Thanks a ton for your help! I have added the forgotten card and swapped a card I realized was on my old list. It looks like my post is now complete with card tags - saweet!
I like what you have going on here! Lots of awesome choices that make for interesting drafts. I've played a lot of cubes, powered/unpowered and small/large, and I can honestly say I like how a 720 unpowered cube plays the most. While the power-level is somewhat lower than say, a 360 powered, the variety in choices and cards that can be included makes for really enjoyable magic. I'm sure not everyone can say the same, but I can see that you share that opinion by having a cube structured in that way.
I'd love to hear your experiences/thoughts on a few of the cards you have included that I haven't had the opportunity to play with in cube:
Also, when glancing through your list I didn't see Exalted Angel. I'm going to assume it was a typo of some nature since that card is almost universal in cubes and for good reason. Overall though, cube looks real nice and I assume is hella fun to play.
I like what you have going on here! Lots of awesome choices that make for interesting drafts. I've played a lot of cubes, powered/unpowered and small/large, and I can honestly say I like how a 720 unpowered cube plays the most. While the power-level is somewhat lower than say, a 360 powered, the variety in choices and cards that can be included makes for really enjoyable magic. I'm sure not everyone can say the same, but I can see that you share that opinion by having a cube structured in that way.
I'd love to hear your experiences/thoughts on a few of the cards you have included that I haven't had the opportunity to play with in cube:
Also, when glancing through your list I didn't see Exalted Angel. I'm going to assume it was a typo of some nature since that card is almost universal in cubes and for good reason. Overall though, cube looks real nice and I assume is hella fun to play.
Thanks man, I appreciate the positive feedback! Exalted Angel IS actually in my list, thanks! I was going back and forth with the destroy enchantment bears and Revoke Existence, but I accidentally included all of them and no Angel... I hope there are no other missed cards, but typing my list was quite a huge task haha.
As for some of those lands you asked about, Drownyard has been fantastic. In my playgroup, it is common for there to be an Esper/BUG/UB control drafter, and this guy is a great wincon for those decks. The synergies are pretty cool too, although not really the reason why it's here; I drafted a Drownyard midrange/control deck that included Sewer Nemesis which just got out of hand. I will pick this card pretty highly if I am in the right archetype.
The other lands you asked about have been decent, but obviously not insane. Teetering Peaks is not that great of a draft pick, but I promise it plays out better than Barbarian Ring. It gives better value for a R/x pick than a playable red creature when you are already swamped on spells. I actually lost to it about 3 hours ago in a close game 3... Peaks off the top gave him exactsies ftw. Peaks used to be Smoldering Spires, but Peaks gets more reliable value in the red aggro decks. I really liked Spires with Primeval Titan, but that was about the only deck where it was better.
Desert is fun but will not stick around forever. It has seen more play than when I used to run Ancient Tomb and Gemstone Mines, but it is somewhat narrow. I like it because you draft it aggressively if it is obvious that the one-drops are going early and when black and white aggro cards are completely shut off and are being aggressively drafted. It is the kind of card that adds to the skill of the actual draft itself. Sometimes Desert is exactly what you want for a control deck that is lacking on early answers but has a powerful mid/endgame.
I will say that Moorland Haunt is not amazing, but I really like supporting the UW aggressive archetype. My goal is for every two color combination to have a solid aggressive and midrange/control strategy so that drafts are as diverse as possible, and UW aggro has been one of the most difficult strategies to get my group to play. Divert is another card that supports U/x decks, and I will say that Divert is here to stay. In U/x aggro, Divert is a complete bomb against any other aggressive deck. I like the way it affects gameplay as well; you have to think "I saw Divert in the draft, and I am playing against an aggressive blue player... He is representing that he has something that costs U... Oh crap, do I play around Divert or get blown out here?"
Kiln Fiend is great in the fastest R/x decks. There's not much to say about him; I like him a lot, and he leads to some explosive wins.
Silver-Inlaid Dagger is in the Cube because I freaking love equipment. In the decks you want to play it, it is often better than Trusty Machete. Trusty Machete and the Dagger are pretty equal imo, and aggro has to play cards that let them beat Wrath effects and multiple 2-for-1's. The Dagger likes to see play in B,R, and W aggro decks that need staying power against control decks that are always killing or stalling your best threat.
Conclusion: I completely understand if people don't run Bloodhall, Peaks, Moorland Haunt, or Desert. I really like them right now though, and I especially like them over the other options that are available to me. I am willing to vouch strongly for Drownyard, Kiln Fiend, Divert, and Dagger; they are very popular in my group.
Edit: Found another missing card: Ink Eyes. We added her recently. List is updated.
I am going to make a few changes today; I will edit the list later when they are complete.
- Glissa
- Chandra Nalaar
Chandra has been REALLY lackluster, and my group agreed that we rarely want to pick her. I have been waiting to drop Glissa, so I just decided to go ahead and do it.
+ Crime / Punishment
+ Boom / Bust
Crime / Punishment seems really cool, and I would love to try it out. I found the idea on Darkmindtone's list. Boom / Bust isn't exactly a replacement to Chandra on the curve, but I think it will be a really sweet card that plays out very differently for different archetypes. I think it will be picked a lot higher and maindecked a lot more often than 5-drop Chandra.
Chandra should definitely stay in. She's such a good planeswalker.
