I really really don't want to put Final Fantasy cards (Or anything Marvel) in my cube, but I already put Lord of the Rings cards in there (also technically an AC card, but it's a reprint). It just feels weird to be okay with one and not the other, for no reason beyond I like LOTR and have never played a FF game
I am going to be very picky on the FF cards personally because FF doesn't feel like Magic to me. Warhammer, Dr Who and LOTR all had cards that felt magic like and some cards that didn't and I've just learned to add based on vibes vs a hard and fast rule because I don't want to add this is all the reason we need.
For me the lines were thrown out the window with Dr. Who. Never thought I would see "Time Lord Doctor" as a creature type line, and even the art was a hard pill to swallow at first; Sontaran General looks god awful but I have to run it because it's a better Charging Monstrosaur 95% of the time.
Hi all! Long time lurker, ~first time poster. Been drafting for a long time. For a while I had a paper copy of Leelue's cube, but now want to branch out and make some changes. Most notably cutting to 360 cards. Current list here. Also have a better drafting crew now so will hopefully get some more iterations. Looking forward to chatting more!
All you other lurkers - make accounts and come talk. Leelue barely ever bites these days.
I'm one of those biters recently myself. I saw there was a lot of turn off from FF spoilers but UB didn't seem to repulse as much until now so I wanted to contribute. I have a cube I've worked on over the years but mostly just theory craft since I rarely get to play nowadays. (Being on a largely remote island in Japan has that effect, as well as of course getting older.) Here's my cube if anyone is interested: https://cubecobra.com/cube/list/1mdin?view=spoiler
What's currently grinding my gears: the MDFC duals from MH3 that require energy to not be awful, particularly Rush of Inspiration. I love how MDFCs play and draft but can't stand the idea of putting these in, and I don't want an incomplete set. I guess Leelue already tried some of them and ultimately cut them (would be interested to hear more on that from Leelue), but I find them so appealing from a general game design standpoint.
All you other lurkers - make accounts and come talk. Leelue barely ever bites these days.
I'm one of those biters recently myself. I saw there was a lot of turn off from FF spoilers but UB didn't seem to repulse as much until now so I wanted to contribute. I have a cube I've worked on over the years but mostly just theory craft since I rarely get to play nowadays. (Being on a largely remote island in Japan has that effect, as well as of course getting older.) Here's my cube if anyone is interested: https://cubecobra.com/cube/list/1mdin?view=spoiler
Hey I follow your cube since 2021! If you don't have a playgroup to play your cube IRL you can always play online. I test with Leelue quite often using Draftmancer and Cockatrice. I have sent you a private message, check it out.
All you other lurkers - make accounts and come talk. Leelue barely ever bites these days.
I'm one of those biters recently myself. I saw there was a lot of turn off from FF spoilers but UB didn't seem to repulse as much until now so I wanted to contribute. I have a cube I've worked on over the years but mostly just theory craft since I rarely get to play nowadays. (Being on a largely remote island in Japan has that effect, as well as of course getting older.) Here's my cube if anyone is interested: https://cubecobra.com/cube/list/1mdin?view=spoiler
Hey I follow your cube since 2021! If you don't have a playgroup to play your cube IRL you can always play online. I test with Leelue quite often using Draftmancer and Cockatrice. I have sent you a private message, check it out.
Oh that's awesome, thanks for following my cube. I'll check out your message and start to network around.
I was waiting for Nexon so we can draft as I was writing this
"I guess Leelue already tried some of them and ultimately cut them (would be interested to hear more on that from Leelue)" Revitalizing Repast is far and away the best one. I've seen it played when it wasn't even fixing. Strength of the Harvest and Glasswing Grace have enough upside that if they stick they feel great. Waterlogged Teachings, Legion Leadership, and Stump Stomp are playable, if only barely. Unlike the two auras you're just kinda treading water when they work. The auras can at least give you a big spike of variance and win a game. Suppression Ray might be better in the kinds of environments where you expect to win a board stall because of it.
