Welcome to the All Commons Cube Thread, standing pretty much at the core of the entire Pauper Cube Community. This is the place for talking about Pauper cubes in general: evaluating cards, talking about recent cube drafts, simulating P1P1 packs, everything. This is where you want to go if you're into Pauper Cube.
Note by Rascal:
This is the original OP for this thread, Last edited by FoggManatic : 07-07-2010 at 03:07 AM.
I have added the new OP to allow Lanxal to assume an active custodianship of this thread and update it with important content.
Since there's been a bit of these showing up on the forum lately (my own is in the works), I figured it would be appropriate to have a thread solely for the discussion of all commons cubes. Card choices, archetypes, strategies and what not.
I'll start by asking about some good artifacts. Right now I only have a handful:
Maybe these guys aren't really considered artifacts to you guys, but in my cube the golem cycle (spire golem, etc) have all been very good. The red one (oxidia golem) is the worst but still very playable. Dross golem is a 3 power evasive beater for 3 usually. Razor golem will generally get cast as a 3/4 vigilance for 4, which is also above curve. Spire golem is good, don't really need to explain this guy who was even a constructed role-player (admittedly in decks with a ton of islands).
I also like how each reward monocolored decks by being very good in them, in addition to being solid in the average deck.
These are mostly role players rather than the most powerful cards, healer's headdress was always underrated in mirrodin block draft, and I really like it in my cube, it's particularly good in white where the ability to move it around at instant speed just creates an impenetrable barrier.
Pewter golem is pricey, but I like complete cycles. I'll admite he isn't the best though.
Hematite golem isn't as good as pyrite spellbomb, but my red is good enough as is without giving in another burn spell. This is a pretty good guy on offense and defense.
neurok stealthsuit is there because my cube has a lot of removal, no matter how much I try to trim it. This is a good sb card against those strategies and can really make the RBU removal.dec spells have fits. Again not the best card, but it fills a need in my cube.
Horned Helm is just solid equipment, always happy to play it.
This cycle might not have huge power, which may make some people not like it, but it really is a way to add cards that I think are needed to make a diverse play envoirnment. I'm trying to make powerful decks, but there is also the attempt to make a fun format. This also lets me add 3 equipment, I want a fair amount of equipment in my cubes, since it can easily be underrepresented in a common cube.
This is just a solid flyer, it's at it's best in a pretty wacky archtype but it is also a decent curve filler if you can play for 3.
I agree with most of the cards in the previous posts. I actually don't run signets though, although I recognize they are very good. It's just that I don't want to add a cycle of 10 accelerants in the cube. I think if you add that many it kind of hurts aggro. Control is already really good in my deck and they were basically abusing signets way more than aggro could. It also makes the mana accel that remains in my cube more valuable because it's in smaller supply. It also gives green a distinct edge in fixing and acceleration by taking away non-green options.
If you want power in your cube, add signets by all means. It's just a tweak I made for gameplay's sake and I don't want to force anyone else to do it or insinuate that you are wrong to play signets.
These are the more unconventional things in my artifact's section. So i don't expect a lot of agreement, but they have really worked well for me.
Maybe these guys aren't really considered artifacts to you guys, but in my cube the golem cycle (spire golem, etc) have all been very good. The red one (oxidia golem) is the worst but still very playable. Dross golem is a 3 power evasive beater for 3 usually. Razor golem will generally get cast as a 3/4 vigilance for 4, which is also above curve. Spire golem is good, don't really need to explain this guy who was even a constructed role-player (admittedly in decks with a ton of islands).
I also like how each reward monocolored decks by being very good in them, in addition to being solid in the average deck.
These are mostly role players rather than the most powerful cards, healer's headdress was always underrated in mirrodin block draft, and I really like it in my cube, it's particularly good in white where the ability to move it around at instant speed just creates an impenetrable barrier.
Pewter golem is pricey, but I like complete cycles. I'll admite he isn't the best though.
