As for my board game request, we are talking 9 year olds on average and 1v1 . The time restraint is a hard one.
Love Letter still fits the criteria. It's slightly less fun with 2 players, but it's super easy to teach and plays very quickly. It also requires next to no set up, so you can pull it out, play a couple quick rounds, and go back to whatever else you were doing.
I played a bunch of Settlers and Dominion (with no expansions) but it got boring pretty quickly. They didn't have enough depth for long term play.
For teaching kids, I back all the posters for Love Letter and all of the poker-deck card games. Those can all be played really quickly and are pretty fast to pick up.
Dominion disappointed me. All I had to do was be able to evaluate the gamestate and plan accordingly. A simple browsing of the internet told me some basics about how the game is played when you analyze it statistically and that was basically that.
dominion is good because it has near infinite replayability, assuming you have expansions. the base game is very bad after a few games because they're very simple cards, but as soon as you get ones like dark ages or hinterlands it's great.
I'm planning on playing on Saturday. I'm thinking of going blue or red since their promo cards only cost 6 and I'm not too impressed with green's commons and uncommons.
As for my board game request, we are talking 9 year olds on average and 1v1 . The time restraint is a hard one.
Hey, That's My Fish is a great 10-20 minute game for all ages that has a surprising amount of strategy. The Timeline: (Subject) series are also quick enjoyable games that provide plenty of teachable moments.
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Evil is even, truth is an odd number, and death is a full stop.
I've developed numerous ways to play connect four (since the base game for that is very bad). The two most common ways that I do it are:
1) I start with a piece on positions 2 and 7 on the board. I have only 8 moves from there to win, and the kid has to block me from winning (or win themselves). This one is good because I can go to 7 or 9 pieces depending on their intelligence.
2) The first player moves once. From then on, each player gets two moves a turn. If you get 5 in a row, you win. If the game ends in a tie, the person with the most 4 in a rows win. This is my favorite version because there are two related modes to victory and the decision trees are far more varied.
Getting to use the promo is fun and certainly better than before when you got a cool shiny card that you couldn't use. Prereleases are a great opportunity to mess around with stupid limited decks you wouldn't want to try in a more serious draft environment.
Sealed has high variance in general and I'm fine with the promos mitigating that a bit.
Getting to use the promo is fun and certainly better than before when you got a cool shiny card that you couldn't use. Prereleases are a great opportunity to mess around with stupid limited decks you wouldn't want to try in a more serious draft environment.
Sealed has high variance in general and I'm fine with the promos mitigating that a bit.
But it's so hard to make the 5x Commune with the Gods 3x Spellheart Chimera deck when you can't actually draft the pieces!
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Evil is even, truth is an odd number, and death is a full stop.
So I've never played DnD. How do you start? I'd imagine the experience is drastically affected by the people you play with and none of my best magic friends have played. Is it doable at all as a completely new group to it, or does the dungeon master have to be really knowledgeable about how things work?
I think newer groups are actualy the best because believe it or not theyre usually more creative and more willing to bounce game rules
IMO DnD campaign quality is 50/50 in the DM's ability to make a compelling story and interactions and players willingness to participate. If some people arent feeling it (and its obvious) just let em step out so you can get a core group going and they might come around eventually.
Whoever decides to DM has the hardest job as you can imagine though. Just reading the rulebook through and learning it is really all you need, and the creativity to make up a good campaign. Other than that 4th ed. DnD is pretty streamlined and easy to learn. Most people enjoy 3.5 more since there is more emphasis on story elements, but 4.0 undoubtedly has quicker faced combat and an easier startup time.
The game was essentially a non-contest by halftime, and the kickoff was the signal to pack it in and prepare for next year.
If Marshawn had an even decent day of running, then every single facet of the team would have made this as complete a dismantling as there has been between two good teams. Even the fact that Holliday had been stuffed by or before the 15 on almost all of his returns was an indicator on how well prepared Seattle was.
Everyone I know is playing Hearthstone now. And I'm just like "I could play this... or I could play more Magic"
Also project M is goddamn glorious and has basically been the entirety of my social life for the past month. I don't even like melee that much, but the changes to characters and stages are wonderful, not to mention all the fun to be had with custom textures/skins and replacing music.