I wouldn't usually touch the other three. Even if the other side is still better than nothing. Shoutout to blinking Drowner of Truth with Ghostly Flicker.
What I would do, Trizeam, is play them on a case by case basis as gold cards. I don't think anyone would play... Waterlogged teachings if it was only a land for one color anyway. But some of the better ones of this batch would still make decks pretty regularly.
Wanna know something depressing? MDFCs (and their counterparts in the LotR landcyclers) don't really bump up the winrates of their decks in their home formats by much. It seems like they largely have an effect on our psychology as players more than an effect on the game. Troll of Khazad-dûm and Easterling Vanguard add to the deck's winrate by about the same amount. Sundering Eruption and Revitalizing Repast are the two with the highest winrates in MH3 and they're ranked as C+s on 17lands. Right around Scurrilous Sentry and Territory Culler. None of either Easterling vanguard, or Scurrilous Sentry, or Culler are bad cards, but they aren't exactly cubeable.
Fascinating thanks. How reliable do you think 17Lands data is as a predictor for cubing? I imagine that Cube decks, being overall more powerful, might care more about having better fixing, and would take another dual in their color. Although I guess these cards don't necessarily help with fixing more than a dual land.
7.5/10 reliable for generic effects that are neither synergistic in their home format nor in cube in some systematic way. Moreover, it'll temper your biases and your low sample sizes. I can't emphasize how useful that is.
Addendum: The three biggest differences between retail and us are the strength of aggro, the strength of removal, and the proliferation of both creature and noncreature tokens. Following up Crimson Caravaneer with Rosie Cotton of South Lane is still my single favorite sequence in our cubes, and it only works so well because the designers absolutely never intended for these two cards to be in the same time zone, never mind share a real format where their power levels are appropriate.
Secondarily, we get to accumulate control cards that are usually only given out sparingly. All the good sweepers, for example. I run a pretty extensive Red control section, and a lot of high end in Green.
Then there are cards like Essence Reliquary which just transcend time and space to become single-card top-tier archetypes in cube despite being trash in their birthplace. Lively Dirge is another card I find that plays significantly better here than in OTJ, for example.
Eurgh, so this is where we're at. The spoiler season quite literally had no break at all. I'm sitting this one out so hard I'm not even going to open the dang set discussion thread.
Private Mod Note
():
Rollback Post to RevisionRollBack
I wish all archetypes could be equally hated. Or loved, but the former better reflects the mindset of the vocal portion of the player base. My 540ish Peasant Cube on Cubetutor
I am thinking of a up the beanstalkthis town ain't big enough package that got banned from standard what cards trinkets, cost reduced cards are people playing that this would be good with?
I am thinking of a up the beanstalkthis town ain't big enough package that got banned from standard what cards trinkets, cost reduced cards are people playing that this would be good with?
I am thinking of a up the beanstalkthis town ain't big enough package that got banned from standard what cards trinkets, cost reduced cards are people playing that this would be good with?
Quite a few spicy cards there. I, for one, really like Tolarian Terror and Huskburster Swarm. Salt Road Packbeast I'm not really sold on, but it has potential. Gorex is awesome.
I'm having a hard time with my Peasant Multiplayer cube. Every time I check the list I feel like changing things and I want to get to the point of actually building and testing it. Appreciate any suggestions.
I imagine cards that are played in commander would be where you should start looking. I don't know how much experience people have with multiplayer outside of that (and I know that a significant fraction of cube curators avoid commander too).
A lot of the principles should be similar. Aggro isn't a good idea, engine cards are good (Builder's Talent, Essence Reliquary), targeted removal needs to not be a 1-for-1 very often if at all....
I'm having a hard time with my Peasant Multiplayer cube. Every time I check the list I feel like changing things and I want to get to the point of actually building and testing it. Appreciate any suggestions.
I imagine cards that are played in commander would be where you should start looking. I don't know how much experience people have with multiplayer outside of that (and I know that a significant fraction of cube curators avoid commander too).