Hematite golem isn't as good as pyrite spellbomb, but my red is good enough as is without giving in another burn spell. This is a pretty good guy on offense and defense.
neurok stealthsuit is there because my cube has a lot of removal, no matter how much I try to trim it. This is a good sb card against those strategies and can really make the RBU removal.dec spells have fits. Again not the best card, but it fills a need in my cube.
Horned Helm is just solid equipment, always happy to play it.
This cycle might not have huge power, which may make some people not like it, but it really is a way to add cards that I think are needed to make a diverse play envoirnment. I'm trying to make powerful decks, but there is also the attempt to make a fun format. This also lets me add 3 equipment, I want a fair amount of equipment in my cubes, since it can easily be underrepresented in a common cube.
This is just a solid flyer, it's at it's best in a pretty wacky archtype but it is also a decent curve filler if you can play for 3.
I agree with most of the cards in the previous posts. I actually don't run signets though, although I recognize they are very good. It's just that I don't want to add a cycle of 10 accelerants in the cube. I think if you add that many it kind of hurts aggro. Control is already really good in my deck and they were basically abusing signets way more than aggro could. It also makes the mana accel that remains in my cube more valuable because it's in smaller supply. It also gives green a distinct edge in fixing and acceleration by taking away non-green options.
If you want power in your cube, add signets by all means. It's just a tweak I made for gameplay's sake and I don't want to force anyone else to do it or insinuate that you are wrong to play signets.
These are the more unconventional things in my artifact's section. So i don't expect a lot of agreement, but they have really worked well for me.
I had actually been meaning to track down those golems, I only found 3 of them in my collection, The other 5 you listed seem pretty decent, and I might have to get a hold of them. I noticed how much removal goes into a common cube when I was building mine. So many of the best commons are just really good removal and counterspells. And yeah, I was trying to cut some of it the other day, but there all such important spells. anyway, Thanks for the artifact ideas! I want my commons cube to have about the same color ratios as my main cube, so it helps to learn what's good from someone who's already done extensive commons cubing.
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
Yeah, that´s right. When I built my first design of my cube, I was like "Wow, Llanowar, Fyndhorn, Arbor, Boreal Druid and Rampant Growth, Farseek, Explore, Harrow, and everyone and his mother can produce tons of mana. Well, let´s see... Havenwood Wurm, Krosan Tusker, Oakgnarl Warrior, Siege Wurm, Kavu Primarch... and there it stops. That sucks. "
So I did not include that much ramp in my cube, just the usual suspects. Llanowar Elves are good when they can power out 3-5cc cards one turn earlier, so they don´t have to focus on spitting out fatties.
Ya that is what I have resorted too. It's amazing that they don't make good common fatties though. Another thing I wonder about is how much burn to put in red. Obviously common burn is pretty ridiculous, but I don't want that to be my red's only identity.
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
Also, I've been noticing as I've been putting cards into my commons cube that I'm having trouble getting away from the ideas behind my regular cube. A lot of effects that are pretty meaningless in a 360 card cube with no restriction can be really good in a common cube, I'm just not sure what they are. So I guess, if anyone has any 'dark horse' commons they've found, let us know!
Also, I've been noticing as I've been putting cards into my commons cube that I'm having trouble getting away from the ideas behind my regular cube. A lot of effects that are pretty meaningless in a 360 card cube with no restriction can be really good in a common cube, I'm just not sure what they are. So I guess, if anyone has any 'dark horse' commons they've found, let us know!
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
The only card I have problems with as being bare essentials in that list is lacerator, it isn't what I think of as one of blacks first auto-ins. Something like hymn instead.
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
Comparing the two is very hard, because there are so many situations that they have the slightest variance towards one or the other. Personally, I think any common cube plays both, so the argument is largely moot, unless you end up with both in a pack
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
The only card I have problems with as being bare essentials in that list is lacerator, it isn't what I think of as one of blacks first auto-ins. Something like hymn instead.
see, I didn't even realize hymn was a common. I have a huge card collection, including a good but of cards from the sets hymn is in, but I only have one, and it's in my regular cube. I also don't have any carnophages for some really irritating reason. but yes, both of those would be more auto-includey.
