Pretty sure it's Commander that's driving that. It's great in Muldrotha and The Gitrog Monster, though oddly it didn't really spike until July of 2018 - three months after Muldrotha was released. Not sure why - maybe because Crucible of Worlds was reprinted (and finally became semi-affordable) in Core Set 2019?
Anyway, the card is stupid good but a bit unfair against decks that require combat to win. Moment's Peace seems like a much more fair version - two fogs are often enough - and it's a fraction of the price.
Yeah, it was well due spiking - Constant Mists + Drownyard Temple = fog every turn for five mana. That alone is a stall for every green EDH deck out there.
If you're in a position where you need a repeatable Fog effect, you're presumably well behind on board. Giving up 2 mana and a land each turn is not a way to get ahead in that position.
I played half a dozen games involving Constant Mists in the early iterations of my cube. Each time the card was used, all it succeeded in doing was making its caster lose 5+ turns later than they otherwise would have.
The one time I had it in I think I got two games. One where it was en route to winning off the back of some evasion, and the other where it was simply delaying the inevitable.
I think it's not so unlikely that you can try and hide behind it while your latch seeker or what-have-you finishes the game off, but either play pattern isn't a fun game in the end.
Hi guys.
My girlfriend and i want to build a peasant cube.
We are not shure about the shadow mechanic yet.
If you don't include Soltari Champion how many anthems (non-creatures or creatures) would you run at 360?
Would you still run mass-pumps at instant or sorcery speed?
If you aren't a fan of shadow, you could always run Pianna, Nomad Captain instead. Champion is better, imo, but Pianna gets you a very similar effect but without shadow.
Outside of that, there's really not any other true anthems that I'd run at 360. Accorder Paladin has Battle Cry which is similar to the effect you get on Pianna or Soltari Champion. I'm also running Relief Captain and Elite Scaleguard at 360. They aren't true anthems, but they distribute +1/+1 counters so they do a good anthem impression.
As far as anthem spells go, there's none that I'd run at 360 outside of Glorious Anthem itself. But, for me, I don't want to break the rarity rules in my peasant cube, so it stays out until they actually reprint it at uncommon like they did Gaea's Anthem.
I'm running Kongming, "Sleeping Dragon" now that he's Peasant-legal, but my cube is more cut-down in terms of complexity, so YMMV.
I don't think there's too many other anthem effects I'd be running either.
While not as oppressive as it is in a constructed setting I have found my players have liked LUtS. The card plays like act on impulse which is good enough to make cubes in the past. I find the lower card selection is balanced well with the spectacle cost and the fact we have a little longer to use those cards.
On a side note I am currently testing Gates in Cube with 2 of each gate making it 40 mana fixing lands total. (cube is 480) So far in my inaugural drafts done by myself playing 4 people I found that it is nice when drafting into the 5 color goodstuff deck as the fixing is there but it also gave a nice focus of the 5 color deck that always gets drafted to utilize.
Wait, since when has Act on Impulse been a card people would include in their CU/bes? If memory serves, the discussion went along the lines of 'it's cool that they're supporting this sort of CA in Red but this card is unusable because of its mana cost and the need to use the cards on the same turn'. Light the Stage addressed both those issues which is what makes it even a consideration.
I don't think I've ever seen Act on Impulse included or even seriously considered in C/Ube.
Light up the Stage has been quite good for me. More often than not a 1 mana draw 2; it being a Divination only really happens when you're out of gas, which is when Divination is good. Occasionally awkward for hitting your 4th or 5th land, but that's pretty minor for most decks it's played in.
For Mythic Championship II in London, we're going to be trying out a new mulligan rule that we have been playtesting internally for some time. We believe the new rule smooths out opening hand decisions even more, though it certainly has some implications for formats like Modern.
The rule we'll be testing in London is as such: When you mulligan for the Nth time, you draw seven cards, then put N cards on the bottom of your library in any order.
So, for example, let's say you're taking your second mulligan of a game, what we often call a mulligan to five. You would draw seven cards, select two, and place those two on the bottom of your library in any order. Then you would decide whether to keep or mulligan again.
I know several different mulligans have been tried out within the peasant crowd, anyone tried anything like this? Any thoughts on whether it would be appropriate for CUbe?
I quite like it since it does not introduce the same problem of diminishing chances per hand to get a good opener and it also allows EDH decks with ultra high cost cards to mulligan a bit more aggressively since they can bottom cards which would effectively be dead in the opener anyway. Though, especially with cards like Skullclamp, CU/be decks might have slightly too easy access to their bombs through aggressive mulligans.
