Hi, I've been playing Magic on and off since Mirage Block, and drafting since Tempest, but I took a long break after Mercadian Masques when I moved to Korea and I got back into the game in Gatecrash, and there's no turning back. I'm building this cube to play with a group of expats in the Seoul area. We play a mix of booster draft, Standard, and EDH, and I'm trying to add cube to the mix. I started this cube with leftovers from my collection, mostly from the current Standard block, things I can find for cheap, and whatever I could get the rest of the group to donate from their collections.
For a long time I tried to keep this a budget cube, trying not to spend more than a few dollars per card. However, I've enjoyed building, managing, and playing this cube too much not to crack open my wallet to make it as good as possible. Plus, since I do retail draft on a weekly basis, it's never been that hard for me to add the best cards from the latest sets and trade off Standard playables I don't need for cube staples. I don't plan on powering up the cube, and there are some items that are so expensive I don't ever plan to get them unless cheap reprints happen, like ABU duals (which are now proxied), P3K cards, and some very rare older cards like Moat and The Abyss. I'm fine with that.
Basic Information Cube Size: 465, enough for 10 players plus an extra pack for Lore Seeker. Most cube drafts happen in groups of 4-6, but occasionally we have 10 players Breakdown:Approximately 60 of each single color, but varies slightly based on each color's access to playable hybrids. See below or my Cubetutor page for the exact current breakdown Standard or Theme:Standard Snow Lands:No Average Number of Players:8-10 How Often Drafted:Once or twice a month as a full draft, Winstoned at least once a week.
Card Selection Proxies: Yes, my Revised duals, Jace the Mind Sculptor, Show and Tell and Sneak Attack are proxied. I also run gold-bordered editions of some cards. Powered:No, but mostly for budget reasons. Portal:Not at the moment, but I'm not opposed on principle. "Un" Cards: No. I tried adding some, but they were unpopular with the rest of the players. Banned Cards for Power-Level: Sol Ring. Banned Cards for Time Constraints:none Banned Cards for "fun" factor: "Un" cards, Jace, Memory Adept.
Cube Design Standard or Multiplayer:Standard Sideboards?:OK Color Balance:Mostly, but some colors have more access to playable hybrids than others, and their mono-colored cards have been reduced accordingly. Gold Balance:Yes, but hybrids vary. Hybrid/Split/Kicker as Gold:No. Each guild began with two hybrid or split cards, and I have added more hybrids where possible since, and cut mono-colored cards to make room for them in the most balanced way possible (ex. when I added 2 UW cards, I cut a blue and a white to make room. However, Simic has no hybrids worth playing, so my green and blue sections each gained one additional card to preserve color balance. This cube currently has no cards with off-color kickers, but if I did, I would consider them to be gold cards. Color Triggers as Gold:Yes Perfectly Balanced CMC:No.
I'm trying to support tempo, skies and control based strategies with life gain and token/populate sub-themes. I seem to have a lot more creatures in my blue section than a lot of other cube lists I see. I'm not sure if I should be concerned about this or not.
I'm trying to support aggro, and control based strategies using discard for disruption. I'm trying to get my hands on more shadow creatures to improve the evasion. I've included a lot of the GTC extort creatures to help mitigate the effects of some of the self-damaging effects. I'm also trying to add to the re-animation theme as I get cards to support that strategy.
It's red, so there isn't much subtlety here. Efficient creatures plus burn and stun effects for reach. It feels a bit one note, I'd love to hear some ideas for how I could make this section a bit more interesting.
This entire section is probably too big, but I have a lot of multicolor cards coming out of RTR block. I'm open to suggestions about how much to cut, what to cut, and good replacements.
I'm using Cubetutor.com to manage this cube, you can find it here
UPDATE: My friends and I love EDH, so I've created an EDH expansion to this cube to facilitate drafting for multiplayer games. Here's info on what's in it and how it works:
EDH drafts will involve drafting 50-card decks and starting life totals of 30 to allow for longer games, and each draft will start with a generals draft with one pack of 6, followed by a draft of 4 packs of 15 cards each. In order to support drafts for up to 8 players, the expansion will consist of 48 legendary creatures and 30 cards geared towards multiplayer/EDH games (extra sweepers, general hate, etc.). The generals draft will ensure that every player has a choice of legendary creatures to use as a general, but they can also use any legend they draft during the main draft as well.
In order to support a 4 pack draft for 8 players I'll also need to add two additional packs worth of cards (30) to the cube for multiplayer drafts. These cards will only be added before multiplayer games.
I'll take a closer look later, but the first thing that I notice is that for colors you want to support aggro in (traditionally white, black and red) you need more one drops, especially in red. Cards like goblin patrol and jackal pup are inexpensive monetarily and essential for an aggressive deck to win against fatties and late game spells.
I'm curious about what this is based on. Averages of other cubes posted here? A lot of these recommendations make sense, and I definitely want to understand more about the bigger picture here, so I have some questions about some of the recommendations that seem counter-intuitive to me.
Why is your software recommending that I cut 48 creatures? Having a high creature count is important to most decks in most Limited formats. Is this different in cube?
I have 5 green ramp spells in the cube already, adding 11 more would mean that about 1/4 of the green section of my cube would be dedicated to ramp spells. Doesn't that dilute the potential for other strategies like aggro in green?
Does "pump" refer to instant speed combat tricks? If so, by my count that's recommending I get rid of pretty much all of them. Are they really that bad in cube?
About duals, I notice from the cube list in your signature that you have about 3-4 duals per guild. Is that ideal? I should be able to get a hold of the bounce land cycle and probably the refuges (e.g. Sejiri Refuge), but that would mean I'd have a lot of lands that come into play tapped in my cube. Would adding the cycle of signets and other artifact fixers like Prophetic Prism be an OK substitute for a set of duals? I could probably replace some of the more color-intensive cards with splashable replacements too.
Thanks for the list of the top 100 budget cards for cube, I'll definitely be adding some of those ASAP.
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Taladel, thanks for the tip on 1 drops. I've already gotten a Soldier of the Pantheon to add to white, and I'll add whatever 2 power and other strong 1 drops I can get my hands on from Eidolon's low budget list ASAP. I'd love to hear your thoughts on the rest of the cube when you get a chance.
It may be some time before I get the cards to implement a lot of your advice, Eidolon, but it is incredibly helpful, and you're already making me glad I posted here. The people who are drafting this cube with me are cube newbs like me, so none of us can see the forest for the trees just yet. In fact, the other players are so excited about the fact that they are drowning in playables compared to regular booster draft, that it probably would have never occurred to me that this could even be a problem.
The number of suggested creature cuts is so high for your list, because you are running not enough lands (including manlands), token producers, planeswalkers or creature theft cards, which are among the best noncreature win conditions.
These would be important for supporting control archetypes, wouldn't they? Planeswalkers probably won't be in the cube for quite some time if ever but I should be able to add some noncreature wincons from my current collection and the budget list you posted. I'll keep an eye out for these and replace some of the less impactful creatures with them. I'm particularly interested in adding some token generators, any suggestions for budget friendly ones?
On pump spells:
No, you are running 54 cards that fit that definition (+1 false positive).
If it's not too much trouble, could you post that complete list? Your point is definitely taken on instant speed pump effects, so there should be some easy cuts in that area.
I'll also make a high priority of improving the manabase. In today's draft I had a player who wanted to put together a 4-color deck, but the manabase just isn't there for that and I'd really like it to be. The vivid cycle of lands (e.g. Vivid Crag) goes for less than a dollar each, and I already have some of the M13/Innistrad cycles of check lands (e.g. Dragonskull Summit) and a few of the Scars of Mirrodin duals (e.g. Darkslick Shores). I could fill out one of those cycles along with a full set of bounce lands or the refuges.
The feedback I'm getting at my LGS after a few drafts is a quite a bit different from what I've gotten here so far. Some of them say that it's OVERpowered! They complained that soulbonded creatures, undying and flashback cards can be hard to deal with. Better removal, particularly sweepers and exile effects should help with the former, and I'll try to add some graveyard hate to help with the latter, which will be more important as I improve the re-animation.
Another player suggested that he didn't feel there wasn't enough reason to play a lot of the discard I've included in the black section. Rather than remove the discard effects, I'm going to try to encourage discard by putting in more powerful and versatile discard effects to make it more worthwhile.
The good news is that my janky budget cube is already proving to be a hit with expat and Korean players alike at my LGS, so more donations are coming in and people are excited about playing it. I'll post an update with some changes in the next few days. Thanks again, Eidolon and Taladel for your feedback.
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
I've made a lot of changes to the cube in the past few weeks, following Eidolon and Taladel's suggestions, as well as Eidolon's software's functional recommendations, and feedback from my play group. My play group has been very generous with donations, and I've picked up a lot of cards on the cheap to help improve the cube.
Probably the single biggest change I've made is to improve the mana base. I've replaced a cycle of guild gates with bounce lands, and I've added another dual for each guild as a mixed cycle of check lands, fast lands, and scry lands. I've ordered a set of pain lands to add later, and further down the road I'll be able to add a cycle of pain lands from my collection once they rotate out of standard. I've also added a complete cycle of signets and some other mana artifacts for both fixing and ramp, and in the green section I've increased the number of mana elves and land searching ramp spells and creatures.
To make room for the 10 new duals and 10 signets I've cut 2 gold cards from each guild. Seven guilds now have 4 gold cards and two hybrid and/or split/fuse cards. Rakdos only has 1 hybrid, so there's a 5th gold card. Izzet has 3 golds, 1 split, 1 fuse, and 1 hybrid. I have no playable Simic hybrids, splits, or fuses, so green and blue each have one card more than the other 3 colors. I'm waiting for a Snake Form to arrive, and I can't say I'm too impressed with any other Simic hybrid, split or fuse. Gold cards were tabling pretty frequently, so I'm happy to trim the fat there in order to improve the mana.
Red/Green OUT
1Assault // Battery Neither mode is good enough at sorcery speed for the cost.
2Zhur-Taa Druid Faster green tappers available, ping effect doesn't hit creatures.
0Clan Defiance I love the versatility, but this turned out to be too slow.
2Call of the Conclave Fleecemane Lion does so much more for the same cost.
3Wayfaring Temple When you have a board presence already it's great, but it's too awful without one.
3Unflinching Courage One of my favorite auras, but it's still an aura.
Green/White IN
Fleecemane Lion Good on turn 2 or as a late game beater that's hard to deal with.
White/Black OUT
2Tithe Drinker Both colors have too many quality 2-drops to make this necessary.
3Gift of Orzhova Aura.
Hypersonic Dragon This doesn't seem popular in most cubes, but it does so much for its cost both moneywise and manawise. I'm looking forward to seeing this in action.
All of these are decent enough weenies, but none are first pick worthy. Anax and Cymede was the most exciting of this bunch, but without pump instants the Heroic ability is all but meaningless.
Red/White IN
Boros Charm It slices it dices, it cuts tin cans! Assemble the Legion Potent finisher for anthem packing weenie decks and control decks alike.
Green/Blue OUT
2Shambleshark Maybe good enough in Pauper, but not first pick worthy.
3Temporal Spring I might be wrong on this one, but this doesn't seem much better than Time Ebb, which I see as a necessary evil for blue tempo decks.
3Beetleform Mage
4Krasis Incubation Drafters who want Pacifism are playing white.
4Horizon Chimera I love the abilities, but it's a bit small and fragile for the cost.
Green/Blue IN
Progenitor Mimic A player donated this. I haven't played this card before, but it's intriguing enough that I'm looking forward to seeing it in action in spite of the high mana cost.
[/spoiler]
I've also increased the number of 1-drop creatures in every color but blue. Including hybrids, white has 10 1-drops, as opposed to 7 in red and 8 in black and green. This makes red aggro a bit slower than I'd like but I'm waiting on a Jackal Pup and a Mogg Fanatic to arrive. I hate to use subpar one drop as a placeholder, maybe Intimidator Initiate can fill in?
I've cut 3 cards from each colored section to make room for more lands and artifacts, mostly weaker or less efficient creatures as well as all of the pump instants and auras (except for some bestow creatures). I've also cut creatures to make room for noncreature win conditions, particularly manlands and token generators. Planeswalkers are still out of the question for the time being.
