It's so great to hear that you have gotten inspiration from so many of us old timers. Peasant cube is such a fun format. I haven't posted on the forums in a while, except to post results from my cubing (which I still get a couple cubes a month in), but it's good to see new people getting involved.
I want to try to post more on here, as I think I have a lot to offer, since I've cubed over 300+ times!!! I actually cubed tonight, which I'll post the winning deck later on my thread.
I'll try to be more active, but life gets in the way sometimes! You may have to pick up my slack!
Nothing wrong with the list, but a few things that I thought could deserve a comment:
How is Delver of Secrets? I never had it in my cube (dislike 2-sided cards), but my impression is that the general consensus is that it is hard to get it to work in peasant cube.
Is Duress really worth it? Seems to me it would whiff a lot, and that there aren't that many non-creature "bombs" that I would side it in against..? It's not as if you are running the busted equipment and needs every colour to have an answer?
And finally, do you need Wasteland, Field of RuinandStrip Mine? How often do these lead to meaningful gameplay versus how often they just give free wins against someone who's stuck on 2 lands after having their Arcane Sanctum blown up? (I guess Field never screws anyone, but I still don't see it as necessary.)
Otherwise, it looks like a good list, I'm sure you'll have a lot of fun drafts with it!
My group and I have had our doubts about Delver of Secrets, but the card is a Legacy and Modern All-Star for a reason. When you see it: it's one of the best cards in your deck. It's best home is in the Izzet Spells deck, but it has shown up in Midrange and Control lists featuring mostly Instants and Sorceries. I think the key to my success with it has been to keep a minimum of 20 Instants and 10 Sorceries in my Blue section.
Duress is an All-Star. Seriously, I've been very happy with it in Aggro or Midrange decks due to it's ability to strip removal and give me information. Information is key, after all. I've won many games by knowing whether the coast was clear to overextend or not, and then doing so or not doing so with the information from Duress. The trick that I've found with Duress is to focus on the information you've gained from the hand and play appropriately. Playing it like this will lead to even the occasional "wiff" to be acceptable.
As for Wasteland, Field of Ruin and Strip Mine I've got to admit that it does feel a little silly, and I could see removing them, but my intention at this point is to look into possibly adding a cycle or two of activated ability lands and these three would help balance against the cycles. However, I'm not sure if the actual usage of the lands will be anything more than what you suggested, and that's quite brutal for the environment I'm trying to cultivate. Perhaps I should remove Strip Mine at least?
Thanks again for all of the feedback! I'll keep my list updated, and will make a post of some ideas I have for my Guilds of Ravnica updates and testing. So far: I'm considering overhauling Dimir and Selesnya. I, honestly, think that the SurveilMechanic and it's payoffs could be just what I've been looking for to give Dimir a more rigid identity in my Cube. As for Selesnya, I've been experimenting with the color combination for some time. My first experiments were with +1/+1CountersMatter, and you can still see some of the effects and results it has had on my Cube, and I really liked the +1/+1 Counters Matter theme. I've, also, tried Tokens Matter. I've since moved the primary mechanic of Selesnya to EnchantmentsMatter. Partially due to Squirrely's inspiration, and partially because WOTC did the unthinkable and printed a Peasant Enchantress. However, now I think I may want to put the emphasis back on tokens.
Does anyone have any thoughts or suggestions for my Dimir and Selesnya dilemmas?
Well, delver is an all star in constructed because of the insane density of library manipulation you can get, and their interaction with fetch lands. You are running just about every card that helps, at least.
There aren't many 1 drop beaters in blue though. So I get wanting to keep it even though there's a lot of inconsistency.
Are you purposely avoiding shadow? If you are, depending on the reason you could still justify running exactly one (since it'd just be like any other unblockable creature). I only noticed because your blue section seemed low on guys for having so much attention devoted to aggressive strategies, and the first card that came to mind was infiltrator il kor.
I dont have faith in enchantment matters, especially in larger lists when the support is so sparce, but others swear by it. Somehow. Again, you have gone pretty deep so it's probably fine?
