Not in the near-future though.
The cards are too similar.
And besides, going from common to uncommon is not at all necessarily a testament to a card's goodness. It pretty much only means how much of the card they want to see in limited
If Slaughterhorn 1.0 didn't exist, would this version be too good to print? I think the answer is no. That's really all that matters. How similar suggested cards are to recently printed cards is immaterial. In fact, I think we'll see a lot of ideas in here that are just tweaks to printed cards to make them cubeable.
But
I'm saying that the cards are so similar that it would seem almost silly for them to do that back to back. If they could go back and redo Slaughterhorn, that'd be perfect.
I figured that since we are hoping for things to get printed, we are talking about something getting printed soon.
That's the idea behind his suggest, I assume. This thread is not literally "I hope this card is in DGM" but "What's a reasonable variation on a real card that I want in my cube."
I think his buffed Slaughterhorn is a perfectly viable suggestion for this thread.
"Print this wizards" suggests to me that we are hoping for things to, almost specifically, get printed in the next set (or the next sensible place for such a card to exist).
We should change the name to reflect the tone, in my opinion.
Agreed.
That was my big problem with the original thread: People design cards that have literally no chance of ever being printed. So calling it "Print This Wizards" is completely misleading.
After some further thought, I decided on this variant of a one-sided howling mine.
Clairvoyant Academy2UU
Enchantment - Uncommon
At the beginning of your upkeep, Scry 1 and draw a card. In Soviet Russia, school learns from you!
Seems fair. Maybe bordering on rare. Considering for the same cost you can get a Foresee, Careful Consideration, or Concentrate. Maybe the Honden cycle is the best we can get at uncommon rarity. Sigh, maybe a 4 cost Staff of Win without the pinging. Now that I think about it, I should just run the staff...
Errant ChargerRR
Creature - Human Warrior (C)
Kicker G
Haste
If Errant Charger was kicked, it enters the battlefield tapped with a +1/+1 counter on it.
2/2
Given Flinthoof Boar, this probably wants to be an uncommon. I think it's about the power level that I would be willing to play it in RG, though.
Scry and draw on an enchant is definitely really greedy, but I'd like to see it. I'd rather have it be a lower cmc so that I can sneak it out more easily, so probably something that costs 1U that gives you scry 1 every turn. I'm not sure if that's impactful enough, but it'd be a sylvan library-esque card for blue.
Errant Charger is fine, but boring. It's just more Flinthoof Boar. You really want it at common, don't you? I do like that it helps out RDW just a bit too.
@Leelue: I'm fine with either thread title, honestly. I do agree with you that it makes sense, but I was just mimicking the other thread. whydirt really nailed my intent; I wish they had printed Slaughterhorn 2.0 instead of what they actually chose to go with. I'm sure they bounced around the idea too, but decided they liked the limited format more with the 3/2.
Honestly, most ideas here (and ultimately its predecessor thread) have no honest-to-goodness chance of being printed in a normal set, just because these aren't ideas they'd revisit. We typically use mechanics they've done already and that's not how WotC does things with their future sets. I think the key here is that the "feeling" of the card ideas we suggest here are less built for a custom cube, and more as if it was along the power level of something wizards would make. We aren't tied to any of the countless other restraints they are, though. (Selling boosters, making limited work, inter-block synergies, trying to push useless mechanics, making new mechanics.)
In other words, think of this list as some super Time Spiral Block of Peasant Goodness.
I don't mind the "here's a slightly different card CARD 2.0" posts. They have the potential to start interesting discussions into small variations on cards and what they would've meant for the set and the cube.
On the topic of Bloodrush:
Clanless Savage3R
Creature — Human Warrior (C) Bloodrush — 1R, Discard Clanless Savage: Target attacking creature gets +3/+1 until end of turn.
Madness RR
3/1
Let's be honest, this is not a new design. But fun though. =D
I don't mind the "here's a slightly different card CARD 2.0" posts. They have the potential to start interesting discussions into small variations on cards and what they would've meant for the set and the cube.