White is chock full of weenies, many new and improved. I've also added 3 anthem effects (Honor of the Pure, Spear of Heliod, and Marshal's Anthem) which should be great with the weenies and token generators available in white. My spot removal suite has also improved quite a bit in white, most of it at instant speed, and none of it costs more than 3. Divine Reckoning and Winds of Rath aren't the best white sweepers, but they'll have to do for now. I've ordered a Day of Judgment. I do have a Planar Cleansing on hand, but that seems a bit too mana and color intensive.
Five CMC
5Guardian of the Gateless I want my fliers attacking.
5Scion of Vitu-Ghazi I love this card, but I'm trying Cloudgoat Ranger in its place. We'll see.
5Serra Angel Celestial Archon's first strike and bestow beat out vigilance
3 CMC Fabled Hero One of the few Heroic creatures left in the list, but it's really a placeholder for Silverblade Paladin. Frontline Medic I haven't seen this in many lists, but I've loved it as a budget replacement for Boros Reckoner in Standard WW, plus it has x-spell targets for its 2nd ability. Mirran Crusader
Sure, Reveillark and Baneslayer Angel are better, but these guys still pack a wallop in the air for a measly $.50.
6 CMC
Sunblast Angel Not the most reliable board wipe, but it comes on a great flying body and I had one handy. Will probably be replaced with Day of Judgment.
I'm following Eidolon's advice and cutting nearly all of the instant speed pump that doesn't serve any other useful purpose, which also means I'm getting rid of all Theros block Heroic creatures unless they're good enough without Heroic.
In blue, I've increased the number of counter spells and card drawing spells and added Control Magic and Mind Control for additional noncreature wincons. There are still enough bounce and cheap fliers to make tempo viable.
These are basically just Wind Drakes that are above average in Limited, but aren't really efficient now that the rest of the cube is speeding up. I'm mostly cutting these to make room for instants.
5Gryff Vanguard Cantrip is nice, but the body is weak by turn 5+
5Mnemonic Wall Too clunky, it didn't make the cut in my draft decks in Limited, much less cube.
5Prescient Chimera Popular in Pauper and Limited, but I'd like a finisher that can protect itself
5Sealock Monster What was I thinking?
Six Plus
6Shipbreaker KrakenI'd replace this with a Frost Titan if I ever got one, instead big blue fliers will have to do.
6 Sphinx of the Chimes I was happy with this as a Mahamoti Djinn with a meaningless extra line of text, but now I have something better.
[/spoiler]
[spoiler=Blue Creatures IN]
5CMC
Meloku, the Clouded Mirror This has been sitting in my rare binder since a Modern Masters draft. I've never seen it in action, but I'm looking forward to giving it a try. Riftwing Cloudskate
6CMC
Quicksilver Dragon This is my poor man's Aetherling. It's big, evasive, it protects itself, and it came in a bulk lot of rares that just arrived.
[/spoiler]
[spoiler=Blue Spells OUT]
[spoiler=Blue Spells IN]Enchantment
1Sensory Deprivation This cheap removal spell sometimes just doesn't do a damn thing.
Instant
1Triton Tactics This might actually be missed by my play group, but it's very situational.
2BoomerangDisperse is easier to cast.
4Aetherize As fun as this is, it often just delays the inevitable.
4Inspiration Too slow.
0Gridlock Too situational.
Sorcery
2Inaction Injunction I may be the only person who likes this card. Removed by popular demand.
4Last ThoughtsFewer flying weenies makes this less relevant.
Artifact
3Crystal Shard
[/spoiler]
The dominant themes in black are still weenie aggro and discard, which I've tried to improve on and I've also included more efficient spot removal. A lot of the newer cards trade life loss for speed, but that's half the fun of black, right?
4Vampire OutcastsThis is just miserable when you can't get bloodthirst out of it.
Five CMC
5Gray Merchant of AsphodelWithout the right support, this just isn't worth 5 mana.
5Morinfen Cut to lower curve
5Sengir VampireA classic, but Sengir Nosferatu seems more resilient vs. control.
Six Plus
7Abhorrent OverlordReplaced by bigger and scarier for the same cost.[/spoiler]
[spoiler=Black Creatures IN]1CMC Carrion Feeder Entrails Feaster Not sure about this one, but I'm hard pressed for decent 1 drops and it doubles as graveyard hate, so it's an experiment. Will probably be replaced when I find something better. Pulse Tracker It's not quite a 2/1, but it'll have to do for now.
3CMC Dauthi Marauder Demonic Taskmaster Fleshbag Marauder A staple in EDH for a reason. Hollow Specter Hypnotic Specter #2, I'm surprised this doesn't see more play. There may be a good reason it's not a cube staple, but it can't possibly be worse than Slate Street Ruffian. Priest of GixI like the idea of free creatures, but Burning-tree Emissary didn't work out so well either, so we'll see.
4CMC Liliana's Reaver It discards! It makes zombie tokens! It has deathtouch! I had an extra one handy, and it seems to have just barely fallen short of the mark in more powerful cubes so it just might be good enough in my econo-cube.
5CMC Sengir Nosferatu I'd never even heard of this before I found it in a lot of random rares, but it looks a more fun and resilient Sengir Vampire for more control oriented (Dimir?) decks.
7CMC Lord of the Void Game ending ramp and reanimation target.[/spoiler]
1Despise Budget replacement for Thoughtseize
3Syphon Life Flood insurance, reach, and life gain to help counteract some of the self-inflicted damage.
[/spoiler]
In red I've upped the one drops, and improved the creatures and burn. Red now has 4 sweepers, the most of any color. I have a Wildfire that I'm thinking of adding (I'd replace Volcanic Dragon), but only 3 creatures in the entire color have more than 5 toughness, and only one of them costs less than 6. Could Wildfire still be playable in this cube?
[spoiler=Red Spells OUT]
Artifact
3Hammer of PurphorosI had high hopes for this, but it just isn't what you want to be doing on turn 3, and there are better things to do with extra lands than blow them up to make Hill Giants
Sorcery
1Flame Slash I don't see this in many lists but it can take down almost anything in the cube for just 1 mana
2Arc Trail
4Aftershock A bit slow, but this is one of the most versatile spells ever printed in red.
XRed Sun's ZenithStrictly better than Disintegrate.
[/spoiler]
The biggest changes in green are more ramp and nearly all the Giant Growth type instants are gone.
I've added more artifacts than anything else, but the artifact section is still much smaller than that of the average 450-card cube. Unfortunately, the best artifacts like Cursed Scroll, Jitte, the Swords and Moxen are way out of my price range. I'm keeping an eye out for quality artifacts so that I can expand this section further.
I've also removed all of the Keyrunes except for Azorius Keyrune and Dimir Keyrune. The evasion makes them playable as hard to remove wincons, and those color combinations can use the extra ramp.
My set of pain lands has arrived, so I cut 2 cards from each color to make room for them. I'm also replacing the last set of guild gates with tri-color lands and vivid lands. This means there are now 30 duals and 10 lands that make 3+ colors of mana, plus a Terramorphic Expanse and an Evolving Wilds. I hope this plus the set of signets and other miscellaneous artifact mana isn't mana source/fixing overkill.
Have you tried Basking Rootwalla? I like it more than Beastbreaker. I think I like Sire of Insanity better than Cerberus, but I'd try to run something else entirely in this spot.
Thanks for the feedback! I haven't run across a Basking Rootwalla at my LGS but I actually have an almost strictly better Wolfbitten Captive I'd like to replace Young Wolf with. The only reason I haven't is that I'm currently using clear sleeves, so double-sided cards are out until I can get people to chip in for better sleeves.
What do you suggest in the Rakdos spot instead of Sire or Cerberus? The Timmy in me likes having a big nasty demon in Rakdos spot. I had Carnage Gladiator there before, but it proved a bit fragile. Other big nasties I have available for that spot are Rakdos, Lord of Riots and Demigod of Revenge. I could also go with some painful discard in the form of Blightning or Rakdos's Return. I see that you're running Falkenrath Aristocrat, but unfortunately I don't have that handy at the moment, or an Olivia Voldaren.
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
I'd run Blightning. Rakdos mostly wants to be an aggro deck, so Blightning is pretty good there. Aristocrat is better, but if you don't have one Blightning is fine.
I suggested Basking Rootwalla because it's a better Rootwalla.
I just had our first draft last night since some of the major updates. Everyone was happy about the new and improved mana base and was competing for lands. Underworld Cerberus was also a hit, so he's going to stay in for now. He's evasive, hard to kill, he's a brick wall the turn he comes out, he's practically a 3-turn clock, and he hoses graveyard strategies. If I get a hold of Olivia Voldaren or Falkenrath Aristocrat those could replace Cerberus but for now he stays. If I cut something for Blightning, it would be Blazing Specter.
BNG updates:
Out > In Vulpine Goliath > Nessian Wilds Ravager In either mode Nessie seems better than the fox. Wakedancer > Herald of Torment Wakedancer just wasn't reliable enough at being more than a Gray Ogre, and I can't wait to try the Herald. Mogg War Marshal > Archetype of Aggression Red needs more quality 3-drops, I think the extra reach on Archetype will work. Fabled Hero > Archetype of Courage Heroic enablers are all but gone, so I think that with all the weenies and tokens in white giving the team first strike will be better than double strike on a single body.
Black could use a sweeper or two. Hythonia the Cruel is too slow as a creature or a sweeper, and I'm pretty sure Pestilence would be too. I'll probably add a Drown in Sorrow as soon as I get one, and I'm thinking about either Black Sun's Zenith or Mutilate.
One player said that my green section is a bit boring as it's mostly ramp and fatties. One idea I'm considering is adding a flash sub-theme in green, with flash creatures and token-making instants. I'm already running Boon Satyr, Briarhorn, and Yeva, Nature's Herald (She's amazing!) in green plus Selesnya Charm. Wolfir Avenger, Simian Grunts, Skylasher and Ambush Viper should be easy for me to get and slot into green, and Advent of the Wurm and Sundering Growth could add to this in Selesnya. I'm tempted to go a little deeper, and see if I can get a hold of a Baloth Cage Trap and a Caller of the Claw. Anyone try anything like this? Any other ideas for green archetypes/subthemes to spice things up?
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Chronomaton > Everflowing Chalice Chronomaton tied up mana in the early game instead of attacking, and was too slow in the later stages of the game. I hope I'm not overdoing it with the artifact ramp. Trading Post > Mindstorm Crown There just aren't enough artifacts worth recurring to make TP worth abusing. This should give non-blue decks a way to pull ahead from top deck mode.
I really appreciate your continued feedback, Rantipole.
I think you're right about the crown. I drafted it in a fairly aggressive Boros deck and the only thing it accomplished was to do a couple of points of damage to me because I couldn't empty my hand fast enough. I'd like to include at least one decent artifact that draws cards. Jayemdae Tome and Staff of Nin are probably too slow. I'll put Trading Post back in for now. I've ordered a Grafted Skullcap. I like it because it's colorless card draw that control decks won't particularly want, and it can double as a discard outlet for reanimator decks. I don't want it to replace TP, but I'm having trouble finding something else to cut there.
Speaking of artifacts, I probably will put Manic Vandal back in, but I'd hate to replace any of my current 3 drops for it. Maybe a 2 drop or a 4 drop, or something else entirely?
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Legion Loyalist > Grim Lavamancer I'm not sure about this change. I really want to try the Lavamancer, but Legion Loyalist is a great trick even if it's somewhat inconsistent. Maybe Weapon Surge should come out instead? Volcanic Dragon > Siege-Gang Commander The dragon comes out a bit too late for a 4/4. Bloodfray Giant > Manic Vandal The giant is the worst of the 4-drops, and not splashable. Bloodcrazed Neonate > Frazzled Editor The Neonate just sat in hands or killed herself more often than she grew out of control. The Editor probably can't ever get any bigger than a bear, but he's got protection from more than half the cards in the cube.
One breakout hit from an earlier change is Entrails Feaster, which I haven't seen on any lists before. Drafters in my cube tell me they've had very little trouble "feeding the cat", so he often gets as big as 5/5 or 6/6, and he doubles as graveyard hate. Not bad for a one drop!
If you're still looking for budget card draw on your artifacts, there's Bottled Cloister which is almost strictly better than Grafted Skullcap; Mask of Memory for aggressive decks; and Mind Stone or Prophetic Prism for mana.