But I definitely have no faith in surveil matters stuff.
For the record, shield of the oversoul seems really really bad on the white half, so I would probably just call it green the same way I would call azorius guildmage white.
/
Thanks for reminding me why I did all that work in the past. It's definitely not something to "put up with", hearing that I helped.
First off, I'd like to say thank you for all the work you've put into the Peasant Cube community Leelue. Your work has not gone unnoticed or unappreciated. You and many others on these forums are the reason I got into Peasant Cubing to begin with. So, I hope things don't/haven't become so difficult or uninteresting that you have to "put up with" the curating of your Cube and sharing your results. Your insight into many topics within Peasant Cube have helped me (and I'm sure many others like me) to learn and adopt ideas into our own Peasant Cubes that we may not otherwise have considered.
My Unpowered Cube aside, I have tried to take the lessons I've learned from there and implement them into my Peasant Cube. In other words, my main problem with Protection (unless via another spell or ability, because that allows for interaction) and Shadow are that they lead to too many blowout games where there was never a chance for certain opponents to interact.
As for Enchantment Matters, I am experimenting. You're probably right about it not being great. However, Squirrely seems to think it's good, and that's what has got me thinking its worth trying out. My Cube size is smaller than his, so if anything that may make things easier for the archetype to be successful in my Cube. I'll report back once I have a few drafts worth of data to share.
As for Surveil Matters, I'm very excited. It allows for me to do what I have been wanting to do with Dimir for a long time: give it a real identity. Instead of Dimir being whatever good Blue and Black creatures fit into a loose theme, the Dimir identity would be tied together mechanically and would still include the other topDimir cards.
I initially scratched my head and wondered why they didn't just make the 'surveil payoffs' trigger on any card going from library to graveyard, but there are much more efficient self-mill cards across magic history, so I guess this gives them better developmental control for Guilds of Ravnica. I'm not interested in the payoffs, but some of the surveil cards themselves are likely to fit pre-existing themes.
That those self-mill options exist is probably the very reason. Making the trigger that generic would seriously restrict what sorts of effects they could attach to the cards without at least risking breaking something.
n00b1n8R - For providing so much of your feedback from testing that at times, between you and Leelue, I've decided on whether or not to try out a card or archetype long before I even sleeve it up. Thank you and Leelue both in this regard!
"Feedback from testing"?! I can count on one hand the number of cube drafts I've been able to fire in the last 3 years lol.
With all the good wizards printed recently, I am going to give Adeliz powered wizard tribal a go. I feel like Sage of Fables is the only weak feeling card of the ones I added. The others seem good enough without synergy.
I did have to cut good cards for other good cards that are wizards, perhaps I'll miss them but I think the power level is similar.
But I am little worried I have the same issue I have had with other obscure tribes where you get defensive and aggressive cards of the same tribe. But then my blue rouges and red shamans have synergy of their own with spells matter as well.
(11 (12 with Guilds) wizards in mono blue, 2x in UR, 2x in Red. 3 in UW, 1 in white, 1 in UB, 2 in Black, 2 GW)
I wish there were more good red wizards but they all seem to be shamans.
I cut the additional multicoloured cards that are obviously strong but there is no reason for more multi coloured cards than I already have. I also cut cards that kind of lack synergy
Mods, firstly tell me where to stick this if I'm breaking site rules by posting links to my bleatings on external websites etc. etc.
I threw this solely in the Cube Articles sub at first, as I knew that was a safe spot (but Calibretto suggested I cross-post, so here we are).
So I am in cahoots with the guys at Strictly Average MtG, who are mostly tourney-heads... but there was literally a critical mass of them who wanted to create their own Peasant cubes for their home playgroups, knew that I was a cuber, and they were trying to add to the content roster on their site, so one thing led to another. Peasant Cube on a Budget: White
It's pretty much just intended as an absolute base starting point for someone trying to get rolling with Peasant cube.
And, you know, given that my own one is powered down for kids... and some of you guys have been Peasant cubing for years longer than I have... YMMV with some of the idiot card choices I make.
