This is my cube build, I figured I'd throw it on here as an educational resource and a reference. I've only cubed a few times lately, but I still keep it up-to-date with new cards. My old playgroup was 6-8 players, more recently I've been playing it with 3-5 players so that's why my cube is now 387 cards large, from about 435.
For 3-5 player drafts, I've been using "auction draft."
I forget where I read about this or if I made it up, but if somebody else out there made this exact format, the credit goes to them. Its premise is rather simple; every player starts with a certain amount of currency and can use it to bid on mini booster packs. The winner of the bid takes the pack and pays the bid. This goes on until all players are out of money, or only one player remains with enough currency to purchase packs. He or she receives packs at an incremental monetary amount. Here's the full rundown:
Give each player 150 credits to spend. You can track this by writing it down on a sheet of paper, by using poker chips, or using lands to represent different values of currency.
Choose a player at random to be the starting dealer. Give them a D20 set to 1. The D20 will be used to track the minimum bid as well as signal who is the current dealer.
Flop a pack of cards. I do a pack of 7 cards all-revealed.
Players begin bidding on the pack, starting with the player with the D20. That player must bid a minimum of the value with a D20. A player can't bid with more credits than he or she has. The minimum increment of a bid from the previous bid is 1. When a player passes, that player is out of the bidding for the current pack. When all players but one have passed, that player receives the pack and has the winning bid amount deducted from his or her credits. The cards in the pack become hidden information.
The D20 is passed onto the next player in clockwise order. If the D20 to the starting dealer, it is incremented by 1. If the starting dealer has run out of credits, the next player in clockwise order becomes the starting dealer.
Repeat from step 3 unless all players but one have greater credits than the minimum starting bid.
The last player is repeatedly forced to buy packs at the minimum bid value. These cards are public information before the player receives them, so every other player gets a chance to see what cards this player has received.
Feel free to tweak the values in dark green to whatever you'd like after trying this format out a few times. These values have worked well for me, but these can easily be changed to cater to the playgroup. Have fun and tell me how it goes!
Disclaimer: I have a wonky color sorting system. I do not sort them as played. I understand the value in a system that sorts them where they "belong," however I have reasons for my categorization due to the way I shuffle and keep my cube. Feel free to ask me questions about my system but you likely won't be able to convince me to change how I do it.
Additionally, I intend to reduce my colored sections based on my hybrids at some point. The issue is that I keep changing up my hybrid section, so it would be a nuisance for me to keep everything perfectly balanced at the moment, so the hybrid cards currently go on top of everything else. This is why my cube is greater than 360 cards.
Cube Size: 387
Breakdown: 53 Each Color, 5 per guild, 38 Colorless, 14 unguilded Lands
Format: Peasant + Painlands/Fastlands
Portal: Yes
Un-Cards: No
Functional Reprints: Yes
Average # of Players: 3-6
White is primarily interested in fielding lots of efficient weenies and lots of tokens, then pushing them through. White has a bunch of good tricks up its sleeve. It secondarily supports control, as it has lots of versatile removal and a powerful finisher in Cloudgoat Ranger. However, White must be paired with other colors to get card advantage or reach.
Blue is a big control color. It has great creatures for walling out your opponent while improving your draws, and great evasive finishers. Its bounce spells and counterspells allow you to manipulate the flow of the game, and card draw spells allow you to keep trading 1-for-1. It secondarily supports tempo, through evasive beaters and its versatile suite of bounce and counters.
Black is an all-in aggressive color when it wants to be, deploying great 1-drops at the cost of health and a flurry of evasive attackers backed by cheap removal. However, it is also home to many 187 creatures and reanimation spells, allowing it to grind out advantage in a long game.
Red simultaneous has great aggro support with devastating anti-aggro capabilities. It runs cheap weenies that push through damage alongside burn and abilities that prevent opponents from blocking, before unloading a ton of fire into your opponent's face. All of red's split damage spells allow you to devastate aggressive decks, sweeping their field while you clean up with a big finisher and an X-spell.
Green's role is to have the most resilient mana-base, not only allowing it to accelerate land drops but also gaining access to many colors. Due to this, it's able to take many of the goodstuff from other colors and roll it into a single deck. Then, it can recur those cards repeatedly via Regrowth effects. Secondarily, Green has a few aggro support cards, more tokens, and midrange goodies.
