What is struggling harder in your cube right now? Aggro or Control? If Control, play Su-Chi. If Aggro, play Juggernaut. They're very close. Almost close enough for it be a preference thing, so why not take the opportunity to make your archetype distribution healthier?
Yes. That's not my point though. My point is, because control decks don't really want to play Juggernaut anywhere near as much as they want to play Su-Chi, playing Juggernaut gives one less slot to control thereby making Aggro more powerful. I'm just saying, how it fits into his particular cube may be more important than the actual abstract cards themselves.
juggernaut has the whole dies to bolt / incinerate / searing spear / searing blaze etc argument against it as well, since 3 seems to be the "magic number" for burn.
Galvanic and pierce are my #1 and 2 artifact creatures at the 4 spot.
Slash panther trades with too much, and I tested it. It not only trades down which isn't so bad, but it also shocks you which is just insult to injury. It's not terrible but there are at least 4 better guys. Heck, maybe even peace strider is better.
And thoughtpicker witch is solidified in my list after winning 3 games without skeleton.
Using it aggressively is crazy. It was like... battle screech, flashback, sac one of the tapped birds yeah it's a lock.
I have to ask
How was i not informed of hideous laughter before?
Also gruul guildmage has earned a spot in my cube as a green card. That ability is stupid and so difficult to deal with. When a card can't be ignored, a 2 drop ground creature, that's special. I'm happy to have given it a fair chance as it has really impressed.
For those of you running the 2-for-1-and-1 hybrid system, do you also run a guild system too? Where do cards like Ribbons of Night, Kird Ape, Momentary Blink, Fire//Ice, Hit//Run, and Wild Nacatl fit in that?
I have 17 cards in my cube that are classified in guilds/shards for reasons beyond their mana cost and it's the main reason I haven't done the hybrid thing.
My two main beliefs are:
1) I see no reason to classify Fire//Ice differently than Boggart Ram-Gang.
2) I believe the guild system was designed to cover all these irregularities already.
I guess I'm asking for people to explain/defend this hybrid system to me.
For those of you running the 2-for-1-and-1 hybrid system, do you also run a guild system too? Where do cards like Ribbons of Night, Kird Ape, Momentary Blink, Fire//Ice, Hit//Run, and Wild Nacatl fit in that?
I have 17 cards in my cube that are classified in guilds/shards for reasons beyond their mana cost and it's the main reason I haven't done the hybrid thing.
My two main beliefs are:
1) I see no reason to classify Fire//Ice differently than Boggart Ram-Gang.
2) I believe the guild system was designed to cover all these irregularities already.
I guess I'm asking for people to explain/defend this hybrid system to me.
I believe you're right in classifying Lingering Souls as BW - you need both colors to utilize it in such a way that it's playable, much the same way Kird Ape needs to be in a RG deck, or Boros Charm needs to be in a RW deck. These cards behave "like a true multicolor card" in that you need color A AND color B to use them. Spitemare and Rakdos Cackler are a different story, you need color A OR color B to make them work. They're easier to cast than monocolored cards, as opposed to harder to cast for gold cards. That's a whole different story in draft. Cutting a "hard" (gold) card for an "easy" (hybrid) card slightly upsets color balance, that's why I implement another system.
It would be perfect if there were five or ten evenly split "true" (Dryad Militant style) hybrids, but that's not the case. With the 2-for-1-for-1 system, white decks gain one more card that they could potentially draft, but there are two cards that are more contested. I like it that way, I think it upsets color balance much less than if we had two CCDD cards in color combination CD, but three E/F hybrids in color combination EF.
This system requires a certain amount of common sense, and leads to a couple of judgment calls. For instance, I wouldn't classify Boggart Ram-Gang as hybrid - in a green deck that's not also red, I wouldn't really want to play it (outside the rare occasion of monogreen). Talking overstatements, I think it's closer to 1RG than 2r/g. Similarly, original Ravnica Guildmages probably should be multicolor as well.
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
For those of you running the 2-for-1-and-1 hybrid system, do you also run a guild system too? Where do cards like Ribbons of Night, Kird Ape, Momentary Blink, Fire//Ice, Hit//Run, and Wild Nacatl fit in that?
I have 17 cards in my cube that are classified in guilds/shards for reasons beyond their mana cost and it's the main reason I haven't done the hybrid thing.
My two main beliefs are:
1) I see no reason to classify Fire//Ice differently than Boggart Ram-Gang.
