Since I added in Pilgrim in instead of Pridemage, I wanted to make up a W/G Disenchant effect, and I think Fragmentize is one of the better options available. It hits like 90+% of the targets in the cube for 1 mana.
Massacre Wurm is a bomb against token strategies, which have organically grown into quite a formidable and prevalent archetype. It's nice to have some good answers to those kinds of decks.
Darigaaz is a test card over Hellkite Overlord for now; I wanna see which Jund fatty I end up liking more.
Amulet is spicy tech that came highly recommended to me by Kranny over on Twitter. It's good for enabling T2 3-drops even if double-colored, and ramps from 1-3-5 quite nicely. I tested it in my classic cube ages ago, but it fell short. But the reasons why it was lackluster in that environment don't apply here anymore; powerful 3 and 5cc cards, good interactions with Tinker, a healthy artifact.dec archetype... it can do a lot for you, and it's a cheap card to experiment with. I've been testing it for the past few weeks, and it's been quite exciting having a new and interesting take on artifact mana floating around.
I’m so happy about going back up to 540! Also surprised to not see Workshop back in at 540 but I feel it.
So much of the artifact.dec revolves around the non-artifact support cards that I had a hard time slotting it in. But we'll see how testing goes with the new configuration ...nothing's ever down-and-out forever!
It looks like Cloudgoat Ranger’s reign in white 5s is over for you!! Interesting to see, especially with Leonin Warleader going in to support white token strategies. How’s it playing so far to have both BSA and Lyra at 5?
Both the Moat decks and Wildfire decks are happy to see them, and even though I'm not the biggest fan, they're still crowd favorites. I think they're less important in smaller lists, but switching back to 540 made me want to add them in. Especially since Warleader can shore up some of the loss of Cloudgoat for token decks.
I wanted to try out Exclusion Mage in that slot, but I don't think I need the additional dedicated 3cc tempo creature. I'd rather have the Mage of the more interesting and deck-interactive Trinket variety.
I see that lots of the small changes you made with card swaps like massacre wurm are being taken out once again for the more traditional cards in this cube like hellspark elemental. Did those tweaks not bear fruit for you? I ask because I haven't gotten to cube in a bit and was curious about your experiences.
Sorry if you've answered this somewhere else, but what was your experience with The Antiquities War like? How did it stack up against the other artifact support cards at 4+ cmc?
Corollary, how has Meteor Golem been? That card went completely unnoticed by me
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The Antiquities War just didn't work well for us. I don't have any plans to bring it back any time soon.
The Golem has been pretty fun. It's a decent backup target for big monster-cheating cards if you need one, and it's very good in decks that have engines for getting repeatable triggers out of it.
Green aggro has always worked well for us. I like having the option available for players to run green as a secondary color in aggro, so it's worth the slots to me to make that work.
I don't mean to sound rude or anything, but ...they look like every single other aggro deck in the cube, except some of the cards are green. Not sure what else you mean?
I don't save decklists, other than the ones that are mock-drafted on CubeTutor ...and those ones aren't organized at all. I could mock-draft one and post it here as an example, if that would help.
I didnt know if the green agro decks take advantage of mana dorks to accelerate into turn 3. I also normally find swords too slow for the sligh style strategies but dorks might help with that.
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Calvin and Hobbes Cube Tutor
The mana dork into beaters plan is a little different than green aggro. That's more of an aggressive midrange slant. Green can do that too, but it plays quite a bit differently than regular zoo-style aggro decks do. The Swords can be a tad slow in zoo decks sometimes, but they still do a decent job of preventing me from having to overcommit, and help make topdecked threats more competitive in the later stages of the game. They can also help "mid-range-ify" your deck for those midrange matchups where your lions/pikers/bears can get outclassed in combat quickly; swords can break those combat woes.
retrofitter foundry looks like a hilarious card. There's a surprising amount of thopter token creating cards in the cube. Suddenly you have a 1cmc way to turn them into 4/4's at will? AND it comes with a built in untap mechanic? Did we just get a Rogue Squadron archtype added into the cube? Do Sword of the Meek and Thopter Foundry have a home now?!
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Since I added in Pilgrim in instead of Pridemage, I wanted to make up a W/G Disenchant effect, and I think Fragmentize is one of the better options available. It hits like 90+% of the targets in the cube for 1 mana.
Massacre Wurm is a bomb against token strategies, which have organically grown into quite a formidable and prevalent archetype. It's nice to have some good answers to those kinds of decks.
Darigaaz is a test card over Hellkite Overlord for now; I wanna see which Jund fatty I end up liking more.
Amulet is spicy tech that came highly recommended to me by Kranny over on Twitter. It's good for enabling T2 3-drops even if double-colored, and ramps from 1-3-5 quite nicely. I tested it in my classic cube ages ago, but it fell short. But the reasons why it was lackluster in that environment don't apply here anymore; powerful 3 and 5cc cards, good interactions with Tinker, a healthy artifact.dec archetype... it can do a lot for you, and it's a cheap card to experiment with. I've been testing it for the past few weeks, and it's been quite exciting having a new and interesting take on artifact mana floating around.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
So much of the artifact.dec revolves around the non-artifact support cards that I had a hard time slotting it in. But we'll see how testing goes with the new configuration ...nothing's ever down-and-out forever!
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Corollary, how has Meteor Golem been? That card went completely unnoticed by me
370 Powered Cube on Cubetutor (it's not always up to date because I primarily use Drive).
The Golem has been pretty fun. It's a decent backup target for big monster-cheating cards if you need one, and it's very good in decks that have engines for getting repeatable triggers out of it.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
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I don't save decklists, other than the ones that are mock-drafted on CubeTutor ...and those ones aren't organized at all. I could mock-draft one and post it here as an example, if that would help.
Something like this: http://www.cubetutor.com/cubedeck/954256 ?
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My Article - "Mana Short: A study in limited resource management."
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Calvin and Hobbes
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My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!