Hooray for another Peasant cube thread! Can you go into a little more detail about your auction draft format? I'm always looking for different ways to draft with smaller groups.
@Auction Draft:
I forget where I read about this or if I made it up, but if somebody else out there made this exact format, the credit goes to them. Its premise is rather simple; every player starts with a certain amount of currency and can use it to bid on mini booster packs. The winner of the bid takes the pack and pays the bid. This goes on until all players are out of money, or only one player remains with enough currency to purchase packs. He or she receives packs at an incremental monetary amount. Here's the full rundown:
Give each player 150 credits to spend. You can track this by writing it down on a sheet of paper, by using poker chips, or using lands to represent different values of currency.
Choose a player at random to be the starting dealer. Give them a D20 set to 1. The D20 will be used to track the minimum bid as well as signal who is the current dealer.
Flop a pack of cards. I do a pack of 7 cards all-revealed.
Players begin bidding on the pack, starting with the player with the D20. That player must bid a minimum of the value with a D20. A player can't bid with more credits than he or she has. The minimum increment of a bid from the previous bid is 1. When a player passes, that player is out of the bidding for the current pack. When all players but one have passed, that player receives the pack and has the winning bid amount deducted from his or her credits. The cards in the pack become hidden information.
The D20 is passed onto the next player in clockwise order. If the D20 to the starting dealer, it is incremented by 1. If the starting dealer has run out of credits, the next player in clockwise order becomes the starting dealer.
Repeat from step 3 unless all players but one have greater credits than the minimum starting bid.
The last player is repeatedly forced to buy packs at the minimum bid value. These cards are public information before the player receives them, so every other player gets a chance to see what cards this player has received.
Feel free to tweak the values in dark green to whatever you'd like after trying this format out a few times. These values have worked well for me, but these can easily be changed to cater to the playgroup. Have fun and tell me how it goes!
on first glance it seems like you're running too many 3 drops in black...I'd probably cut ravenous skirge for fledgling djinn
how's court street denizen been working out for you? i including it upon its release, but it ended up feeling really clunky to me.
Black's 3-drops puts me at an awkward spot. Many of them have the scary mana cost of 1BB, which is a drawback unless you have Mogis's Marauder or Gray Merchant of Asphodel in your hand. I'd probably rather cut one of them before a 2B creature. I do want to make room for Fledgling Djinn though!
Court Street Denizen has definitely underperformed from how I expected it to be. The "white creature" condition is a lot harder to match than it seems at first, and while the synergy is cute with Cenn's Enlistment and Midnight Haunting, the CSD into Cloudgoat Ranger thing doesn't happen often enough for a gray ogre to be worth it. It's probably the same reason I cut Goldnight Commander; I don't want to invest in a lot more dudes after a 3 or 4 drop in order to get value. If these guys can only get 1-2 activations and have horrible bodies when you get none, I'd rather run a guy that's consistent.
<CHANGES>
-I've taken out Rogue's Passage for Worn Powerstone. This fair Sol Ring should allow green to have something to ramp into on turn 2 that'll let them hit 6 mana on T3 for some impressive plays.
-I've swapped the Shardlands for Vivids. They go into many more decks without favoring allied colors over enemy colors.
In black, I'm going to take out Barter in Blood because nobody is really running that card ever. This lets me slot in a more aggressive removal spell that does what you want instead. I also want to fit Spiteful Returned in, but I just don't know what to take out for it. Anybody have suggestions? Barter in Blood -> Ashes to Ashes
??? -> Spiteful Returned
I think there's always enough tokens/chumps floating around in my cube now that Calcite Snapper and Blastoderm aren't amazing offensively. And it's like you said, Ashes to Ashes is great and I've wanted it back in my cube for a while now.
Volcanic Dragon is probably better, but I wanted the Brute to get a chance to see play. If he doesn't work out, it'll be a super easy swap.
I haven't gotten to play with Erebos's Emissary since I put it in my cube. I can't necessarily say if I want to keep him or not. I like the fact that it's a 3B 4-cost card unlike many of the other black staples and that it supports an archetype at the same time. An alternative consideration is Marsh Flitter. I run Artisan of Kozilek but I don't run Ulamog's Crusher. I might bring Dance of the Dead back sometime.
I forgot about Everflame Eidolon! I definitely wanted to test him out as well. How has he been in your cube?