Thanks for the tips on artifact card draw, I'd never heard of Bottled Cloister before, but the price is definitely right and it would be better than the Skullcap in any deck that isn't trying to get stuff into the yard. I've already ordered a Skullcap, but I'll definitely get a Cloister next time I'm ordering singles online. I'm not so sure about Mask of Memory, it seems like the colors that could make the best use of it with evasive creatures (blue and black) are the colors that already have options for card draw.
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
As much as I loved the idea of the Unhinged cards, I was very much in the minority. The rest of the group didn't like the idea of playing with cards that weren't tournament legal and thought they were just silly and confusing, so out they go. As cube manager, I found Booster Tutor particularly unwieldy because it meant I had to explain the card each time we drafted with new people that you could take 15 cards from the box or buy a booster from the shop to use. It definitely wasn't worth the headache for a single card. I had the chance to try out Frazzled Editor and Symbol Status personally, and I thought both were great. The Editor was a solid evasive 2-drop who could also play defense very well, and Symbol Status rocked as an army in a can, so I'd recommend trying these with a play group that's willing to embrace the sillier side of Magic history.
The good news is that I have good replacements for 2 out of 3 of the Unhinged cards thanks to some recent pulls from booster drafts and prize packs.
Reprisal > Swords to Plowshares Hundred-Handed One > Silverblade Paladin HHO wasn't bad, it was a pretty solid defensive creature but as far as I know no one ever managed to go monstrous with it. Celestial Crusader > Kongming, 'Sleeping Dragon' The Crusader's text box seems to read like a wish list of amazing abilities, but the actual Anthem effect was too conditional and wound up getting sided out or being useless in decks without enough white to profit from it. I'm going with the (literally) less flashy Kongming for consistency's sake. However, Kongming is really just a placeholder until I can get a hold of a Glorious Anthem.
Shivan Dragon > Stormbreath Dragon Comes down a turn sooner, and attacks right away. Pyrewild Shaman > Chandra's Phoenix The Shaman turned out to be inconsistent with instant speed removal leading to virtual blowouts that the conditional recursion couldn't really make up for.
Green
Slime Molding > Mistcutter Hydra One less target for populate shenanigans, but otherwise a strict improvement. Carnage Wurm > Sylvan Primordial The recent banning from EDH means I have a couple of these kicking around, and it seems like a much better ramp/reanimation target.
Duergar Hedge-Mage > Boros Reckoner I'm not sure if I'm giving up too much artifact/enchantment hate here, but this makes more sense than cutting Figure of Destiny. Trostani's Summoner > Advent of the Wurm The Summoner seems to be very popular in the Peasant lists I was poaching for budget ideas, but now she's too slow for this cube. I doubt I'll ever get the more popular Voice of Resurgence, but this hits hard, it has trample, it's above curve, it complements the flash sub-theme I've been adding to green, and it has the potential for 2-for-1s.
I like everything you are doing here, but I think Pyrewild Shaman is better than Bloodcrazed Neonate. Unless you really need a 2-drop instead of a 3-drop, and even then I'd try to find something better than the Neonate. I think I'd also keep the Dagger and look for another cut for Mask. Dagger isn't the worst equipment for a budget cube.
Right on, I'm glad to hear you think I'm on the right track. You don't think I'd have too many 3 drops with the Pyrewild? I could also replace the neonate with Ember Hauler, which I'd removed for being too color intensive.
I'm having a tough time finding something to cut besides the dagger to make rokm for Mask of Memory. Any suggestions?
Private Mod Note
():
Rollback Post to RevisionRollBack
465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
I'd probably cut Puppet Strings or Phyrexian Processor first. I think I do like Ember Hauler more than Neonate, but I think you have an OK number of 3-drops even with the addition of Pyrewild. I'd eventually replace Pyrewild with Fire Imp.
For a long time I tried to keep this a budget cube, trying not to spend more than a few dollars per card. However, I've enjoyed building, managing, and playing this cube too much not to crack open my wallet to make it as good as possible. Plus, since I do retail draft on a weekly basis, it's never been that hard for me to add the best cards from the latest sets and trade off Standard playables I don't need for cube staples. I don't plan on powering up the cube, and there are some items that are so expensive I don't ever plan to get them unless cheap reprints happen, like ABU duals (which are now proxied), P3K cards, and some very rare older cards like Moat and The Abyss. I'm fine with that.
Basic Information
Cube Size: 465, enough for 10 players plus an extra pack for Lore Seeker. Most cube drafts happen in groups of 4-6, but occasionally we have 10 players
Breakdown:Approximately 60 of each single color, but varies slightly based on each color's access to playable hybrids. See below or my Cubetutor page for the exact current breakdown
Standard or Theme:Standard
Snow Lands:No
Average Number of Players:8-10
How Often Drafted:Once or twice a month as a full draft, Winstoned at least once a week.
Card Selection
Proxies: Yes, my Revised duals, Jace the Mind Sculptor, Show and Tell and Sneak Attack are proxied. I also run gold-bordered editions of some cards.
Powered:No, but mostly for budget reasons.
Portal:Not at the moment, but I'm not opposed on principle.
"Un" Cards: No. I tried adding some, but they were unpopular with the rest of the players.
Banned Cards for Power-Level: Sol Ring.
Banned Cards for Time Constraints:none
Banned Cards for "fun" factor: "Un" cards, Jace, Memory Adept.
Cube Design
Standard or Multiplayer:Standard
Sideboards?:OK
Color Balance:Mostly, but some colors have more access to playable hybrids than others, and their mono-colored cards have been reduced accordingly.
Gold Balance:Yes, but hybrids vary.
Hybrid/Split/Kicker as Gold:No. Each guild began with two hybrid or split cards, and I have added more hybrids where possible since, and cut mono-colored cards to make room for them in the most balanced way possible (ex. when I added 2 UW cards, I cut a blue and a white to make room. However, Simic has no hybrids worth playing, so my green and blue sections each gained one additional card to preserve color balance. This cube currently has no cards with off-color kickers, but if I did, I would consider them to be gold cards.
Color Triggers as Gold:Yes
Perfectly Balanced CMC:No.
The most up-to-date version of this cube is always listed on my Cubetutor page: http://www.cubetutor.com/viewcube/6673
1x Dragon Hunter
1x Isamaru, Hound of Konda
1x Kytheon, Hero of Akros
1x Mardu Woe-Reaper
1x Mother of Runes
1x Savannah Lions
1x Soldier of the Pantheon
1x Student of Warfare
1x Accorder Paladin
1x Consul's Lieutenant
1x Hidden Dragonslayer
1x Imposing Sovereign
1x Kor Skyfisher
1x Precinct Captain
1x Relic Seeker
1x Soltari Trooper
1x Stoneforge Mystic
1x Thalia, Guardian of Thraben
1x Wall of Omens
1x Blade Splicer
1x Brimaz, King of Oreskos
1x Flickerwisp
1x Hallowed Spiritkeeper
1x Kor Sanctifiers
1x Mirror Entity
1x Monastery Mentor
1x Soltari Champion
1x Hero of Bladehold
1x Restoration Angel
1x Baneslayer Angel
1x Cloudgoat Ranger
1x Karmic Guide
1x Reveillark
1x Sun Titan
1x Elesh Norn, Grand Cenobite
White Planeswalker
1x Ajani Goldmane
1x Elspeth, Knight-Errant
1x Gideon, Ally of Zendikar
1x Gideon Jura
1x Elspeth, Sun's Champion
White Artifact Creature
1x Porcelain Legionnaire
White Instant
1x Enlightened Tutor
1x Mana Tithe
1x Path to Exile
1x Swords to Plowshares
1x Disenchant
1x Unexpectedly Absent
White Sorcery
1x Balance
1x Council's Judgment
1x Spectral Procession
1x Armageddon
1x Day of Judgment
1x Wrath of God
1x Planar Outburst
1x Catastrophe
White Enchantment
1x Land Tax
1x Journey to Nowhere
1x Banishing Light
1x Oblivion Ring
White Enchantment Artifact
1x Spear of Heliod
Blue Creature
1x Enclave Cryptologist
1x Looter il-Kor
1x Phantasmal Image
1x Snapcaster Mage
1x Stratus Dancer
1x Waterfront Bouncer
1x Aether Adept
1x Kira, Great Glass-Spinner
1x Man-o'-War
1x Pestermite
1x True-Name Nemesis
1x Vendilion Clique
1x Dungeon Geists
1x Glen Elendra Archmage
1x Sower of Temptation
1x Venser, Shaper Savant
1x Whirler Rogue
1x Meloku the Clouded Mirror
1x Mulldrifter
1x Aetherling
Blue Planeswalker
1x Jace Beleren
1x Jace, Architect of Thought
1x Jace, the Mind Sculptor
1x Tamiyo, the Moon Sage
Blue Artifact Creature
1x Spellskite
1x Phyrexian Metamorph
1x Inkwell Leviathan
Blue Artifact
1x Crystal Shard
1x Vedalken Shackles
Blue Instant
1x Force Spike
1x Mystical Tutor
1x Arcane Denial
1x Counterspell
1x Daze
1x Impulse
1x Into the Roil
1x Mana Leak
1x Memory Lapse
1x Miscalculation
1x Remand
1x Forbid
1x Scatter to the Winds
1x Cryptic Command
1x Fact or Fiction
1x Force of Will
1x Condescend
1x Dig Through Time
Blue Sorcery
1x Ponder
1x Preordain
1x Serum Visions
1x Show and Tell
1x Tinker
1x Deep Analysis
1x Bribery
1x Upheaval
1x Treasure Cruise
Blue Enchantment
1x Control Magic
1x Opposition
1x Treachery
Blue Land
1x Faerie Conclave
Black Creature
1x Bloodsoaked Champion
1x Carnophage
1x Carrion Feeder
1x Diregraf Ghoul
1x Gravecrawler
1x Sarcomancy
1x Bloodghast
1x Dark Confidant
1x Dauthi Horror
1x Inkfathom Infiltrator
1x Nezumi Graverobber
1x Oona's Prowler
1x Pack Rat
1x Silumgar Assassin
1x Drana, Liberator of Malakir
1x Flesh Carver
1x Liliana, Heretical Healer
1x Mardu Strike Leader
1x Ophiomancer
1x Vampire Nighthawk
1x Braids, Cabal Minion
1x Nekrataal
1x Skinrender
1x Priest of the Blood Rite
1x Shriekmaw
1x Grave Titan
1x Griselbrand
1x Tombstalker
Black Planeswalker
1x Liliana of the Veil
Black Instant
1x Dark Ritual
1x Vampiric Tutor
1x Diabolic Edict
1x Go for the Throat
1x Malicious Affliction
1x Ultimate Price
1x Dismember
1x Hero's Downfall
1x Snuff Out
1x Duress
1x Inquisition of Kozilek
1x Reanimate
1x Thoughtseize
1x Chainer's Edict
1x Demonic Tutor
1x Exhume
1x Hymn to Tourach
1x Ruinous Path
1x Toxic Deluge
1x Languish
1x Mind Twist
1x Profane Command
Black Enchantment
1x Animate Dead
1x Bitterblossom