2) I believe the guild system was designed to cover all these irregularities already.
I guess I'm asking for people to explain/defend this hybrid system to me.
I'm currently trying to classifying my cards as literally as possible.
-Hybrids that are C or CC count as half a card of each of their colors. CCC is more like Multicolor IMO, so Ram-Gang is the only discrepancy there.
- Cards like Lingering Souls and Momentary Blink are White, with shard lands/vivids/rocks you can be able to flashback these cards even without running the second color.
- Phyrexian mana counts as the cards color, and there is one in each color.
- Fire // Ice will be .5 of each red and blue when I update my cube next
- I'm running Rise // Fall and Slave of Bolas as one full rakdos and one full dimir card, as you can cast each card to some capacity without the 3rd color.
I find that this decreases the power level a little bit, but it's pretty evenly split between all colors..for example:
Azorius Guildmage is practically white, blue suffers Fire // Ice is practically red, blue suffers Rally the Peasants isn't the best without red, white suffers Selesnya Guildmage isn't the best without either color, green/white suffers Kird Ape is garbage without green, red suffers Unburial Rites isn't the best without white, black suffers Wild Nacatl isn't the best without r/w, green suffers
Red and Black are probably coming out slightly ahead in my scenario at the moment....
But if you're counting Ribbons of Night as Dimir, and Lingering Souls as Orzhov, then both Black and White are coming out ahead in that scenario... it's never going to be perfect.
It's probably best to adhere to the classic guild system if you want the strongest cube. However, I'm much more interested in modular deck building and flexibility than raw power.
Boggart ram gang and any other HHH card will be in the guild section, hands down. It simply isn't played anywhere else but in RG unless you're regularly pulling Monored out of the air (I certainly am not).
Kitchen finks gets played in an equal amount of Green and White decks, and it doesn't seem to care what's going on besides having one of those colors, so it gets put into the hybrid slot. Note, this is completely unrelated to the gold section.
It'll make sense soon.
Even selesnya guildmage gets played in either deck as either a step down on jade mage or as a rare anthem in white. So it gets slotted as hybrid.
Why go through all of this work? What is this leading towards? Ok, this gets a bit complex but it makes sense if you follow.
So lets say we have a 40 card cube. 4 monocolored spells per color and 2 multicolored cards per pair. Lets say that Rakdos' two representatives are Murderous redcap and Rakdos cackler. Every other color has true gold cards.
If I'm playing Azorius, I get access to 10 cards in the cube: My 8 monocolored cards, and my 2 gold cards. If I'm playing gruul, I get access to the 8 monocolored cards, my 2 gold cards, and rakdos' two guild cards, bringing my total share of the cube in terms of playables to 12. And if I'm playing rakdos, I have 10 playables like azorius, but exactly none of those cards "belong" to me. Gruul, dimir, izzet, golgari, orzhov, and boros each get to take extra cards off of me. That's not a slight matter.
So in essence, you get 3 tiers of decks.
A) The ones that can take from rakdos.
B) The ones that can't take from rakdos
C) Rakdos
Sad town
Population Aggro
Now lets add the fancy hybrid system.
What you do is you count each hybrid card as half a card in each of its colors, and add cards together to get whole numbers. So a rakdos cackler and a murderous redcap count as 1 red and 1 black card when added together. Follow me so far?
Now you're up on red and black cards, so cut a red and a black card so those numbers are even with the rest of the cube.
But wait! You've left rakdos Gold-less! Go find 2 true gold rakdos cards and slap them into those slots, and this is what you get.
3 red cards + 1 hybrid slot for red.
3 black cards + 1 hybrid slot for black
4 cards of each other color
2 gold cards in each pair.
Now what about our old schematic for the guild lineup? Well, it isn't perfect, but it is objectively better.
A) Gruul now gets 4 green cards, 3 true red cards, 2 gruul cards, and then the 2 rakdos hybrids. This guild now has 11 cards to choose from, which is closer to the correct number of 10.
B) Azorius still has the fair number of 10, because nothing changed in white or blue.
C) Rakdos still has 10 cards, but now it has 2 true gold cards all for itself. This brings it in line with the rest of the guilds.
Also, rakdos has 2 cards that are effectively colorless now, further evening the odds.
Now here's a trick.
I love spitemare. My god do I love spitemare. But there isn't another boros card in hybrid to put in with it, so what do I do?
A) Cut it? (NO)
B) Leave it in boros (Acceptable as a last resort?)