Wow. Everybody loves Marsh Flitter that much? I cut it when I downsized my cube from 440->390, but I definitely have fond memories of it. It's got tokens, come into play effects, and it's a sizable evasive body for a splashable black cost. Maybe I'll cut a 3-drop for it?
I like, but don't love, Marsh Flitter. It's a good card that supports a lot of different archetypes, but doesn't ever excel in any of them. It's at/near the bottom of the totem pole of black four-drops in my cube, so it's still got a spot, but I could see a day when it gets cut.
For 3-5 player drafts, I've been using "auction draft."
Feel free to tweak the values in dark green to whatever you'd like after trying this format out a few times. These values have worked well for me, but these can easily be changed to cater to the playgroup. Have fun and tell me how it goes!
Disclaimer: I have a wonky color sorting system. I do not sort them as played. I understand the value in a system that sorts them where they "belong," however I have reasons for my categorization due to the way I shuffle and keep my cube. Feel free to ask me questions about my system but you likely won't be able to convince me to change how I do it.
Additionally, I intend to reduce my colored sections based on my hybrids at some point. The issue is that I keep changing up my hybrid section, so it would be a nuisance for me to keep everything perfectly balanced at the moment, so the hybrid cards currently go on top of everything else. This is why my cube is greater than 360 cards.
Cube Size: 387
Breakdown: 53 Each Color, 5 per guild, 38 Colorless, 14 unguilded Lands
Format: Peasant + Painlands/Fastlands
Portal: Yes
Un-Cards: No
Functional Reprints: Yes
Average # of Players: 3-6
Banned: Sol Ring, Library of Alexandria, Mana Drain
1x Deftblade Elite
1x Elite Vanguard
1x Goldmeadow Harrier
1x Mother of Runes
1x Steppe Lynx
//2cc
1x Accorder Paladin
1x Daring Skyjek
1x Knight of Meadowgrain
1x Kor Skyfisher
1x Lone Missionary
1x Mistral Charger
1x Soltari Trooper
1x Stormfront Pegasus
1x Syndic of Tithes
1x Wall of Omens
1x War Priest of Thune
1x Porcelain Legionnaire
1x Attended Knight
1x Court Street Denizen
1x Flickerwisp
1x Kor Hookmaster
1x Kor Sanctifiers
1x Master of Diversion
1x Spirit en-Dal
1x Midnight Haunting
1x Lingering Souls
1x Spectral Procession
//4cc
1x Calciderm
1x Coalition Honor Guard
1x Glimmerpoint Stag
1x Knight of Obligation
1x Master Splicer
1x Voice of All
1x Cenn's Enlistment
1x Heliod's Emissary
1x Cloudgoat Ranger
1x Emerge Unscathed
1x Harm's Way
1x Mana Tithe
1x Path to Exile
1x Swords to Plowshares
1x Land Tax
1x Momentary Blink
1x Otherworldly Journey
1x Shelter
1x Journey to Nowhere
1x Temporal Isolation
1x Blinding Beam
1x Embolden
1x Rally the Peasants
1x Lashknife Barrier
1x Oblivion Ring
1x Faith's Fetters
1x Enclave Cryptologist
//2cc
1x Augury Owl
1x Azure Mage
1x Halimar Wavewatch
1x Looter il-Kor
1x Omenspeaker
1x Welkin Tern
1x Spined Thopter
//3cc
1x Aether Adept
1x Arctic Aven
1x Calcite Snapper
1x Deceiver Exarch
1x Fettergeist
1x Man-o'-War
1x Pestermite
1x Sea Gate Oracle
1x Skywinder Drake
1x Crookclaw Transmuter
1x Mist Raven
