Hi there, I havfe a short question to u.
As I have a lot of cards in my binder and I like the process of building a cube I want to build a secondary cube.
I now cut down the possibilities to Pauper vs. Common/Uncommon.
I just want to hear ur opinions which one u think is better / more different to a normal cube and which one u would build. Also some experiences are very welcome.
Thx
Peasant has more powerful cards but Pauper is more affordable. If you're looking for different to normal cubes, Pauper is, of course, more suitable, but you will more likely have more cards in your binder for Peasant than Pauper overall (well, maybe).
Actually, checking how many cards you have for some of the Pauper and Peasant lists out there so far will be helpful in deciding.
I'm an owner of a peasant cube myself. If you like to play regular limited and feel like it's too bad for all these limited-only cards not to be played, then you're right here. It feels like very good limited games and many of the cards are so high-profile if you know what I mean. You get rather interesting interactions and cool cards with a peasant cube.
A pauper cube feels rather different though. The cards are a lot simpler overall and the most important feature of a creature is the p/t box in this format. If you feel that commons do not get the love that they deserve, that these simple yet staple cards should be played, then you're right here. The feel of pauper cube is like the baseline of Magic: It is unmistakably Magic, but it is simpler, cleaner and it's got this special feel.
I hope that helped you. It's a little far from Salzburg to Bern, else I'd invite you to play with my cube :/
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
Though I am a staunch pauper cuber, I do realise that the only real reason to run a pauper cube is the cost, it is not expensive in the least. Peasant cubes do have to run a number of expensive cards, but if you can afford that no problem, then make a peasant cube. Or make both!
Also, for what it's worth, pauper cubes are probably the best of the two at imitating the skills you need to be good in regular limited.
Peasant cubes don't need to run expensive uncommons like Mana Drain, Wasteland etc. It's not just the power level that changes going up from pauper to peasant, but also the greater diversity of effects. Good mana fixing lands are also of course much more diverse at the uncommon level.
I would prefer to run a peasant cube myself, as there are more options, more interesting cards, and more to look forward to when each new set comes out.
I have played both peasant and regular cube and I have to say, cube really feels a little different. You additionally get this "OMG-I'm-really-playing-with-all-these-awesome-cards-at-the-same-time-hell-what-am-I-supposed-to-draft-here" feeling that you only get to a limited degree in peasant. You still get Swords to Plowshares, Hymn to Tourach, Lightning Bolt and such, but you miss Recurring Nightmare, the Swords, Jitte, Planeswalkers...
Apart from that, it is somehow comparable, though. Good quality cards, a great diversity of effects that interact in cool and unforeseen ways, good training in drafting discipline (take what you need and not what's shiny), a great way to play with people who don't own cards, a great way to play without the annoying casual deck level differences... Go ahead and do it! (whatever you end up doing)
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
I would choose common/uncommon over just common if you can. The cost doesn't seem all that much more, especially if you already have a decent collection or have a friend willing to trade some of his uncommons. (Am I the only one who always confuses pauper/peasant? Why do they both have to start with "p"?!)
You'll miss out on experiencing some awesome rares like NewbornMuse stated, but the experience will still be awesome, and you can always upgrade in to rares as you go. Some of the uncommons are quite strong and have some interesting synergies with other uncommons or commons. You'll appreciate different types of effects than with a rare cube, but different isn't always worse.
2.) is there enough depth in a pauper cube because on paper peasant seems more versatile. I just dont to play every deck its best ceatures in its colors. Is this the case in pauper?
in regards to peasant cubes, its only really a blow out if you are playing EXTREMELY high power stuff like clamp and sol ring (or happen to draw the few cards that completely devastate opposing strategies, like wall of denial against aggro). goodstuff decks still fold to more well drafted decks. i have won drafts with what looked like 40 card budget edh decks (that i thought did not stand a chance) because i drafted synergy over "just good cards" like the other players were doing.
3.) does peasant feel really different to a normal cube or does it just feel like a bad normal cube?
peasant cubing is like drafting a fairly high powered set. it still feels and plays like limited, except the cards are all pretty strong. it is exactly what i wanted for my cube experience, and everyone seems to love it as it is a nice break from all the legacy, vintage and EDH that we play here.
for example, my last powered cube draft i drafted a (pretty bad in my opinion) deck based off of abyssal persecutor and he just dominated everything. i had berserk and all the other good stuff to get him out early and sac him when needed. generally games were over by turn 6 and i went 7-0 after playing everyone. every game was a blow out (except the mono red MU). compare that to peasant cube where the only blow outs are good decks dominating poorly drafted decks. sure the power level is still high, but good drafting skills and tight play are far more important (unless your opponent has skullclamp, HAHA).
there are some issues i have with peasant cube though. i feel like its missing something, like a good cycle of nonbasics (akin to ABU duals), some aggo bomb like tangle wire or Armageddon (maybe even more 2+ power one drops), or some huge reanimator bombs (pathrazer of ulamog and ulamog's crusher are the best we got). i dunno....there are just a few things lacking that i wish were available.