C) Count it for half of it's parts, dryad militant for half of its parts, canker abomination for half of its parts, and rakdos guildmage as half of its parts and cut a card out of every nonblue color?
Answer C is the best.
TLDR - By counting hybrid mana cards as half of a card of each color, adding hybrid cards in groups to equal whole numbers of cards (so kitchen finks and dryad militant add up to one green and one white card), and cutting cards out of the monocolored sections to make room for them (So you cut the worst white and green card to move kitchen finks and barkshell blessing over into the hybrid slots), you actually even out the color balance by giving guilds equal numbers of "true gold" cards that wont easily be picked up by other guilds (cough cough kitchen finks gets played not in GW but in any deck with plains or forests).
You do have to make judgment calls with some cards, eventually, but we should all be able to apply critical thinking when it comes to this. Very rarely does a hard case come up.
IN ANY CASE
I think this is the way to make the cube the strongest, thanks to a bit of serendipity. The colors with lots of hybrids (Selesnya, rakdos) happen to have veeeerrrrryyyy deep pockets in the gold sections. Using this system you cut the worst couple of black, green, white, and red cards and add in the next couple best rakdos and selesnya cards. When cards like blightning and selesnya charm are in over the likes of azorius arrester and random red durdle card, the cube is definitely better off.
Look at the very end of my spoiler there. I edited for you the cool trick you can do.
It involves a little compromise and maybe even a little sweeping under the rug, but every classification system does a bit.
This is just the closest I can imagine to real balance, and striving for balance is beautiful.
I'm of the opinion that card classification and gold/hybrid balance matters less than most people think due to the randomness inherent in cubing. It's even less of a factor if you're not regularly drafting your whole cube, since you're going to get lots of variance from using a random slice of your cube each time.
That's not to say that you should ignore balance completely, but an extra card here and there isn't going to hurt anything.
But why leave it if you can help it? Injecting imbalance because variance inherently imbalances things only serves to amplify the imbalance further (when the variance swings things in the direction of the bias) I've been short ONE ******* PLAYABLE too many times to not wish I did my best to make sure every deck gets nearest to the fairest shake.
If this was some casual gaming thing, I could be ok with it. But I never heard of someone who maintained a cube and didn't love it and love working it. My cube is my baby.
I know you mostly play head-to-head and I think that's a whole different kettle of fish. Balance is more important for sealed and for head-to-head drafts since the number of cards seen per player is much smaller.
I can't see most cubers stretching for playables with a typical 45 card draft with 4-8 people, but maybe my group has just been lucky.
Go ahead. I think you do provide very valuable input, and as long as we have civilized discussion like this, with calm presentation of the own system and argumentation why it makes sense that way, I think we can learn from one another. I have written pretty much the same, but you've gone the extra mile of detailing examples and stuff. Way to go.
Time-consuming stuff if you feel like you should do something else:
- get a life
- work 16 hours a day (not recommended)
- www.9gag.com
- start playing League of Legends seriously, or watch streams
- start altering cube cards, and pimp out your cube that way
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
My major issue was (and still is) that this classification feels inconsistent. Not that I have a problem with inconsistency by itself, but implementing a system with a ton of loopholes and exceptions seems pointless.
I think that's there's enough inconsistency in terms of flashbacks, splits, and enhanced cards that it almost becomes a balance. And even if a color pair is slightly unbalanced, that should (in theory) bear itself out in how often that pair gets drafted.
A) Too much worrrrrkkk. (Actually, I'm not doing too bad I just need something for at home besides F5ing this page)
B) I just left my job last night ha. I dont know how people work and go to school and I'm not trying to find out.
C) Holy **** it goes on forever
D) My computer has a hard time playing minesweeper
E) Interesting
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
Slash panther trades with too much, and I tested it. It not only trades down which isn't so bad, but it also shocks you which is just insult to injury. It's not terrible but there are at least 4 better guys. Heck, maybe even peace strider is better.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Ok so Behemoth sledge got immedibanned
And thoughtpicker witch is solidified in my list after winning 3 games without skeleton.
Using it aggressively is crazy. It was like... battle screech, flashback, sac one of the tapped birds yeah it's a lock.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
How was i not informed of hideous laughter before?
Also gruul guildmage has earned a spot in my cube as a green card. That ability is stupid and so difficult to deal with. When a card can't be ignored, a 2 drop ground creature, that's special. I'm happy to have given it a fair chance as it has really impressed.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
By himself he's bad. But wolfing your team is crazy.
