Quote from Reason »
Protection isn't super easy to teach, some older players even have problems with it somehow. For simplicity's sake, I'd also question Regenerate and Landwalk.
Scry and Cycling are good, simple mechanics that increase consistency. I think it's fine if you leave them out, but they're pretty reasonable.
Quote from Reason »
Assorted mediocre looking cards: Empyrial Armor, Brainstorm, Noxious Dragon, Feast or Famine, Sign in Blood, Exsanguinate, Shatterstorm, Pathrazer of Ulamog
Green - Given your Elf theme, consider running Conclave Naturalists over Indrik Stomphowler and Dwynen's Elite over some other 2-drop, such as a Snake if you do decide to cut regeneration/landwalk.
Multicolor - For a 360 cube, the amount of Multicolor you have is probably overkill by a little bit? 3 per guild section seems like it'd play better, and it would let you cut questionable includes like Ascended Lawmage, Diregraf Captain, Terminate, Horned Kavu, and Aura Shards.
Artifacts - With all 10 Signets, many of your other mana-producing artifacts (Star Compass, Pristine Talisman, Worn Powerstone, Fertile Ground) are outclassed.
Lands - This looks good.
Quote from Hasted »When I was a child, one thing I always messed up / took forever to calculate were cards that gave certain things +1/+1. Meaning Phantom General, Intangible Virtue, Imperious Perfect, Favorable Winds, and also Goldnight Commander. Your little ones are probably farm more intelligent than what I used to be, but something to look out for, I would think. They may slow down games and/or not be calculated correctly. The only other ones I saw was Mad Auntie and Diregraf Captain, I am not sure if they are worthwhile to even cube.
Quote from Hasted »Also, if you can, get the Duel Decks: Elspeth vs. Tezzeret version of Mishra's Factory. it seems to be the most straight forward text.
Serendib Efreet will probably confuse them if you are running the misprint, as it even confuses adults.
Quote from Hasted »If you have actual tokens and obvious counters/dice for +1/+1 counters and -1/-1 counters, it will help the little ones I think. I am sure you already have that, though.
Quote from Monsieur-Beefy »First off, awesome project.
I agree about cutting protection and including Scry and Cycling. Scry is an evergreen mechanic so they will have to learn it eventually anyways. I would also question the inclusion of both Hexproof and Shroud (simultaneously). Having both together is very confusing and Hexproof can make for some very unfun games. Actually your only Hexproof card is Ascended Lawmage, so I would just cut him for sure.
Quote from Monsieur-Beefy »Speaking of stuff that is a little unfun at times, you are playing some really powerful cards. Sol Ring and Story Circle in particular are not very fun to play against. Even the general speed of your format looks a little unforgiving. It might be worth playing a less powerful format with them for their first experiences.
As with all new players to the game, understanding the stack is usually the largest barrier. "Instant" is its own rather confusing mechanic that will take a while to teach, so be careful with permanents that have instant speed abilities.
Quote from Monsieur-Beefy »Finally, and this might be controversial, I would only include the modern card frame. Clarity is essential, but the aesthetics are important too. Without a nostalgia factor the old card frames start to look pretty ugly. Always play the newest and clearest rules text, and remember that core set printings often have reminder text which is pretty helpful.
Quote from Monsieur-Beefy »
Another important aesthetics thing to watch out for is printed rarity. Newer player will make picks based on rarity sometimes. Just something worth thinking about.
I'll come back and do a card-by-card later
Quote from Leelue »If the players don't really know what rarity means then rarity shouldn't be an issue. He can explain it as "They just made more of these than those."
Quote from Leelue »I'm surprised you kept glassdust hulk over the wyvern
Quote from noratora »Thanks for sharing all this! Now I'm dying of curiosity: have you tested it with the kids yet? How'd it go?