On another note, I don't understand the idea behind running 2 Armageddons, and not wanting to use Imperial Seal. That card is amazing, and if you allow Portal cards, it's an auto-include. There isn't a single black deck that wouldn't snap-include it.
Chandra should definitely stay in. She's such a good planeswalker.
On another note, I don't understand the idea behind running 2 Armageddons, and not wanting to use Imperial Seal. That card is amazing, and if you allow Portal cards, it's an auto-include. There isn't a single black deck that wouldn't snap-include it.
You would play Vampiric Tutor and Imperial Seal in the same deck? I wouldn't.
Why does everyone like Chandra so much? She is at a clunky spot. She is terrible in an aggro deck, and in a control deck she only kills 1 guy before being killed if you are playing against aggro or semi-fast midrange. She is good in a control mirror, but why would I want a red 5-drop that is only situationally good in a control mirror?
You would play Vampiric Tutor and Imperial Seal in the same deck? I wouldn't.
Why does everyone like Chandra so much? She is at a clunky spot. She is terrible in an aggro deck, and in a control deck she only kills 1 guy before being killed if you are playing against aggro or semi-fast midrange. She is good in a control mirror, but why would I want a red 5-drop that is only situationally good in a control mirror?
Chandra is actually one of my favorite planeswalkers for cube. She is one of those cards that really shines in limited as she usually completely warps a game when she comes down. So much loyalty with the ability to kill giant creatures that red normally has trouble dealing with (Baneslayer, Titans, etc). Against an aggro deck she is almost always a 2-for-1. If my red aggro deck is playing a 5-drop, it's almost always either Chandra or SGC due to how powerful both of them are.
You would play Vampiric Tutor and Imperial Seal in the same deck? I wouldn't.
Why does everyone like Chandra so much? She is at a clunky spot. She is terrible in an aggro deck, and in a control deck she only kills 1 guy before being killed if you are playing against aggro or semi-fast midrange. She is good in a control mirror, but why would I want a red 5-drop that is only situationally good in a control mirror?
Chandra V1 can be a lightning rod, a cheap creature X-burn, can burn a planeswalker or a player down a tad, and the ultimate is gravy. More often than not, immediately when she's cast, I use its second ability to bring down a mid-sized creature, then leaving it as fodder to be attacked upon, or for future turns as planeswalker/player removal.
You would play Vampiric Tutor and Imperial Seal in the same deck? I wouldn't.
Of course I would! I'd play both in every black deck.
Quote from darkmindtone »
Chandra is actually one of my favorite planeswalkers for cube. She is one of those cards that really shines in limited as she usually completely warps a game when she comes down. So much loyalty with the ability to kill giant creatures that red normally has trouble dealing with (Baneslayer, Titans, etc). Against an aggro deck she is almost always a 2-for-1. If my red aggro deck is playing a 5-drop, it's almost always either Chandra or SGC due to how powerful both of them are.
Totally agree with what darkmindtone and nightwing say about Chandra. Normally she kills two creatures or one creature and gets a couple points of damage in on the opponent. Additionally, she is one of the planeswalkers that most frequently goes ultimate in my cube and when she does you really can't lose.
Haha OK well I will reconsider Chandra, since literally everyone loves her. It's funny how my list sits there for a while with little response, but everyone goes INSANE on the thread when I am about to cut Chandra haha. I really like Jeska though, so I will look at what to cut instead of her... I'm not a huge fan of Blistering Firecat, but it's sort of considered a 'staple.' I had a recent request for adding a non-X spell red sweeper, so I am thinking about Slagstorm, thoughts on that card?
I am also considering putting in Life from the Loam over something like Vines of Vastwood. I know a lot of people like Vines, but idk, it has been heavily under-played in my drafts. Note that I am making some changes recently because I just moved and have a lot of new people with new opinions playing with my Cube.
I would certainly run Life from the Loam at 720 although it possibly improves as you downsize. It's pretty unique and does a whole load of stuff. I would also not cut Vines at 720. There're probably >30 cards I can see in your green section that I'd lose before Vines which is a borderline 360-400 IMO.
I'm not a huge fan of Slagstorm, but it's probably good for a 720-card cube. However, you are not running Pyroclasm or Whipflare, two cards I'd add before Slagstorm. I'd probably cut Violent Eruption and Devastating Summons for Pyroclasm and Whipflare.
Blistering Firecat is pretty awesome. I'm really happy with it at 500 cards.
Life From the Loam is very good (although underdrafted in by my cubemates). However, Vines is not a good cut for it--Vines is green's best combat trick. To bring in Loam I would cut anyone of these: Explore, Into the North, Growth Spasm, Masked Admirers, Search for Tomorrow (really only good on turn 1), Nest Invader, or Jade Mage. I think I like Explore the least out of those, but LftL would be an improvement over anything in my list, IMO.
I'm not a huge fan of Slagstorm, but it's probably good for a 720-card cube. However, you are not running Pyroclasm or Whipflare, two cards I'd add before Slagstorm. I'd probably cut Violent Eruption and Devastating Summons for Pyroclasm and Whipflare.
Blistering Firecat is pretty awesome. I'm really happy with it at 500 cards.
Life From the Loam is very good (although underdrafted in by my cubemates). However, Vines is not a good cut for it--Vines is green's best combat trick. To bring in Loam I would cut anyone of these: Explore, Into the North, Growth Spasm, Masked Admirers, Search for Tomorrow (really only good on turn 1), Nest Invader, or Jade Mage. I think I like Explore the least out of those, but LftL would be an improvement over anything in my list, IMO.