As someone who has spent the last year and a half building and playing over two dozen Peasant-legal Commander decks, I may uniquely positioned to help here.
I don't have time for a deep-dive right now at work, but ask any questions, and I'll try to answer by this weekend. Or if you're looking for cards to fill a certain function/need, I'm sure I can come up with suggestions.
Off the top of my head, I highly recommend Hammers of Moradin - multiplayer aggro, tokens, sac fodder, tap down control, all for just three mana. You may want to look at other Myriad creatures, too, as it plays well in multiplayer. Why attack with one Serra Angel when you can attack with three?
I imagine cards that are played in commander would be where you should start looking. I don't know how much experience people have with multiplayer outside of that (and I know that a significant fraction of cube curators avoid commander too).
A lot of the principles should be similar. Aggro isn't a good idea, engine cards are good (Builder's Talent, Essence Reliquary), targeted removal needs to not be a 1-for-1 very often if at all....
Thanks for the tips. I think some of my cube counts on aggro a bit, so I'll give it a second thought. I'm already running a number of "each opponent" effects, but your search criteria really helped me. Thank you very much!
I'm having a hard time with my Peasant Multiplayer cube. Every time I check the list I feel like changing things and I want to get to the point of actually building and testing it. Appreciate any suggestions.
I imagine cards that are played in commander would be where you should start looking. I don't know how much experience people have with multiplayer outside of that (and I know that a significant fraction of cube curators avoid commander too).
As someone who has spent the last year and a half building and playing over two dozen Peasant-legal Commander decks, I may uniquely positioned to help here.
I don't have time for a deep-dive right now at work, but ask any questions, and I'll try to answer by this weekend. Or if you're looking for cards to fill a certain function/need, I'm sure I can come up with suggestions.
Off the top of my head, I highly recommend Hammers of Moradin - multiplayer aggro, tokens, sac fodder, tap down control, all for just three mana. You may want to look at other Myriad creatures, too, as it plays well in multiplayer. Why attack with one Serra Angel when you can attack with three?
I was avoiding myriad because I wanted players to commit resources to attack (I think the mechanic is a bit of a freebie), but it'll probably be necessary for enabling more attacks. Hammers of Moradin looks sweet indeed. I'm looking forward to your suggestions if you get the time to do so. Thanks a lot!
I was avoiding myriad because I wanted players to commit resources to attack (I think the mechanic is a bit of a freebie), but it'll probably be necessary for enabling more attacks. Hammers of Moradin looks sweet indeed. I'm looking forward to your suggestions if you get the time to do so. Thanks a lot!
I get that (feeling like it's a freebie), especially on the upper end - I mean, Herald of the Host is a strictly better Serra Angel for no additional cost or drawback, but you also have three times the opponents running removal who will want it dead. On the lower end, I would run Hammers of Moradin (it's an all-star) or possibly even Genasi Enforcers (okay but far from amazing), but not even myriad makes Wyrm's Crossing Patrol worth running in most situations. I suppose it depends on why your drafters would like the ability - getting damage in on multiple players can and does happen, especially with the larger or more evasive options, but you want to avoid suiciding the original, and you have to realize that most of the time the tokens will be blocked. It's great for ETB triggers (Impact Tremors, General Kreat, the Boltbringer) or sac fodder/aristocrats/death triggers, if you support those.
What I like:
I looked over your cube, and you have a lot of great cards that will make for fun games, whether multiplayer or duels. Almost 30% of your cards are in my peasant cube, and some of the others are ones I've played in Commander. Things I liked in your cube:
-Versatile cards - Touch the Spirit Realm as blink or removal, Valorous Stance as protection or removal, You Come to a River as bounce (protection or tempo removal) or as evasion. Cards like these help you to address a wider number of situations and give you options. Multiplayer tends to shift the power balance more often than duels, and you may be facing an entirely different board after a turn around the table.