I just had a deck with this
My opponent's pacifism was reaaallly bad.
What a build. It was super fun and the number of blowout plays I made were off the charts.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
That when you're behind
Is dead
Nuff said
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Until now
So the front page has received an update, with the initiative and most of the content coming from Sr Beef
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I have 17 cards in my cube that are classified in guilds/shards for reasons beyond their mana cost and it's the main reason I haven't done the hybrid thing.
My two main beliefs are:
1) I see no reason to classify Fire//Ice differently than Boggart Ram-Gang.
2) I believe the guild system was designed to cover all these irregularities already.
I guess I'm asking for people to explain/defend this hybrid system to me.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
I believe you're right in classifying Lingering Souls as BW - you need both colors to utilize it in such a way that it's playable, much the same way Kird Ape needs to be in a RG deck, or Boros Charm needs to be in a RW deck. These cards behave "like a true multicolor card" in that you need color A AND color B to use them. Spitemare and Rakdos Cackler are a different story, you need color A OR color B to make them work. They're easier to cast than monocolored cards, as opposed to harder to cast for gold cards. That's a whole different story in draft. Cutting a "hard" (gold) card for an "easy" (hybrid) card slightly upsets color balance, that's why I implement another system.
It would be perfect if there were five or ten evenly split "true" (Dryad Militant style) hybrids, but that's not the case. With the 2-for-1-for-1 system, white decks gain one more card that they could potentially draft, but there are two cards that are more contested. I like it that way, I think it upsets color balance much less than if we had two CCDD cards in color combination CD, but three E/F hybrids in color combination EF.
This system requires a certain amount of common sense, and leads to a couple of judgment calls. For instance, I wouldn't classify Boggart Ram-Gang as hybrid - in a green deck that's not also red, I wouldn't really want to play it (outside the rare occasion of monogreen). Talking overstatements, I think it's closer to 1RG than 2r/g. Similarly, original Ravnica Guildmages probably should be multicolor as well.
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
I'm currently trying to classifying my cards as literally as possible.
-Hybrids that are C or CC count as half a card of each of their colors. CCC is more like Multicolor IMO, so Ram-Gang is the only discrepancy there.
- Cards like Lingering Souls and Momentary Blink are White, with shard lands/vivids/rocks you can be able to flashback these cards even without running the second color.
- Phyrexian mana counts as the cards color, and there is one in each color.
- Kird Ape is Red, Wild Nacatl is green.
- Fire // Ice will be .5 of each red and blue when I update my cube next
- I'm running Rise // Fall and Slave of Bolas as one full rakdos and one full dimir card, as you can cast each card to some capacity without the 3rd color.
I find that this decreases the power level a little bit, but it's pretty evenly split between all colors..for example:
Azorius Guildmage is practically white, blue suffers
Fire // Ice is practically red, blue suffers
Rally the Peasants isn't the best without red, white suffers
Selesnya Guildmage isn't the best without either color, green/white suffers
Kird Ape is garbage without green, red suffers
Unburial Rites isn't the best without white, black suffers
Wild Nacatl isn't the best without r/w, green suffers
Red and Black are probably coming out slightly ahead in my scenario at the moment....
But if you're counting Ribbons of Night as Dimir, and Lingering Souls as Orzhov, then both Black and White are coming out ahead in that scenario... it's never going to be perfect.
It's probably best to adhere to the classic guild system if you want the strongest cube. However, I'm much more interested in modular deck building and flexibility than raw power.
--------------
Boggart ram gang and any other HHH card will be in the guild section, hands down. It simply isn't played anywhere else but in RG unless you're regularly pulling Monored out of the air (I certainly am not).
Kitchen finks gets played in an equal amount of Green and White decks, and it doesn't seem to care what's going on besides having one of those colors, so it gets put into the hybrid slot. Note, this is completely unrelated to the gold section.
It'll make sense soon.
Even selesnya guildmage gets played in either deck as either a step down on jade mage or as a rare anthem in white. So it gets slotted as hybrid.
Why go through all of this work? What is this leading towards? Ok, this gets a bit complex but it makes sense if you follow.
So lets say we have a 40 card cube. 4 monocolored spells per color and 2 multicolored cards per pair. Lets say that Rakdos' two representatives are Murderous redcap and Rakdos cackler. Every other color has true gold cards.
