Hi, wtwlf123. My playgroup recently have played a lot with your CUBE, and a problem troubles one of my friends a lot.
He's very into Reanimator deck / Sneak Attack deck, these kind of unfair deck. But he find it very hard to play against blue deck which has a lot of counterspell. So he is wondering, whether some card that protect the spell will do in CUBE or not, such as "Mana Short", "Veil of Summer", "Slience" or even "Boseiju, Who Shelters All".
Personly I think that may be ""Mana Short"Veil of Summer", "Slience" or even "Boseiju, Who Shelters All" is not good enough for that they are not very wildly useful, but "Mana Short" is a good card, it can be use in unfair deck to protect the key spell and also can be used in midrange deck as a half-time-walk.
So I'm wandering what do you think of thest cards? Can they work in your cube list?
In the end, thanks a lot for your CUBE list, it brings us a lot of fun.
I think it's important for countermagic to be an answer to broken strategies, so I think it's a bad idea to add in more cards that remove that line of defense. I also think that reanimator decks have plenty of ways to interact with countermagic to push their combo spells through. Play more Duresses and Thoughtseizes.
That being said, if you want to play those kinds of cards, go ahead. Veil is a fine cube card if you want more of those kinds of effects. Mana Short and Silence are terrible though, IMO.
It's important to have different decks have good and bad matchups. Counterspell decks are good against middling combo decks. But they're bad against aggro. Everything has a tradeoff, and it's important to have that balance, IMO. Plus, the decks have tools to combat those strategies already; I wouldn't personally add in bad, narrow answers just to shore up one bad matchup that will be dead cards in every other situation. Just my $0.02.
Hey wtwlf, I noticed that you added a ton of chromatic star/egg variants to your cube. Would you mind elaborating on how those playing out? I like the idea of more 1 cmc artifacts, but am a bit worried they will just become filler cards with no unique impact. Do they simply cycle or do they add new dynamics to the cube? Thanks, love your stuff.
They smooth out early draws, fix mana, fill the graveyard for delve/delirium/etc., add extra food for Wurmlets and Welders, provide chainable permanents for Emry and Conduit, trigger your Push and Sam effects, lower your curve, trigger prowess, and most importantly, they allow you to play a "smaller" deck so you can increase the density of your most impactful cards. As cube games become more dependent on drawing your most powerful cards, playing a "3X-card" deck because you have eggs and baubles to churn through your library is a desirable outcome. The fact that most decks can also find at least a couple of additional interactions with them is just a pure upside. They have felt pretty nice so far.
I'm always on the lookout for stuff like that as the context of the cube changes with time.
Long answer short: who knows?
My 540 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 46th Set (P)review - Discusses my top 20 Cube cards from MOM!
He's very into Reanimator deck / Sneak Attack deck, these kind of unfair deck. But he find it very hard to play against blue deck which has a lot of counterspell. So he is wondering, whether some card that protect the spell will do in CUBE or not, such as "Mana Short", "Veil of Summer", "Slience" or even "Boseiju, Who Shelters All".
Personly I think that may be ""Mana Short"Veil of Summer", "Slience" or even "Boseiju, Who Shelters All" is not good enough for that they are not very wildly useful, but "Mana Short" is a good card, it can be use in unfair deck to protect the key spell and also can be used in midrange deck as a half-time-walk.
So I'm wandering what do you think of thest cards? Can they work in your cube list?
In the end, thanks a lot for your CUBE list, it brings us a lot of fun.
That being said, if you want to play those kinds of cards, go ahead. Veil is a fine cube card if you want more of those kinds of effects. Mana Short and Silence are terrible though, IMO.
It's important to have different decks have good and bad matchups. Counterspell decks are good against middling combo decks. But they're bad against aggro. Everything has a tradeoff, and it's important to have that balance, IMO. Plus, the decks have tools to combat those strategies already; I wouldn't personally add in bad, narrow answers just to shore up one bad matchup that will be dead cards in every other situation. Just my $0.02.
My 540 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 46th Set (P)review - Discusses my top 20 Cube cards from MOM!
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/articles-podcasts-and-guides/829594-set-p-review-my-top-20-march-of-the-machine-mom
My 540 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 46th Set (P)review - Discusses my top 20 Cube cards from MOM!
My 540 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 46th Set (P)review - Discusses my top 20 Cube cards from MOM!