Cheers,
rant
I can get behind some of these suggestions. I think Explore will be the cut for Loam. Devastating Summons seems like a decent cut as well. I think Slagstorm's versatility is cool, and 3 over 2 is so relevant. Maybe I will find room for both Slagstorm and Pyroclasm and cut Starstorm and Devastating Summons; that sounds pretty good. I sort of like having Slagstorm over Whipflare, but I can't concretely say why.
I guess Vines will stay in; I agree that it's a very good card, it's just never been that popular in decks for some reason.
I got an Angelic Destiny today that I would like to find room for. It seems like it would e a really fun card to play.
Leonin Arbiter is probably your worst card in white.
Other than that, you could also replace Transcendent Master, since that card also relies on you sinking a lot of mana into a small-medium sized creature and hope for the best.
Arbiter is a good cut. I will compile the changes when I get home.
This is what I drafted tonight in a 6-man, and I went 3-0 (2-1, 2-0, 2-1). I just wanted to share this deck, because I felt like it was absolutely insane. I also wanted to show that after keeping Chandra in after being yelled at, I completely abused her, killing like 3 creatures with her in one game. I have drafted the Wildfire archetype before, but this deck was just so awesome considering it was a 6 man, and my Cube is 720 cards...
Thanks for taking the time to look at my list! Most of the cards you mentioned are cards that have been in my list at some point. Let's see if I can address some of them specifically...
My multi section used to be 72 cards, but there were quite a few cards I didn't like. I didn't like how the higher density affected drafting, but I could see increasing this section in the future as they continue to print great multicolored cards. I'm pretty satisfied with this right now though.
Captain of the Watch isn't a card that I love per se, but it is a lot better than Yosei, which I played a while back. Sunblast Angel is a great card, but it plays such a weird role as a slot. I don't really want another Wrath effect against aggro, and it's pretty bad against a lot of decks. Captain of the Watch is just always good if it resolves, so it's sort of a safe slot.
Shaper Parasite is amazing. I suggest anybody try this guy who hasn't; it's easily better than a LOT of the cards that some people consider 'staples'... Wind Zendikon is iffy, but I like having some cards to support aggressive blue decks. It's really good at what it does for that archetype. Teferi was proving to be lackluster, so I took him out, and I don't have Sphinx simply because I like the fatty density right now. I want people to feel good about picking a fatty instead of just thinking that they will eventually see one because there are so many. I made a lot of changes when I tried to lower the overall cmc.
Opposition has been in my Cube before, but I guess not enough people caught on to how to use it. It was in so many sideboards, so I took it out.
I really hate Arcane Denial to be honest... haha. Especially in unpowered, large Cubes where you can't get random value from Ancestraling a dead Mox in hand. The Remove Soul countermagic cards are really, really good... Negate is not amazing, but it's not gonna go anywhere. The Remove Souls are essential for my drafts though.
Throat Slitter has been fun; I like what it does to gameplay if people know it was in the draft (or even if they just know that cards like that are in the Cube!).
Obliterator and Lashwrithe have been really fun for us. Mono black has been nifty, sometimes with a light splash. I don't like that they are dead pack 3 cards, but they are still really popular.
I don't like that Jaya Ballard is a card disadvantage 2/2 for 3 mana, whereas Skirk Marauder is a great value creature, and Jeska is just all-around undercosted and can act as removal at the same time. I think both of my creatures are a lot better than Jaya Ballard here.
Stone Rain might come back into my Cube if I take out Fulminator Mage for the new BR gal. I do like keeping a nice number of LD in the Cube.
Terastadon was in my Cube, but cards like him came out when I tried to streamline my fatties and bring down the average cmc a bit.
Garruk Relentless is great, but I don't run flip cards in my Cube.
Rude Awakening was very fun when I ran it, but it came out when I tried to lower the number of finishers and overall cmc. It is a better finisher than the creatures for sure, but it can't do anything else besides be a finisher - so I stuck with the more interactive and versatile creatures.
I could see Sundering Titan replace Artisan sometime in the future. Artisan is more powerful though imo but only goes in the stupid-amounts-of-mana ramp decks. Tinkering for Titan is relevant, but I think my other uses for that slot all favor the Artisan.
Was browsing your list and wondering what were your experiences with the following cards:
*Overrun/Overwhelming Stampede: I've thought about the inclusion of these with the increase in token production lately, but been hesitant to pull the trigger yet.
*Angelic Destiny: I had completely forgotten about this card for a while, but I added it tonight and hope it will be as good as I assume.
*Mangara of Corondor: He seems like you have to do a bit of work to really make him awesome, but at the very least he's not the worst way to answer a planeswalker in a pinch.