1x Dance of the Dead
1x Necromancy
1x Necropotence
1x Recurring Nightmare
Black Enchantment Creature
1x Gnarled Scarhide
1x Master of the Feast
Black Land
1x Volrath's Stronghold
Red Creature
1x Firedrinker Satyr
1x Goblin Glory Chaser
1x Goblin Guide
1x Grim Lavamancer
1x Jackal Pup
1x Reckless Waif
1x Stromkirk Noble
1x Zurgo Bellstriker
1x Abbot of Keral Keep
1x Gore-House Chainwalker
1x Ire Shaman
1x Lightning Mauler
1x Plated Geopede
1x Stormblood Berserker
1x War-Name Aspirant
1x Young Pyromancer
1x Fire Imp
1x Goblin Rabblemaster
1x Manic Vandal
1x Squee, Goblin Nabob
1x Akoum Firebird
1x Flametongue Kavu
1x Goblin Heelcutter
1x Hellrider
1x Hero of Oxid Ridge
1x Pia and Kiran Nalaar
1x Kiki-Jiki, Mirror Breaker
1x Siege-Gang Commander
1x Thundermaw Hellkite
1x Zealous Conscripts
1x Inferno Titan
1x Greater Gargadon
Red Planeswalker
1x Koth of the Hammer
1x Sarkhan, the Dragonspeaker
Red Instant
1x Burst Lightning
1x Lightning Bolt
1x Incinerate
1x Lightning Strike
1x Magma Jet
1x Smash to Smithereens
1x Char
1x Fireblast
Red Sorcery
1x Chain Lightning
1x Faithless Looting
1x Arc Trail
1x Arc Lightning
1x Exquisite Firecraft
1x Flames of the Firebrand
1x Pillage
1x Wheel of Fortune
1x Burning of Xinye
1x Earthquake
1x Rolling Earthquake
1x Wildfire
Red Enchantment
1x Molten Vortex
1x Goblin Bombardment
1x Sulfuric Vortex
1x Sneak Attack
1x Splinter Twin
Red Enchantment Creature
1x Purphoros, God of the Forge
Green Creature
1x Arbor Elf
1x Birds of Paradise
1x Elvish Mystic
1x Experiment One
1x Fyndhorn Elves
1x Joraga Treespeaker
1x Llanowar Elves
1x Noble Hierarch
1x Warden of the First Tree
1x Wild Nacatl
1x Den Protector
1x Fauna Shaman
1x Lotus Cobra
1x Rofellos, Llanowar Emissary
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Sylvan Caryatid
1x Tarmogoyf
1x Wall of Blossoms
1x Wall of Roots
1x Wild Mongrel
1x Eternal Witness
1x Nissa, Vastwood Seer
1x Reclamation Sage
1x Troll Ascetic
1x Uktabi Orangutan
1x Yavimaya Elder
1x Master of the Wild Hunt
1x Oracle of Mul Daya
1x Polukranos, World Eater
1x Thrun, the Last Troll
1x Wickerbough Elder
1x Woodland Wanderer
1x Acidic Slime
1x Deranged Hermit
1x Kalonian Hydra
1x Thragtusk
1x Greenwarden of Murasa
1x Primeval Titan
1x Hornet Queen
1x Terastodon
1x Woodfall Primus
Green Planeswalker
1x Garruk Relentless
1x Garruk Wildspeaker
1x Nissa, Worldwaker
Green Instant
1x Worldly Tutor
Green Sorcery
1x Life from the Loam
1x Regrowth
1x Call of the Herd
1x Cultivate
1x Kodama's Reach
1x Green Sun's Zenith
Green Enchantment
1x Rancor
1x Evolutionary Leap
1x Survival of the Fittest
1x Sylvan Library
1x Curse of Predation
1x Song of the Dryads
Green Enchantment Creature
1x Courser of Kruphix
Green Land
1x Treetop Village
Azorius
1x Geist of Saint Traft
1x Dragonlord Ojutai
1x Sphinx's Revelation
1x Supreme Verdict
1x Celestial Colonnade
1x Flooded Strand
1x Hallowed Fountain
1x Tundra
Dimir
1x Psychatog
1x Dragonlord Silumgar
1x Tasigur, the Golden Fang
1x Baleful Strix
1x Creeping Tar Pit
1x Polluted Delta
1x Underground Sea
1x Watery Grave
1x Rakdos Cackler
1x Murderous Redcap
1x Grenzo, Dungeon Warden
1x Kolaghan's Command
1x Dreadbore
1x Badlands
1x Blood Crypt
1x Bloodstained Mire
1x Lavaclaw Reaches
Gruul
1x Tattermunge Maniac
1x Yasova Dragonclaw
1x Bloodbraid Elf
1x Dragonlord Atarka
1x Xenagos, the Reveler
1x Raging Ravine
1x Stomping Ground
1x Taiga
1x Wooded Foothills
Selesnya
1x Dryad Militant
1x Qasali Pridemage
1x Voice of Resurgence
1x Kitchen Finks
1x Wilt-Leaf Liege
1x Sundering Growth
1x Savannah
1x Stirring Wildwood
1x Temple Garden
1x Windswept Heath
Orzhov
1x Brutal Hordechief
1x Sorin, Lord of Innistrad
1x Lingering Souls
1x Vindicate
1x Godless Shrine
1x Marsh Flats
1x Scrubland
1x Shambling Vent
Golgari
1x Deathrite Shaman
1x Lotleth Troll
1x Creakwood Liege
1x Life // Death
1x Maelstrom Pulse
1x Pernicious Deed
1x Bayou
1x Llanowar Wastes
1x Overgrown Tomb
1x Verdant Catacombs
Simic
1x Edric, Spymaster of Trest
1x Trygon Predator
1x Mystic Snake
1x Kiora, Master of the Depths
1x Breeding Pool
1x Lumbering Falls
1x Misty Rainforest
1x Tropical Island
Izzet
1x Dack's Duplicate
1x Dack Fayden
1x Ral Zarek
1x Sarkhan Unbroken
1x Scalding Tarn
1x Shivan Reef
1x Steam Vents
1x Volcanic Island
Boros
1x Figure of Destiny
1x Soulfire Grand Master
1x Alesha, Who Smiles at Death
1x Boros Reckoner
1x Ajani Vengeant
1x Boros Charm
1x Arid Mesa
1x Battlefield Forge
1x Plateau
1x Sacred Foundry
Esper
1x Sphinx of the Steel Wind
Colourless Creature
1x Endless One
1x Kozilek, Butcher of Truth
Colourless Planeswalker
1x Ugin, the Spirit Dragon
Colourless Artifact Creature
1x Lore Seeker
1x Phyrexian Revoker
1x Deal Broker
1x Cogwork Librarian
1x Masticore
1x Solemn Simulacrum
1x Precursor Golem
1x Scuttling Doom Engine
1x Wurmcoil Engine
1x Aether Searcher
1x Myr Battlesphere
1x Sundering Titan
1x Hangarback Walker
Colourless Artifact
1x Chrome Mox
1x Mox Diamond
1x Bonesplitter
1x Cursed Scroll
1x Pithing Needle
1x Skullclamp
1x Ankh of Mishra
1x Azorius Signet
1x Boros Signet
1x Dimir Signet
1x Golgari Signet
1x Grim Monolith
1x Gruul Signet
1x Izzet Signet
1x Lightning Greaves
1x Mind Stone
1x Orzhov Signet
1x Rakdos Signet
1x Ratchet Bomb
1x Scroll Rack
1x Selesnya Signet
1x Simic Signet
1x Umezawa's Jitte
1x Winter Orb
1x Coalition Relic
1x Grafted Wargear
1x Mimic Vat
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Sword of War and Peace
1x Tangle Wire
1x Hedron Archive
1x Nevinyrral's Disk
1x Smokestack
1x Batterskull
1x Engineered Explosives
1x Gilded Lotus
Colourless Land
1x Ancient Tomb
1x City of Brass
1x Evolving Wilds
1x Gemstone Mine
1x Grand Coliseum
1x Mana Confluence
1x Maze of Ith
1x Mishra's Factory
1x Mutavault
1x Paliano, the High City
1x Reflecting Pool
1x Rishadan Port
1x Strip Mine
1x Terramorphic Expanse
1x Undiscovered Paradise
1x Wasteland
Colourless Conspiracy
1x Advantageous Proclamation
1x Backup Plan
1x Double Stroke
1x Muzzio's Preparations
1x Unexpected Potential
This cube has come a long way, here's the very first version that I cobbled together from draft leftovers and bulk rares:
I'm trying to support aggro, tempo, and control based strategies with life gain and token/populate sub-themes.
1 Boros Elite
1 Doomed Traveler
1 Hopeful Eidolon
1 Infantry Veteran
1 Soul's Attendant
Two CMC
2 Ajani's Pridemate
2 Alabaster Mage
2 Azorius Arrester
2 Daring Skyjek
2 Expendable Troops
2 Kor Skyfisher
2 Longbow Archer
2 Master Decoy
2 Precinct Captain
2 Stormfront Pegasus
2 Syndic of Tithes
2 War Priest of Thune
2 White Knight
3 Banisher Priest
3 Basilica Guards
3 Blade Splicer
3 Kor Hookmaster
3 Niblis of the Mist
3 Observant Alseid
3 Roc Egg
3 Sunspire Griffin
3 Wingsteed Rider
Four CMC
4 Assault Griffin
4 Azorius Justiciar
4 Glimmerpoint Stag
4 Griffin Protector
4 Heavy Ballista
4 Heliod's Emissary
4 Hundred-Handed One
4 Knight of Obligation
4 Wall of Swords
5 Geist-Honored Monk
5 Guardian of the Gateless
5 Scion of Vitu-Ghazi
5 Serra Angel
Six Plus
6 Goldnight Redeemer
6 Urbis Protector
6 Archangel
2 Bonds of Faith
2 Pacifism
2 Soul Tithe
3 Oblivion Ring
Instant
1 Brave the Elements
1 Condemn
1 Faith's Shield
1 Righteous Blow
1 Smite
1 Swift Justice
2 Celestial Flare
2 Disenchant
2 Moment of Heroism
2 Reprisal
2 Show of Valor
2 Test of Faith
3 Afterlife
3 Dauntless Onslaught
3 Fortify
3 Rootborn Defenses
3 Lingering Souls
4 Divine Reckoning
5 Angelic Edict
6 Feudkiller's Verdict
I'm trying to support tempo, skies and control based strategies with life gain and token/populate sub-themes. I seem to have a lot more creatures in my blue section than a lot of other cube lists I see. I'm not sure if I should be concerned about this or not.
1 Cloudfin Raptor
1 Faerie Impostor
1 Wingcrafter
Two CMC
2 Omenspeaker
2 Vaporkin
2 Welkin Tern
Three CMC
3 Deceiver Exarch
3 Fettergeist
3 Man-o'-War
3 Neurok Invisimancer
3 Niblis of the Breath
3 Nimbus Naiad
3 Pestermite
3 Phantom Warrior
3 Skywinder Drake
3 Stealer of Secrets
3 Stormbound Geist
3 Wall of Frost
3 Warden of Evos Isle
4 Clone
4 Dungeon Geists
4 Mist Raven
4 Phantasmal Dragon
4 Soulsworn Spirit
4 Thassa's Emissary
4 Thieving Magpie
Five CMC
5 Air Servant
5 Gryff Vanguard
5 Mnemonic Wall
5 Mulldrifter
5 Prescient Chimera
5 Prognostic Sphinx
5 Sealock Monster
6 Shipbreaker Kraken
6 Sphinx of the Chimes
7 Diluvian Primordial
4 Bident of Thassa
Enchantment
1 Aqueous Form
1 Sensory Deprivation
2 Agoraphobia
3 Claustrophobia
Instant
1 Force Spike
1 Rapid Hybridization
1 Triton Tactics
1 Unsummon
1 Whispers of the Muse
2 Arcane Denial
2 Boomerang
2 Counterspell
2 Essence Scatter
2 Miscalculation
2 Snap
2 Think Twice
3 Dissolve
3 Exclude
3 Repulse
4 Aetherize
4 Inspiration
4 Ray of Command
6 Opportunity
0 Gridlock
1 Preordain
2 Hands of Binding
2 Inaction Injunction
3 Time Ebb
4 Last Thoughts
I'm trying to support aggro, and control based strategies using discard for disruption. I'm trying to get my hands on more shadow creatures to improve the evasion. I've included a lot of the GTC extort creatures to help mitigate the effects of some of the self-damaging effects. I'm also trying to add to the re-animation theme as I get cards to support that strategy.
1 Carnophage
1 Guul Draz Vampire
1 Thrull Parasite
1 Tormented Hero
1 Vampire Lacerator
Two CMC
2 Basilica Screecher
2 Black Knight
2 Blood Scrivener
2 Child of Night
2 Duskhunter Bat
2 Fledgling Djinn
2 Grim Roustabout
2 Pack Rat
2 Ravenous Rats
2 Thrill-Kill Assassin
2 Wight of Precinct Six
3 Blood Bairn
3 Chittering Rats
3 Dauthi Jackal
3 Dead Reveler
3 Gateway Shade
3 Hidden Horror
3 Hypnotic Specter
3 Mogis's Marauder
3 Slate Street Ruffian
3 Soulcage Fiend
3 Vampire Nighthawk
3 Wakedancer
Four CMC
4 Accursed Spirit
4 Entomber Exarch
4 Erebos's Emissary
4 Nekrataal
4 Skinrender
4 Slum Reaper
4 Vampire Outcasts
5 Bloodgift Demon
5 Gray Merchant of Asphodel
5 Morinfen
5 Sengir Vampire
5 Shriekmaw
5 Warren Pilferers
Six Plus
6 Hythonia the Cruel
7 Abhorrent Overlord
3 Quag Sickness
3 Stab Wound
4 Diabolic Servitude
4 Mark of the Vampire
Instant
1 Boon of Erebos
1 Dark Ritual
1 Tragic Slip
2 Devour Flesh
2 Doom Blade
2 Ultimate Price
3 Dark Banishing
3 Dismember
3 Murder
4 Grisly Spectacle
4 Snuff Out
5 Rescue from the Underworld
1 Raven's Crime
2 Disturbed Burial
2 Sign in Blood
3 Read the Bones
3 Stupor
4 Mental Vapors
6 Corrupt
It's red, so there isn't much subtlety here. Efficient creatures plus burn and stun effects for reach. It feels a bit one note, I'd love to hear some ideas for how I could make this section a bit more interesting.