-Monarch - this mechanic helps encourage interaction and keeps things from growing too stagnant
-Goad - Again, forces some interaction and keeps games from stagnating. Of note here are two cards:
--Coronation of Chaos - An underrated card in multiplayer. Three creatures can't block this turn and likely won't be able to the next turn either, as they are forced to attack. It can open one player up for two full turns, or you can spread the love. You don't even have to be attacking the player whose creatures you goad - you can just use it to attack another player without leaving you vulnerable to this one.
--Kardur, Doomscourge - Technically better than goad, as it affects even creatures not yet on the board if they enter and have haste before your next turn. He does tend to draw a lot of hate in Commander, but as you aren't building a constructed deck designed to retrigger him turn after turn, it's more of a one time effect.
-Attack payoffs - Curses, pump on attack (Dauntless Veteran, Rhox Veteran, Syr Alin, the Lion's Claw), Talents )Hunter's and Gossip's) - Anything to help promote damage and apply pressure throughout the game.
Things to cut:
-As Leelue said, pure aggro isn't great. Unlike a duel, where you can swap damage and try to race each other, in multiplayer you can't afford to tap out; it's very hard to outrace three opponents. You didn't have a glaring number of pure aggro cards, but some like Accorder Paladin will probably only ever attack once, and it's not even great on defense.
-Intangible Virtue - This is parasitic - it does nothing on its own. Even worse, it only works with 31 other cards in your cube (8.6% or roughly 1-in-12 cards). It may feel like an archetype signpost card, but it will too often do nothing based on board state.
-Servo Expedition - Unless you care about the tokens being artifacts, it feels like a strictly worse sorcery-speed Raise the Alarm/Resolute Reinforcements (both of which you are already running).
-Crusader of Odric - Whether an overcosted 1/1 on an otherwise empty board or an undercosted fatty on a full board, it can't even be called win-more because it lacks any sort of evasion or ability to really leverage its potential size. This is just a vanilla with a hard to predict power/toughness.
-Domesticated Hydra - I get that it can do +1/+1 counters, but as a midrange creature that can grow larger, it feels a bit weak and mana intensive. Untamed Kavu fills a similar niche lower on the mana scale but feels like a much better deal for the mana. If you're looking for other mid-range to high-end options, green has plenty of good, beefy creatures.
Suggestions:
I'm going to throw a bunch of general suggestions and card recommendations here, but if you have more specific questions, that can help find better recommendations.
-Vigilance - You have a handful of these (8-10n creatures and a couple of spells), but I find vigilance to be very underrated in multiplayer. Enabling you to attack and defend allows you to apply pressure without opening yourself to other attacks - if this is true in a duel, it's triply so in multiplayer. In particular, I recommend Dalkovan Packbeasts - It's an efficient three mana package with its 4 toughness, vigilance, and token-spawning ability.
-In addition to Myriad, Monarch and Goad, I would check out another multiplayer ability - Encore.
-Impulsive Pilferer can net you four treasure and three other token bodies.
-Coastline Marauders grows the longer the game goes, and hitting each opponent with one can be a finisher in the right circumstances.
-Bloodthirsty Blade - Removing a creature in multiplayer puts you and its owner down a card, leaving the other two players virtually up a card. It's often better to pump and goad the creature so it becomes another person's problem, perhaps even drawing out their removal so it can no longer be used on your creatures. And the blade is repeatable. The only major drawback is when you get down to a duel, but even then you might be able to force unfavorable combat on your opponent.
-Rite of the Raging Storm - This is another way to help your opponents throw damage at each other. They don't have to, but who can resist attacking with a free but temporary 5/1 trampler? As more blockers die, it will open your opponents up even more damage.
-Barrow-Blade - A pet card of mine that I don't think gets near enough love. You should see how much this affects games of Commander when people realize they will lose first strike, lifelink, deathtouch, indestructible, hexproof, triggers, etc. Players would much rather attack elsewhere when faced with this. In my own peasant cube, I've had it on both Fog Bank and Vampire of the Dire Moon to great effect.