So the current plan is to have one of these out on the first Tuesday of every month (so I'm good for at least the next six months in terms of topics, I guess!)... hope it helps someone (other than laughter material, anyway).
Glancing over your cube, it looks like the archetype is well supported. White has plenty of enchantments, green could maybe use a smidge more. Is there any reason you're not running Wild Growth, for example?
I'd love some feedback on Sage's Reverie and Fists of Ironwood (and Fumble!). Especially Reverie looks like a hoot, but I never got around to pull the trigger on testing it.
@Suirrely: I have never been much of a fan of the "Enchant Forest" Auras for ramp/fixing. I've conceded the point when it comes to Utopia Sprawl, but that's more due to it being an Uncommon Birds of Paradise. I'm less excited about Wild Growth when I already play so many Llanowar Elves variants. Ramp is abundant in Green, and I just never felt like I needed more, especially in the form of Wild Growth. Overall, I'd have to say it's more of a personal preference thing, because Wild Growth is clearly a very good card.
As far as feedback about Sage's Reverie: I have found the card to be very good when it draws you at least 2 cards. So, as long as you have at least one other Aura, you're going to be casting a Divination and an Ethereal Armor (minus the First Strike) all in one card. On average, that was good enough for me.
Lastly, Fumble is AWESOME! Seriously, I play it even now that I've made changes to my cube and stopped supporting the Enchantment Matters theme. It's almost always a 2 for 1 since you gain control of the Aura/Equipment! It's Tier 1 Blue removal in my humble opinion.
Speaking of the change in the themes I support in my Peasant Cube, I've changed some things up recently with my Guilds of Ravnica update. I'd love anyone's thoughts on the changes and/or overall thoughts about my Cube. My Cube.
@Narvuntien: I play Adeliz, the Cinder Wind with minimal other Tribal Wizards support, but the deck often is just better when it ends up as the UR Spells Matter deck. I think you'll find that Wizards in Red are few and far between, and that even fewer want to be in the Spells Matter deck that Adeliz clearly wants to be a part of. Also, instead of Azure Mage maybe try Thought Courier? It's a direct replacement for Merfolk Looter.
@CadaverousBl00m: Great article! I'll definitely be looking out for the next one, as I'm always willing to support a fellow Peasant Cuber however I can, if I can!
Mods, firstly tell me where to stick this if I'm breaking site rules by posting links to my bleatings on external websites etc. etc.
I threw this solely in the Cube Articles sub at first, as I knew that was a safe spot (but Calibretto suggested I cross-post, so here we are).
So I am in cahoots with the guys at Strictly Average MtG, who are mostly tourney-heads... but there was literally a critical mass of them who wanted to create their own Peasant cubes for their home playgroups, knew that I was a cuber, and they were trying to add to the content roster on their site, so one thing led to another. Peasant Cube on a Budget: White
It's pretty much just intended as an absolute base starting point for someone trying to get rolling with Peasant cube.
And, you know, given that my own one is powered down for kids... and some of you guys have been Peasant cubing for years longer than I have... YMMV with some of the idiot card choices I make.
So the current plan is to have one of these out on the first Tuesday of every month (so I'm good for at least the next six months in terms of topics, I guess!)... hope it helps someone (other than laughter material, anyway).
Its alright in my eyes as your post isn't solely solicitation and I personally dont infract so long as the discussion loops back around to be on Salvation and remains relevant.
I just held Kathari Bomber next to Phyrexian Vault last night looking through my Battlebox. For the first time I actually read Kathari Bomber careful enough that I realised that there is none of the usual "if you do" in the trigger text. So you can sack the Bomber for value in response to the trigger and still get the two tokens. Then you can unearth it and do it again.
Thoughts on the Bombers as part of a B/R sacrifice theme?
It was in my pauper cube when I started cubing. It was alright. Peasant has a lot of flyers who just stonewall a 2/2, so in addition to the statline, that could be a problem, as Bomber does need to connect. I don't think it'd be worth a guild slot.
