Other changes: Orc Sureshot > Zulaport Cutthroat
Cards are both for the same archtype (tokens) and wanted to remove a 4 drop in black after the inclusion of Chupacabra.
Other changes: Sunlance > Journey to Nowhere
Removing all removal with color restrictions. Complicate > Rise from the Tides
Trying another finisher in blue. Shriekmaw > Incremental Blight
Removing all removal with color restrictions. Snuff Out > Fatal Push
Removing all removal with color restrictions. Would love to replace Snuff Out with another removal card which works better in aggro than control/midrange but can't seem to find one which is good enough. Darkthicket Wolf > Borderland Explorer
Not sure about this one. Wanted to try Explorer again.
Deep Analysis > Chart a Course
Chart a Course seems good in tempo/aggro blue.
Dismiss > Siren Stormtamer
Four mana counter is not very good. A new playable one drop in blue!
Ovalchase Dragster > Charging Monstrosaur
Going to remove 5 colorless cards for 1 card of each color. A playable five drop in red!
Mortarpod > Adanto Vanguard
A good aggro two drop in white?
Iconic Masters Update:
Snare Thopter > Heroes' Bane
Want to test this guy.
Phyrexian Ingester > Mahamoti Djinn
Djinn isn't good enough probably but I want to test him for old times sake.
Twisted Abomination > Indulgent Tormentor
Abomination is ok, but Tormentor seems nice as an aggro curve topper.
Commander update:
Artisan of Kozilek > Heirloom Blade
I am going to test the Blade although it might be too good.
Gray Merchant of Asphodel > Curse of Disturbance
The older black curse is just not good enough to be banned so this one might be banned after some testing.
Other changes:
Kami of Ancient Law > Fragmentize
Kami is almost never picked. Fragmentize hits all enchantments and artifacts in my cube.
Curious Homunculus > Singing Bell Strike
Homunculus is not very good.
Guardian Idol > Supreme Will
Will is played in a lot of peasant cube so I'm going to try it as well.
Vampiric Rites > Disfigure
Rites didn't go into much decks. I like versatile combat tricks.
Gitaxian Probe > Night's Whisper
Chart a Course made me think about Whisper.
Sifter Wurm > Druid's Familiar
I think I can miss ramp target.
Cloudblazer > Migratory Route
Not sure which of these two I want in my cube. Trying Route for mow.
Trygon Predator > Ongoing Investigation
After some discussion on the Peasant Cube forum going to try Investigation.
My C/Ube on Cube Cobra
Bone Shredder > Ravenous Chupacabra
Bone Shredder is cool and all but I am starting to dislike color restictions on removal. Chupacabra is obviously very good.
Wretched Gryff > Kitesail Corsair
Gryff was never really good. Might cut Vaporkin if three 2 power fliers is too much.
Savannah Lions > Skymarcher Aspirant
Lions is the worst of my two power one drops in white (especially since the inclusion of Heirloom Blade).
Other changes:
Orc Sureshot > Zulaport Cutthroat
Cards are both for the same archtype (tokens) and wanted to remove a 4 drop in black after the inclusion of Chupacabra.
My C/Ube on Cube Cobra
Master 25 update:
Fragmentize > Promise of Bunrei
Don't think I need a second artifact/enchantment removal card in white as long as I also have O. Ring and friends.
Palace Jailer > Kongming, "Sleeping Dragon"
I find Jailer too swingy. Kongming support tokens.
Burning-Fist Minotaur > Ire Shaman
Shaman seems good even without the surprise factor.
Seed Guardian > Iwamori of the Open Fist
Seed Guardian is ok. Iwamori seems better.
Psychatog > Shadowmage Infiltrator
Oh yeah.
Dominaria update:
Expedition Envoy > Dauntless Bodyguard
Strict upgrade.
Waterfront Bouncer > Merfolk Trickster
I love combat tricks on a stick.
Mahamoti Djinn > Tetsuko Umezawa, Fugitive
Djinn is just ok. Tetsuko seems strong in the right deck and is very unique.
Darkblast > Cast Down
Darkblast is more of a sideboard card in my cube it seems.
Charging Monstrosaur > Skizzik
I think I prefer the versatilty of Skizzik above the survivability of Monstrosaur.
Manaplasm > Saproling Migration
Manaplasm too often just didn't work.
Heroes' Bane > Untamed Kavu
Bane is not very good. Kavu seems very solid.
Berserk > Adventurous Impulse
Berserk was often just a bad Giant Growth. Can trips in green seem good.
Other changes:
Sunlance > Journey to Nowhere
Removing all removal with color restrictions.
Complicate > Rise from the Tides
Trying another finisher in blue.
Shriekmaw > Incremental Blight
Removing all removal with color restrictions.
Snuff Out > Fatal Push
Removing all removal with color restrictions. Would love to replace Snuff Out with another removal card which works better in aggro than control/midrange but can't seem to find one which is good enough.
Darkthicket Wolf > Borderland Explorer
Not sure about this one. Wanted to try Explorer again.
My C/Ube on Cube Cobra