Quote from MagicFever »
Quote from DJRedLantern »I've added rare lands to my cube and I'm very happy with it. I was just always so frustrated with the mana fixing coming into play tapped and being so bad in aggressive decks. In the end I want decks to be able to play their cards on curve and rare fixing has allowed for that to be the case.
I'm mostly just avoiding the duals+fetches combo and anything that feels like it has to be rare, like man lands. Duals+Fetches I think is just too powerful for peasant, and would lead to people pretty much always first picking a dual or fetch.
Quote from calibretto »
I think if you're not enjoying the peasant format with its bad fixing, you should probably just be looking to build a lower power level legacy cube. If you're willing to break the peasant restriction for fixing, why not also break it to allow for decent rares? Peasant would love a white board sweeper, for example. Why not include one of the lower power level ones like Winds of Wrath or similar?
I think if you're not enjoying the peasant format with its bad fixing, you should probably just be looking to build a lower power level legacy cube. If you're willing to break the peasant restriction for fixing, why not also break it to allow for decent rares?
Quote from MarthMarthMarth »Because peasant cube just doesn't really function without rare dual lands, IMO.
Quote from MagicFever »While I get what you are saying, I think breaking the rule for fixing is not the same as breaking the rule for "real cards" (the addition of Fetchlands is debatable as these do more than just fixing). The goal with adding rare lands is to let players play their cards on curve more frequently especially for XX mana costs.
Quote from JovianHomarid »Why is Force of Will a "technical uncommon"? Alliances had real rares, I believe. In 12-card boosters if I remember correctly. But I still think each booster had dedicated rare-slots.