Utopia has the bad downside that it not only ramps, but also colorfixes your opponents. Especially in the early turns that can be neckbreaking. I run Lignify which is more or less acceptable as removal for midrange decks while also adds to the small aura theme im running. But its more or les a flexslot thats likely to get replaced. Id like to see a creature that fights ETB in common.
It looks like Al's account was deleted, which deleted all his posts here. I posted the original ratings and reviews in this thread. (One of my posts with the remaining reviews is still marked as spam, but it seems like the mods eventually check such posts and unmark them as spam, so hopefully it will be visible soon.) Anyhow, you can look there for the original ratings and reviews.
If anyone (or multiple people) wants to take responsibility for this project, I can give you edit access to the spreadsheet that I made with all the ratings and reviews (or you can make a copy). I'm not interested in taking responsibility – just sharing in case it helps anyone who does.
Played in the prerelease over the weekend and got bored at work so I took a look at anything I found interesting. Trying to be a bit more critical and comparing new cards to existing assessments. Feel free to make corrections to any of these.
Aeromunculous - Cubable - 2/3 Flying for 3 that can become a 3/4 on the next turn. 1 less power than Drakewing Krasis but 2 more toughness. Requires a larger investment than Beetleform Mage but is permenant and nearly as big - Also comes with flying.
Faerie Duelist - Cubable - 1/2 Flying for 2 that gives a creature -2/-0 UEoT. Not especially aggressive but kills up to 3/1's and gives you a chump blocker or blocks 1/1's for days.
Final Payment - Borderline - Unrestricted creature removal with a 5 life or sac a creature drawback. Could be abused if you have heavy lifelink support, token generation, or creatures with afterlife?
Frenzied Arynx - Cubable/Staple? - Strictly better Rhox Brute. Can be a 3/3 Haste Trample or 4/4 Trample for 4. Overpriced firebreathing as an extra bonus.
Rubblebelt Recluse - Cubable/Borderline - 6/5 for 5. Strictly better than Lathnu Sailback. Attacks each turn but probably should anyways.
Lawmage's Binding - Cubable - Harder to cast Arrest with Flash
Ill-Gotten Inheritance - Cubable? - Rediculous in 2HG but a 2 life swing on each of your turns seems ok unless it gets removed. 8 Life swing for 5 mana to finish off the game if needed.
Grasping Thrull - Cubable/Borderline? - 3/3 Flying for 5 that drains opponents for 3 and gains you 3. Better if you plan to do multiplayer. Orzhov has a lot of good staples so this might not be playable, despite the beefy evasive body.
Savage Smash - Borderline - Prey upon with +2/+2 stapled onto it for 3CMC. Seems ok but sorcery speed holds it back and pit fight costs 2 less and only 1 colored mana.
Titanic Brawl - Cubable - Prey Upon at instant speed at it's best and Pounce at it's worst.
Undercity's Embrace - Borderline/Bad - Overcosted Diabolic Edict with possible life gain stapled on. Not terrible but with the amount of quality black removal, it doesn't do anything special.
Vizkopa Vampire - Borderline - 3/1 Lifelink for 3 is ok but like Grasping Thrull, I think there is too much competition in Orzhov to make this guy playable. Lots of cards that can easily kill X/1's as well.
Wrecking Beast - Cubable/Borderline - a 6/6 Haste Trample or 7/7 Trample for 7CMC are both reasonable. Compares closest to Duskdale Wurm in green (Borderline) and can't find a real close comparison for the haste option.
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My Pauper Cube - Always looking for feedback for improvement. MSG me for questions or suggestions.
I would decrease everything by one, too, except for Aeromunculus, Frenzied Arynx, and Lawmage's Binding.
Applied Biomancy is at least borderline.
Azorius Knight-Arbiter is borderline.
Blade Juggler is Borderline.
Burning-Tree Vandal is Cubable.
Chillbringer is borderline or cubable.
Humongulus is borderline or cubable.
Plague wight is borderline.
Rampaging Redhorn is cubable.
Sage's Row Savant is borderline.
Sauroform Hybrid is borderline.
Skewer the critics is cubable.
Undercity Scavenger is borderline/cubable.
I put this in the general discussion thread and instantly realized that I should just ask about it here: Why is Logic Knot so low again? It's rated as Bad with no more explanation than Spell Blast, one of the worst counters ever printed because it is actually impossible to cast it and come out ahead on mana, and that just... Doesn't feel right. I keep on thinking of it when I think of cards to try in Cube, and I remember cutting it years ago, so I know that there are good reasons for it. I'm not really challenging the rating so much as I want to spell out the reason that this "fixed" Counterspell, a staple of Modern Masters set and an occasional Modern playable, is so bad for us.
Ah, yep, I can definitely see the argument that the UU cost means that there's no stage of the game where the card is particularly good. My brain still keeps trying to convince me that it's closer to Borderline than Bad, but this explanation satisfies me. Thank you!