On the topic of Bloodrush:
Clanless Savage3R
Creature — Human Warrior (C) Bloodrush — 1R, Discard Clanless Savage: Target attacking creature gets +3/+1 until end of turn.
Madness RR
3/1
Let's be honest, this is not a new design. But fun though. =D
I like the Bloodrush + Madness combo but I don't think this card is really good enough for Peasant, maybe for Pauper though - I dunno, it is just a much much worse version of Briarhorn at every mode.
Briarhorn is +3/+3 at any time for 1G, this is +3/+1 to an attacker for 1R
Briarhorn is a 3/3 for 3G, this is a 3/1 for 3R
Briarhorn can flash block as a 6/6, this can't flash block at all.
If it had/gave haste or something I'd like it a lot better.
----
This is a card I've been saying I want since GTC spoilers started:
Tribal Hollows
Land
~ enters the battlefield tapped. T: add R or G to your mana pool.
Bloodrush - (R/G), Discard ~: Target attacking creature gets +1/+1 until end of turn.
Yeah yeah, I know the whole thing about Bloodrush matching the stats of the *creature* it is on but I love the idea of a land that is also a combat trick. Seems so powerful.
Private Mod Note
():
Rollback Post to RevisionRollBack
I write about cube and run cube drafts on magic online.
If it had/gave haste or something I'd like it a lot better.
The problem is that haste is just unintuitive to put with Bloodrush. Inelegant, in my opinion.
This is a card I've been saying I want since GTC spoilers started:
Tribal Hollows
Land
~ enters the battlefield tapped.
: add or to your mana pool.
Bloodrush - :symrg:, Discard ~: Target attacking creature gets +1/+1 until end of turn.
Yeah yeah, I know the whole thing about Bloodrush matching the stats of the *creature* it is on but I love the idea of a land that is also a combat trick. Seems so powerful.
I like the idea, but you're right in that it's not compatible with Bloodrush. I don't see why it couldn't just drop the Bloodrush tag and be a discard ability. You could even do a cycle. =D
I'd prefer them to be monocoloured, though. Lands are dangerous cards to put additional abilities on, especially dual lands like this. Maybe one green one that favours toughness (Pendelhaven-esque) and one red one that favours power. The mana costs would have to be large, though. As a RG land, this would probably have to be rare.
I like the Bloodrush + Madness combo but I don't think this card is really good enough for Peasant, maybe for Pauper though - I dunno, it is just a much much worse version of Briarhorn at every mode.
Briarhorn is +3/+3 at any time for 1G, this is +3/+1 to an attacker for 1R
Briarhorn is a 3/3 for 3G, this is a 3/1 for 3R
Briarhorn can flash block as a 6/6, this can't flash block at all.
If it had/gave haste or something I'd like it a lot better.
----
This is a card I've been saying I want since GTC spoilers started:
Tribal Hollows
Land
~ enters the battlefield tapped. T: add R or G to your mana pool.
Bloodrush - (R/G), Discard ~: Target attacking creature gets +1/+1 until end of turn.
Yeah yeah, I know the whole thing about Bloodrush matching the stats of the *creature* it is on but I love the idea of a land that is also a combat trick. Seems so powerful.
This has actually already been done, at least to some degree. Rustic Clachan
Orzhov Coffers
Land
~enters the battlefield tapped.
Tap: Add B to your mana pool.
Extort
Orzhov Chapel
Land
~enters the battlefield tapped.
Tap: Add W to your mana pool.
Extort In Orzhov churches, the passing of the collection plate is always the most closely-observed ritual.
Could easily be a dual I guess. That feels a bit too good though.
These lands would be the biggest mistake lands ever at common or uncommon and I'd play them in a heartbeat.
My turn for a guild aligned land?