1x Shimmering Glasskite
1x Tower Geist
1x Thassa's Emissary
//5cc
1x Mnemonic Wall
1x Mulldrifter
1x Murder of Crows
1x Riftwing Cloudskate
1x Spire Monitor
1x Jetting Glasskite
//7cc
1x Errant Ephemeron
1x Force Spike
1x Ponder
1x Preordain
//2cc
1x Counterspell
1x Impulse
1x Into the Roil
1x Mana Leak
1x Miscalculation
1x Remand
1x Narcolepsy
1x Complicate
1x Crippling Chill
1x Forbid
1x Frantic Search
1x Ghostly Flicker
1x Psionic Blast
1x Thirst for Knowledge
//4cc
1x Careful Consideration
1x Fact or Fiction
1x Talrand's Invocation
1x Binding Grasp
1x Control Magic
1x Condescend
1x Repeal
1x Carnophage
1x Carrion Feeder
1x Diregraf Ghoul
1x Thrull Parasite
1x Tormented Hero
1x Vampire Lacerator
//2cc
1x Augur of Skulls
1x Basilica Screecher
1x Dauthi Horror
1x Nezumi Cutthroat
1x Reassembling Skeleton
1x Thrill-Kill Assassin
1x Vampire Interloper
1x Wretched Anurid
1x Chittering Rats
1x Dauthi Marauder
1x Fleshbag Marauder
1x Hypnotic Specter
1x Liliana's Specter
1x Mogis's Marauder
1x Ogre Marauder
1x Phyrexian Rager
1x Ravenous Skirge
1x Vampire Nighthawk
1x Entomber Exarch
1x Falkenrath Noble
1x Nekrataal
1x Skinrender
1x Erebos's Emissary
//5cc
1x Shriekmaw
1x Gray Merchant of Asphodel
//6cc
1x Twisted Abomination
1x Darkblast
1x Undying Evil
1x Duress
1x Inquisition of Kozilek
1x Raven's Crime
1x Unearth
//2cc
1x Doom Blade
1x Go for the Throat
1x Demonic Tutor
1x Hymn to Tourach
1x Night's Whisper
1x Animate Dead
1x Dismember
1x Stupor
1x Curse of Shallow Graves
1x Necromancy
//4cc
1x Hideous Laughter
1x Makeshift Mannequin
1x Barter in Blood
1x Diabolic Servitude
1x Unburial Rites
1x Frenzied Goblin
1x Intimidator Initiate
1x Jackal Pup
1x Kird Ape
1x Stonewright
//2cc
1x Ashmouth Hound
1x Crimson Muckwader
1x Firefist Striker
1x Gore-House Chainwalker
1x Kruin Striker
1x Lightning Mauler
1x Plated Geopede
1x Stormblood Berserker
1x Torch Fiend
1x Young Pyromancer
1x Blood Ogre
1x Cunning Sparkmage
1x Fault Riders
1x Fervent Cathar
1x Fire Imp
1x Goblin Ruinblaster
1x Guttersnipe
1x Pyreheart Wolf
1x Splatter Thug
//4cc
1x Avalanche Riders
1x Bloodfray Giant
1x Flametongue Kavu
1x Keldon Champion
1x Genju of the Spires
1x Ancient Hydra
1x Glarewielder
1x Burst Lightning
1x Lightning Bolt
1x Chain Lightning
1x Faithless Looting
1x Firebolt
1x Flame Jab
1x Reckless Charge
1x Incinerate
1x Magma Jet
1x Arc Trail
1x Goblin Bombardment
//3cc
1x Staggershock
1x Arc Lightning
1x Flames of the Firebrand
1x Molten Rain
1x Pillage
1x Rift Bolt
1x Lust for War
1x Tectonic Rift
//5cc
1x Act of Aggression
//6cc
1x Fireblast
//Xcc
1x Rolling Thunder
1x Arbor Elf
1x Avacyn's Pilgrim
1x Experiment One
1x Joraga Treespeaker
1x Llanowar Elves
1x Wild Nacatl
//2cc
1x Ambush Viper
1x Darkthicket Wolf
1x Flinthoof Boar
1x Jade Mage
1x Nest Invader
1x Sakura-Tribe Elder
1x Strangleroot Geist
1x Wall of Blossoms
1x Wall of Roots
1x Wild Mongrel
1x Borderland Ranger
1x Civic Wayfinder
1x Crocanura
1x Eternal Witness
1x Slaughterhorn
1x Wolfir Avenger
//4cc
1x Blastoderm
1x Briarhorn
1x Briarpack Alpha
1x Cudgel Troll
1x Masked Admirers
1x Wickerbough Elder
1x Acidic Slime
1x Indrik Stomphowler
1x Stingerfling Spider