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
Sounds like a good plan, it would be awesome if we could get a few more people's input. A core 20-25 cards per color would go a long way in starting to solidify common cubes throughout the forum
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
I agree with the signets, and believe everything on Fredmasters should go in besides fists of ironwood, grim harvest, and javelineers. I think those go slighlty beyond staples, though I could be wrong.
@neradox: I totally agree, I just figure 20 or so per color would be a good starting point for all common cubes.
"Do Not Disturb. Why isn't it Don't Disturb? It's time to embrace the contraction. Do Not Disturb is too misleading. Do? Yes I can disturb this guy. Not? *****!"
I agree with the signets, and believe everything on Fredmasters should go in besides fists of ironwood, grim harvest, and javelineers. I think those go slighlty beyond staples, though I could be wrong.
@neradox: I totally agree, I just figure 20 or so per color would be a good starting point for all common cubes.
sounds good to me! I'm already learning, as I don't have all of these cards in mine, yet. I'll add them to the first post
I think the switch to Searing Blaze seems like a definite upgrade.
I'm not as sure on the second one. Gilt-Leaf Ambush seems like it can be a pretty sweet trick. I like the idea of Presence of Gond with repeatable token creation but as cool as it is, I worry about the usual aura concerns. But I still haven't played an all common cube yet so I don't know if getting two-for-oned is as much of a concern.
I'm still thinking about getting an all common Winston draft stack together so I'll be keeping an eye on this thread for ideas, but unfortunately that project is stuck behind doing some swaps on my normal cube and trying to create a couple EDH decks.
Welcome to the All Commons Cube Thread, standing pretty much at the core of the entire Pauper Cube Community. This is the place for talking about Pauper cubes in general: evaluating cards, talking about recent cube drafts, simulating P1P1 packs, everything. This is where you want to go if you're into Pauper Cube.
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My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
This is the original OP for this thread, Last edited by FoggManatic : 07-07-2010 at 03:07 AM.
I have added the new OP to allow Lanxal to assume an active custodianship of this thread and update it with important content.
Since there's been a bit of these showing up on the forum lately (my own is in the works), I figured it would be appropriate to have a thread solely for the discussion of all commons cubes. Card choices, archetypes, strategies and what not.
I'll start by asking about some good artifacts. Right now I only have a handful:
10 signets
5 obelisks
I don't like the obelisks, and I'm unsure about some of the other cards, but mostly I just feel like there needs to be more artifacts than 25.
Cube list thread
Cubetutor
I also like how each reward monocolored decks by being very good in them, in addition to being solid in the average deck.
Again, going with the artifact but not really classified by a lot of people as such I have this cycle
These are mostly role players rather than the most powerful cards, healer's headdress was always underrated in mirrodin block draft, and I really like it in my cube, it's particularly good in white where the ability to move it around at instant speed just creates an impenetrable barrier.
Pewter golem is pricey, but I like complete cycles. I'll admite he isn't the best though.
Hematite golem isn't as good as pyrite spellbomb, but my red is good enough as is without giving in another burn spell. This is a pretty good guy on offense and defense.
neurok stealthsuit is there because my cube has a lot of removal, no matter how much I try to trim it. This is a good sb card against those strategies and can really make the RBU removal.dec spells have fits. Again not the best card, but it fills a need in my cube.
Horned Helm is just solid equipment, always happy to play it.
This cycle might not have huge power, which may make some people not like it, but it really is a way to add cards that I think are needed to make a diverse play envoirnment. I'm trying to make powerful decks, but there is also the attempt to make a fun format. This also lets me add 3 equipment, I want a fair amount of equipment in my cubes, since it can easily be underrepresented in a common cube.
One last card is
skyreach manta
This is just a solid flyer, it's at it's best in a pretty wacky archtype but it is also a decent curve filler if you can play for 3.
I agree with most of the cards in the previous posts. I actually don't run signets though, although I recognize they are very good. It's just that I don't want to add a cycle of 10 accelerants in the cube. I think if you add that many it kind of hurts aggro. Control is already really good in my deck and they were basically abusing signets way more than aggro could. It also makes the mana accel that remains in my cube more valuable because it's in smaller supply. It also gives green a distinct edge in fixing and acceleration by taking away non-green options.