Interesting. A naive analysis of my cube finds 207 creatures, 13 creatures with toughness>2+flying and 4 with reach. In addition there may be some that are slipping through the cracks like an outlastedAbzan Falconer or an evolved Cloudfin Raptor.
But for stonewalling, you are probably looking at less than 10% of creatures. And then there are another 16 (~8%) flyers that will trade with it. Hmm. I wish you got the tokens when it died no matter what.
It's just too mana inefficient to be worth a guild slot. 3 mana 2/2 flyer is bad, conditional 3 mana Dragon Fodder + 2 to face isn't good, and 5 mana for a flashback on that is expensive. It would be okay if it was mono B, but expensive synergy cards are rarely worth a guild slot.
Interesting. A naive analysis of my cube finds 207 creatures, 13 creatures with toughness>2+flying and 4 with reach. In addition there may be some that are slipping through the cracks like an outlastedAbzan Falconer or an evolved Cloudfin Raptor.
But for stonewalling, you are probably looking at less than 10% of creatures. And then there are another 16 (~8%) flyers that will trade with it. Hmm. I wish you got the tokens when it died no matter what.
One of those is enough to stonewall the Bomber, in that case you played a Winddrake. Add to that all the flyers that just trade and all the board states that will let your opponent just say "sure, I'll take two, trade in your 2/2 flyer for a 1/1 token please".
I'm coming back to cube! A while ago, I made my first attempt at building a cube, by building a 540 peasant cube. I didn't really like how inconsistent it seemed to feel with so many cards, and what felt like a wildly varying power level.
Tooling around in MTG Arena inspired me to share M:TG with more people at the office. I've since trimmed the cube down to 375.
I'd love some help really tuning this cube, and maybe strengthening more archetypes that are present, or better planning archetypes out in general (I didn't do much of it). I'll be poking around for cards from DOM, M19, and GRN as I haven't updated for those sets as well.
Thanks so much for your help in the past and (hopefully) with this new endeavor!
If there's a good "standard" peasant cube to copy that's <400 cards I'd be happy to take a peek as well
Taking a quick glance, everything looks balanced fairly well.
White Tokens has always been particularly strong in mu cube and I've gone through great steps to curb it by including more answers. Ive tested lightning weaver, smoldering werewolf, incremental blight, and deeper cuts like savage alliance. Werewolf ik particular is a fun card to play with and against.
I would take special notice of that archetype and make sure it's in check.
Also, I always assume to see latch seeker supported in blue aggro. Tandem lookout is common, and a personal favorite, but idk how well it's aged. These cards like Snap as well.
Blue aggro tends to need a lot of attention, but it is in a unique position to take advantage of high tempo cards that provide card disadvantage, like snap, frantic research, and sleep effects thanks to its card draw. It's amazing to watch tandem lookout replace rushing river and the land you sac while you get beats in.
Phyrexian injester also hasn't worked for me. Too big to just be a nekretaal
/
Overall, you clearly know what you're doing. Other people should know specific cards that you're missing better than I would at this point though.
(Come to think of it, I think bane of bala ged and/or breaker of armies is regarded as better than ulamog's crusher. I run none of them, though).
I have a whole rant about why putting a card like rakdos cackler in rakdos actually makes more of a color imbalance than putting it elsewhere (depending on how hard you want to work.)
I was going to leave it alone, but then decided to spend a half hour at work to write it up in a spreadsheet.
I want to try to post more on here, as I think I have a lot to offer, since I've cubed over 300+ times!!! I actually cubed tonight, which I'll post the winning deck later on my thread.
I'll try to be more active, but life gets in the way sometimes! You may have to pick up my slack!
My Peasant Cube thread !!! (380 cards)
Draft my Peasant Cube on Cube Cobra !!!
I took a quick look at your cube.
Nothing wrong with the list, but a few things that I thought could deserve a comment:
How is Delver of Secrets? I never had it in my cube (dislike 2-sided cards), but my impression is that the general consensus is that it is hard to get it to work in peasant cube.