1 Firedrinker Satyr
1 Foundry Street Denizen
1 Stonewright
1 Stromkirk Noble
Two CMC
2 Ash Zealot
2 Bloodcrazed Neonate
2 Firefist Striker
2 Fireslinger
2 Goblin Shortcutter
2 Goblin Wardriver
2 Gore-House Chainwalker
2 Kruin Striker
2 Lightning Mauler
2 Mogg Flunkies
2 Mogg War Marshal
2 Skinbrand Goblin
2 Torch Fiend
2 Young Pyromancer
3 Blood Ogre
3 Countryside Crusher
3 Minotaur Skullcleaver
3 Orcish Artillery
3 Pyrewild Shaman
3 Splatter Thug
3 Viashino Sandstalker
Four CMC
4 Avalanche Riders
4 Bloodfray Giant
4 Ember Swallower
4 Fanatic of Mogis
4 Hellrider
4 Ill-Tempered Cyclops
4 Marauding Maulhorn
4 Purphoros's Emissary
4 Rubblebelt Maaka
5 Stoneshock Giant
5 Wild Celebrants
5 Wrecking Ogre
Six Plus
6 Ripscale Predator
6 Shivan Dragon
6 Volcanic Dragon
3 Hammer of Purphoros
Enchantment
2 Fire Whip
2 Madcap Skills
4 Awaken the Ancient
Instant
1 Dynacharge
1 Shock
1 Weapon Surge
2 Final Fortune
2 Incinerate
2 Lightning Strike
2 Magma Jet
2 Searing Spear
3 Brimstone Volley
3 Char
4 Chandra's Outrage
6 Fireblast
2 Breath of Darigaaz
2 Mizzium Mortars
2 Seismic Stomp
3 Act of Treason
3 Browbeat
3 Flames of the Firebrand
3 Slagstorm
0 Disintegrate
0 Earthquake
0 Fireball
I'm trying to support stompy-style aggro as well as ramp/midrange strategies. The fatties should work both as ramp and re-animation targets.
1 Elvish Mystic
1 Experiment One
1 Llanowar Elves
1 Wasteland Viper
1 Young Wolf
Two CMC
2 Brushstrider
2 Dawntreader Elk
2 Deadly Recluse
2 Drudge Beetle
2 Kalonian Tusker
2 Kraul Warrior
2 Leafcrown Dryad
2 Overgrown Battlement
2 River Boa
2 Strangleroot Geist
2 Voracious Wurm
3 Crocanura
3 Eternal Witness
3 Nantuko Shaman
3 Renegade Krasis
3 Rootwalla
3 Slaughterhorn
3 Ulvenwald Bear
3 Viridian Corrupter
3 Yavimaya Granger
Four CMC
4 Briarhorn
4 Crowned Ceratok
4 Cudgel Troll
4 Deadbridge Goliath
4 Erhnam Djinn
4 Imperiosaur
4 Nylea's Emissary
4 Yeva, Nature's Herald
5 Acidic Slime
5 Arbor Colossus
5 Garruk's Packleader
5 Nessian Asp
5 Rust Scarab
5 Stingerfling Spider
5 Thragtusk
5 Vorapede
5 Wolfir Silverheart
Six Plus
6 Durkwood Baloth
6 Nemesis of Mortals
6 Vulpine Goliath
7 Carnage Wurm
7 Kalonian Behemoth
8 Walker of the Grove
4 Birthing Pod
Enchantment
1 Rancor
3 Curse of Predation
3 Feral Invocation
Instant
1 Giant Growth
1 Mutagenic Growth
1 Primal Bellow
2 Druid's Deliverance
2 Naturalize
2 Plummet
2 Savage Surge
3 Wildwood Rebirth
2 Rampant Growth
3 Call of the Herd
3 Time to Feed
5 Overrun
0 Hurricane
0 Slime Molding
This entire section is probably too big, but I have a lot of multicolor cards coming out of RTR block. I'm open to suggestions about how much to cut, what to cut, and good replacements.
2 Turn to Mist
3 Daxos of Meletis
3 Lyev Skyknight
3 Detention Sphere
3 Azorius Keyrune
5 Jelenn Sphinx
5 Lavinia of the Tenth
Blue/Black
2 Inkfathom Infiltrator
2 Shipwreck Singer
2 Far // Away
2 Warped Physique
3 Dimir Keyrune
3 Recoil
4 Moroii
6 Oona, Queen of the Fae
Black/Red
1 Rakdos Cackler
2 Terminate
2 Tymaret, the Murder King
3 Hellhole Flailer
3 Rakdos Keyrune
4 Carnage Gladiator
4 Exava, Rakdos Blood Witch
6 Sire of Insanity
Red/Green
1 Assault // Battery
2 Zhur-Taa Druid
2 Pit Fight
2 Ground Assault
3 Boggart Ram-Gang
4 Ghor-Clan Rampager
4 Gruul War Chant
0 Clan Defiance
1 Dryad Militant
2 Vitu-Ghazi Guildmage
2 Selesnya Charm
2 Call of the Conclave
3 Kitchen Finks
3 Wayfaring Temple
3 Unflinching Courage
7 Trostani's Summoner
White/Black
2 Tithe Drinker
2 Profit // Loss
3 Unmake
3 Kingpin's Pet
3 Gift of Orzhova
6 Treasury Thrull
0 Death Grasp
Blue/Red
2 Frostburn Weird
2 Fire // Ice
2 Izzet Charm
2 Turn // Burn
2 Teleportal
3 Izzet Keyrune
4 Steam Augury
6 Blast of Genius
Black/Green
1 Life // Death
2 Lotleth Troll
2 Golgari Charm
3 Dreg Mangler
3 Putrefy
4 Reaper of the Wilds
5 Pharika's Mender
6 Gleancrawler
1 Figure of Destiny
1 Wear // Tear
2 Lightning Helix
2 Truefire Paladin
2 Wojek Halberdiers
3 Anax and Cymede
3 Viashino Firstblade
3 Arrows of Justice
Green/Blue
2 Shambleshark
2 Simic Charm
3 Temporal Spring
3 Beetleform Mage
3 Elusive Krasis
4 Krasis Incubation
4 Horizon Chimera
5 Prophet of Kruphix
1 Chronomaton
3 Burnished Hart
4 Akroan Horse
4 Rusted Sentinel
4 Volatile Rig
6 Street Sweeper
1 Civic Saber
2 Fleetfeather Sandals
2 Ratchet Bomb
2 Vulshok Morningstar
3 Darksteel Ingot
3 Fireshrieker
4 Haunted Plate Mail
4 Serrated Arrows
4 Thran Dynamo
Suggestions for budget replacements of the second set of Guildgates is highly welcome.
2 Boros Guildgate
2 Dimir Guildgate
1 Evolving Wilds
2 Golgari Guildgate
2 Gruul Guildgate
1 Haunted Fengraf
2 Izzet Guildgate
2 Orzhov Guildgate
1 Quicksand
2 Rakdos Guildgate
1 Rogue's Passage
2 Selesnya Guildgate
2 Simic Guildgate
1 Transguild Promenade
UPDATE: My friends and I love EDH, so I've created an EDH expansion to this cube to facilitate drafting for multiplayer games. Here's info on what's in it and how it works:
Here are the generals:
1x Jazal Goldmane
Blue Enchantment Creature
1x Thassa, God of the Sea
Black Creature
1x Kokusho, the Evening Star
Red Creature
1x Ryusei, the Falling Star
Green Creature
1x Omnath, Locus of Mana
Azorius
1x Brago, King Eternal
1x Dragonlord Ojutai
1x Lavinia of the Tenth
Dimir
1x Sygg, River Cutthroat
1x Oona, Queen of the Fae
1x Silumgar, the Drifting Death
Rakdos
1x Lyzolda, the Blood Witch
1x Olivia Voldaren
1x Kolaghan, the Storm's Fury
Gruul
1x Radha, Heir to Keld
1x Ruric Thar, the Unbowed
1x Xenagos, God of Revels
1x Selvala, Explorer Returned
1x Dromoka, the Eternal
1x Sigarda, Host of Herons
Orzhov
1x Ayli, Eternal Pilgrim
1x Obzedat, Ghost Council
1x Athreos, God of Passage
Golgari
1x Glissa, the Traitor
1x Jarad, Golgari Lich Lord
1x Meren of Clan Nel Toth
Simic
1x Vorel of the Hull Clade
1x Ezuri, Claw of Progress
1x Prime Speaker Zegana
Izzet
1x Jori En, Ruin Diver
1x Niv-Mizzet, Dracogenius
1x Niv-Mizzet, the Firemind
Boros
1x Tajic, Blade of the Legion
1x Anya, Merciless Angel
1x Iroas, God of Victory
1x Darigaaz, the Igniter
Naya
1x Marath, Will of the Wild
Bant
1x Derevi, Empyrial Tactician
Esper
1x Dromar, the Banisher
Grixis
1x Thraximundar
Jeskai
1x Numot, the Devastator
Mardu
1x Oros, the Avenger
Abzan
1x Teneb, the Harvester
Sultai
1x Sidisi, Brood Tyrant
Temur
1x Surrak Dragonclaw
Rainbow
1x Cromat
1x Scion of the Ur-Dragon
1x Progenitus
[/DECK]
In order to support a 4 pack draft for 8 players I'll also need to add two additional packs worth of cards (30) to the cube for multiplayer drafts. These cards will only be added before multiplayer games.
1x Prison Term
1x Ghostly Prison
1x Terminus
1x Akroma's Vengeance
1x Luminate Primordial
Blue
1x Cyclonic Rift
1x Propaganda
1x Rite of Replication
1x Deadeye Navigator
1x Diluvian Primordial
1x Exsanginate
1x Fleshbag Marauder
1x Necropotence
1x Syphon Mind
1x Gray Merchant of Asphodel
Red
1x Blasphemous Act
1x Starstorm
1x Taurean Mauler
1x Kazuul, Tyrant of the Cliffs
1x Insurrection
1x Hurricane
1x Utopia Vow
1x Beastmaster Ascension
1x Managorger Hydra
1x Sylvan Primordial
Colorless
1x Command Tower
1x Steel Hellkite
1x Blade of Selves
1x Hero's Blade
1x Staff of Nin
450 card Peasant cube thread. Draft it here.
Here's my cube! Give it a draft!
I don't know what this means. What is alwis data, and why is it useless for my list?
I'm curious about what this is based on. Averages of other cubes posted here? A lot of these recommendations make sense, and I definitely want to understand more about the bigger picture here, so I have some questions about some of the recommendations that seem counter-intuitive to me.
Why is your software recommending that I cut 48 creatures? Having a high creature count is important to most decks in most Limited formats. Is this different in cube?
I have 5 green ramp spells in the cube already, adding 11 more would mean that about 1/4 of the green section of my cube would be dedicated to ramp spells. Doesn't that dilute the potential for other strategies like aggro in green?
Does "pump" refer to instant speed combat tricks? If so, by my count that's recommending I get rid of pretty much all of them. Are they really that bad in cube?
About duals, I notice from the cube list in your signature that you have about 3-4 duals per guild. Is that ideal? I should be able to get a hold of the bounce land cycle and probably the refuges (e.g. Sejiri Refuge), but that would mean I'd have a lot of lands that come into play tapped in my cube. Would adding the cycle of signets and other artifact fixers like Prophetic Prism be an OK substitute for a set of duals? I could probably replace some of the more color-intensive cards with splashable replacements too.
Thanks for the list of the top 100 budget cards for cube, I'll definitely be adding some of those ASAP.
450 card Peasant cube thread. Draft it here.
