Hi all. I was looking for help and advise on how to best edit my newest project. I started with a new phyrexia themed cube and tried to find fun synergies and play patterns with what was already there. I feel like I've been able to highlight a lot of ... underloved mechanics and hiddden gems so far, but I'm looking for any other fun ideas.
So without further ado here is my archetype list RG = bloodrush burst infect RW = equipments matter RU = activated ability synergies RB = -1/-1 counters synergy BU = counter manipulation BG = scavenge midrange BW = aristocrats WU = Enchantment prison WG = melira/ -1/-1 removal, +1/+1 counters stuff GU = Proliferation
Some conscientious design chooses and why I specifically chose them.
“Your removal suite sucks” - My other cube is 360 powered attempting to be as degenerate as possible. Something that always comes up in new card evaluation is the vindicate test. Forcing every fatty to be either an instant win or have all its value in etb triggers really constrains cube design imo. Going for a feel of new phyrexia, I especially wanted praetors to feel like they mattered.
As an example in a recent cube draft my opponent played vorinclex 1.0. With standard removal options I doomblade it and laugh he played such a ***** creature. I had to tap 7 mana to hardcast phthisis to kill this monster and deal 15 to his face. It was a feel good removal spell for both players and led to fun gameplay on both sides. I ended up losing because my decks dmg was all infect, but it was still neat.
2. What happened to blue?
Frankly, blue is an awesome color in magic with a lot of fun effects. In most cubes it feels obligatory to run these x counter spells, these x can trips, these x card advantage spells, which takes a lot of slots in the cube. In a more board focused meta, I could include a lot more of blues weird unique effects at the expense of its standard suite of effects. In addition, this alteration makes it feel all the sweeter when counterspells actually do lead to blowouts.
Here's the list:
https://cubecobra.com/cube/list/1e2l2
So without further ado here is my archetype list
RG = bloodrush burst infect
RW = equipments matter
RU = activated ability synergies
RB = -1/-1 counters synergy
BU = counter manipulation
BG = scavenge midrange
BW = aristocrats
WU = Enchantment prison
WG = melira/ -1/-1 removal, +1/+1 counters stuff
GU = Proliferation
Some conscientious design chooses and why I specifically chose them.
“Your removal suite sucks” - My other cube is 360 powered attempting to be as degenerate as possible. Something that always comes up in new card evaluation is the vindicate test. Forcing every fatty to be either an instant win or have all its value in etb triggers really constrains cube design imo. Going for a feel of new phyrexia, I especially wanted praetors to feel like they mattered.
As an example in a recent cube draft my opponent played vorinclex 1.0. With standard removal options I doomblade it and laugh he played such a ***** creature. I had to tap 7 mana to hardcast phthisis to kill this monster and deal 15 to his face. It was a feel good removal spell for both players and led to fun gameplay on both sides. I ended up losing because my decks dmg was all infect, but it was still neat.
2. What happened to blue?
Frankly, blue is an awesome color in magic with a lot of fun effects. In most cubes it feels obligatory to run these x counter spells, these x can trips, these x card advantage spells, which takes a lot of slots in the cube. In a more board focused meta, I could include a lot more of blues weird unique effects at the expense of its standard suite of effects. In addition, this alteration makes it feel all the sweeter when counterspells actually do lead to blowouts.
http://forums.mtgsalvation.com/showthread.php?t=484979