*Raise the Alarm: I've looked at this card when brainstorming for my tokens push a month or two ago, but never went beyond that. Has it been good enough to recommend or is it a bit too dependent on anthems?
http://cubecobra.com/cube/list/sg5
**Everything below is outdated**
—————————-
Cube Size: 720 Cards
Cube Breakdown: 96 Each Color, 72 Colorless, 96 Nonbasic Land, 72 Multi/Hybrid
Pack Breakdown Average (15 cards): Averages 2 Each Color, 1.5 Colorless, 2.25 Nonbasic Land, 1.25 Multi/Hybrid
Pack Creation: Balanced pool creation - completely random packs from balanced pool
Standard or Theme Cube: Standard
Average Draft: 6-8 players; Maximum 16 players
Cube Location: Johnson City, TN
Card Selection
Powered?: Partial
Portal?: Yes
"Un-" Cards?: No
DFC?: Yes
"Banned" Cards: ABU Moxen, Black Lotus, Mana Crypt, Sol Ring, Mana Vault, Ancestral Recall
Cube Design
Standard or Multiplayer: Standard
Snow Cube?: Yes, 300 Snow Basics (60 of each, Ice Age) although no snow cards are currently in the Cube
Sideboards?: Yes
Proxies?: No
Budget?: No
Functional Reprints?: Yes
Oddities: We have tried many oddities in the past (multiples of fetches, duals, Mishra's Factories, Alpha misprints, etc) but currently have none.
1x Champion of the Parish
1x Dauntless Bodyguard
1x Dragon Hunter
1x Elite Vanguard
1x Expedition Envoy
1x Isamaru, Hound of Konda
1x Kytheon, Hero of Akros
1x Mardu Woe-Reaper
1x Mother of Runes
1x Savannah Lions
1x Skymarcher Aspirant
1x Soldier of the Pantheon
1x Student of Warfare
1x Thraben Inspector
1x Accorder Paladin
1x Adanto Vanguard
1x Adorned Pouncer
1x Containment Priest
1x Glory-Bound Initiate
1x Imposing Sovereign
1x Kor Skyfisher
1x Leonin Relic-Warder
1x Lone Missionary
1x Remorseful Cleric
1x Selfless Spirit
1x Soltari Trooper
1x Stoneforge Mystic
1x Thalia, Guardian of Thraben
1x Wall of Omens
1x Blade Splicer
1x Brightling
1x Brimaz, King of Oreskos
1x Flickerwisp
1x Hallowed Spiritkeeper
1x Loyal Retainers
1x Mirran Crusader
1x Mirror Entity
1x Monastery Mentor
1x Recruiter of the Guard
1x Soltari Champion
1x Thalia, Heretic Cathar
1x Gisela, the Broken Blade
1x Hero of Bladehold
1x Kor Sanctifiers
1x Leonin Warleader
1x Palace Jailer
1x Restoration Angel
1x Angel of Invention
1x Archangel Avacyn
1x Baneslayer Angel
1x Cloudgoat Ranger
1x Lyra Dawnbringer
1x Sun Titan
1x Angel of Serenity
1x Elesh Norn, Grand Cenobite
1x Iona, Shield of Emeria
White Planeswalker
1x Gideon of the Trials
1x Elspeth, Knight-Errant
1x Gideon, Ally of Zendikar
1x Gideon Jura
1x Elspeth, Sun's Champion
White Instant
1x Enlightened Tutor
1x Mana Tithe
1x Path to Exile
1x Swords to Plowshares
1x Disenchant
1x Raise the Alarm
1x Settle the Wreckage
1x Secure the Wastes
1x Unexpectedly Absent
White Sorcery
1x Balance
1x Council's Judgment
1x Spectral Procession
1x Armageddon
1x Day of Judgment
1x Ravages of War
1x Wrath of God
1x Fumigate
1x Increasing Devotion
1x Catastrophe
1x Terminus
1x Entreat the Angels
1x Martial Coup
White Enchantment
1x Land Tax
1x Legion's Landing
1x Journey to Nowhere
1x Seal of Cleansing
1x Banishing Light
1x Grasp of Fate
1x History of Benalia
1x Oblivion Ring
1x Cast Out
1x Faith's Fetters
1x Moat
1x Parallax Wave
1x Quarantine Field
Blue Creature
1x Enclave Cryptologist
1x Dimensional Infiltrator
1x Gilded Drake
1x Jace, Vryn's Prodigy
1x Looter il-Kor
1x Phantasmal Image
1x Rattlechains
1x Skyship Plunderer
1x Snapcaster Mage
1x Thing in the Ice
1x Warkite Marauder
1x Arcane Artisan
1x Champion of Wits
1x Chasm Skulker
1x Exclusion Mage
1x Man-o'-War
1x Nimble Obstructionist
1x Spellseeker
1x Stratus Dancer
1x Trinket Mage
1x Trophy Mage
1x True-Name Nemesis
1x Vendilion Clique
1x Dungeon Geists
1x Glen Elendra Archmage
1x Master of Waves
1x Sower of Temptation
1x Talrand, Sky Summoner
1x Venser, Shaper Savant
1x Whirler Rogue
1x Glyph Keeper
1x Meloku the Clouded Mirror
1x Mulldrifter
1x Aetherling
1x Consecrated Sphinx
Blue Planeswalker
1x Jace Beleren
1x Jace, Architect of Thought
1x Jace, the Mind Sculptor
1x Jace, Memory Adept
1x Tamiyo, the Moon Sage
1x Tezzeret the Seeker
1x Tezzeret, Artifice Master
1x Will Kenrith
Blue Artifact Creature
1x Torrential Gearhulk
1x Inkwell Leviathan
