Quote from GoodkingFair enough, but I can't get behind cutting the City of Traitors, especially not for Undiscovered Paradise. It may be good with Vinelasher Kudzu, but Kudzu was nowhere near good enough for my Cube... and I run twice as many green cards as you! It's not really much more busted with landfall when compared to, for example, the bouncelands. I don't want the Paradise for any aggro deck unless I'm running three or more colours, and even then I might not run it. I know the card has spiked in value but it's just not worth it IMO. It sets you back a turn of mana development - not having my two mana on turn 2 makes me sad with aggro.
Quote from xfollowthereaperx » Do people tend to draft a lot of land destruction? If not Creeping Mold is a pretty expensive Naturalize.
Quote from mischief » I just put Overrun into my cube and it's been stellar. It give drafters a reason to go into green aggro.
Quote from mischief »I used to hate on Silvos, but man is that guy resilient. Mold Shambler might be a good card for the cube, but I don't think removing Silvos is correct. Let us know how Mold Shambler plays out.
Quote from wtwlf123Should I cut Plague Sliver for Graveborn Muse if I'm already running Juzam Djinn (a pet card that will never come out)? I'm thinking yes... but I don't know what else to cut.
Quote from DerBK8 mana is also a lot more than 6.
Quote from calibrettoI like Mold Shambler a lot as well. We've had him in our cube since Zendikar's release and he's been pretty good so far. There's nothing wrong with a pseudo Desert Twister attached to a 3/3.
Quote from IA4L »Psuedo indeed, I find killing creatures nice
Quote from wtwlf123Another minor change. I moved the color-based lands from the land section into their corresponding colors. This allowed me to remove cards from that section to add in more mono-colored cards (like switching Urborg, Tomb of Yawgmoth out so I could add in Innocent Blood) and stuff like that. It also allowed me to find room for Faerie Conclave, Shelldock Isle and Windbrisk Heights, which were always good enough for the cube, but not better than the other color-based land cards they were competing with. Now that those cards are fighting for a spot among the corresponding 65 card field (vs a 2 card field) they've found a home. Now I can use all four great blue-based nonbasics and the only real great black non-basic without worrying about the numbers. Also, this changed resulted in the cube having some good-looking numbers (65 of each color, 65 artifacts, 65 land and 45 gold). Nice round balanced numbers throughout. Fantastic.
Quote from PhantizleI approve whole-heatedly. Running 4 blue nonbasics and 1 red nonbasic won't upset your in-play balance any.
Quote from Salmo »It's just about reasonable expectations.