-Blood Frenzy - It's a shame your cube overview specifies modern border only, but I'm going to plug another pet card of mine anyway because it's so great in multiplayer. This is budget Berserk, at common. Sure, you could use it on your own creature, but multiplayer gives you much better options. Opponent A attacks Opponent B - you could potentially kill Opponent B while removing Opponent A's strongest piece, but at the very least, you turn a block or attack less favorable and get to remove a problem creature in the process.
-Orzhov Advokist - You automatically get two +1/+1 counters a turn, but you also trade counters to your opponents for information - if they all take it, you know you're safe; if anyone refuses, you know to keep up answers for them.
-Portal Mage and/or Portal Manipulator - Being able to change who a creature attacks is even more powerful than goad and can help you to cripple two or more opponents while potentially saving yourself.
-You're already running two curses, so I'd recommend considering Curse of Predation and/or Curse of Opulance.
-Deadly Brew and/or Rise of the Witch-king - Affects all four players while offering you an advantage.
-Arabella, Abandoned Doll deals damage to each opponent and seems a lot more impactful than Stun Sniper.
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
For me the lines were thrown out the window with Dr. Who. Never thought I would see "Time Lord Doctor" as a creature type line, and even the art was a hard pill to swallow at first; Sontaran General looks god awful but I have to run it because it's a better Charging Monstrosaur 95% of the time.
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
All you other lurkers - make accounts and come talk. Leelue barely ever bites these days.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I'm one of those biters recently myself. I saw there was a lot of turn off from FF spoilers but UB didn't seem to repulse as much until now so I wanted to contribute. I have a cube I've worked on over the years but mostly just theory craft since I rarely get to play nowadays. (Being on a largely remote island in Japan has that effect, as well as of course getting older.) Here's my cube if anyone is interested:
https://cubecobra.com/cube/list/1mdin?view=spoiler
(400, Peasant, medium powered)
Hey I follow your cube since 2021! If you don't have a playgroup to play your cube IRL you can always play online. I test with Leelue quite often using Draftmancer and Cockatrice. I have sent you a private message, check it out.
(400, Peasant, medium powered)
Oh that's awesome, thanks for following my cube. I'll check out your message and start to network around.
"I guess Leelue already tried some of them and ultimately cut them (would be interested to hear more on that from Leelue)"
Revitalizing Repast is far and away the best one. I've seen it played when it wasn't even fixing.
Strength of the Harvest and Glasswing Grace have enough upside that if they stick they feel great.
Waterlogged Teachings, Legion Leadership, and Stump Stomp are playable, if only barely. Unlike the two auras you're just kinda treading water when they work. The auras can at least give you a big spike of variance and win a game.
Suppression Ray might be better in the kinds of environments where you expect to win a board stall because of it.
I wouldn't usually touch the other three. Even if the other side is still better than nothing. Shoutout to blinking Drowner of Truth with Ghostly Flicker.
What I would do, Trizeam, is play them on a case by case basis as gold cards. I don't think anyone would play... Waterlogged teachings if it was only a land for one color anyway. But some of the better ones of this batch would still make decks pretty regularly.
Wanna know something depressing? MDFCs (and their counterparts in the LotR landcyclers) don't really bump up the winrates of their decks in their home formats by much. It seems like they largely have an effect on our psychology as players more than an effect on the game. Troll of Khazad-dûm and Easterling Vanguard add to the deck's winrate by about the same amount. Sundering Eruption and Revitalizing Repast are the two with the highest winrates in MH3 and they're ranked as C+s on 17lands. Right around Scurrilous Sentry and Territory Culler. None of either Easterling vanguard, or Scurrilous Sentry, or Culler are bad cards, but they aren't exactly cubeable.
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
EDIT: Used to say 8/10
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
Secondarily, we get to accumulate control cards that are usually only given out sparingly. All the good sweepers, for example. I run a pretty extensive Red control section, and a lot of high end in Green.
