Comet Storm's the prerelease card for Worldwake, so it should be pretty cheap and if you attend the PR, free Comet Storm! (which is what happened for me with Rampaging Baloths.)
Go to pre-release, get your comet storms
I love it when I don't need to hunt for additional foils, especially playable mythics (curse you lotus cobra)
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I am petitioning for the end of: the Mythic rarity, the Planeswalker card type, the post-8th edition card faces, the 2010 rule changes, colorless cards that aren't artifacts or lands, the Legendary supertype, the stack, auras, multicolor cards, artifact creatures, tokens, goblins, merfolk, elves, sorceries, instants, and permanents. Basically, I just want to play with purple contraptions.
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I will miss Sneak Attack, but it never lived up to its potential in cube. I drafted it early a few times and tried to build around it but it still wasn't great. Oh well. I guess I'll just move it to a casual or EDH deck. Sigh.
I would have never thought that Arc Lightning was good enough for the cube. I understand its versatility, but to me it just does not compare to other cards. I really think it being a sorcery is what brings it down.
Lava Dart is one of my favorite cards in the cube. I think it gets a lot of hate, but I would definitely rate it better than Arc Lightning. I also don't the card compares to Fallout or Eruption favorably either.
I think it may arguably be better than Rift Bolt out of the three mana burn spells, but I see it being worse than all of those other burn spells.
Also, I LOVE GUSH AND DEEP ANALYSIS.
Cutting either would be torture for me, but Analysis is the card I would keep in the cube if I had to cut one.
Deep analysis is so much better than Gush, good change!
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I am petitioning for the end of: the Mythic rarity, the Planeswalker card type, the post-8th edition card faces, the 2010 rule changes, colorless cards that aren't artifacts or lands, the Legendary supertype, the stack, auras, multicolor cards, artifact creatures, tokens, goblins, merfolk, elves, sorceries, instants, and permanents. Basically, I just want to play with purple contraptions.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
I like your changes as well but I think I would miss Sneak Attack on the off chance that someone could make Sneak Attack.deck. I have it for that very reason. I am also a huge Arc Lightning advocate, however.
I like your changes as well but I think I would miss Sneak Attack on the off chance that someone could make Sneak Attack.deck. I have it for that very reason. I am also a huge Arc Lightning advocate, however.
I am going to miss Sneak Attack, too. However, the card has been in my cube for at least a year. In that time, I've seen it really go to work once. Once (Sneak Attacking in Kokusho and Woodfall Primus is so wrong). It's one of those cards that has lots of potential to be broken, but in a limited highlander format that potential will rarely be realized. I don't think I should keep cards in my cube just because I want them to be good.
And I'm looking forward to seeing how powerful Arc Lighting is in my cube. I think it's a lot better than Lava Dart and Violent Eruption. It's probably better than Volcanic Fallout, but that remains to be seen.
I might give Arc Lightning another try eventually, but it just was so underwhelming. If it were an instant, if would easily be in my cube. To me, instant is what makes the spell playable or not.
This actually has me rethinking whether or not I should have Rift Bolt in my cube.
I think the broad range of applications is what makes Arc Lightning playable, sorcery or not. You can knock off up to 3 creatures, or go for 3 to the dome at both ends of the spectrum with plenty of options in between. Just think of how much it would cost Fireball to do the same thing and you'll realize how efficient it really is.
Great changes overall. Arc Lightning and Deep Analysis are leagues ahead of Sneak Attack and Gush.
QFT.
Also, Arc Lightning, imo, is one of the best burn spells in the cube, regardless of it's sorcery speed. The potential to be a 3-for-1 alone is worth running it.
Right, it requires a bit of careful drafting but it is possible. It fits well into RB reanimator strategies, which is where I see it most often when it is played. WR also gives you some decent options with Enlightened Tutor and Academy Rector...not to mention Reveillark. From what I've seen it doesn't always, or frequently even, make the mainboard...but when it does it is typically pretty good.
But like I said, it isn't always so good, so if he's proposing to cut it for a card that will always be good, I am behind the switch 100%.
I think I want to cut Goblin Legionnaire. It just has been completely unexciting; this is one card I think M10 hurt quite a bit. I think I will replace it with either Goblin Trenches or Duergar Hedge-Mage. Which do you guys like? Is there something better? Soltari Guerillas? Balefire Liege looks too mana intensive/not what WR wants. Spitemare looks too situational. Other ideas?