If you want power in your cube, add signets by all means. It's just a tweak I made for gameplay's sake and I don't want to force anyone else to do it or insinuate that you are wrong to play signets.
These are the more unconventional things in my artifact's section. So i don't expect a lot of agreement, but they have really worked well for me.
http://forums.mtgsalvation.com/showthread.php?t=174913
I had actually been meaning to track down those golems, I only found 3 of them in my collection, The other 5 you listed seem pretty decent, and I might have to get a hold of them. I noticed how much removal goes into a common cube when I was building mine. So many of the best commons are just really good removal and counterspells. And yeah, I was trying to cut some of it the other day, but there all such important spells. anyway, Thanks for the artifact ideas! I want my commons cube to have about the same color ratios as my main cube, so it helps to learn what's good from someone who's already done extensive commons cubing.
Cube list thread
Cubetutor
Ya that is what I have resorted too. It's amazing that they don't make good common fatties though. Another thing I wonder about is how much burn to put in red. Obviously common burn is pretty ridiculous, but I don't want that to be my red's only identity.
Goblin Grenade?
Also, I've been noticing as I've been putting cards into my commons cube that I'm having trouble getting away from the ideas behind my regular cube. A lot of effects that are pretty meaningless in a 360 card cube with no restriction can be really good in a common cube, I'm just not sure what they are. So I guess, if anyone has any 'dark horse' commons they've found, let us know!
Cube list thread
Cubetutor
Agreed.
So if we were to start with white creatures:
Please feel free to add or subtract
I don't know, I feel like we should start with the absolute bare essentials, the first cards that you put into a commons cube. for example
White:
Faith's fetters
Oblivion ring
stormfront pegasus
kor skyfisher
Blue:
mulldrifter
counterspell
mana leak
brainstorm
black:
doom blade
diabolic edict
vampire lacerator
faceless butcher
red:
lightning bolt
incinerate
rolling thunder
keldon marauders
Green:
rancor
river boa
mire boa
llanowar elves
Multicolor:
agony warp
putrid leech
qasali pridemage
kird ape
pillory of the sleepless
terminate
artifacts:
bonesplitter
viridian longbow
lands:
ravnica bouncelands
terramorphic expanse
Cube list thread
Cubetutor
My 720 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
see, I didn't even realize hymn was a common. I have a huge card collection, including a good but of cards from the sets hymn is in, but I only have one, and it's in my regular cube. I also don't have any carnophages for some really irritating reason. but yes, both of those would be more auto-includey.
Cube list thread
Cubetutor
Blue
Ophidian
Ninja of the Deep Hour
Errant Ephemeron
Capsize
Black
Crypt Rats
Pestilence
Tendrils of Corruption
Red
Mogg Fanatic
Fireblast
Fireball
Green
Sakura Tribe Elder
Wall of Roots
Rancor
Opinions Welcome
they all seem like good bets to me, I'll go ahead and add these and mine to the OP.
edit: except I'm not sure Tendrils or any of the other land specific cards like that would be auto-includes
Cube list thread
Cubetutor
@neradox: I totally agree, I just figure 20 or so per color would be a good starting point for all common cubes.
sounds good to me! I'm already learning, as I don't have all of these cards in mine, yet. I'll add them to the first post
Cube list thread
Cubetutor
This is a great idea. Could come in handy for the all common Winston stack I was thinking of throwing together.
I'm not as sure on the second one. Gilt-Leaf Ambush seems like it can be a pretty sweet trick. I like the idea of Presence of Gond with repeatable token creation but as cool as it is, I worry about the usual aura concerns. But I still haven't played an all common cube yet so I don't know if getting two-for-oned is as much of a concern.
I'm still thinking about getting an all common Winston draft stack together so I'll be keeping an eye on this thread for ideas, but unfortunately that project is stuck behind doing some swaps on my normal cube and trying to create a couple EDH decks.