It may be some time before I get the cards to implement a lot of your advice, Eidolon, but it is incredibly helpful, and you're already making me glad I posted here. The people who are drafting this cube with me are cube newbs like me, so none of us can see the forest for the trees just yet. In fact, the other players are so excited about the fact that they are drowning in playables compared to regular booster draft, that it probably would have never occurred to me that this could even be a problem.
These would be important for supporting control archetypes, wouldn't they? Planeswalkers probably won't be in the cube for quite some time if ever but I should be able to add some noncreature wincons from my current collection and the budget list you posted. I'll keep an eye out for these and replace some of the less impactful creatures with them. I'm particularly interested in adding some token generators, any suggestions for budget friendly ones?
On pump spells:
If it's not too much trouble, could you post that complete list? Your point is definitely taken on instant speed pump effects, so there should be some easy cuts in that area.
I'll also make a high priority of improving the manabase. In today's draft I had a player who wanted to put together a 4-color deck, but the manabase just isn't there for that and I'd really like it to be. The vivid cycle of lands (e.g. Vivid Crag) goes for less than a dollar each, and I already have some of the M13/Innistrad cycles of check lands (e.g. Dragonskull Summit) and a few of the Scars of Mirrodin duals (e.g. Darkslick Shores). I could fill out one of those cycles along with a full set of bounce lands or the refuges.
The feedback I'm getting at my LGS after a few drafts is a quite a bit different from what I've gotten here so far. Some of them say that it's OVERpowered! They complained that soulbonded creatures, undying and flashback cards can be hard to deal with. Better removal, particularly sweepers and exile effects should help with the former, and I'll try to add some graveyard hate to help with the latter, which will be more important as I improve the re-animation.
Another player suggested that he didn't feel there wasn't enough reason to play a lot of the discard I've included in the black section. Rather than remove the discard effects, I'm going to try to encourage discard by putting in more powerful and versatile discard effects to make it more worthwhile.
The good news is that my janky budget cube is already proving to be a hit with expat and Korean players alike at my LGS, so more donations are coming in and people are excited about playing it. I'll post an update with some changes in the next few days. Thanks again, Eidolon and Taladel for your feedback.
450 card Peasant cube thread. Draft it here.
Those are both extremely fun and inexpensive options
Probably the single biggest change I've made is to improve the mana base. I've replaced a cycle of guild gates with bounce lands, and I've added another dual for each guild as a mixed cycle of check lands, fast lands, and scry lands. I've ordered a set of pain lands to add later, and further down the road I'll be able to add a cycle of pain lands from my collection once they rotate out of standard. I've also added a complete cycle of signets and some other mana artifacts for both fixing and ramp, and in the green section I've increased the number of mana elves and land searching ramp spells and creatures.
To make room for the 10 new duals and 10 signets I've cut 2 gold cards from each guild. Seven guilds now have 4 gold cards and two hybrid and/or split/fuse cards. Rakdos only has 1 hybrid, so there's a 5th gold card. Izzet has 3 golds, 1 split, 1 fuse, and 1 hybrid. I have no playable Simic hybrids, splits, or fuses, so green and blue each have one card more than the other 3 colors. I'm waiting for a Snake Form to arrive, and I can't say I'm too impressed with any other Simic hybrid, split or fuse. Gold cards were tabling pretty frequently, so I'm happy to trim the fat there in order to improve the mana.
[spoiler=Multicolored card changes]
White/Blue OUT
3Daxos of Meletis Too fragile to be effective.
5Jelenn Sphinx Way too slow for what it does.
Blue/Black OUT
2Warped Physique black has better spot removal without this
3Recoil too slow as bounce, not reliable as removal
Black/Red OUT
2Tymaret, the Murder King Too slow for aggro, not enough impact
3Hellhole Flailer Shambling remains seems more efficient
3Rakdos Keyrune
4Carnage Gladiator Too fragile the turn it comes out.
Black/Red IN
Shambling Remains Unearth beats the sac effect on Flailer.
Blazing Specter This adds to the discard theme, but maybe Blightning is better?
Red/Green OUT
1Assault // Battery Neither mode is good enough at sorcery speed for the cost.
2Zhur-Taa Druid Faster green tappers available, ping effect doesn't hit creatures.
0Clan Defiance I love the versatility, but this turned out to be too slow.
Red/Green IN
Ruric Thar, the Unbowed High cost, but it just locks down a lot of games when it comes out.
Green/White OUT
2Call of the Conclave Fleecemane Lion does so much more for the same cost.
3Wayfaring Temple When you have a board presence already it's great, but it's too awful without one.
3Unflinching Courage One of my favorite auras, but it's still an aura.
Green/White IN
Fleecemane Lion Good on turn 2 or as a late game beater that's hard to deal with.
White/Black OUT
2Tithe Drinker Both colors have too many quality 2-drops to make this necessary.
3Gift of Orzhova Aura.
Blue/Red OUT
2Teleportal Nowhere near as good in cube as it was in RTR limited.
3Izzet Keyrune
6Blast of Genius Too unreliable for a 6 mana sorcery.
Blue/Red IN
Hypersonic Dragon This doesn't seem popular in most cubes, but it does so much for its cost both moneywise and manawise. I'm looking forward to seeing this in action.
Black/Green OUT
2Golgari Charm No mode is quite strong enough to make this main deckable.
5Pharika's Mender Group voted to cut this over Reaper of the Wilds.
Red/White
2Truefire Paladin
2Wojek Halberdiers
3Anax and Cymede
3Viashino Firstblade
All of these are decent enough weenies, but none are first pick worthy. Anax and Cymede was the most exciting of this bunch, but without pump instants the Heroic ability is all but meaningless.
Red/White IN
Boros Charm It slices it dices, it cuts tin cans!
Assemble the Legion Potent finisher for anthem packing weenie decks and control decks alike.
Green/Blue OUT
2Shambleshark Maybe good enough in Pauper, but not first pick worthy.
3Temporal Spring I might be wrong on this one, but this doesn't seem much better than Time Ebb, which I see as a necessary evil for blue tempo decks.
3Beetleform Mage
4Krasis Incubation Drafters who want Pacifism are playing white.
4Horizon Chimera I love the abilities, but it's a bit small and fragile for the cost.
Green/Blue IN
Progenitor Mimic A player donated this. I haven't played this card before, but it's intriguing enough that I'm looking forward to seeing it in action in spite of the high mana cost.
[/spoiler]
I've also increased the number of 1-drop creatures in every color but blue. Including hybrids, white has 10 1-drops, as opposed to 7 in red and 8 in black and green. This makes red aggro a bit slower than I'd like but I'm waiting on a Jackal Pup and a Mogg Fanatic to arrive. I hate to use subpar one drop as a placeholder, maybe Intimidator Initiate can fill in?
I've cut 3 cards from each colored section to make room for more lands and artifacts, mostly weaker or less efficient creatures as well as all of the pump instants and auras (except for some bestow creatures). I've also cut creatures to make room for noncreature win conditions, particularly manlands and token generators. Planeswalkers are still out of the question for the time being.
White is chock full of weenies, many new and improved. I've also added 3 anthem effects (Honor of the Pure, Spear of Heliod, and Marshal's Anthem) which should be great with the weenies and token generators available in white. My spot removal suite has also improved quite a bit in white, most of it at instant speed, and none of it costs more than 3. Divine Reckoning and Winds of Rath aren't the best white sweepers, but they'll have to do for now. I've ordered a Day of Judgment. I do have a Planar Cleansing on hand, but that seems a bit too mana and color intensive.
[spoiler=White Creatures OUT]
One CMC
1Hopeful Eidolon
Two CMC
2Expendable Troops
2Longbow Archer
2Master Decoy
2Syndic of Tithes
2War Priest of Thune
2White Knight
Three CMC
3Banisher Priest Too unreliable as removal, too weak as a critter.
3Basilica Guards
3Kor Hookmaster
3Niblis of the Mist
3Wingsteed Rider Not enough heroic enablers left to justify this Theros limited all-star.
Four CMC
4Assault Griffin
4Azorius Justiciar
4Griffin Protector
4Wall of Swords
Five CMC
5Guardian of the Gateless I want my fliers attacking.
5Scion of Vitu-Ghazi I love this card, but I'm trying Cloudgoat Ranger in its place. We'll see.
5Serra Angel Celestial Archon's first strike and bestow beat out vigilance
Six Plus
6Goldnight Redeemer Easy cut for Sunblast Angel
6Urbis Protector I love this with blink and bounce, but 6 mana is a bit much for a 4/4 flier and a chump blocker.
6Archangel
[/deck]
[/spoiler]
[spoiler=White Creatures IN]
1 CMC
Elite Vanguard
Gideon's Lawkeeper
Icatian Javelineers
Soldier of the Pantheon
I'd love to have Isamaru or Savannah Lions here, but the Javelineers and Lawkeeper bring something nice to the table in this slot.
2CMC
Accorder Paladin
Imposing Sovereign
Leonin Relic-Warder
Samurai of the Pale Curtain This might be unorthodox, but it's graveyard hate + bushido on a bear.
Veteran Armorer I don't see this in many lists, but that extra toughness can make a big difference in combat for a weenie swarm.
Wall of Omens
3 CMC
Fabled Hero One of the few Heroic creatures left in the list, but it's really a placeholder for Silverblade Paladin.
Frontline Medic I haven't seen this in many lists, but I've loved it as a budget replacement for Boros Reckoner in Standard WW, plus it has x-spell targets for its 2nd ability.
Mirran Crusader
4 CMC
Only cuts here
5 CMC
Cloudgoat Ranger I'm trying this out, but I may go back to Scion of Vitu-ghazi
Archon of Justice
Celestial Archon
Sure, Reveillark and Baneslayer Angel are better, but these guys still pack a wallop in the air for a measly $.50.
6 CMC
Sunblast Angel Not the most reliable board wipe, but it comes on a great flying body and I had one handy. Will probably be replaced with Day of Judgment.
[/spoiler]
[spoiler=White Spells OUT]
Instant
1Swift Justice
2Moment of Heroism
2Show of Valor
3Dauntless Onslaught
3Fortify
I'm following Eidolon's advice and cutting nearly all of the instant speed pump that doesn't serve any other useful purpose, which also means I'm getting rid of all Theros block Heroic creatures unless they're good enough without Heroic.
Sorcery
3Lingering Souls Moved to gold section
5Angelic Edict Replaced by Path to Exile
6Feudkiller's Verdict While this can turn games around, with the rest of the cube speeding up I think this will be too slow to be effective.
[/spoiler]
[spoiler=White Spells IN]
Instant
1Path to Exile This is probably the single most generous donation the cube's gotten yet. Bye-bye Angelic Edict!
Sorcery
3 Spectral Procession
5 Winds of Rath It's no Wrath of God, but it does happen to combo well with the Bestow critters.
Enchantments
2 Honor of the Pure
3 Spear of Heliod
4 Marshal's Anthem Glorious Anthem plus late game card advantage. Seems worth a shot.
[/spoiler]
In blue, I've increased the number of counter spells and card drawing spells and added Control Magic and Mind Control for additional noncreature wincons. There are still enough bounce and cheap fliers to make tempo viable.
[spoiler=Blue Creatures OUT]
One CMC
1Faerie Impostor
Three CMC
3Neurok Invisimancer
3Phantom Warrior
3Warden of Evos Isle
These are basically just Wind Drakes that are above average in Limited, but aren't really efficient now that the rest of the cube is speeding up. I'm mostly cutting these to make room for instants.
Four CMC
4Phantasmal Dragon Too fragile
4Soulsworn Spirit To low impact for 4 CMC
Five CMC
5Gryff Vanguard Cantrip is nice, but the body is weak by turn 5+
5Mnemonic Wall Too clunky, it didn't make the cut in my draft decks in Limited, much less cube.
5Prescient Chimera Popular in Pauper and Limited, but I'd like a finisher that can protect itself
5Sealock Monster What was I thinking?
Six Plus
6Shipbreaker KrakenI'd replace this with a Frost Titan if I ever got one, instead big blue fliers will have to do.
6 Sphinx of the Chimes I was happy with this as a Mahamoti Djinn with a meaningless extra line of text, but now I have something better.
[/spoiler]
[spoiler=Blue Creatures IN]
5CMC
Meloku, the Clouded Mirror This has been sitting in my rare binder since a Modern Masters draft. I've never seen it in action, but I'm looking forward to giving it a try.
