Quote from whydirtI know you're trying to keep blocks of cards, but a few universal fixers like Transguild Promenade, Chromatic Lantern, or Prophetic Prism might be nice for people wanting 5-color fixing without having to lean heavily on green.
Similarly, I've noticed that you don't have any general artifacts that aren't mana rocks. Is that intentional or just an oversight?
Quote from Ninja BobI was also thinking of including Civic Saber as the only equipment in the cube, but I'm not sure yet. If I do that, I might include the Nephilims.
Quote from naturaxI suggest finding room for Sunforger.
Quote from naturaxI'm looking forward to going through your list to find cards I hadn't considered for mine.
Quote from Ninja BobMy biggest question is about Dimir. Other than Consuming Aberration, I've chosen not to run any of the mill cards at all. That decision made the Dimir pool super limited.
I just wasn't convinced that there was enough mill cards for it to be a thing. I might be wrong.
Quote from naturaxMill is totally a thing in my cube. Take a look at my list in my sig.
Quote from Ninja BobIt's likely that I shouldn't be so strict on the split card / hybrid / gold / mana rocks thing when it comes to chopping up the cube, just to balance it completely.
Sometimes I get caught up with the whole strict design of it and yet... the reality is that when people actually draft it, no one would ever know if unless you pointed out how perfectly everything is balanced.
Quote from Ninja BobI think I would still like to include the "gate deck" and chop it like this:
21 guild cards per guild (210 total)
21 mono colored cards per color (105 total)
40 guild gates
1 Chromatic Lantern
1 Maze's End
1 Transguild Promenade
1 Pillar of the Paruns
1 Prophetic Prism
Quote from Ninja BobArchon of the Triumvirate - Seems okay so far, especially since I limited many other huge fliers from my list.
Righteous Authority - Kind of funny with Sphinx's Revelation, also nice with Simic Guildmage.
Call of the Nightwing - Seems fine, but nothing special. I still think it's one of the better cipher cards to go with all the unblockable dimir creatures.
Warped Physique - Already cut it from the list. Not good enough.
Carnival Hellsteed - Already cut it from the list. Not interesting enough.
Rakdos Augermage - Already cut it from the list. Other, better ways to get hellbent and get things in your graveyard.
Borborygmos Enraged - Not sure about this one yet.
Frenzied Tilling - Seems fine so far, but I run more nonbasic utility lands than you do.
Gruul War Chant - Already cut from the list.
Trostani's Summoner - One of my favorite cards from DGR draft and I would never cut this ever.
Blood Baron of Vizkopa - Not sure about this yet. It's really good, but might be redundant with Orbzedat. Between the 2, Obzedat is just better.
Teleportal - Seems good in theory with Wee Dragonaughts, Nivix Cyclops, and Fluxcharger. Needs more testing.
Deadbridge Chant - I like it.
Drown in Filth - So much better than in stragith DGR draft because of dredge.
Rot Farm Skeleton - Already cut from the list. Not good enough.
Brightflame - Not sure about this one.
Searing Meditation - Only good in a BWR extort type deck. Might be too narrow.
Experiment Kraj - Love this card.
Bioshift - Already cut from the list. Not nearly good enough.
Azorius Justiciar - Seems fine.
Seize the Soul - Might have a place in a esper fliers / cipher deck.
Undercity Plague - Love this card.
Leyline of Lightning - It's been pretty good so far, especially for a deck looking to get hellbent.
Guttersnipe - Not sure about this card, I could probably replace it with more burn.
Chord of Calling - Pretty good in a tokens deck.
Skarrgan Pit-Skulk - I've recently cut down on the number of auras. It's good with a lot of auras... not sure how it does now.
edit: Still making some more changes:
1) I wasn't happy with mono blue and black and decided to give cipher another chance. In theory its a very powerful effect and I decided to add Last Thoughts, Midnight Recovery, Shadow Slice, and Paranoid Delusions.
2) I'm now running Immortal Servitude in my list and have gone on in on 2 cmc black, white, and green creatures. There are nearly 30 Junk colored creatures that can be reanimated in one huge Immortal Servitude.
3) I'm continuing to remove a lot of the weaker guildmages and utility lands.
Quote from naturaxThanks for this! Sorry for taking a while to get back to you.
It's really interesting to hear how other cards are working or not working, and I'll want to keep checking in with you as I tinker with specific card choices.
Quote from metalevolenceGruul War Chant is bananas powerful and needs to go in.
Warped Physique is solid, pretty easy for it to kill an x/3.
Quote from naturaxThe Yore-Tiller is definitely worth trying out, at the very least. Let us know how it goes!