Is Duress really worth it? Seems to me it would whiff a lot, and that there aren't that many non-creature "bombs" that I would side it in against..? It's not as if you are running the busted equipment and needs every colour to have an answer?
And finally, do you need Wasteland, Field of Ruin and Strip Mine? How often do these lead to meaningful gameplay versus how often they just give free wins against someone who's stuck on 2 lands after having their Arcane Sanctum blown up? (I guess Field never screws anyone, but I still don't see it as necessary.)
Otherwise, it looks like a good list, I'm sure you'll have a lot of fun drafts with it!
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
My group and I have had our doubts about Delver of Secrets, but the card is a Legacy and Modern All-Star for a reason. When you see it: it's one of the best cards in your deck. It's best home is in the Izzet Spells deck, but it has shown up in Midrange and Control lists featuring mostly Instants and Sorceries. I think the key to my success with it has been to keep a minimum of 20 Instants and 10 Sorceries in my Blue section.
Duress is an All-Star. Seriously, I've been very happy with it in Aggro or Midrange decks due to it's ability to strip removal and give me information. Information is key, after all. I've won many games by knowing whether the coast was clear to overextend or not, and then doing so or not doing so with the information from Duress. The trick that I've found with Duress is to focus on the information you've gained from the hand and play appropriately. Playing it like this will lead to even the occasional "wiff" to be acceptable.
As for Wasteland, Field of Ruin and Strip Mine I've got to admit that it does feel a little silly, and I could see removing them, but my intention at this point is to look into possibly adding a cycle or two of activated ability lands and these three would help balance against the cycles. However, I'm not sure if the actual usage of the lands will be anything more than what you suggested, and that's quite brutal for the environment I'm trying to cultivate. Perhaps I should remove Strip Mine at least?
Thanks again for all of the feedback! I'll keep my list updated, and will make a post of some ideas I have for my Guilds of Ravnica updates and testing. So far: I'm considering overhauling Dimir and Selesnya. I, honestly, think that the Surveil Mechanic and it's payoffs could be just what I've been looking for to give Dimir a more rigid identity in my Cube. As for Selesnya, I've been experimenting with the color combination for some time. My first experiments were with +1/+1 Counters Matter, and you can still see some of the effects and results it has had on my Cube, and I really liked the +1/+1 Counters Matter theme. I've, also, tried Tokens Matter. I've since moved the primary mechanic of Selesnya to Enchantments Matter. Partially due to Squirrely's inspiration, and partially because WOTC did the unthinkable and printed a Peasant Enchantress. However, now I think I may want to put the emphasis back on tokens.
Does anyone have any thoughts or suggestions for my Dimir and Selesnya dilemmas?
There aren't many 1 drop beaters in blue though. So I get wanting to keep it even though there's a lot of inconsistency.
Are you purposely avoiding shadow? If you are, depending on the reason you could still justify running exactly one (since it'd just be like any other unblockable creature). I only noticed because your blue section seemed low on guys for having so much attention devoted to aggressive strategies, and the first card that came to mind was infiltrator il kor.
I dont have faith in enchantment matters, especially in larger lists when the support is so sparce, but others swear by it. Somehow. Again, you have gone pretty deep so it's probably fine?
But I definitely have no faith in surveil matters stuff.
For the record, shield of the oversoul seems really really bad on the white half, so I would probably just call it green the same way I would call azorius guildmage white.
/
Thanks for reminding me why I did all that work in the past. It's definitely not something to "put up with", hearing that I helped.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Actually, yes. I have gone out of my way to avoid Shadow (sans Looter il-Kor). My exception for Looter il-Kor stems from there being nearly no other options that do the same thing. My distaste for Shadow stems from the fact that I like for games to be interactive and fun. My Unpowered Cube is a good example of my commitment to this, because I go out of my way to not play things that hose certain archetypes and have decided to cut all Mass Land Destruction, instant-win combos (Splinter Twin + Deceiver Exarch, Sneak Attack/Show and Tell + Eldrazi Titans, and Super Fast Reanimator + unbeatable fatties), and other aggro hosers that just make games ridiculously difficult for the aggro opponent to win.