But Skullclamp is not all that insane over here. It is one of the best cards, but this is not constructed and you won't have very many X/1 creatures that let you draw your entire deck.
The comparison of peasant to a fairly high powered set is one I like. It covers a great deal of what peasant cubing means to me, but I'd like to add a little component nostalgia here. If you loved playing with Eternal Witness, then you get to do so here, if you liked Mulldrifter, here you go.
Btw: I know, I promised to send you my list a few weeks ago, but I'm thinking about making it into a thread where you can go and look it up. a little more patience.
Specialities about the cube: U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
Does a Pauper cube offer enough different strategies or are all the decks just good stuff decks in the certain colors.
And to the Pauper cubers: Why are u playing pauper over C/Uc outside of money resaons?
There certainly is a lot of strategy involved. You can't succeed unless your deck is geared toa particular way of winning.
It was initially for money reasons, but I've mostly gotten to love Pauper cubing. Plus, I've invested a lot of time and thought into it. Beyond that, you could also say that I like it because it's semi-close to actual Limited.
i feel it is closer to regular limited in regards to gameplay and picks. in a c/uc cube, you have to draft tight and play tight or else you will fall so far behind. the only difference is power level of the cards. you have to pick well according to your strategy you are trying to draft. in a normal cube, you could draft more loosely and let the power level of the cards carry you (as long as you arent doing things that are blatantly wrong). the gameplay for a powered/unpowered cube is more swingy then regular limited, as you could be blown out at any second.
you have to draft tight and play tight or else you will fall so far behind.
Oh, absolutely. The power level of decks in Pauper drafts are insane, so you have to play well every game or you just lose. I've developed so much as a player because of the games I've played, and so have my playgroup.
Of course, that's true for any type of cube, Pauper, peasant, Powered Normal, Unpowered Normal.
Of course, that's true for any type of cube, Pauper, peasant, Powered Normal, Unpowered Normal.
not as much in powered and unpowered cubes. i have won lazy drafts on the sheer power of the cards, and have been blown out by random stuff like upheval out of nowhere. things like that do not happen in pauper and peasant cubes unless you draft a crap deck.
Oh, absolutely. The power level of decks in Pauper drafts are insane, so you have to play well every game or you just lose. I've developed so much as a player because of the games I've played, and so have my playgroup.
Of course, that's true for any type of cube, Pauper, peasant, Powered Normal, Unpowered Normal.
Also, the amount of variance in card power is pretty low, most cards are similarly powerful and you need to rely on curves much more than insane bombs. It's not necessarily more skill-intensive than normal cube, because fewer archetypes are available, but it's definitely rather difficult.
No in Pauper it's really not like playing with the best cards in each colour. There are a couple of cards that if you are playing that colour then you should be playing, but that actually isn't anything like in a normal cube where there are more certain cards that if you are in the colour you hould play regardless of the architype. There is lees of that in Pauper, cotrary to popular belief.
In Pauper what really matters is curving off, reconising exactly what arcitype you are in and building heavily that direction with that in mind. Curve, tempo, card advantage, evasion, and removal are all paramount to winning. If you fail to respect that then your deck will just get eaten up by the other deck, because of the relatively flat level of power and the lack of bombs.
Because of the lack of what you would consider finishes, Pauper might look like a place where control cannot thrive. Trust me, that is very wrong! Control deck are super powerful and you often have to build you cube in mind not to overpower control. The control decks tend to also play out in a more grindy way than most other control deck in pretty much any format. Some of those Blue decks feel like the merciless draw-go decks of old, and that mono-black (well... with spashes) play it real old school, and don't even get me started on 5-colour control.
Lastly drafting a good deck in Pauper takes a lot more skill than in a regluar cube. Mainly because card in a normal cube tend to be a bit more odvious at what is going to be good in your deck than not.
I'm not too sure of that the Peasent Cube landscape is like.
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As I have a lot of cards in my binder and I like the process of building a cube I want to build a secondary cube.
I now cut down the possibilities to Pauper vs. Common/Uncommon.
I just want to hear ur opinions which one u think is better / more different to a normal cube and which one u would build. Also some experiences are very welcome.
Thx
My Peasant Cube: @ mtgsalvation---- @ cubecobra
Actually, checking how many cards you have for some of the Pauper and Peasant lists out there so far will be helpful in deciding.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
A pauper cube feels rather different though. The cards are a lot simpler overall and the most important feature of a creature is the p/t box in this format. If you feel that commons do not get the love that they deserve, that these simple yet staple cards should be played, then you're right here. The feel of pauper cube is like the baseline of Magic: It is unmistakably Magic, but it is simpler, cleaner and it's got this special feel.
I hope that helped you. It's a little far from Salzburg to Bern, else I'd invite you to play with my cube :/
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
Also, for what it's worth, pauper cubes are probably the best of the two at imitating the skills you need to be good in regular limited.
Draft it on Cubetutor!
I would prefer to run a peasant cube myself, as there are more options, more interesting cards, and more to look forward to when each new set comes out.