Riftwing Cloudskate
6CMC
Quicksilver Dragon This is my poor man's Aetherling. It's big, evasive, it protects itself, and it came in a bulk lot of rares that just arrived.
[/spoiler]
[spoiler=Blue Spells OUT]
[spoiler=Blue Spells IN]Enchantment
1Sensory Deprivation This cheap removal spell sometimes just doesn't do a damn thing.
Instant
1Triton Tactics This might actually be missed by my play group, but it's very situational.
2Boomerang Disperse is easier to cast.
4Aetherize As fun as this is, it often just delays the inevitable.
4Inspiration Too slow.
0Gridlock Too situational.
Sorcery
2Inaction Injunction I may be the only person who likes this card. Removed by popular demand.
4Last ThoughtsFewer flying weenies makes this less relevant.
[/spoiler]
[spoiler=Blue Spells IN]Instants
1Opt Since I'm not running fetches, this just might be better in this cube than Brainstorm.
1Arcane Denial
2Delay
2Disperse
2Mana Leak
3Dissipate This may be replaced by Forbid when I get one, but it is a form of graveyard hate.
3Thirst for Knowledge
XSyncopate
Sorcery
2See Beyond I may replace this with Lat-nam's Legacy because it's pretty similar but at instant speed.
4Deep Analysis
Enchantment
4Control Magic
5Mind Control
Artifact
3Crystal Shard
[/spoiler]
The dominant themes in black are still weenie aggro and discard, which I've tried to improve on and I've also included more efficient spot removal. A lot of the newer cards trade life loss for speed, but that's half the fun of black, right?
[spoiler=Black Creatures OUT]One CMC
1Thrull Parasite
Two CMC
2Basilica Screecher Extort isn't enough to keep this body relevant
2Duskhunter Bat Bloodthirst isn't as reliable in black as it is in red
2Grim RoustaboutOutclassed too easily
2Ravenous RatsThe body just isn't relevant enough.
Three CMC
3Blood Bairn
3Chittering RatsAs fun as it is to annoy opponents with this, I now have better!
3Hidden Horror This may come back if I get more reanimation spells
3Mogis's Marauder Sometimes, it's just a hasty Grey Ogre.
3Slate Street Ruffian
Four CMC
4Vampire OutcastsThis is just miserable when you can't get bloodthirst out of it.
Five CMC
5Gray Merchant of AsphodelWithout the right support, this just isn't worth 5 mana.
5Morinfen Cut to lower curve
5Sengir VampireA classic, but Sengir Nosferatu seems more resilient vs. control.
Six Plus
7Abhorrent OverlordReplaced by bigger and scarier for the same cost.[/spoiler]
[spoiler=Black Creatures IN]1CMC
Carrion Feeder
Entrails Feaster Not sure about this one, but I'm hard pressed for decent 1 drops and it doubles as graveyard hate, so it's an experiment. Will probably be replaced when I find something better.
Pulse Tracker It's not quite a 2/1, but it'll have to do for now.
2CMC
Nezumi Cutthroat
Nezumi Graverobber A recent donation, I'm excited to see this in action.
Wretched Anurid
3CMC
Dauthi Marauder
Demonic Taskmaster
Fleshbag Marauder A staple in EDH for a reason.
Hollow Specter Hypnotic Specter #2, I'm surprised this doesn't see more play. There may be a good reason it's not a cube staple, but it can't possibly be worse than Slate Street Ruffian.
Priest of GixI like the idea of free creatures, but Burning-tree Emissary didn't work out so well either, so we'll see.
4CMC
Liliana's Reaver It discards! It makes zombie tokens! It has deathtouch! I had an extra one handy, and it seems to have just barely fallen short of the mark in more powerful cubes so it just might be good enough in my econo-cube.
5CMC
Sengir Nosferatu I'd never even heard of this before I found it in a lot of random rares, but it looks a more fun and resilient Sengir Vampire for more control oriented (Dimir?) decks.
7CMC
Lord of the Void Game ending ramp and reanimation target.[/spoiler]
[spoiler=Black Spells OUT]
Enchantment
3Quag Sickness Less conditional instant speed removal available
4Mark of the Vampire
Instant
1Boon of Erebos
2Devour Flesh
4Grisly Spectacle
Sorcery
4Mental Vapors
6Corrupt
[/spoiler]
[spoiler=Black Spells IN]
Enchantment
3Curse of Shallow Graves
Instant
3Reckless Spite Painful semi-mass removal
Sorcery
1Despise Budget replacement for Thoughtseize
3Syphon Life Flood insurance, reach, and life gain to help counteract some of the self-inflicted damage.
[/spoiler]
In red I've upped the one drops, and improved the creatures and burn. Red now has 4 sweepers, the most of any color. I have a Wildfire that I'm thinking of adding (I'd replace Volcanic Dragon), but only 3 creatures in the entire color have more than 5 toughness, and only one of them costs less than 6. Could Wildfire still be playable in this cube?
[spoiler=Red Creatures OUT]
Two CMC
2Kruin Striker
2Mogg Flunkies
2Skinbrand Goblin
Three CMC
3Blood Ogre
3Viashino Sandstalker
Four CMC
4Fanatic of Mogis
4Ill-Tempered Cyclops
4Purphoros's Emissary
[/spoiler]
[spoiler=Red Creatures IN]
1 CMC
Goblin Arsonist Placeholder for Mogg Fanatic
Spikeshot Elder
2CMC
Hellspark Elemental
Plated Geopede Not sure if this is good enough without fetches
4CMC
Hero of Oxid Ridge
[/spoiler]
[spoiler=Red Spells OUT]
Artifact
3Hammer of PurphorosI had high hopes for this, but it just isn't what you want to be doing on turn 3, and there are better things to do with extra lands than blow them up to make Hill Giants
Enchantment
2Fire Whip
2Madcap Skills
4Awaken the Ancient
Instant
4Chandra's Outrage
Sorcery
0Disintegrate Red Sun's Zenith is strictly better.
[/spoiler]
[spoiler=Red Spells IN]
Artifact
3Crystal Shard Not as good as Cursed Scroll but hopefully better than Rod of Ruin
Enchantment
3Undying Rage Am I crazy or is this Rancor in red? Testing.
Instant
2Searing Blaze
3Flame Javelin
Sorcery
1Flame Slash I don't see this in many lists but it can take down almost anything in the cube for just 1 mana
2Arc Trail
4Aftershock A bit slow, but this is one of the most versatile spells ever printed in red.
XRed Sun's ZenithStrictly better than Disintegrate.
[/spoiler]
The biggest changes in green are more ramp and nearly all the Giant Growth type instants are gone.
[spoiler=Green Creatures OUT]
Two CMC
2Kraul Warrior Just a bear most of the time.
Three CMC
3Yavimaya Granger The echo makes this worse than Rampant Growth.
[/spoiler]
[spoiler=Green Creatures IN]
1CMC
Arbor Elf
Avacyn's Pilgrim
2CMC
Viridian Emissary Placeholder for Sakura Tribe Elder
[/spoiler]
[spoiler=Green Spells OUT]
3Feral Invocation
Instant
1Giant Growth
1Primal Bellow
2Savage Surge
Sorcery
3Time to Feed Prey Upon is 1/3 the cost.
[/spoiler]
[spoiler=Green Spells IN]
Sorcery
1Prey Upon
2Edge of Autumn
[/spoiler]
I've added more artifacts than anything else, but the artifact section is still much smaller than that of the average 450-card cube. Unfortunately, the best artifacts like Cursed Scroll, Jitte, the Swords and Moxen are way out of my price range. I'm keeping an eye out for quality artifacts so that I can expand this section further.
[spoiler=Artifacts OUT]
Artifact Creatures
3Burnished Hart Even though I'm trying to improve the ramp it's just too slow and clunky.
4Rusted Sentinel
6Street Sweeper
Non-creature Artifacts
1Civic Saber
2Fleetfeather Sandals
3Fireshrieker
4Haunted Plate MailAs much as I love this card, the equip cost is just too high.
I've also removed all of the Keyrunes except for Azorius Keyrune and Dimir Keyrune. The evasion makes them playable as hard to remove wincons, and those color combinations can use the extra ramp.
[/spoiler]
[spoiler=Artifacts IN]
Artifact Creatures
2Epochrasite
2Perilous Myr
3Bottle Gnomes
4Juggernaut
5Precursor Golem
6Thopter Assembly
7Clockwork Dragon
Non-creature Artifacts
1Bonesplitter
1Wayfarer's Bauble
2Banshee's Blade I'm testing this as a poor man's Jitte.
2Azorius Signet plus the other 9 signets
2Lightning Greaves
2Prophetic Prism
3Barbed Battlegear It's no Sword, but it should hit hard.
3Loxodon Warhammer
3Puppet Strings
4Icy Manipulator
4Trading Post Pet card of mine, it's incredibly versatile and abusable.
[/spoiler]
[spoiler=New Lands]New Lands
Bouncelands
Azorius Chancery
Boros Garrison
Dimir Aqueduct
Golgari Rot Farm
Gruul Turf
Izzet Boilerworks
Orzhov Basilica
Rakdos Carnarium
Selesnya Sanctuary
Simic Growth Chamber
Mixed Cycle
This eclectic mix is almost certainly ideal, but these are the best duals I have access to for now. Pain lands are on the way, and I plan to add one more cycle of some kind when I can.
Dragonskull Summit
Drowned Catacomb
Glacial Fortress
Hinterland Harbor
Sulfur Falls
Sunpetal Grove
Tainted Field
Temple of Abandon
Temple of Triumph
Woodland Cemetery
Miscellaneous new lands
Dread Statuary
Gargoyle Castle
Stalking Stones
Poor man's manlands
Evolving Wilds
Haunted FengrafA little more recursion never hurt.
[/spoiler]
450 card Peasant cube thread. Draft it here.
Out > In
Orcish Artillery > Karplusan Forest
Stoneshock Giant > Sulfurous Springs
Accursed Spirit > Battlefield Forge
Priest of Gix > Caves of Koilos
Voracious Wurm > Llanowar Wastes
Crocanura > Yavimaya Coast
Knight of Obligation > Adarkar Wastes
Ajani's Pridemate > Brushland
Aqueous Form > Shivan Reef
Stealer of Secrets > Underground River
Azorius Guildgate > Vivid Meadow
Boros Guildgate > Vivid Creek
Dimir Guildgate > Vivid Crag
Golgari Guildgate > Vivid Grove
Gruul Guildgate > Vivid Marsh
Izzet Guildgate > Jungle Shrine
Orzhov Guildgate > Crumbling Necropolis
Rakdos Guildgate > Arcane Sanctum
Selesnya Guildgate > Savage Lands
Simic Guildgate > Seaside Citadel
And one last land improvement:
Temple of Abandon > Copperline Gorge
450 card Peasant cube thread. Draft it here.
Wingcrafter > Enclave Cryptologist Nearly all Blues creatures were already evasive, so it seemed unnecessary.
Foundry Street Denizen > Jackal Pup
Wear // Tear > Duergar Hedge-Mage Same effect, but on a creature.
Sunspire Griffin > Porcelain Legionnaire
Volatile Rig > Phyrexian Juggernaut The rig was just too unreliable, but fun while it lasted.
Wight of Precinct Six > Vampire Interloper
Mind Control > Corrupted ConscienceStrict upgrade, I'd say.
Roc Egg > Soltari Trooper Sometimes the egg just never hatched.
Soulcage Fiend > Liliana's Specter
Nantuko Shaman > Masked Admirers
Raven's Crime > Hymn to Tourach
Stab Wound > Go for the Throat
Barbed Battlegear > Darksteel Axe
Claustrophobia > Narcolepsy
Kor Hookmaster > Kor Sanctifiers
Rootwalla > Beastbreaker of Bala Ged
Goblin Shortcutter > Stormblood Berserker
Divine Reckoning > Day of Judgment
Marauding Maulhorn > Flametongue Kavu
Viridian Emissary > Sakura-Tribe Elder
Pacifism > Journey to Nowhere
Minotaur Skullcleaver > Ghitu Slinger
Stormbound Geist > Spiketail Drakeling
Cloudfin Raptor > Looter il-Kor
Infantry Veteran > Celestial Crusader
Nezumi Cutthroat > Dauthi Horror
Carrion Feeder > Fume Spitter
Heavy Ballista > Flickerwisp Ballista was just too slow and often irrelevant
Goblin Arsonist > Mogg Fanatic
Rescue from the Underworld > Animate Dead
Hands of Binding > Faerie Conclave
Quicksand > Mishra's Factory The decks that want Quicksand's effect usually can't sac a land.