Then there are cards like Essence Reliquary which just transcend time and space to become single-card top-tier archetypes in cube despite being trash in their birthplace. Lively Dirge is another card I find that plays significantly better here than in OTJ, for example.
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
My 540ish Peasant Cube on Cubetutor
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
The real tragedy is when I'm faced with a card that I really want to play, but can't stand the sight of. This'll be good.
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
A few from my list:
Other options include:
Legacy Cube(I stopped updating this one)Quite a few spicy cards there. I, for one, really like Tolarian Terror and Huskburster Swarm. Salt Road Packbeast I'm not really sold on, but it has potential. Gorex is awesome.
I'm having a hard time with my Peasant Multiplayer cube. Every time I check the list I feel like changing things and I want to get to the point of actually building and testing it. Appreciate any suggestions.
My Casual (Shared) Graveyard Matters Battlebox
A lot of the principles should be similar. Aggro isn't a good idea, engine cards are good (Builder's Talent, Essence Reliquary), targeted removal needs to not be a 1-for-1 very often if at all....
Look through this?
https://scryfall.com/search?q=o:"each opponent" r<r game=paper -o:commander -o:dice -otag:tribal&unique=cards&as=grid&order=name
The OFFICIAL peasant cube (suggested draft: Two 20 card packs.)
~450, Peasant
Please take your hybrids out of your gold section
Mana-math Article
I don't have time for a deep-dive right now at work, but ask any questions, and I'll try to answer by this weekend. Or if you're looking for cards to fill a certain function/need, I'm sure I can come up with suggestions.
Off the top of my head, I highly recommend Hammers of Moradin - multiplayer aggro, tokens, sac fodder, tap down control, all for just three mana. You may want to look at other Myriad creatures, too, as it plays well in multiplayer. Why attack with one Serra Angel when you can attack with three?
2024 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Thanks for the tips. I think some of my cube counts on aggro a bit, so I'll give it a second thought. I'm already running a number of "each opponent" effects, but your search criteria really helped me. Thank you very much!
I was avoiding myriad because I wanted players to commit resources to attack (I think the mechanic is a bit of a freebie), but it'll probably be necessary for enabling more attacks. Hammers of Moradin looks sweet indeed. I'm looking forward to your suggestions if you get the time to do so. Thanks a lot!
My Casual (Shared) Graveyard Matters Battlebox
What I like:
I looked over your cube, and you have a lot of great cards that will make for fun games, whether multiplayer or duels. Almost 30% of your cards are in my peasant cube, and some of the others are ones I've played in Commander. Things I liked in your cube:
-Versatile cards - Touch the Spirit Realm as blink or removal, Valorous Stance as protection or removal, You Come to a River as bounce (protection or tempo removal) or as evasion. Cards like these help you to address a wider number of situations and give you options. Multiplayer tends to shift the power balance more often than duels, and you may be facing an entirely different board after a turn around the table.
-Monarch - this mechanic helps encourage interaction and keeps things from growing too stagnant
-Goad - Again, forces some interaction and keeps games from stagnating. Of note here are two cards:
--Coronation of Chaos - An underrated card in multiplayer. Three creatures can't block this turn and likely won't be able to the next turn either, as they are forced to attack. It can open one player up for two full turns, or you can spread the love. You don't even have to be attacking the player whose creatures you goad - you can just use it to attack another player without leaving you vulnerable to this one.
--Kardur, Doomscourge - Technically better than goad, as it affects even creatures not yet on the board if they enter and have haste before your next turn. He does tend to draw a lot of hate in Commander, but as you aren't building a constructed deck designed to retrigger him turn after turn, it's more of a one time effect.
-Attack payoffs - Curses, pump on attack (Dauntless Veteran, Rhox Veteran, Syr Alin, the Lion's Claw), Talents )Hunter's and Gossip's) - Anything to help promote damage and apply pressure throughout the game.
Things to cut:
-As Leelue said, pure aggro isn't great. Unlike a duel, where you can swap damage and try to race each other, in multiplayer you can't afford to tap out; it's very hard to outrace three opponents. You didn't have a glaring number of pure aggro cards, but some like Accorder Paladin will probably only ever attack once, and it's not even great on defense.
