Quote from Leelue »To be fair, brainstorm isn't commonly played in these cubes mostly due to a lack of fetches and treasure cruise has only been merely good instead of format defining
Quote from ArBoR4817 »So I had an interesting discussion yesterday with one of my group's regular players. He played a five color control deck and did pretty well. He came pretty close to dying against a aggro deck a few times but he managed to win nevertheless. I mentioned maybe adding lands that don't etb tapped to give aggro better fixing but he said if his deck had access to those lands no game would ever have been close. He played only 4-5 basics and as much fix as possible to support his mana base. He did a pretty good job as in all 10 or so game he wasn't color screwed even once. Naturally, all his non-basic lands etb tapped. Because of this he was often only able to play things like Flames of the Firebrand on turn 4. Whereas otherwise he could gave gone T3: Flames -> T4: Skinrender. Therefore, he argued that adding fix that doesn't etb tapped might do more good to 5cc than it would do to aggro. As the main reason I might add rare lands is to give more support to aggro (and this seems the general argument given in this forum as well to do so), what do people think of his argument?
Quote from Leelue »It isn't a bad card. It won't be dead, and unless you needed that 1 U mana it's better than drawing whatever the next card of your deck would have been.
It cycles like peer through the depths but with the opportunty for real selection.
But I like a card like impulse better
I should retry impulse