Cube Size: 360 cards.
Breakdown: 45 of each colour, 40 colourless, 55 multicoloured, 40 land.
Standard or Theme: Standard
Snow Lands: Nope
Average Number of Players: Usually 5-6, can handle up to 8.
How Often Drafted: Fortnightly (or so).
"Un" Cards: Nope.
Banned Cards for Power-Level: Recurring Nightmare, Sylvan Primordial, Tinker.
Banned Cards for Time Constraints: Anything that slows a multiplayer game to a crawl. So Limited Resources won't be here any time soon! We're aiming for cards that reward and encourage aggression in a multiplayer environment, and discourage passive play.
Banned Cards for "fun" factor: See above, basically.
Standard or Multiplayer: Multiplayer
Sideboards?: Yes. If we have time to sideboard!
Perfect Creature/Spell Balance: Yes
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Hybrid and Split yes, Kicker cards no (at least not yet).
Color Triggers as Gold: Nope.
Perfectly Balanced CMC: Not perfectly, but very close to. This cube at least attempts to maintain a good curve in all places.
The Current 360 (Cube list @ CubeTutor)
So... what the heck is up with this Cube?
My playgroup ranges between 4-8 players on any given night, taking part in free-for-all and team Multiplayer games. We have varying budgets and power levels amongst the players and decks, as well as a couple of undecked hangers-on who turn up occasionally. I put this Cube together out of my spare parts in order to address the imbalance in budget and power level, and to give the blow-ins something to play with. As a happy coincidence, parts of my playgroup have started to get into drafting, and the Cube helps sate their appetite for draft in between prereleases.
I put it together out of my spare parts around the end of 2010, and debuted it around Valentine's Day 2011. It probably took about four to five months to truly catch on, but my playgroup is now hooked. The Cube slowly morphed from a horrid Frankenstein filled in by Lorwyn tribal elements (as that was what I mostly had lying around at the start), powered itself up as it stole parts from decks I was deconstructing, and has now made it to the point where we know the parts we need to upgrade, and can look over new sets with an eye to upgrading.
My playgroup has a wide range of playing styles - a couple of Spikes who want to draft power alone, a couple of Johnnies who want to draft the intricate game-winning combos, and a couple of Vorthoses who would love to kill you with a deck featuring every Elemental-related card in the Cube.
And so, here we are with the Cube. Over the years, it has become more aggro-focused, as this allows for games that don't get bogged down and become unfun, and it also allows the Cube to play better in a team / 2HG environment, should we choose to play our decks in that format. It's also got enough stuff onboard to allow my group's one raging Timmy to Pattern of Rebirth into something fat and green onto the table on Turn 3, enough reanimation and equipment to allow the Spikes to build something approaching the calibre of deck they'd bring to the table anyway, and enough interesting combo cards for the Johnnies.
This Cube Seems To Update New Sets Slower Than Others... What's Up With That?
I generally do a singles purchase four times a year, usually about a month after a set release (once the singles prices have settled for the new stuff, and it becomes more affordable to get these things into the cube). This means we usually have our set updates in February, May, August and November (around a month after most other people, who will sometimes even proxy their changes into their cubes to test them out). Christmas is usually nice to the cube, as is my birthday in January, so the new year usually brings a flurry of changes.
Quote from eidolon232If you want to play sealed, you have to give every player more than the 45 cards from 3 boosters, in regular tournaments, you get 5-6 booster packs.
Quote from Humpty_DumptyGood stuff. it sounds like you have a fun cube.
Quote from Blind PiperHave you had any problems with running out of cards in a 40 card deck in multiplayer? With the Cube power level, draw effects seem somewhat risky. I've been considering suggesting running 50 card decks in case games go longer than anticipated. Although, from the looks of it, your Cube is a bit faster than mine.
Quote from Blind Piper
How have Pulse Tracker and Blood Seeker been playing in your Cube? In my experiences in constructed, they draw a lot of animosity in multiplayer even after they've left the battlefield.
Quote from omnihoundThis seems similar to my tribal cube. I gotta ask though: what happened to goblins? Too weak for multiplayer?
Quote from Talore »Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
Quote from LuckNorris »ExpiredRascals you sir are a god-like hero.
Quote from Lanxal »ER is a masterful god who cannot be beaten in any endeavour.
Quote from votan »:ER:, you suck as a hero
Quote from ExpiredRascalsI was going to post this in the Multiplayer Rankings, but that wasn't the right place for it, so I thought I'd drop by here :).
Have you tried Spurnmage Advocate? When my group did more common multiplayer, and even through much of our EDH play, this guy just did work. I mean, it looks bad at first, but it is an extremely strong source of removal with powerful political aspects as well. On top of that, you can use him to essentially regrow an opponent's removal spell when a "must kill" threat is dropped.
The fact that this guy comes down on t1 just makes him that much more powerful.