Blue Artifact
1x Vedalken Shackles
Blue Instant
1x Daze
1x Force of Will
1x Brainstorm
1x Force Spike
1x Mystical Tutor
1x Spell Pierce
1x Censor
1x Counterspell
1x Cyclonic Rift
1x Flash
1x Impulse
1x Mana Drain
1x Mana Leak
1x Memory Lapse
1x Miscalculation
1x Negate
1x Remand
1x Complicate
1x Forbid
1x Psionic Blast
1x Supreme Will
1x Thirst for Knowledge
1x Cryptic Command
1x Fact or Fiction
1x Mystic Confluence
1x Condescend
1x Dig Through Time
Blue Sorcery
1x Ancestral Vision
1x Personal Tutor
1x Ponder
1x Preordain
1x Serum Visions
1x Chart a Course
1x Time Walk
1x Compulsive Research
1x Show and Tell
1x Timetwister
1x Tinker
1x Deep Analysis
1x Baral's Expertise
1x Bribery
1x Time Spiral
1x Upheaval
Blue Enchantment
1x Search for Azcanta
1x Standstill
1x Oath of Jace
1x Sphinx's Tutelage
1x Control Magic
1x Opposition
1x Treachery
Black Creature
1x Bloodsoaked Champion
1x Carnophage
1x Carrion Feeder
1x Cryptbreaker
1x Diregraf Ghoul
1x Dread Wanderer
1x Gravecrawler
1x Putrid Imp
1x Sarcomancy
1x Vampire Lacerator
1x Asylum Visitor
1x Bloodghast
1x Dark Confidant
1x Dauthi Horror
1x Glint-Sleeve Siphoner
1x Heir of Falkenrath
1x Kitesail Freebooter
1x Nezumi Graverobber
1x Oona's Prowler
1x Pack Rat
1x Pain Seer
1x Bone Shredder
1x Drana, Liberator of Malakir
1x Flesh Carver
1x Isareth the Awakener
1x Liliana, Heretical Healer
1x Mardu Strike Leader
1x Ophiomancer
1x Ruin Raider
1x Vampire Nighthawk
1x Braids, Cabal Minion
1x Kalitas, Traitor of Ghet
1x Nekrataal
1x Ravenous Chupacabra
1x Sewer Nemesis
1x Skinrender
1x Custodi Lich
1x Doom Whisperer
1x Shriekmaw
1x Demonlord Belzenlok
1x Grave Titan
1x Massacre Wurm
1x Distended Mindbender
1x Sheoldred, Whispering One
1x Griselbrand
Black Planeswalker
1x Liliana of the Veil
1x Liliana, the Last Hope
1x Liliana, Death's Majesty
1x Scrapheap Scrounger
Black Instant
1x Slaughter Pact
1x Snuff Out
1x Dark Ritual
1x Disfigure
1x Entomb
1x Fatal Push
1x Vampiric Tutor
1x Diabolic Edict
1x Doom Blade
1x Go for the Throat
1x Shallow Grave
1x Corpse Dance
1x Makeshift Mannequin
1x Wretched Confluence
Black Sorcery
1x Despise
1x Divest
1x Duress
1x Imperial Seal
1x Inquisition of Kozilek
1x Reanimate
1x Thoughtseize
1x Chainer's Edict
1x Collective Brutality
1x Demonic Tutor
1x Exhume
1x Hymn to Tourach
1x Sinkhole
1x Buried Alive
1x Never // Return
1x Toxic Deluge
1x Consuming Vapors
1x Damnation
1x Languish
1x Ritual of Soot
1x Living Death
1x Mind Twist
1x Dark Salvation
Black Enchantment
1x Animate Dead
1x Bitterblossom
1x Dance of the Dead
1x Necromancy
1x Phyrexian Arena
1x Recurring Nightmare
1x Diabolic Servitude
1x Nether Void
1x The Abyss
Black Enchantment Creature
1x Gnarled Scarhide
Red Creature
1x Falkenrath Gorger
1x Firedrinker Satyr
1x Goblin Glory Chaser
1x Goblin Guide
1x Goblin Welder
1x Greater Gargadon
1x Grim Lavamancer
1x Jackal Pup
1x Monastery Swiftspear
1x Reckless Waif
1x Stromkirk Noble
1x Village Messenger
1x Zurgo Bellstriker
1x Abbot of Keral Keep
1x Aether Chaser
1x Burning-Fist Minotaur
1x Dire Fleet Daredevil
1x Dismissive Pyromancer
1x Earthshaker Khenra
1x Goblin Cratermaker
1x Harsh Mentor
1x Hellspark Elemental
1x Kari Zev, Skyship Raider
1x Keldon Marauders
1x Mogg War Marshal
1x Plated Geopede
1x Stormblood Berserker
1x Young Pyromancer
1x Ahn-Crop Crasher
1x Feldon of the Third Path
1x Fire Imp
1x Goblin Rabblemaster
1x Hanweir Garrison
1x Imperial Recruiter
1x Ire Shaman
1x Legion Warboss
1x Manic Vandal
1x Najeela, the Blade-Blossom
1x Pia Nalaar
1x Avalanche Riders
1x Flametongue Kavu
1x Goblin Ruinblaster
1x Hazoret the Fervent
1x Hellrider
1x Hero of Oxid Ridge
1x Pia and Kiran Nalaar
1x Glorybringer
1x Siege-Gang Commander
1x Thundermaw Hellkite
1x Zealous Conscripts
1x Emissary of Grudges
1x Inferno Titan
Red Planeswalker
1x Chandra, Pyromaster
1x Chandra, Torch of Defiance
1x Daretti, Scrap Savant
1x Koth of the Hammer
1x Sarkhan, the Dragonspeaker
1x Chandra, Flamecaller
Red Artifact Creature
1x Bomat Courier
Red Artifact
1x Shrine of Burning Rage
Red Instant
1x Fireblast
1x Burst Lightning
1x Lightning Bolt
1x Abrade
1x Incinerate
1x Lightning Strike
1x Magma Jet
1x Searing Blaze
1x Searing Blood
1x Searing Spear