I vote Duergar Hedge-Mage. That dude is always solid.
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I am petitioning for the end of: the Mythic rarity, the Planeswalker card type, the post-8th edition card faces, the 2010 rule changes, colorless cards that aren't artifacts or lands, the Legendary supertype, the stack, auras, multicolor cards, artifact creatures, tokens, goblins, merfolk, elves, sorceries, instants, and permanents. Basically, I just want to play with purple contraptions.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
I'm with wtwlf123.
Trenches is solid in control, midrange and even aggro. Everytime it saw play, it either won me the match or got me back into a game which seemed over.
Trenches can be Constant Mists, fuel Skullcamp/Siege Gang Commander/Greater Gargadon/Recurring Nightmare etc, works well with Crucible/LotL and about another thousand things.
Maybe I give Goblin Trenches too much credit, but everytime it etb late- or mid-game it warped the game extremly in favour of GT's controller.
We play Goblin Trenches as an aggro and mid-range card, primarily to provide board presence after Wrath effects, function in a swarm/token/anthem strategy, or simply to convert extra land resources into threats. It's never been disappointing for us. Being able to tap 6 and sac 3 lands to put 6 1/1 goblin/soldier tokens into play at EOT is a really powerful effect. Especially with a Glorious Anthem out or something.
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Right. But still... $0.10 is better than $4.00.
MTGS Average Peasant Cube 2023 Edition
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I don't have one now, and I'm not sure I'll get one. So yeah, if I get one it will come in for Rolling Thunder. Until, I'll roll with the Thunder.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
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I love it when I don't need to hunt for additional foils, especially playable mythics (curse you lotus cobra)
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
Yeah, I'm planning on going. I may not, so I don't want to count on getting my foily Comet Storm. Maybe one of my buds can pick me up one.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
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-Sneak Attack
+Arc Lightning
-Gush
+Deep Analysis
I will miss Sneak Attack, but it never lived up to its potential in cube. I drafted it early a few times and tried to build around it but it still wasn't great. Oh well. I guess I'll just move it to a casual or EDH deck. Sigh.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
I think in my cube the closest variations to it are Lava Dart, Volcanic Fallout and Violent Eruption for the damage distribution and Fiery Temper, Flame Javelin, Char, and Rift Bolt for three mana burn spells.
Lava Dart is one of my favorite cards in the cube. I think it gets a lot of hate, but I would definitely rate it better than Arc Lightning. I also don't the card compares to Fallout or Eruption favorably either.
I think it may arguably be better than Rift Bolt out of the three mana burn spells, but I see it being worse than all of those other burn spells.
Also, I LOVE GUSH AND DEEP ANALYSIS.
Cutting either would be torture for me, but Analysis is the card I would keep in the cube if I had to cut one.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
..........
Great changes overall. Arc Lightning and Deep Analysis are leagues ahead of Sneak Attack and Gush.
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Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
I am going to miss Sneak Attack, too. However, the card has been in my cube for at least a year. In that time, I've seen it really go to work once. Once (Sneak Attacking in Kokusho and Woodfall Primus is so wrong). It's one of those cards that has lots of potential to be broken, but in a limited highlander format that potential will rarely be realized. I don't think I should keep cards in my cube just because I want them to be good.
And I'm looking forward to seeing how powerful Arc Lighting is in my cube. I think it's a lot better than Lava Dart and Violent Eruption. It's probably better than Volcanic Fallout, but that remains to be seen.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
This actually has me rethinking whether or not I should have Rift Bolt in my cube.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
QFT.
Also, Arc Lightning, imo, is one of the best burn spells in the cube, regardless of it's sorcery speed. The potential to be a 3-for-1 alone is worth running it.
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The problem with the Sneak Attack deck, is if you don't draw your sneak attack, you've just got a really crappy deck.
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But like I said, it isn't always so good, so if he's proposing to cut it for a card that will always be good, I am behind the switch 100%.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I'd pick Soltari Guerillas over Duergar Hedge-Mage.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
Who said anything about it being a control card?
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Trenches is solid in control, midrange and even aggro. Everytime it saw play, it either won me the match or got me back into a game which seemed over.
Trenches can be Constant Mists, fuel Skullcamp/Siege Gang Commander/Greater Gargadon/Recurring Nightmare etc, works well with Crucible/LotL and about another thousand things.
Maybe I give Goblin Trenches too much credit, but everytime it etb late- or mid-game it warped the game extremly in favour of GT's controller.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!