Zen Garden T: Add 1 to your mana pool GW, T, Sacrifice a creature: Populate. Flavor Text about how all become one
Wow, those Orzhov lands are insane. Free extort on a land drop! Minimum, it'd have to be at least have the drawback equal to Cathedral of War where it produces colorless and comes into play tapped. Even then, I'd feel like the card has a good chance to be incredibly solid. I'd cube 'em if I could, for sure.
Red isn't allowed to get grizzly bears, so it definitely can't get a grizzly-bears plus stuff. Sadly I don't even think it could get the youthful knight.
Maybe if they couldn't block?
Considering green and white can get bears plus a small bonus, I think red could get a vanilla bear now if you just think of it as a vanilla Goblin Piker with an upside of +1 toughness, heh. I bet we'll see one printed in the next 3-4 years. I'm not sure I'd play a vanilla bear in red anyway unless it had some sort of tribal interaction, like if we got more goblin support at uncommon.
I think a red colorshifted Youthful Knight is also printable, although probably at uncommon.
Counter Helix 2UU
Instant
Counter target spell. Deal 3 damage to target creature or player if R was spent to cast ~ and you gain 3 life if W was spent to cast ~. (Do both if RW was spent.)
Honden of Nature's Cycle 2WBG
Legendary Enchantment - Shrine
At the beginning of your upkeep choose one - You gain 1 life for each Shrine you control; or target player loses 1 life for each Shrine you control; or reveal the top X cards of your library where X is the number of Shrines you control and put any number of creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Rampant Development 1G
Sorcery
Multikicker 1R and/or 1U
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
~ deals 1 damage to target creature or player for each time it was kicked with its 1R kicker, you draw a card for each time it was kicked with its 1U kicker.
I want there to be more playable wedge cards at un/common so I can have a 5card wedge section to mirror my 5card shard section!
Private Mod Note
():
Rollback Post to RevisionRollBack
I write about cube and run cube drafts on magic online.
The cards are too similar.
And besides, going from common to uncommon is not at all necessarily a testament to a card's goodness. It pretty much only means how much of the card they want to see in limited
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
But
I'm saying that the cards are so similar that it would seem almost silly for them to do that back to back. If they could go back and redo Slaughterhorn, that'd be perfect.
I figured that since we are hoping for things to get printed, we are talking about something getting printed soon.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I think his buffed Slaughterhorn is a perfectly viable suggestion for this thread.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Agreed.
That was my big problem with the original thread: People design cards that have literally no chance of ever being printed. So calling it "Print This Wizards" is completely misleading.
My Type 4 stack (Cube Tutor link)
After some further thought, I decided on this variant of a one-sided howling mine.
Clairvoyant Academy2UU
Enchantment - Uncommon
At the beginning of your upkeep, Scry 1 and draw a card.
In Soviet Russia, school learns from you!
Seems fair. Maybe bordering on rare. Considering for the same cost you can get a Foresee, Careful Consideration, or Concentrate. Maybe the Honden cycle is the best we can get at uncommon rarity. Sigh, maybe a 4 cost Staff of Win without the pinging. Now that I think about it, I should just run the staff...
Any decision to change the thread title will rest with tReason, just so we're clear.
I don't.
Have a card:
Errant Charger RR
Creature - Human Warrior (C)
Kicker G
Haste
If Errant Charger was kicked, it enters the battlefield tapped with a +1/+1 counter on it.
2/2
Given Flinthoof Boar, this probably wants to be an uncommon. I think it's about the power level that I would be willing to play it in RG, though.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Errant Charger is fine, but boring. It's just more Flinthoof Boar. You really want it at common, don't you? I do like that it helps out RDW just a bit too.
@Leelue: I'm fine with either thread title, honestly. I do agree with you that it makes sense, but I was just mimicking the other thread. whydirt really nailed my intent; I wish they had printed Slaughterhorn 2.0 instead of what they actually chose to go with. I'm sure they bounced around the idea too, but decided they liked the limited format more with the 3/2.
