There were way too few creatures that I wanted to be able to protect. Moreover, since this deck has few targets for single target removal the odds of your opponent having an removal spell ready for Mother (or just having two later on) is way more likely.
If 1/1s aren't good in the matchup you have a really hard time contesting the board. Remand and Dismember really help in entering t3-4 with a half-decent board presence to make use of Anthems/Monarch/Saheeli/Equips.
I'd take Astrolabe over a basic since your mana isn't great. A 7/7 mana base with 15 lands is bad enough I think you could justify cutting something else for another basic, but this deck mulligans well enough I don't think it's necessary.
I decided that the two monarch spells are strong enough to build around, and recognized that excluding Prava of the Steel Legion would mean the deck suddenly has zero targets that allow my opponent to get tempo/value from their removal spells.
There is such a thing as having too much removal, but having them sit in your hand is less of a problem if you're the monarch. So I filled up on it.
I was a little concerned that the total number of cards that put creatures on the board was a bit light, so I was worried about having three cards in here that absolutely require multiple bodies to be good (Hammer, clamp, and intangible virtue). I could imagine dropping one of them for the astrolabe.
I also don't understand how you guys are building this deck with 16 mana producing lands, one of which being colorless, while having several double colored cards in at the 4 slot and monarch pushing the late game.
The fact that you really don't have much to defend saheeli with before turn 3, and because she's double blue, caused me to see her as just a product of wishful thinking. You can't go "preordain, shrine of loyal legions, saheeli" and expect to get anywhere, nor can you expect to play her on turn 4 alongside either blue cantrip spell. Sure, you can play her and path to exile, but that's assuming you really want to hit their 3 drop.
I am pretty sure that me having made a minor edit or two to the list since then is messing up the available picks to an extent. When redrafting, by P1P4 I am seeing a pack with zero of the actual picks that I originally made, even if the first few packs seem to fall in line. I am also pretty sure that Venerable Knight was something like a thirteenth or fourteenth pick.
Definitely hard. I ended up going with this but admittedly, I might be underestimating the strength of some of the staples and such. The curve is also almost definitely borked and now that I think about it, it's not aggressive enough for 16 lands (especially with those amounts of colour). My brain short-circuited because of the idea that this is an aggressive deck in the back of my mind. https://cubecobra.com/cube/deck/6085a7733d2514106efffc9d
Y'know, we have so little activity on this board nowadays we could make it a regular thing to get a pool and debate something about it. Something that isn't as daunting as "make this whole deck", but "make the last cut"
If I do ultimately retire from the community, it would be nice to have a legitimate reason to reach post number 10,000 first