My Unpowered Cube aside, I have tried to take the lessons I've learned from there and implement them into my Peasant Cube. In other words, my main problem with Protection (unless via another spell or ability, because that allows for interaction) and Shadow are that they lead to too many blowout games where there was never a chance for certain opponents to interact.
As for Enchantment Matters, I am experimenting. You're probably right about it not being great. However, Squirrely seems to think it's good, and that's what has got me thinking its worth trying out. My Cube size is smaller than his, so if anything that may make things easier for the archetype to be successful in my Cube. I'll report back once I have a few drafts worth of data to share.
As for Surveil Matters, I'm very excited. It allows for me to do what I have been wanting to do with Dimir for a long time: give it a real identity. Instead of Dimir being whatever good Blue and Black creatures fit into a loose theme, the Dimir identity would be tied together mechanically and would still include the other top Dimir cards.
"Feedback from testing"?! I can count on one hand the number of cube drafts I've been able to fire in the last 3 years lol.
Welcome to the forum!
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I did have to cut good cards for other good cards that are wizards, perhaps I'll miss them but I think the power level is similar.
But I am little worried I have the same issue I have had with other obscure tribes where you get defensive and aggressive cards of the same tribe. But then my blue rouges and red shamans have synergy of their own with spells matter as well.
(11 (12 with Guilds) wizards in mono blue, 2x in UR, 2x in Red. 3 in UW, 1 in white, 1 in UB, 2 in Black, 2 GW)
I wish there were more good red wizards but they all seem to be shamans.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Seraph of Dawn > Sunscourge Champion
Bloodwater Entity > Adeliz, the Cinder Wind
Merfolk Looter > Azure Mage
Kird Ape > Ghitu Lavarunner
Eldrazi Skyspawner > Sage of Fables
Ongoing Investigation > Merfolk Trickster
Murming mystic will also be going in.
I cut the additional multicoloured cards that are obviously strong but there is no reason for more multi coloured cards than I already have. I also cut cards that kind of lack synergy
The rest of it
http://www.cubetutor.com/viewcube/51100
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I threw this solely in the Cube Articles sub at first, as I knew that was a safe spot (but Calibretto suggested I cross-post, so here we are).
So I am in cahoots with the guys at Strictly Average MtG, who are mostly tourney-heads... but there was literally a critical mass of them who wanted to create their own Peasant cubes for their home playgroups, knew that I was a cuber, and they were trying to add to the content roster on their site, so one thing led to another.
Peasant Cube on a Budget: White
It's pretty much just intended as an absolute base starting point for someone trying to get rolling with Peasant cube.
And, you know, given that my own one is powered down for kids... and some of you guys have been Peasant cubing for years longer than I have... YMMV with some of the idiot card choices I make.
So the current plan is to have one of these out on the first Tuesday of every month (so I'm good for at least the next six months in terms of topics, I guess!)... hope it helps someone (other than laughter material, anyway).
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
@Suirrely: I have never been much of a fan of the "Enchant Forest" Auras for ramp/fixing. I've conceded the point when it comes to Utopia Sprawl, but that's more due to it being an Uncommon Birds of Paradise. I'm less excited about Wild Growth when I already play so many Llanowar Elves variants. Ramp is abundant in Green, and I just never felt like I needed more, especially in the form of Wild Growth. Overall, I'd have to say it's more of a personal preference thing, because Wild Growth is clearly a very good card.
As far as feedback about Sage's Reverie: I have found the card to be very good when it draws you at least 2 cards. So, as long as you have at least one other Aura, you're going to be casting a Divination and an Ethereal Armor (minus the First Strike) all in one card. On average, that was good enough for me.
As for Fists of Ironwood: It's like playing Saproling Migration without the Kicker, but it helps to bump the Aura count for the theme and for Aura Gnarlid.
Lastly, Fumble is AWESOME! Seriously, I play it even now that I've made changes to my cube and stopped supporting the Enchantment Matters theme. It's almost always a 2 for 1 since you gain control of the Aura/Equipment! It's Tier 1 Blue removal in my humble opinion.