1x Smash to Smithereens
1x Char
1x Staggershock
1x Through the Breach
Red Sorcery
1x Chain Lightning
1x Faithless Looting
1x Firebolt
1x Forked Bolt
1x Arc Trail
1x Mizzium Mortars
1x Arc Lightning
1x Flames of the Firebrand
1x Hordeling Outburst
1x Sweltering Suns
1x Wheel of Fortune
1x Fiery Confluence
1x Burning of Xinye
1x Wildfire
1x Earthquake
1x Rolling Earthquake
1x Subterranean Tremors
Red Enchantment
1x Genju of the Spires
1x Rivalry
1x Sulfuric Vortex
1x Sneak Attack
Red Enchantment Creature
1x Purphoros, God of the Forge
Green Creature
1x Arbor Elf
1x Avacyn's Pilgrim
1x Birds of Paradise
1x Boreal Druid
1x Elves of Deep Shadow
1x Elvish Mystic
1x Experiment One
1x Fyndhorn Elves
1x Joraga Treespeaker
1x Kessig Prowler
1x Llanowar Elves
1x Noble Hierarch
1x Pelt Collector
1x Devoted Druid
1x Dryad Greenseeker
1x Duskwatch Recruiter
1x Fauna Shaman
1x Lotus Cobra
1x Merfolk Branchwalker
1x Rattleclaw Mystic
1x Rofellos, Llanowar Emissary
1x Sakura-Tribe Elder
1x Scavenging Ooze
1x Strangleroot Geist
1x Sylvan Advocate
1x Sylvan Caryatid
1x Tarmogoyf
1x Wall of Blossoms
1x Wall of Roots
1x Ainok Survivalist
1x Den Protector
1x Eternal Witness
1x Jadelight Ranger
1x Manglehorn
1x Nissa, Vastwood Seer
1x Ramunap Excavator
1x Reclamation Sage
1x Rhonas the Indomitable
1x Somberwald Sage
1x Tireless Tracker
1x Yavimaya Elder
1x Goreclaw, Terror of Qal Sisma
1x Master of the Wild Hunt
1x Obstinate Baloth
1x Oracle of Mul Daya
1x Polukranos, World Eater
1x Thrun, the Last Troll
1x Wickerbough Elder
1x Acidic Slime
1x Deranged Hermit
1x Kalonian Hydra
1x Thragtusk
1x Whisperwood Elemental
1x Wolfir Silverheart
1x Carnage Tyrant
1x Primeval Titan
1x Regal Behemoth
1x Avenger of Zendikar
1x Hornet Queen
1x Pelakka Wurm
1x Craterhoof Behemoth
1x Terastodon
1x Woodfall Primus
1x Worldspine Wurm
Green Planeswalker
1x Nissa, Voice of Zendikar
1x Garruk Relentless
1x Garruk Wildspeaker
1x Garruk, Primal Hunter
1x Nissa, Vital Force
1x Nissa, Worldwaker
Green Artifact Creature
1x Verdurous Gearhulk
Green Instant
1x Worldly Tutor
1x Summoning Trap
Green Sorcery
1x Channel
1x Regrowth
1x Cultivate
1x Kodama's Reach
1x Search for Tomorrow
1x Eureka
1x Natural Order
1x Plow Under
1x See the Unwritten
1x Selvala's Stampede
1x Tooth and Nail
1x Green Sun's Zenith
Green Enchantment
1x Oath of Nissa
1x Rancor
1x Utopia Sprawl
1x Wild Growth
1x Oath of Druids
1x Survival of the Fittest
1x Sylvan Library
1x Curse of Predation
1x Overgrowth
1x Song of the Dryads
Green Enchantment Creature
1x Courser of Kruphix
1x Geist of Saint Traft
1x Reflector Mage
1x Spell Queller
1x Teferi, Hero of Dominaria
1x Fractured Identity
1x Detention Sphere
Dimir
1x Hostage Taker
1x The Scarab God
1x Dragonlord Silumgar
1x Baleful Strix
1x Connive
Rakdos
1x Rakdos Cackler
1x Daretti, Ingenious Iconoclast
1x Terminate
1x Kolaghan's Command
1x Dreadbore
Gruul
1x Kird Ape
1x Bloodbraid Elf
1x Huntmaster of the Fells
1x Dragonlord Atarka
1x Xenagos, the Reveler
Selesnya
1x Dryad Militant
1x Loam Lion
1x Qasali Pridemage
1x Kitchen Finks
1x Knight of Autumn
Orzhov
1x Sorin, Lord of Innistrad
1x Sorin, Solemn Visitor
1x Tidehollow Sculler
1x Lingering Souls
1x Vindicate
Golgari
1x Meren of Clan Nel Toth
1x Abrupt Decay
1x Assassin's Trophy
1x Life // Death
1x Maelstrom Pulse
1x Pernicious Deed
Simic
1x Edric, Spymaster of Trest
1x Trygon Predator
1x Kiora, Master of the Depths
1x Nissa, Steward of Elements
1x Shardless Agent
Izzet
1x Dack Fayden
1x Ral Zarek
1x Fire // Ice
1x Izzet Charm
1x Electrolyze
Boros
1x Figure of Destiny
1x Tajic, Legion's Edge
1x Aurelia, Exemplar of Justice
1x Ajani Vengeant
1x Nahiri, the Harbinger
1x Lightning Helix
Naya
1x Wild Nacatl
Esper
1x Sphinx of the Steel Wind
Jeskai
1x Soulfire Grand Master
Mardu
1x Alesha, Who Smiles at Death
Abzan
1x Warden of the First Tree
Sultai
1x Tasigur, the Golden Fang
Rainbow
1x Progenitus
Colourless Creature
1x Ulamog, the Ceaseless Hunger
1x Emrakul, the Promised End
1x Emrakul, the Aeons Torn
Colourless Planeswalker
1x Karn, Scion of Urza
1x Karn Liberated
1x Ugin, the Spirit Dragon
Colourless Artifact Creature
1x Hangarback Walker
1x Phyrexian Revoker
1x Porcelain Legionnaire