Juju Alters - Altered MTG Cards
Apart from that, it is somehow comparable, though. Good quality cards, a great diversity of effects that interact in cool and unforeseen ways, good training in drafting discipline (take what you need and not what's shiny), a great way to play with people who don't own cards, a great way to play without the annoying casual deck level differences... Go ahead and do it! (whatever you end up doing)
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
You'll miss out on experiencing some awesome rares like NewbornMuse stated, but the experience will still be awesome, and you can always upgrade in to rares as you go. Some of the uncommons are quite strong and have some interesting synergies with other uncommons or commons. You'll appreciate different types of effects than with a rare cube, but different isn't always worse.
twitter.com/bccarlso
Not sure I can answer your other points with my limited expertise.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
in regards to peasant cubes, its only really a blow out if you are playing EXTREMELY high power stuff like clamp and sol ring (or happen to draw the few cards that completely devastate opposing strategies, like wall of denial against aggro). goodstuff decks still fold to more well drafted decks. i have won drafts with what looked like 40 card budget edh decks (that i thought did not stand a chance) because i drafted synergy over "just good cards" like the other players were doing.
peasant cubing is like drafting a fairly high powered set. it still feels and plays like limited, except the cards are all pretty strong. it is exactly what i wanted for my cube experience, and everyone seems to love it as it is a nice break from all the legacy, vintage and EDH that we play here.
for example, my last powered cube draft i drafted a (pretty bad in my opinion) deck based off of abyssal persecutor and he just dominated everything. i had berserk and all the other good stuff to get him out early and sac him when needed. generally games were over by turn 6 and i went 7-0 after playing everyone. every game was a blow out (except the mono red MU). compare that to peasant cube where the only blow outs are good decks dominating poorly drafted decks. sure the power level is still high, but good drafting skills and tight play are far more important (unless your opponent has skullclamp, HAHA).
there are some issues i have with peasant cube though. i feel like its missing something, like a good cycle of nonbasics (akin to ABU duals), some aggo bomb like tangle wire or Armageddon (maybe even more 2+ power one drops), or some huge reanimator bombs (pathrazer of ulamog and ulamog's crusher are the best we got). i dunno....there are just a few things lacking that i wish were available.
But Skullclamp is not all that insane over here. It is one of the best cards, but this is not constructed and you won't have very many X/1 creatures that let you draw your entire deck.
The comparison of peasant to a fairly high powered set is one I like. It covers a great deal of what peasant cubing means to me, but I'd like to add a little component nostalgia here. If you loved playing with Eternal Witness, then you get to do so here, if you liked Mulldrifter, here you go.
Btw: I know, I promised to send you my list a few weeks ago, but I'm thinking about making it into a thread where you can go and look it up. a little more patience.
450, Peasant*, unpowered**
Specialities about the cube:
U tempo, B aggro, R slow-ish are supported. G aggro is not.
Currently trying to support tokens in all colors but blue, in different ways: W pumps them, B sacrifices them, R suicides them, G has decent-sized ones.
cube list outdated
*literal C/U definition according to gatherer
**some cards are banned. Library of Alexandria, Land Tax, Sol Ring.
There certainly is a lot of strategy involved. You can't succeed unless your deck is geared toa particular way of winning.
It was initially for money reasons, but I've mostly gotten to love Pauper cubing. Plus, I've invested a lot of time and thought into it. Beyond that, you could also say that I like it because it's semi-close to actual Limited.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Oh, absolutely. The power level of decks in Pauper drafts are insane, so you have to play well every game or you just lose. I've developed so much as a player because of the games I've played, and so have my playgroup.
Of course, that's true for any type of cube, Pauper, peasant, Powered Normal, Unpowered Normal.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
not as much in powered and unpowered cubes. i have won lazy drafts on the sheer power of the cards, and have been blown out by random stuff like upheval out of nowhere. things like that do not happen in pauper and peasant cubes unless you draft a crap deck.
Also, the amount of variance in card power is pretty low, most cards are similarly powerful and you need to rely on curves much more than insane bombs. It's not necessarily more skill-intensive than normal cube, because fewer archetypes are available, but it's definitely rather difficult.
Draft it on Cubetutor!
In Pauper what really matters is curving off, reconising exactly what arcitype you are in and building heavily that direction with that in mind. Curve, tempo, card advantage, evasion, and removal are all paramount to winning. If you fail to respect that then your deck will just get eaten up by the other deck, because of the relatively flat level of power and the lack of bombs.
Because of the lack of what you would consider finishes, Pauper might look like a place where control cannot thrive. Trust me, that is very wrong! Control deck are super powerful and you often have to build you cube in mind not to overpower control. The control decks tend to also play out in a more grindy way than most other control deck in pretty much any format. Some of those Blue decks feel like the merciless draw-go decks of old, and that mono-black (well... with spashes) play it real old school, and don't even get me started on 5-colour control.
Lastly drafting a good deck in Pauper takes a lot more skill than in a regluar cube. Mainly because card in a normal cube tend to be a bit more odvious at what is going to be good in your deck than not.
I'm not too sure of that the Peasent Cube landscape is like.