1x Reach of Branches
1x Bestial Menace
1x Spider Spawning
//6cc
1x Deadwood Treefolk
1x Nemesis of Mortals
//7cc
1x Krosan Tusker
1x Pelakka Wurm
1x Vines of Vastwood
1x Rancor
//2cc
1x Edge of Autumn
1x Explore
1x Regrowth
1x Sylvan Library
1x Wildsize
1x Cultivate
1x Kodama's Reach
1x Search for Tomorrow
1x Boar Umbra
1x Curse of Predation
1x Harmonize
//5cc
1x Blessings of Nature
//6cc
1x Tromp the Domains
1x Azorius Guildmage
1x Curse of Chains
1x Rakdos Cackler
1x Rakdos Guildmage
1x Murderous Redcap
1x Turn // Burn
1x Pit Fight
1x Armed // Dangerous
1x Selesnya Guildmage
1x Kitchen Finks
1x Dryad Militant
1x Far // Away
1x Snakeform
1x Fire // Ice
1x Spitemare
//Azorius
1x Lyev Skyknight
1x Ascended Lawmage
1x Skymark Roc
1x Azorius Signet
1x Sejiri Refuge
//Dimir
1x Haunter of Nightveil
1x Dinrova Horror
1x Baleful Strix
1x Dimir Signet
1x Jwar Isle Refuge
1x Rix Maadi Guildmage
1x Bituminous Blast
1x Blightning
1x Blackcleave Cliffs
1x Sulfurous Springs
//Gruul
1x Bloodbraid Elf
1x Ghor-Clan Rampager
1x Gruul War Chant
1x Copperline Gorge
1x Kazandu Refuge
//Selesnya
1x Qasali Pridemage
1x Behemoth Sledge
1x Selesnya Charm
1x Graypelt Refuge
1x Razorverge Thicket
//Orzhov
1x Kingpin's Pet
1x Maw of the Obzedat
1x Gerrard's Verdict
1x Caves of Koilos
1x Orzhov Guildgate
//Golgari
1x Putrid Leech
1x Dreg Mangler
1x Putrefy
1x Golgari Guildgate
1x Llanowar Wastes
1x Shambleshark
1x Trygon Predator
1x Horizon Chimera
1x Simic Signet
1x Simic Guildgate
//Izzet
1x Gelectrode
1x Izzet Signet
1x Izzet Charm
1x Electrolyze
1x Izzet Guildgate
//Boros
1x Akroan Hoplite
1x Truefire Paladin
1x Lightning Helix
1x Battlefield Forge
1x Boros Guildgate
1x Chronomaton
//2cc
1x Epochrasite
1x Perilous Myr
1x Wall of Tanglecord
1x Cathodion
1x Pilgrim's Eye
//4cc
1x Galvanic Juggernaut
1x Juggernaut
1x Pierce Strider
1x Su-Chi
1x Darksteel Sentinel
//9cc
1x Artisan of Kozilek
1x Everflowing Chalice
//1cc
1x Bonesplitter
1x Elixir of Immortality
1x Flayer Husk
1x Skullclamp
1x Sylvok Lifestaff
1x Trusty Machete
1x Wayfarer's Bauble
//2cc
1x Coldsteel Heart
1x Culling Dais
1x Manriki-Gusari
1x Mask of Memory
1x Mind Stone
1x Prismatic Lens
1x Prophetic Prism
1x Shrine of Burning Rage
1x Shrine of Loyal Legions
1x Spawning Pit
1x Viridian Claw
1x Vulshok Morningstar
1x Crystal Shard
1x Grafted Wargear
1x Loxodon Warhammer
1x Tumble Magnet
1x Worn Powerstone
//4cc
1x Icy Manipulator
1x Serrated Arrows
1x Evolving Wilds
1x Faerie Conclave
1x Gemstone Mine
1x Ghitu Encampment
1x Mirrodin's Core
1x Mishra's Factory
1x Stalking Stones
1x Strip Mine
1x Tectonic Edge
1x Terramorphic Expanse
1x Treetop Village
1x Urza's Factory
1x Vivid Meadow
1x Vivid Creek
1x Vivid Marsh
1x Vivid Crag
1x Vivid Grove
CubeTutor:
http://cubetutor.com/viewcube/103
Visual Spoiler:
http://cubetutor.com/visualspoiler/103
Cubetutor link - 380 Peasant Cube
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
on first glance it seems like you're running too many 3 drops in black...I'd probably cut ravenous skirge for fledgling djinn
how's court street denizen been working out for you? i including it upon its release, but it ended up feeling really clunky to me.