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Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
I can't say that I'm a fan of the new forums. They seem too busy, especially with all the poster avatars showing up in the forum and thread list pages, and having to go through a second screen to get to Cube Tutor links is annoying. It also crashes my browser on my 1st gen iPad.
Are there any new features that actually make this a step up from before?
The one thing I like better about it so far is the hover-over card images for tagged cards (e.g. Balance ). Other than that, I'm disappointed in the lack of ability to hide sigs and avatars, and the reduced number of posts per page. I know they're working on the former item, but the posts per page thing is apparently up to the admin of each particular subforum, which I get from a technical standpoint, but is still a little off-putting for me.
It's a superb game, along with Magic my favourite one and both from Mr. Garfield's hands, impressive. Only TTA comes closer in terms of quaility (of course IMH).
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Love Letter still fits the criteria. It's slightly less fun with 2 players, but it's super easy to teach and plays very quickly. It also requires next to no set up, so you can pull it out, play a couple quick rounds, and go back to whatever else you were doing.
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
Multiplayer Cube
For teaching kids, I back all the posters for Love Letter and all of the poker-deck card games. Those can all be played really quickly and are pretty fast to pick up.
Cubetutor link - 380 Peasant Cube
My CubeCobra (draft 20 card packs, 2 packs.)
540+, Peasant
Take your hybrids out of your gold section
Mana-math Article
Hey, That's My Fish is a great 10-20 minute game for all ages that has a surprising amount of strategy. The Timeline: (Subject) series are also quick enjoyable games that provide plenty of teachable moments.
1) I start with a piece on positions 2 and 7 on the board. I have only 8 moves from there to win, and the kid has to block me from winning (or win themselves). This one is good because I can go to 7 or 9 pieces depending on their intelligence.
2) The first player moves once. From then on, each player gets two moves a turn. If you get 5 in a row, you win. If the game ends in a tie, the person with the most 4 in a rows win. This is my favorite version because there are two related modes to victory and the decision trees are far more varied.
My CubeCobra (draft 20 card packs, 2 packs.)
540+, Peasant
Take your hybrids out of your gold section
Mana-math Article
Sealed has high variance in general and I'm fine with the promos mitigating that a bit.
But it's so hard to make the 5x Commune with the Gods 3x Spellheart Chimera deck when you can't actually draft the pieces!
Brief description:
W Midrange----Control
U Control------Tempo
B Aggro--------Necromancy
R Aggro--------Reach
G Midrange-----Ramp
I think newer groups are actualy the best because believe it or not theyre usually more creative and more willing to bounce game rules
IMO DnD campaign quality is 50/50 in the DM's ability to make a compelling story and interactions and players willingness to participate. If some people arent feeling it (and its obvious) just let em step out so you can get a core group going and they might come around eventually.
Whoever decides to DM has the hardest job as you can imagine though. Just reading the rulebook through and learning it is really all you need, and the creativity to make up a good campaign. Other than that 4th ed. DnD is pretty streamlined and easy to learn. Most people enjoy 3.5 more since there is more emphasis on story elements, but 4.0 undoubtedly has quicker faced combat and an easier startup time.
My CubeCobra (draft 20 card packs, 2 packs.)
540+, Peasant
Take your hybrids out of your gold section
Mana-math Article
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
If Marshawn had an even decent day of running, then every single facet of the team would have made this as complete a dismantling as there has been between two good teams. Even the fact that Holliday had been stuffed by or before the 15 on almost all of his returns was an indicator on how well prepared Seattle was.
<3
My CubeCobra (draft 20 card packs, 2 packs.)
540+, Peasant
Take your hybrids out of your gold section
Mana-math Article
My CubeCobra (draft 20 card packs, 2 packs.)
540+, Peasant
Take your hybrids out of your gold section
Mana-math Article
Cubetutor link - 380 Peasant Cube
Also project M is goddamn glorious and has basically been the entirety of my social life for the past month. I don't even like melee that much, but the changes to characters and stages are wonderful, not to mention all the fun to be had with custom textures/skins and replacing music.
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
I'm a Fulham, Pats, Revolution, Bruins, Red Sox, Celtics fan, roughly in that order. It's not been a good year so far for Fulham.
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
Are there any new features that actually make this a step up from before?
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
I'm afraid I haven't heard of IMH. What is it?
Cubetutor link - 380 Peasant Cube