Honestly, most ideas here (and ultimately its predecessor thread) have no honest-to-goodness chance of being printed in a normal set, just because these aren't ideas they'd revisit. We typically use mechanics they've done already and that's not how WotC does things with their future sets. I think the key here is that the "feeling" of the card ideas we suggest here are less built for a custom cube, and more as if it was along the power level of something wizards would make. We aren't tied to any of the countless other restraints they are, though. (Selling boosters, making limited work, inter-block synergies, trying to push useless mechanics, making new mechanics.)
In other words, think of this list as some super Time Spiral Block of Peasant Goodness.
Cubetutor link - 380 Peasant Cube
On the topic of Bloodrush:
Clanless Savage 3R
Creature — Human Warrior (C)
Bloodrush — 1R, Discard Clanless Savage: Target attacking creature gets +3/+1 until end of turn.
Madness RR
3/1
Let's be honest, this is not a new design. But fun though. =D
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
I like the Bloodrush + Madness combo but I don't think this card is really good enough for Peasant, maybe for Pauper though - I dunno, it is just a much much worse version of Briarhorn at every mode.
Briarhorn is +3/+3 at any time for 1G, this is +3/+1 to an attacker for 1R
Briarhorn is a 3/3 for 3G, this is a 3/1 for 3R
Briarhorn can flash block as a 6/6, this can't flash block at all.
If it had/gave haste or something I'd like it a lot better.
----
This is a card I've been saying I want since GTC spoilers started:
Tribal Hollows
Land
~ enters the battlefield tapped.
T: add R or G to your mana pool.
Bloodrush - (R/G), Discard ~: Target attacking creature gets +1/+1 until end of turn.
Yeah yeah, I know the whole thing about Bloodrush matching the stats of the *creature* it is on but I love the idea of a land that is also a combat trick. Seems so powerful.
peasantcube.blogspot.com
The problem is that haste is just unintuitive to put with Bloodrush. Inelegant, in my opinion.
I like the idea, but you're right in that it's not compatible with Bloodrush. I don't see why it couldn't just drop the Bloodrush tag and be a discard ability. You could even do a cycle. =D
I'd prefer them to be monocoloured, though. Lands are dangerous cards to put additional abilities on, especially dual lands like this. Maybe one green one that favours toughness (Pendelhaven-esque) and one red one that favours power. The mana costs would have to be large, though. As a RG land, this would probably have to be rare.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
This has actually already been done, at least to some degree. Rustic Clachan
Draft it on Cubetutor!
These lands would be the biggest mistake lands ever at common or uncommon and I'd play them in a heartbeat.
My turn for a guild aligned land?
Zen Garden
T: Add 1 to your mana pool
GW, T, Sacrifice a creature: Populate.
Flavor Text about how all become one
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube
Maybe if they couldn't block?
I might play with the better shoreline ranger.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
I think a red colorshifted Youthful Knight is also printable, although probably at uncommon.
2UU
Instant
Counter target spell. Deal 3 damage to target creature or player if R was spent to cast ~ and you gain 3 life if W was spent to cast ~. (Do both if RW was spent.)
Honden of Nature's Cycle
2WBG
Legendary Enchantment - Shrine
At the beginning of your upkeep choose one - You gain 1 life for each Shrine you control; or target player loses 1 life for each Shrine you control; or reveal the top X cards of your library where X is the number of Shrines you control and put any number of creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Rampant Development
1G
Sorcery
Multikicker 1R and/or 1U
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
~ deals 1 damage to target creature or player for each time it was kicked with its 1R kicker, you draw a card for each time it was kicked with its 1U kicker.
I want there to be more playable wedge cards at un/common so I can have a 5card wedge section to mirror my 5card shard section!
peasantcube.blogspot.com
Isamarmoo, Cow of Konda
W
Legendary Creature - Cow
2/2
I think with the power creep in creatures this card is printable at uncommon these days.
peasantcube.blogspot.com
Barely Bare Bear G
Creature - Bear
2/2
Common
Before Anything else.
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Every 1cmc 2/x at common has some kinda drawback/condition.
I think a 2/1 for G at common is doable.
peasantcube.blogspot.com