They've said they've created it especially for Limited and Standard, so I'm not too worried about access being too easy. One, if that were the case, they presumably wouldn't let the thing loose at a PT draft. Two, if it works for combo decks in constructed, it should work for limited decks just fine. Three, people were worried about the same thing when they introduced the scry mulligan and nothing happened.
Seems great, pretty unambiguously good for lower powered formats like peasant cube where you're not really worried about overly consistent broken combos. As far as benefiting aggro decks disproportionately, I'm not sure - I think aggro decks get some percentage points off of punishing stumbling opponents in a way that midrange and control are less likely to do. They're also more capable of operating on lower land draws, a strength that becomes less relevant with the new mulligans. I think those factors help balance out the higher chance of curving out.
I'm excited to play with the new mulligan. It should lower the amount of non-games because of mana screw, which means we get to play more actual Magic. Sounds great.
I'm not too excited for now. It's so unclear what that set is going to look like, and apparently it's draftable as well. We'll have to hope it's going to be more like one of the good masters sets.
In a strange way, I am both excited and apprehensive. I am excited about new tools but I am also worried that my modern cube will lose some of its uniqueness by having too many strong legacy legal cards printed in the set.
Putting limits on the number of different types of colourless cards in your cube is a surefire way to run into problems when you want to cram all ten Signets in. Does anyone actually not run the perfect set of ten, out of interest?
Apparently, CMC5 is an utter land of desolation when it comes to decent Peasant-legal colourless cards. I was looking at Lurking Automaton and... er... crickets.
Annihilator and/or Skullclamp... they're both totally busted. Yea or nay in your cube?
Yeah, it was well due spiking - Constant Mists + Drownyard Temple = fog every turn for five mana. That alone is a stall for every green EDH deck out there.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I played half a dozen games involving Constant Mists in the early iterations of my cube. Each time the card was used, all it succeeded in doing was making its caster lose 5+ turns later than they otherwise would have.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I think it's not so unlikely that you can try and hide behind it while your latch seeker or what-have-you finishes the game off, but either play pattern isn't a fun game in the end.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My girlfriend and i want to build a peasant cube.
We are not shure about the shadow mechanic yet.
If you don't include Soltari Champion how many anthems (non-creatures or creatures) would you run at 360?
Would you still run mass-pumps at instant or sorcery speed?
Im also thinking about adding Glorious Anthem, because Gaea's Anthem is on the same power level.
Outside of that, there's really not any other true anthems that I'd run at 360. Accorder Paladin has Battle Cry which is similar to the effect you get on Pianna or Soltari Champion. I'm also running Relief Captain and Elite Scaleguard at 360. They aren't true anthems, but they distribute +1/+1 counters so they do a good anthem impression.
As far as anthem spells go, there's none that I'd run at 360 outside of Glorious Anthem itself. But, for me, I don't want to break the rarity rules in my peasant cube, so it stays out until they actually reprint it at uncommon like they did Gaea's Anthem.
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
I don't think there's too many other anthem effects I'd be running either.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
There arent a lot of mass pumps worth considering that are also instants either (Weapon surge, Zealous persecution)
I dislike overrun effects since they are often on/off "oops I win the game cards".
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
On a side note I am currently testing Gates in Cube with 2 of each gate making it 40 mana fixing lands total. (cube is 480) So far in my inaugural drafts done by myself playing 4 people I found that it is nice when drafting into the 5 color goodstuff deck as the fixing is there but it also gave a nice focus of the 5 color deck that always gets drafted to utilize.
Light up the Stage has been quite good for me. More often than not a 1 mana draw 2; it being a Divination only really happens when you're out of gas, which is when Divination is good. Occasionally awkward for hitting your 4th or 5th land, but that's pretty minor for most decks it's played in.
I know several different mulligans have been tried out within the peasant crowd, anyone tried anything like this? Any thoughts on whether it would be appropriate for CUbe?
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Do you still scry after taking a mulligan? Or is it a completely separate system?
My Cubes:
Peasant Travel Cube on CubeCobra (180 cards, modern frames) (mtgsalvation thread can be found here)
I had a blog for a while @ peasant-cube.blogspot.com where I may or may not post again, lol
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
So, a couple of fun things I ran into in the colourless section...
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor