Hello all, I really like Worm Harvest and have it in my cube. My real question is how can I go about supporting it without hurting the cube too badly. I've got a few cards like Harrow and Smallpox that Naturally put lands in the grave. But I'm considering taking out my vivid lands and putting the panoramas in. How badly is this going to hurt your average cube? Should I be running some dredge cards as well? Just wanted some thoughts and input. Thanks.
There was a great thread about Worm Harvest and other graveyard based strategies when it was spoiled as an uncommon Modern Masters. I would highly recommend the read.
You have to go deep to support worm harvest, but when it comes together there's few decks than can actually go wider than it. I've commited both my BG golds to supporting it (Worm Harvest and Nyx Weaver), in addition to multiple dredgers (nothing unplayable on their own) in Stinkweed Imp, Darkblast and Golgari Brownscale. The main thing is not to start casting it until you can get atleast 4 guys off of it.
I also support the deck with cards like Commune with the Gods (which also plays into the white enchantment deck), Satyr Wayfinder, Spider Spawning (better in generic decks and actually kind of bad in the worm deck since you don't usually have the lands to flash it back), Harrow and Gnaw to the Bone (can totally shut out games, often generates at least 12 life, more if you can cast it then flashback) off the top of my head.
I haven't had the deck come together in a draft yet (4 so far). I've seen people make *****ty spider spawning decks which makes me think that you need a certain ammount of format knowledge to make it work. That may or may not be a big strike against it since I like the idea of archetypes becoming apparent to people who draft it more (for now anyway). In testing though, the deck performs really well.
The thing is retrace cards rarely work well together since you basically can't reuse them until you reach your mana cap.
I'm cutting Worm Harvest btw, I've given it waaay too many opportunities. If it can't be good with al the hoops I've jumped through to support it, I don't expect it to ever be good.
http://www.cubetutor.com/viewcube/29600
Here is the link:
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/pauper-peasant-discussion/489174-golgari-graveyard-value
I also support the deck with cards like Commune with the Gods (which also plays into the white enchantment deck), Satyr Wayfinder, Spider Spawning (better in generic decks and actually kind of bad in the worm deck since you don't usually have the lands to flash it back), Harrow and Gnaw to the Bone (can totally shut out games, often generates at least 12 life, more if you can cast it then flashback) off the top of my head.
I haven't had the deck come together in a draft yet (4 so far). I've seen people make *****ty spider spawning decks which makes me think that you need a certain ammount of format knowledge to make it work. That may or may not be a big strike against it since I like the idea of archetypes becoming apparent to people who draft it more (for now anyway). In testing though, the deck performs really well.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I'm cutting Worm Harvest btw, I've given it waaay too many opportunities. If it can't be good with al the hoops I've jumped through to support it, I don't expect it to ever be good.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.