Speaking of the change in the themes I support in my Peasant Cube, I've changed some things up recently with my Guilds of Ravnica update. I'd love anyone's thoughts on the changes and/or overall thoughts about my Cube. My Cube.
@Narvuntien: I play Adeliz, the Cinder Wind with minimal other Tribal Wizards support, but the deck often is just better when it ends up as the UR Spells Matter deck. I think you'll find that Wizards in Red are few and far between, and that even fewer want to be in the Spells Matter deck that Adeliz clearly wants to be a part of. Also, instead of Azure Mage maybe try Thought Courier? It's a direct replacement for Merfolk Looter.
@CadaverousBl00m: Great article! I'll definitely be looking out for the next one, as I'm always willing to support a fellow Peasant Cuber however I can, if I can!
Its alright in my eyes as your post isn't solely solicitation and I personally dont infract so long as the discussion loops back around to be on Salvation and remains relevant.
Thoughts on the Bombers as part of a B/R sacrifice theme?
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
But for stonewalling, you are probably looking at less than 10% of creatures. And then there are another 16 (~8%) flyers that will trade with it. Hmm. I wish you got the tokens when it died no matter what.
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
One of those is enough to stonewall the Bomber, in that case you played a Winddrake. Add to that all the flyers that just trade and all the board states that will let your opponent just say "sure, I'll take two, trade in your 2/2 flyer for a 1/1 token please".
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor Peasant'ish-Funbox
Project: Khans of Tarkir Cube (cubetutor)
Okay lads, what did I miss?
I felt pretty dirty having to leave Mist Raven and Whirler Rogue, for one - those two do work in my kids' cube.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I'm coming back to cube! A while ago, I made my first attempt at building a cube, by building a 540 peasant cube. I didn't really like how inconsistent it seemed to feel with so many cards, and what felt like a wildly varying power level.
Tooling around in MTG Arena inspired me to share M:TG with more people at the office. I've since trimmed the cube down to 375.
I'd love some help really tuning this cube, and maybe strengthening more archetypes that are present, or better planning archetypes out in general (I didn't do much of it). I'll be poking around for cards from DOM, M19, and GRN as I haven't updated for those sets as well.
Thanks so much for your help in the past and (hopefully) with this new endeavor!
If there's a good "standard" peasant cube to copy that's <400 cards I'd be happy to take a peek as well
Cube here
LegacyUBRDelverRBU
White Tokens has always been particularly strong in mu cube and I've gone through great steps to curb it by including more answers. Ive tested lightning weaver, smoldering werewolf, incremental blight, and deeper cuts like savage alliance. Werewolf ik particular is a fun card to play with and against.
I would take special notice of that archetype and make sure it's in check.
Also, I always assume to see latch seeker supported in blue aggro. Tandem lookout is common, and a personal favorite, but idk how well it's aged. These cards like Snap as well.
Blue aggro tends to need a lot of attention, but it is in a unique position to take advantage of high tempo cards that provide card disadvantage, like snap, frantic research, and sleep effects thanks to its card draw. It's amazing to watch tandem lookout replace rushing river and the land you sac while you get beats in.
Phyrexian injester also hasn't worked for me. Too big to just be a nekretaal
/
Overall, you clearly know what you're doing. Other people should know specific cards that you're missing better than I would at this point though.
(Come to think of it, I think bane of bala ged and/or breaker of armies is regarded as better than ulamog's crusher. I run none of them, though).
I have a whole rant about why putting a card like rakdos cackler in rakdos actually makes more of a color imbalance than putting it elsewhere (depending on how hard you want to work.)
I was going to leave it alone, but then decided to spend a half hour at work to write it up in a spreadsheet.
https://docs.google.com/spreadsheets/d/1lzeIgPkcKuJIeVCMAn8_TWzc2ClGSxSPC9A2mPINVHo/edit?usp=drivesdk
It's a little more nuanced than this but I don't... Wanna do that math right now
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
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