Well I have it as small as possible because sleeves are expensive... also because I like having strong archetype signifies rather than more generic good stuff. 360 for me.
Well errr its the feel... you know... the vibe.... I do a lot of cube tutor drafts and you get to open a pack and look at cards together and you decide directly between which cards you will draft.... although to know how they play you just have to find people to play with.
I find Cube Sealed is actually pretty good if you can't get a full 8 man draft.
This is a bit of a meta question, but how do you evaluate how your cube is doing? What needs to be cut/added? If a card is too powerful to add? How do you even decide on cube size really?
Is everbody having fun? If not, why?
Are there cards that create bad gameplay experiences? (bad gameplay = gameplay you/your group don't/doesn't like)
Are there cards that always make games one-sided affairs? (this may actually be fine with you, see above)
Are there enough cards for the archetypes you want to support? Is there too little/enough/too much removal? (see my ASFAN thread, for archetypes you want to aim for a minimum of 0,75 in my experience)
Are there archetypes that noone plays?
Are there cards that noone plays?
Are there cards that people want to see in the cube?
The "cards that no one plays" line could alert you as the cube owner to forcibly draft it and use it in order to prove that it's bad instead of undervalued. genju of the spires was a good example of this for me a couple years back: nobody played it, but I forced it until people respected it.
Other than that, Guitar spider's answer is pretty good
I think my only worry now is if I bit off more than I could chew starting with a 540 cube. I guess I'll keep it as is for now and see what players say after a few drafts!
I still see Maw of the Obzedat as no worse than the third worst card in the guild. Depends on how good tidehollow sculler is for you. Zealous persecution has had something of a revival in the community though.
Also, shardless agent is wildly overstatted, if it's not the best, it's second best.
The arguments against maw read very well on paper, but the threat of a 0 mana activation complicates the board and allows you to optimize a lot of board states.
Creatures that aren't important end up protecting creatures that are. Opponent's blocks can get impossible and/or suddenly necessary, and the riders on certain removal spells (like ribbons of night) get countered against you. Maw can also funnel all of your creatures into whatever lone evasive guy you have to close a game out, which isn't win-more.
//
The two fliers in simic are just reasonable cards. Shardless agent's worst cases are almost all excellent (aside from running into counterspells, which don't even need to exist in many builds). Running into llanowar elves is still good. Running into ponder is still great. Running into almost every 2 drop is wild.
Condescend and remand can still go in decks with this card, even though those are bad case scenarios. Even running into remand isn't 100% downside since it still puts you up a card.
Maw is so ridiculous when you have a creature advantage that you almost just win every time. Dealing 10+ face damage is a breeze, combat is a nightmare for your opponent, and eventually you can force your opponent to chump with their entire board.
As much as I'm not super high on Agent it's probably the best card at building a board in C/Ube, as very few other cards put out significant bodies efficiently. It doesn't really matter what you cut outside of maybe Trygon; a lot of Simic cards have pretty forgettable average case scenarios.
The cockatrice is only better than the chimera when you get to seven mana, so I'd take the chimera unless you are especially motivated to support ramp.
I wonder what the motivation was to say Shardless Agent was the cut
Some people, wrongly, get hung up on the idea that you could run into counterspells. I assume that's how some people have a negative opinion of the card.
The cockatrice is only better than the chimera when you get to seven mana, so I'd take the chimera unless you are especially motivated to support ramp.
I wonder what the motivation was to say Shardless Agent was the cut
Some people, wrongly, get hung up on the idea that you could run into counterspells. I assume that's how some people have a negative opinion of the card.
A lot of people feel that way. That's like stabbing yourself in the leg and then coming to the conclusion that knives are too dangerous to keep around. Like, yeah it sucks, but dawg you did it to yourself...
I think skyrider elf is an underrated as a simic card. I feel like simic multi coloured cards might be the most cube design dependent. Feel like its really hard to good stuff your simic section.
I just don't think trygon predator is that good without signets, not better than the skyrider elf its going to be a 3 mana 2/3 a lot of the time.
The flash cards are a lot weaker in my modern cube because the counterspells are way worse. I am not enthused to pay more for flash. I was using bounding krasis for awhile though its still a 3 mana 3/3.
In the end my simic section is basically all slow mana sinks, that can otherwise be hard to find in other colour combos.
Shapers of Nature is definitely the weakest, but there is lots of +1/+1 counters across (non black) colours of my cube and its a 3/3 for 3. Can attack for 4/4 if it needs to.
I just don't think flash is enough of an upside unless the thing you are flashing in is going to be significantly larger for the ambush or if the counterspell quality is high as flash plays both good with and against counterspells. The 2 toughness on horizon chimera just doesn't excite me.
Just so we're all clear, you are not obligated to cast the card you cascade into. It's worded to say you may cast it without paying its mana cost. If you cascade into counterspell, move on with your 3cmc 2/2.