1x Spellskite
1x Walking Ballista
1x Palladium Myr
1x Phyrexian Metamorph
1x Lodestone Golem
1x Solemn Simulacrum
1x Precursor Golem
1x Duplicant
1x Scuttling Doom Engine
1x Wurmcoil Engine
1x Myr Battlesphere
1x Sundering Titan
1x Ancient Stone Idol
1x Blightsteel Colossus
Colourless Artifact
1x Engineered Explosives
1x Mox Diamond
1x Black Vise
1x Bonesplitter
1x Pithing Needle
1x Retrofitter Foundry
1x Sensei's Divining Top
1x Skullclamp
1x Ankh of Mishra
1x Azorius Signet
1x Coldsteel Heart
1x Dimir Signet
1x Everflowing Chalice
1x Grim Monolith
1x Guardian Idol
1x Heart of Kiran
1x Izzet Signet
1x Mind Stone
1x Orzhov Signet
1x Scroll Rack
1x Simic Signet
1x Smuggler's Copter
1x Sorcerous Spyglass
1x Star Compass
1x Talisman of Dominance
1x Talisman of Progress
1x Umezawa's Jitte
1x Winter Orb
1x Basalt Monolith
1x Coalition Relic
1x Crucible of Worlds
1x Grafted Wargear
1x Mimic Vat
1x Oblivion Stone
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Sword of War and Peace
1x Tangle Wire
1x Worn Powerstone
1x Fleetwheel Cruiser
1x Hedron Archive
1x Smokestack
1x Thran Dynamo
1x Batterskull
1x Gilded Lotus
1x Memory Jar
Colourless Instant
1x Dismember
Colourless Land
1x Academy Ruins
1x Ancient Tomb
1x Arid Mesa
1x Ash Barrens
1x Azorius Chancery
1x Badlands
1x Battlefield Forge
1x Bayou
1x Bazaar of Baghdad
1x Blackcleave Cliffs
1x Blood Crypt
1x Bloodstained Mire
1x Blooming Marsh
1x Botanical Sanctum
1x Breeding Pool
1x Canyon Slough
1x Cascade Bluffs
1x Caves of Koilos
1x Celestial Colonnade
1x City of Brass
1x City of Traitors
1x Clifftop Retreat
1x Concealed Courtyard
1x Copperline Gorge
1x Creeping Tar Pit
1x Dimir Aqueduct
1x Drowned Catacomb
1x Evolving Wilds
1x Fetid Heath
1x Fetid Pools
1x Fire-Lit Thicket
1x Flooded Grove
1x Flooded Strand
1x Gaea's Cradle
1x Gavony Township
1x Glacial Fortress
1x Godless Shrine
1x Graven Cairns
1x Hallowed Fountain
1x Hinterland Harbor
1x Hissing Quagmire
1x Horizon Canopy
1x Inspiring Vantage
1x Irrigated Farmland
1x Isolated Chapel
1x Izzet Boilerworks
1x Karakas
1x Karplusan Forest
1x Lavaclaw Reaches
1x Library of Alexandria
1x Llanowar Wastes
1x Lumbering Falls
1x Mana Confluence
1x Marsh Flats
1x Maze of Ith
1x Mishra's Factory
1x Misty Rainforest
1x Mutavault
1x Mystic Gate
1x Needle Spires
1x Overgrown Tomb
1x Plateau
1x Polluted Delta
1x Prairie Stream
1x Raging Ravine
1x Razorverge Thicket
1x Reflecting Pool
1x Rishadan Port
1x River of Tears
1x Rugged Prairie
1x Sacred Foundry
1x Savannah
1x Scalding Tarn
1x Scattered Groves
1x Scrubland
1x Shambling Vent
1x Shelldock Isle
1x Sheltered Thicket
1x Shivan Reef
1x Simic Growth Chamber
1x Spirebluff Canal
1x Steam Vents
1x Stirring Wildwood
1x Stomping Ground
1x Strip Mine
1x Sulfur Falls
1x Sulfurous Springs
1x Sunken Ruins
1x Taiga
1x Temple Garden
1x Terramorphic Expanse
1x Treetop Village
1x Tropical Island
1x Tundra
1x Twilight Mire
1x Underground Sea
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Volcanic Island
1x Volrath's Stronghold
1x Wandering Fumarole
1x Wasteland
1x Watery Grave
1x Windswept Heath
1x Wooded Bastion
1x Wooded Foothills
1x Woodland Cemetery
1x Yavimaya Coast
http://www.cubetutor.com/viewcube/38503
I'd love to hear your experiences/thoughts on a few of the cards you have included that I haven't had the opportunity to play with in cube:
-Stensia Bloodhall/Moorland Haunt/Nephalia Drownyard/Teetering Peeks/Desert (I saw your example about Bloodhall in the 2ndpost, but was interested in how the others have been)
-Silver-Inlaid Dagger
-Kiln Fiend
-Divert
Also, when glancing through your list I didn't see Exalted Angel. I'm going to assume it was a typo of some nature since that card is almost universal in cubes and for good reason. Overall though, cube looks real nice and I assume is hella fun to play.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
Thanks man, I appreciate the positive feedback! Exalted Angel IS actually in my list, thanks! I was going back and forth with the destroy enchantment bears and Revoke Existence, but I accidentally included all of them and no Angel... I hope there are no other missed cards, but typing my list was quite a huge task haha.