I forget where I read about this or if I made it up, but if somebody else out there made this exact format, the credit goes to them. Its premise is rather simple; every player starts with a certain amount of currency and can use it to bid on mini booster packs. The winner of the bid takes the pack and pays the bid. This goes on until all players are out of money, or only one player remains with enough currency to purchase packs. He or she receives packs at an incremental monetary amount. Here's the full rundown:
Feel free to tweak the values in dark green to whatever you'd like after trying this format out a few times. These values have worked well for me, but these can easily be changed to cater to the playgroup. Have fun and tell me how it goes!
Black's 3-drops puts me at an awkward spot. Many of them have the scary mana cost of 1BB, which is a drawback unless you have Mogis's Marauder or Gray Merchant of Asphodel in your hand. I'd probably rather cut one of them before a 2B creature. I do want to make room for Fledgling Djinn though!
Court Street Denizen has definitely underperformed from how I expected it to be. The "white creature" condition is a lot harder to match than it seems at first, and while the synergy is cute with Cenn's Enlistment and Midnight Haunting, the CSD into Cloudgoat Ranger thing doesn't happen often enough for a gray ogre to be worth it. It's probably the same reason I cut Goldnight Commander; I don't want to invest in a lot more dudes after a 3 or 4 drop in order to get value. If these guys can only get 1-2 activations and have horrible bodies when you get none, I'd rather run a guy that's consistent.
<CHANGES>
-I've taken out Rogue's Passage for Worn Powerstone. This fair Sol Ring should allow green to have something to ramp into on turn 2 that'll let them hit 6 mana on T3 for some impressive plays.
-I've swapped the Shardlands for Vivids. They go into many more decks without favoring allied colors over enemy colors.
Cubetutor link - 380 Peasant Cube
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube
Cubetutor link - 380 Peasant Cube
For white, this will give the color another good finisher as well as offensive power in Archetype. The Denizen never worked out the way I wanted it to, because either Kor Hookmaster and/or Master of Diversion is better in most decks. Midnight Haunting just doesn't do enough at instant speed, so it's coming out for another Overrun.
Court Street Denizen -> Archetype of Courage
Voice of All -> Ornitharch
Midnight Haunting -> Swell of Courage
In black, I'm going to take out Barter in Blood because nobody is really running that card ever. This lets me slot in a more aggressive removal spell that does what you want instead. I also want to fit Spiteful Returned in, but I just don't know what to take out for it. Anybody have suggestions?
Barter in Blood -> Ashes to Ashes
??? -> Spiteful Returned
Red has had a land destruction theme for a while in my cube, but it's never been really exploited by my players and it's probably too hit or miss. I'm going to opt out of it in favor of more direct firepower as well as some more control elements.
Pillage -> Reckless Reveler
Goblin Ruinblaster -> Satyr Nyx-Smith
Molten Rain -> Acidic Soil
Tectonic Rift -> Archetype of Aggression
Glare Wielder -> Thunder Brute
Basic, simple switches for green. Nobody plays Slaughterhorn! The lack of the 3rd toughness is huge. Also, players no longer use green for creature swarms, so Tromp the Domains has become considerably less useful.
Avacyn's Pilgrim -> Elvish Mystic
Slaughterhorn -> Trusted Forcemage
Tromp the Domains -> Howlgeist
Cubetutor link - 380 Peasant Cube
Volcanic Dragon is probably better, but I wanted the Brute to get a chance to see play. If he doesn't work out, it'll be a super easy swap.
I haven't gotten to play with Erebos's Emissary since I put it in my cube. I can't necessarily say if I want to keep him or not. I like the fact that it's a 3B 4-cost card unlike many of the other black staples and that it supports an archetype at the same time. An alternative consideration is Marsh Flitter. I run Artisan of Kozilek but I don't run Ulamog's Crusher. I might bring Dance of the Dead back sometime.
I forgot about Everflame Eidolon! I definitely wanted to test him out as well. How has he been in your cube?
Cubetutor link - 380 Peasant Cube
Makes me really wish I had a copy of Imperial Recruiter now.
Cubetutor link - 380 Peasant Cube
CubeTutor: www.cubetutor.com/cubeblog/72
Thread: http://forums.mtgsalvation.com/showthread.php?t=512410
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube
My CubeCobra (draft 20 card packs, 2 packs.)
430, Peasant, Very Unpowered
Why you should take your hybrids out of your gold section
Manamath Article
Cubetutor link - 380 Peasant Cube