Just so we're all clear, you are not obligated to cast the card you cascade into. It's worded to say you may cast it without paying its mana cost. If you cascade into counterspell, move on with your 3cmc 2/2.
Well yeah, but the issue is throwing counterspells in your deck with shardless, not the rulings of cascade as a mechanic. Not casting the card isn't the issue, it's hitting the card and making a deck where that's ever possible i.e. setting up a scenario where Shardless can be bad, and then coming to that conclusion based off that. There's plenty to do/play in UG that costs 2 or less, and figuring out what to run over the ~6-8 possible counterspells is worth it to run the 2+ for 1 machine known as Shardless Agent.
Well errr its the feel... you know... the vibe.... I do a lot of cube tutor drafts and you get to open a pack and look at cards together and you decide directly between which cards you will draft.... although to know how they play you just have to find people to play with.
I find Cube Sealed is actually pretty good if you can't get a full 8 man draft.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
1. He in your cube? Top notch. Best cube around.
2. Not in your cube? Put him in your cube.
Other than that, Guitar spider's answer is pretty good
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I think my only worry now is if I bit off more than I could chew starting with a 540 cube. I guess I'll keep it as is for now and see what players say after a few drafts!
LegacyUBRDelverRBU
Recoil
Terminate
Burning-Tree Emissary
Dryad Militant
Maw of the Obsedat (im not a fan, but i know a lot of people are. I found it to be either a "win more" card that wasn't needed to close a game out, or a 5mana 3/3)
Putrefy
Shardless Agent
Izzet Charm or Bloodwater Entity
Rally the Peasants
Also, shardless agent is wildly overstatted, if it's not the best, it's second best.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Creatures that aren't important end up protecting creatures that are. Opponent's blocks can get impossible and/or suddenly necessary, and the riders on certain removal spells (like ribbons of night) get countered against you. Maw can also funnel all of your creatures into whatever lone evasive guy you have to close a game out, which isn't win-more.
//
The two fliers in simic are just reasonable cards. Shardless agent's worst cases are almost all excellent (aside from running into counterspells, which don't even need to exist in many builds). Running into llanowar elves is still good. Running into ponder is still great. Running into almost every 2 drop is wild.
Just thinking of two drops off the top of my head
And Snap is just nutterbutters
Condescend and remand can still go in decks with this card, even though those are bad case scenarios. Even running into remand isn't 100% downside since it still puts you up a card.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
As much as I'm not super high on Agent it's probably the best card at building a board in C/Ube, as very few other cards put out significant bodies efficiently. It doesn't really matter what you cut outside of maybe Trygon; a lot of Simic cards have pretty forgettable average case scenarios.
Like, it's two tiers higher than those cards.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
I'd also cut Kird Ape instead of Burning-Tree Emissary. One drop into Emissary into Voltaic Brawler is more fun than a 2/3.
The cockatrice is only better than the chimera when you get to seven mana, so I'd take the chimera unless you are especially motivated to support ramp.
Some people, wrongly, get hung up on the idea that you could run into counterspells. I assume that's how some people have a negative opinion of the card.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
A lot of people feel that way. That's like stabbing yourself in the leg and then coming to the conclusion that knives are too dangerous to keep around. Like, yeah it sucks, but dawg you did it to yourself...
Also, follow us on twitter! @TurnOneMagic
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My simic cards are Skyrider elf, River Hoopoe, Shapers of nature.
I just don't think trygon predator is that good without signets, not better than the skyrider elf its going to be a 3 mana 2/3 a lot of the time.
The flash cards are a lot weaker in my modern cube because the counterspells are way worse. I am not enthused to pay more for flash. I was using bounding krasis for awhile though its still a 3 mana 3/3.
In the end my simic section is basically all slow mana sinks, that can otherwise be hard to find in other colour combos.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Shapers of Nature is definitely the weakest, but there is lots of +1/+1 counters across (non black) colours of my cube and its a 3/3 for 3. Can attack for 4/4 if it needs to.
I just don't think flash is enough of an upside unless the thing you are flashing in is going to be significantly larger for the ambush or if the counterspell quality is high as flash plays both good with and against counterspells. The 2 toughness on horizon chimera just doesn't excite me.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.
Well yeah, but the issue is throwing counterspells in your deck with shardless, not the rulings of cascade as a mechanic. Not casting the card isn't the issue, it's hitting the card and making a deck where that's ever possible i.e. setting up a scenario where Shardless can be bad, and then coming to that conclusion based off that. There's plenty to do/play in UG that costs 2 or less, and figuring out what to run over the ~6-8 possible counterspells is worth it to run the 2+ for 1 machine known as Shardless Agent.
Also, follow us on twitter! @TurnOneMagic
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
Or you remand it and spend three mana to draw a card and spin again. Not the best, but still not the worst if you're going to have a floor.
Also, follow us on twitter! @TurnOneMagic