Quote from Pringlesman »Oh I agree. If you want to play a cube with more cards because you want more variety in your drafts, go for it. But if you are just increasing the size of your cube because cuts are tough I think you need to just hunker down and make the difficult choices.
Quote from Pringlesman »Yeah, but this set you increase the artifact section because you want to run a couple of new cards. Whenthe new Rav block comes out you increase your multicolor section by 1 card per guild. Then when the next core set comes out you increase the WUBRG sections by two each to return your cube to balance. In a few sets you notice that your tight 450 card cube has become a loose 515 card cube.
Quote from calibretto »I didn't think I'd ever see the day when Nekrataal was the cut for a new cube inclusion, but here we are.
Quote from Bumibu »Hello rantipole,
I built your cube last month. I wanted to built a power cube, and since its the first cube in our group and we are probaply not going to draft it in big groups an a regular basis, I wanted to built a 450 cube. Yours seemed to be the one that was most tested and I liked it quit a bit when I looked through it.
Quote from Bumibu »The first games with it have been great! We did one draft with 5 players and played a new variant I invented and I played some Winston drafts with differnt people. (https://www.reddit.com/r/mtgcube/comments/awfuad/5_player_draft/)
The decks in the 5 player draft came together quit well. We had:
Everyone was hyped by the experiance.
Quote from Bumibu »Some questions came up in my mind:
- I could not resist and added Shelldock Isle. I love the card for limited, but I only know it from the MODO-Cube. I cutted Faerie Conclave. Its the only change I made. What do you think of that card?
Quote from Bumibu »- I assume you do not play the original Emrakul because it is not very versatile, right? Its eather game winning or uncastable. Or is the reason that you do not want to have 2-card-combos that win the game by their own? (e.g. Emrakul the Aeons Torn + Through the Breach)
Quote from Bumibu »- What do you think of Far Seek? I think it could help green getting more into the role of color fixing.
Quote from Bumibu »- How good are Wild Mongrel and Noose Constrictor usually? They seem rather low powered to me. What archetype are they nessesary for?
Quote from Bumibu »What is there to say about Jackal Pup? I mean, it seems like a nessesary evil to me to have the crucial number of one-drops for mono-red aggro, but it is a card that is aweful in all other spots.
I could see myself replacing it with Bomat Courier. Its good in red or rakdos aggro too, but could find its place in Izzet or Grixis tempo decks as well.
The difference to Goblin Guide here is in my opinion: While the Goblin is anly great in red aggro as well, it is a strong sign so jump into red aggro. Seeing a late Pup is often not worth going red I think.
I could not find anything about the Courier here or in wtwlf123's threads or reviews. Its a strong constructed card though. What am I missing?