would anyone be interested in doing a weekly/biweekly cube draft on xmage or cockatrice? would give people more chances to test out new cards
I've done a few drafts of my cube on Cockatrice in the past. I doubt xmage would have all the cards in any given peasant cube, given how niche some of our staples are (Guardian of the Guildpact wasn't available last time I checked for example). Assuming it ligned up with my (Australian) schedule, I'd be down.
Hedge mage looks like classic sideboard material, which is not what I want from a gold (or hybrid) card. I too have been down on Truefire Paladin lately, and I'll probably take it out to give Rally the Peasants or Sunhome Guildmage a whirl.
you also have to put my comments on hedge-mage in the context of my cube. i probably run one of the higher densities of must kill artifacts and enchantments of cubers on this forum (almost 20% of my cube is hit by hedge-mage). it's a great hybrid inclusion for me as it gives both white and red some extra hate without devoting an entire slot in both colors.
I was going to say Spitemare too. I still have yet to give this whole hybrid thing a spin.
Anyway, I still find that Skyknight Legionnaire still does a lot of work. It's not really that flashy, but it's gotten there a few times. I also like Bull Cerodon as another workhorse kind of creature. I run Squee's Embrace for the buff as well as the totem armor-ish kind of effect.
EDIT: I wish Blaze Commando was good, but by the time he hits the board I've probably played a lot of my burn and have no hand.
Skyknight Legionnaire and Highspire Mantis are both good for me. It's blowing my mind that people are mentioning Thundersong Trumpeter over actually playable cards like Stun Sniper. Boros is the shallowest guild in terms of number of interesting and unique guild effects, but there are still almost 20 playables in the guild. I run ten card guild sections and I have more trouble with Golgari than with Boros.
off the top of my head, roughly ordered from best to worst, not including hybrid cards:
After all the discussion regarding Truefire Paladin, I think I should probably give Stun Sniper a spin. I don't think I have ever seen the paladin in play and Mr. Beefy is correct in assessing both its effects as relevant.
The thing that makes Stun Sniper feel really good to play with is that you can attack your creatures into bigger creatures knowing you can trade up if they block, or you can tap them down on their turn if they choose not to block. It's a tapper first and foremost, but it threatens to give your beaters a +1/+0. Makes blocking decisions really frustrating (like prowess does).
Voice is similar enough to the generally-superior Guardian of the Guildpact that comparisons have to be drawn, but the card's still good.
That said, I cut Voice because between Guardian, Calciderm, Battle Screech and Coalition Honor Guard, my white 4-drop slots started pretty stacked, and I wanted to avoid shoving any redundant effects in the 1-2 openings.
I've always found the foiling on ftv cards to be a little overdone, like it's a little too conspicuous. Also, I'll go ahead and say it: while I'm normally a fan of Guay art, I actually prefer Greg Staples' version to this one.