-Intangible Virtue - This is parasitic - it does nothing on its own. Even worse, it only works with 31 other cards in your cube (8.6% or roughly 1-in-12 cards). It may feel like an archetype signpost card, but it will too often do nothing based on board state.
-Servo Expedition - Unless you care about the tokens being artifacts, it feels like a strictly worse sorcery-speed Raise the Alarm/Resolute Reinforcements (both of which you are already running).
-Crusader of Odric - Whether an overcosted 1/1 on an otherwise empty board or an undercosted fatty on a full board, it can't even be called win-more because it lacks any sort of evasion or ability to really leverage its potential size. This is just a vanilla with a hard to predict power/toughness.
-Domesticated Hydra - I get that it can do +1/+1 counters, but as a midrange creature that can grow larger, it feels a bit weak and mana intensive. Untamed Kavu fills a similar niche lower on the mana scale but feels like a much better deal for the mana. If you're looking for other mid-range to high-end options, green has plenty of good, beefy creatures.
Suggestions:
I'm going to throw a bunch of general suggestions and card recommendations here, but if you have more specific questions, that can help find better recommendations.
-Vigilance - You have a handful of these (8-10n creatures and a couple of spells), but I find vigilance to be very underrated in multiplayer. Enabling you to attack and defend allows you to apply pressure without opening yourself to other attacks - if this is true in a duel, it's triply so in multiplayer. In particular, I recommend Dalkovan Packbeasts - It's an efficient three mana package with its 4 toughness, vigilance, and token-spawning ability.
-In addition to Myriad, Monarch and Goad, I would check out another multiplayer ability - Encore.
-Impulsive Pilferer can net you four treasure and three other token bodies.
-Coastline Marauders grows the longer the game goes, and hitting each opponent with one can be a finisher in the right circumstances.
-Bloodthirsty Blade - Removing a creature in multiplayer puts you and its owner down a card, leaving the other two players virtually up a card. It's often better to pump and goad the creature so it becomes another person's problem, perhaps even drawing out their removal so it can no longer be used on your creatures. And the blade is repeatable. The only major drawback is when you get down to a duel, but even then you might be able to force unfavorable combat on your opponent.
-Rite of the Raging Storm - This is another way to help your opponents throw damage at each other. They don't have to, but who can resist attacking with a free but temporary 5/1 trampler? As more blockers die, it will open your opponents up even more damage.
-Barrow-Blade - A pet card of mine that I don't think gets near enough love. You should see how much this affects games of Commander when people realize they will lose first strike, lifelink, deathtouch, indestructible, hexproof, triggers, etc. Players would much rather attack elsewhere when faced with this. In my own peasant cube, I've had it on both Fog Bank and Vampire of the Dire Moon to great effect.
-Blood Frenzy - It's a shame your cube overview specifies modern border only, but I'm going to plug another pet card of mine anyway because it's so great in multiplayer. This is budget Berserk, at common. Sure, you could use it on your own creature, but multiplayer gives you much better options. Opponent A attacks Opponent B - you could potentially kill Opponent B while removing Opponent A's strongest piece, but at the very least, you turn a block or attack less favorable and get to remove a problem creature in the process.
-Orzhov Advokist - You automatically get two +1/+1 counters a turn, but you also trade counters to your opponents for information - if they all take it, you know you're safe; if anyone refuses, you know to keep up answers for them.
-Portal Mage and/or Portal Manipulator - Being able to change who a creature attacks is even more powerful than goad and can help you to cripple two or more opponents while potentially saving yourself.
-You're already running two curses, so I'd recommend considering Curse of Predation and/or Curse of Opulance.
-Deadly Brew and/or Rise of the Witch-king - Affects all four players while offering you an advantage.
-Arabella, Abandoned Doll deals damage to each opponent and seems a lot more impactful than Stun Sniper.
2024 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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