the Guildpact.
It evem has some great finisher n heavy white Ivory Giant
Shade of Trokair, or Empyrial Armor will do the job just fine.
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To be fair, a lot of decks tend to fold to the blue tempo deck right now; it's easily one of the best decks in pauper cube at the moment.
Anyway, back to the subject of Red's three drops, any playtest experience with Akroan Sergeant? Ronin Houndmaster has been really underwhelming lately.
The problem I have with some of your argumentations is, that I get the feeling you rate most cards based on your opinion not actual playing. Ofc the Shade is bad in 50/50 colored deck, but why would you do that? You can easily play monocolored decks or only light splashes. Im sure you never played the Shade. (or the Giant)
Also white has some cardadvantage spells
but usually this kind of deck wins via value. If you barely miss carddraw just splash
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check out my EDH and Pauper EDH decks here
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Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
Yeah, being next to someone and being 3 seats away from someone (as the sole drafters of a color) only makes much of a difference for the person being passed to for the 2nd, 3rd, 10th, and 11th picks, right? Those would be the picks where the gaps are most noticeable, and 4/15 is like 28% of the draft. Let's say the "passing player" still has a 1/3 chance to pick something out of the color contested for, this would mean that fewer than 1/5 picks from the downstream player are more obviously negatively affected by his upstream rival's close seating. Not so bad, really, especially since they could sift into decks that arent necessarily trying to win the same way anyway
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