If I'm playing Azorius, I get access to 10 cards in the cube: My 8 monocolored cards, and my 2 gold cards. If I'm playing gruul, I get access to the 8 monocolored cards, my 2 gold cards, and rakdos' two guild cards, bringing my total share of the cube in terms of playables to 12. And if I'm playing rakdos, I have 10 playables like azorius, but exactly none of those cards "belong" to me. Gruul, dimir, izzet, golgari, orzhov, and boros each get to take extra cards off of me. That's not a slight matter.
So in essence, you get 3 tiers of decks.
A) The ones that can take from rakdos.
B) The ones that can't take from rakdos
C) Rakdos
Sad town
Population Aggro
Now lets add the fancy hybrid system.
What you do is you count each hybrid card as half a card in each of its colors, and add cards together to get whole numbers. So a rakdos cackler and a murderous redcap count as 1 red and 1 black card when added together. Follow me so far?
Now you're up on red and black cards, so cut a red and a black card so those numbers are even with the rest of the cube.
But wait! You've left rakdos Gold-less! Go find 2 true gold rakdos cards and slap them into those slots, and this is what you get.
3 red cards + 1 hybrid slot for red.
3 black cards + 1 hybrid slot for black
4 cards of each other color
2 gold cards in each pair.
Now what about our old schematic for the guild lineup? Well, it isn't perfect, but it is objectively better.
A) Gruul now gets 4 green cards, 3 true red cards, 2 gruul cards, and then the 2 rakdos hybrids. This guild now has 11 cards to choose from, which is closer to the correct number of 10.
B) Azorius still has the fair number of 10, because nothing changed in white or blue.
C) Rakdos still has 10 cards, but now it has 2 true gold cards all for itself. This brings it in line with the rest of the guilds.
Also, rakdos has 2 cards that are effectively colorless now, further evening the odds.
Now here's a trick.
I love spitemare. My god do I love spitemare. But there isn't another boros card in hybrid to put in with it, so what do I do?
A) Cut it? (NO)
B) Leave it in boros (Acceptable as a last resort?)
C) Count it for half of it's parts, dryad militant for half of its parts, canker abomination for half of its parts, and rakdos guildmage as half of its parts and cut a card out of every nonblue color?
Answer C is the best.
TLDR - By counting hybrid mana cards as half of a card of each color, adding hybrid cards in groups to equal whole numbers of cards (so kitchen finks and dryad militant add up to one green and one white card), and cutting cards out of the monocolored sections to make room for them (So you cut the worst white and green card to move kitchen finks and barkshell blessing over into the hybrid slots), you actually even out the color balance by giving guilds equal numbers of "true gold" cards that wont easily be picked up by other guilds (cough cough kitchen finks gets played not in GW but in any deck with plains or forests).
You do have to make judgment calls with some cards, eventually, but we should all be able to apply critical thinking when it comes to this. Very rarely does a hard case come up.
IN ANY CASE
I think this is the way to make the cube the strongest, thanks to a bit of serendipity. The colors with lots of hybrids (Selesnya, rakdos) happen to have veeeerrrrryyyy deep pockets in the gold sections. Using this system you cut the worst couple of black, green, white, and red cards and add in the next couple best rakdos and selesnya cards. When cards like blightning and selesnya charm are in over the likes of azorius arrester and random red durdle card, the cube is definitely better off.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
It involves a little compromise and maybe even a little sweeping under the rug, but every classification system does a bit.
This is just the closest I can imagine to real balance, and striving for balance is beautiful.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
That's not to say that you should ignore balance completely, but an extra card here and there isn't going to hurt anything.
If this was some casual gaming thing, I could be ok with it. But I never heard of someone who maintained a cube and didn't love it and love working it. My cube is my baby.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I can't see most cubers stretching for playables with a typical 45 card draft with 4-8 people, but maybe my group has just been lucky.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Time-consuming stuff if you feel like you should do something else:
- get a life
- work 16 hours a day (not recommended)
- www.9gag.com
- start playing League of Legends seriously, or watch streams
- start altering cube cards, and pimp out your cube that way
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
I think that's there's enough inconsistency in terms of flashbacks, splits, and enhanced cards that it almost becomes a balance. And even if a color pair is slightly unbalanced, that should (in theory) bear itself out in how often that pair gets drafted.
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
B) I just left my job last night ha. I dont know how people work and go to school and I'm not trying to find out.
C) Holy **** it goes on forever
D) My computer has a hard time playing minesweeper
E) Interesting
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article