Drudge Beetle > Treetop Village
Granite Shard > Ghitu Encampment
Profit // Loss > Zealous Persecution Pretty much a strict upgrade, though P/L could go in a deck using only one color.
Ripscale Predator > Legion Loyalist
Arrows of Justice > Chained to the Rocks
Wild Celebrants > Manic Vandal
Nylea's Emissary > Boon Satyr
Pulse Tracker > Diregraf Ghoul
Akroan Horse > Phyrexian Processor
Prophetic Prism > Phyrexian War Beast
Time Ebb > Capsize
Unsummon > Vapor Snag
Dissipate > Foil Poor man's Force of Will
Birthing Pod > Bow of Nylea Birthing Pod was too narrow for many decks, I'm betting on Bow's versatility.
Nemesis of Mortals > Leatherback Baloth
Rust Scarab > Creeping Mold
Fireball > Devil's Play
Shipwreck Singer > Evil Twin
Disturbed Burial > Whip of Erebos Black has so many self-damaging effects I think the whip will be useful in both modes.
Sire of Insanity > Underworld Cerberus
Kingpin's Pet > Mortify
450 card Peasant cube thread. Draft it here.
Have you tried Basking Rootwalla? I like it more than Beastbreaker. I think I like Sire of Insanity better than Cerberus, but I'd try to run something else entirely in this spot.
Cheer,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
What do you suggest in the Rakdos spot instead of Sire or Cerberus? The Timmy in me likes having a big nasty demon in Rakdos spot. I had Carnage Gladiator there before, but it proved a bit fragile. Other big nasties I have available for that spot are Rakdos, Lord of Riots and Demigod of Revenge. I could also go with some painful discard in the form of Blightning or Rakdos's Return. I see that you're running Falkenrath Aristocrat, but unfortunately I don't have that handy at the moment, or an Olivia Voldaren.
450 card Peasant cube thread. Draft it here.
450 card Peasant cube thread. Draft it here.
I suggested Basking Rootwalla because it's a better Rootwalla.
Like the Predator/Krasis switch!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
BNG updates:
Out > In
Vulpine Goliath > Nessian Wilds Ravager In either mode Nessie seems better than the fox.
Wakedancer > Herald of Torment Wakedancer just wasn't reliable enough at being more than a Gray Ogre, and I can't wait to try the Herald.
Mogg War Marshal > Archetype of Aggression Red needs more quality 3-drops, I think the extra reach on Archetype will work.
Fabled Hero > Archetype of Courage Heroic enablers are all but gone, so I think that with all the weenies and tokens in white giving the team first strike will be better than double strike on a single body.
Other changes:
Niblis of the Mist > Mirror Entity
Darksteel Ingot > Worn Powerstone I'm betting that the ramp will be more important than fixing, now that there are 10 signets.
Banshee's Blade > Silver-Inlaid Dagger The Blade was too slow. This is a bit of a gift to white, though, since almost half the white creatures are human.
Act of Treason > Pyroclasm
Upcoming changes I'm considering:
Black could use a sweeper or two. Hythonia the Cruel is too slow as a creature or a sweeper, and I'm pretty sure Pestilence would be too. I'll probably add a Drown in Sorrow as soon as I get one, and I'm thinking about either Black Sun's Zenith or Mutilate.
One player said that my green section is a bit boring as it's mostly ramp and fatties. One idea I'm considering is adding a flash sub-theme in green, with flash creatures and token-making instants. I'm already running Boon Satyr, Briarhorn, and Yeva, Nature's Herald (She's amazing!) in green plus Selesnya Charm. Wolfir Avenger, Simian Grunts, Skylasher and Ambush Viper should be easy for me to get and slot into green, and Advent of the Wurm and Sundering Growth could add to this in Selesnya. I'm tempted to go a little deeper, and see if I can get a hold of a Baloth Cage Trap and a Caller of the Claw. Anyone try anything like this? Any other ideas for green archetypes/subthemes to spice things up?
450 card Peasant cube thread. Draft it here.
Syncopate > Condescend
See Beyond > Ponder If my card selection has to be at sorcery speed, I want it as cheap as possible.
Manic Vandal > Keldon Vandals Echo is annoying, but I think red could use the more aggressive 3-drop.
Child of Night > Sickle Ripper Both are fragile, but wither makes Sickle Ripper a better late game top deck.
Demonic Taskmaster > Ogre Marauder The Taskmaster's drawback was too awkward.
Dark Banishing > Rend Flesh This hits so many more targets, and there are only 3 regenerators in the cube anyway.
Dead Reveler > Ebon Drake Another painful, evasive beatstick.
Wildwood Rebirth > Explore More ramp.
Overgrown Battlement > Joraga Treespeaker Better ramp.
Brushstrider > Dryad Sophisticate There are enough non-basics in the cube being picked high enough now that I think this will nearly always be unblockable.
Smite > Oust It's no StP, but this is more reliable at what it does than Smite and definitely more interesting. Testing.
Soul Tithe > Prison Term
Soul's Attendant > Knight of Meadowgrain Including hybrids, white still has the most 1-drops after this change.
Chronomaton > Everflowing Chalice Chronomaton tied up mana in the early game instead of attacking, and was too slow in the later stages of the game. I hope I'm not overdoing it with the artifact ramp.
Trading Post > Mindstorm Crown There just aren't enough artifacts worth recurring to make TP worth abusing. This should give non-blue decks a way to pull ahead from top deck mode.
Vulshok Morningstar > Grafted Wargear
Serrated Arrows > Isochron Scepter
450 card Peasant cube thread. Draft it here.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
I think you're right about the crown. I drafted it in a fairly aggressive Boros deck and the only thing it accomplished was to do a couple of points of damage to me because I couldn't empty my hand fast enough. I'd like to include at least one decent artifact that draws cards. Jayemdae Tome and Staff of Nin are probably too slow. I'll put Trading Post back in for now. I've ordered a Grafted Skullcap. I like it because it's colorless card draw that control decks won't particularly want, and it can double as a discard outlet for reanimator decks. I don't want it to replace TP, but I'm having trouble finding something else to cut there.
Speaking of artifacts, I probably will put Manic Vandal back in, but I'd hate to replace any of my current 3 drops for it. Maybe a 2 drop or a 4 drop, or something else entirely?
450 card Peasant cube thread. Draft it here.
Green
Renegade Krasis > Wolfir Avenger
Ulvenwald Bear > Uktabi Orangutan The bear was a serious disappointment, he came out as an ogre too many times.
Cudgel Troll > Symbol Status Ridiculously powerful or just ridiculous? I'm looking forward to finding out!
Deadly Recluse > Ambush Viper
Durkwood Baloth > Green Sun's Zenith Baloth was only good if you could suspend him on turn 1, and not always even then.
Plummet > Cultivate
White
Celestial Archon > Hero of Bladehold
Righteous Blow > Mana Tithe
Red
Legion Loyalist > Grim Lavamancer I'm not sure about this change. I really want to try the Lavamancer, but Legion Loyalist is a great trick even if it's somewhat inconsistent. Maybe Weapon Surge should come out instead?
Volcanic Dragon > Siege-Gang Commander The dragon comes out a bit too late for a 4/4.
Bloodfray Giant > Manic Vandal The giant is the worst of the 4-drops, and not splashable.
Bloodcrazed Neonate > Frazzled Editor The Neonate just sat in hands or killed herself more often than she grew out of control. The Editor probably can't ever get any bigger than a bear, but he's got protection from more than half the cards in the cube.
Black
Sign in Blood > Booster Tutor This is a controversial choice in my draft group. I think it'll be really fun and powerful, so I really hope this works out.
Guul Draz Vampire > Gravecrawler
Blue
Disperse > Echoing Truth Still looking for an Into the Roil.
Dissolve > Power Sink
Welkin Tern > Waterfront Bouncer
Clone > Phyrexian Metamorph Not only is this pretty much a strict improvement, but now every color has a theta-costed card except red.
Colorless
Mindstorm Crown > Trading Post
Haunted Fengraf > Nykthos, Shrine to Nyx I don't see Nykthos in many cube lists but in the right decks it has the potential to be very abusable.
Gold
Death Grasp > Gerrard's Verdict
Treasury Thrull > Unburial Rites The thrull was very popular in the early days of the cube, but it seems a bit slow now.
Blazing Specter > Blightning As a 4-drop, the specter is unexciting, and Blightning seems like it will be more consistent 2-for-1 that also deals damage.
Gruul War Chant > Fanatic of Xenagos I think the 3-drop creatures in the green and red section were a bit lacking for Gruul aggro and midrange.
One breakout hit from an earlier change is Entrails Feaster, which I haven't seen on any lists before. Drafters in my cube tell me they've had very little trouble "feeding the cat", so he often gets as big as 5/5 or 6/6, and he doubles as graveyard hate. Not bad for a one drop!
450 card Peasant cube thread. Draft it here.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
I was on the fence, you've convinced me!
Weapon Surge > Legion Loyalist
Thanks for the tips on artifact card draw, I'd never heard of Bottled Cloister before, but the price is definitely right and it would be better than the Skullcap in any deck that isn't trying to get stuff into the yard. I've already ordered a Skullcap, but I'll definitely get a Cloister next time I'm ordering singles online. I'm not so sure about Mask of Memory, it seems like the colors that could make the best use of it with evasive creatures (blue and black) are the colors that already have options for card draw.
450 card Peasant cube thread. Draft it here.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
The good news is that I have good replacements for 2 out of 3 of the Unhinged cards thanks to some recent pulls from booster drafts and prize packs.
Out > In
Symbol Status > Polukranos, World Eater
Frazzled Editor > Bloodcrazed Neonate
Booster Tutor > Pain Seer
White
Reprisal > Swords to Plowshares
Hundred-Handed One > Silverblade Paladin HHO wasn't bad, it was a pretty solid defensive creature but as far as I know no one ever managed to go monstrous with it.
Celestial Crusader > Kongming, 'Sleeping Dragon' The Crusader's text box seems to read like a wish list of amazing abilities, but the actual Anthem effect was too conditional and wound up getting sided out or being useless in decks without enough white to profit from it. I'm going with the (literally) less flashy Kongming for consistency's sake. However, Kongming is really just a placeholder until I can get a hold of a Glorious Anthem.
Blue
Vaporkin > Shelldock Isle Yet another trade of aggro for card advantage.
Diluvian Primordial > Aetherling
Black
Hythonia the Cruel > Black Sun's Zenith The cube's first mythic rare is making way for a sweeper that costs less than 14 mana.
Red
Shivan Dragon > Stormbreath Dragon Comes down a turn sooner, and attacks right away.
Pyrewild Shaman > Chandra's Phoenix The Shaman turned out to be inconsistent with instant speed removal leading to virtual blowouts that the conditional recursion couldn't really make up for.
Green
Slime Molding > Mistcutter Hydra One less target for populate shenanigans, but otherwise a strict improvement.
Carnage Wurm > Sylvan Primordial The recent banning from EDH means I have a couple of these kicking around, and it seems like a much better ramp/reanimation target.
Silver-Inlaid Dagger > Mask of Memory It turns out a Mask was sitting in my commons box, so I get to try this before the Grafted Skullcap arrives.
Clockwork Dragon > Lodestone Golem Players are telling me the dragon is too slow, I'm giving this a try.
Transguild Promenade > Gemstone Mine Better fixing for aggro decks.
Gold/Hybrid
Duergar Hedge-Mage > Boros Reckoner I'm not sure if I'm giving up too much artifact/enchantment hate here, but this makes more sense than cutting Figure of Destiny.
Trostani's Summoner > Advent of the Wurm The Summoner seems to be very popular in the Peasant lists I was poaching for budget ideas, but now she's too slow for this cube. I doubt I'll ever get the more popular Voice of Resurgence, but this hits hard, it has trample, it's above curve, it complements the flash sub-theme I've been adding to green, and it has the potential for 2-for-1s.
450 card Peasant cube thread. Draft it here.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
I'm having a tough time finding something to cut besides the dagger to make rokm for Mask of Memory. Any suggestions?
450 card Peasant cube thread. Draft it here.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963