As for some of those lands you asked about, Drownyard has been fantastic. In my playgroup, it is common for there to be an Esper/BUG/UB control drafter, and this guy is a great wincon for those decks. The synergies are pretty cool too, although not really the reason why it's here; I drafted a Drownyard midrange/control deck that included Sewer Nemesis which just got out of hand. I will pick this card pretty highly if I am in the right archetype.
The other lands you asked about have been decent, but obviously not insane. Teetering Peaks is not that great of a draft pick, but I promise it plays out better than Barbarian Ring. It gives better value for a R/x pick than a playable red creature when you are already swamped on spells. I actually lost to it about 3 hours ago in a close game 3... Peaks off the top gave him exactsies ftw. Peaks used to be Smoldering Spires, but Peaks gets more reliable value in the red aggro decks. I really liked Spires with Primeval Titan, but that was about the only deck where it was better.
Desert is fun but will not stick around forever. It has seen more play than when I used to run Ancient Tomb and Gemstone Mines, but it is somewhat narrow. I like it because you draft it aggressively if it is obvious that the one-drops are going early and when black and white aggro cards are completely shut off and are being aggressively drafted. It is the kind of card that adds to the skill of the actual draft itself. Sometimes Desert is exactly what you want for a control deck that is lacking on early answers but has a powerful mid/endgame.
I will say that Moorland Haunt is not amazing, but I really like supporting the UW aggressive archetype. My goal is for every two color combination to have a solid aggressive and midrange/control strategy so that drafts are as diverse as possible, and UW aggro has been one of the most difficult strategies to get my group to play. Divert is another card that supports U/x decks, and I will say that Divert is here to stay. In U/x aggro, Divert is a complete bomb against any other aggressive deck. I like the way it affects gameplay as well; you have to think "I saw Divert in the draft, and I am playing against an aggressive blue player... He is representing that he has something that costs U... Oh crap, do I play around Divert or get blown out here?"
Kiln Fiend is great in the fastest R/x decks. There's not much to say about him; I like him a lot, and he leads to some explosive wins.
Silver-Inlaid Dagger is in the Cube because I freaking love equipment. In the decks you want to play it, it is often better than Trusty Machete. Trusty Machete and the Dagger are pretty equal imo, and aggro has to play cards that let them beat Wrath effects and multiple 2-for-1's. The Dagger likes to see play in B,R, and W aggro decks that need staying power against control decks that are always killing or stalling your best threat.
Conclusion: I completely understand if people don't run Bloodhall, Peaks, Moorland Haunt, or Desert. I really like them right now though, and I especially like them over the other options that are available to me. I am willing to vouch strongly for Drownyard, Kiln Fiend, Divert, and Dagger; they are very popular in my group.
Edit: Found another missing card: Ink Eyes. We added her recently. List is updated.
- Glissa
- Chandra Nalaar
Chandra has been REALLY lackluster, and my group agreed that we rarely want to pick her. I have been waiting to drop Glissa, so I just decided to go ahead and do it.
+ Crime / Punishment
+ Boom / Bust
Crime / Punishment seems really cool, and I would love to try it out. I found the idea on Darkmindtone's list. Boom / Bust isn't exactly a replacement to Chandra on the curve, but I think it will be a really sweet card that plays out very differently for different archetypes. I think it will be picked a lot higher and maindecked a lot more often than 5-drop Chandra.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
On another note, I don't understand the idea behind running 2 Armageddons, and not wanting to use Imperial Seal. That card is amazing, and if you allow Portal cards, it's an auto-include. There isn't a single black deck that wouldn't snap-include it.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
You would play Vampiric Tutor and Imperial Seal in the same deck? I wouldn't.
Why does everyone like Chandra so much? She is at a clunky spot. She is terrible in an aggro deck, and in a control deck she only kills 1 guy before being killed if you are playing against aggro or semi-fast midrange. She is good in a control mirror, but why would I want a red 5-drop that is only situationally good in a control mirror?
Chandra is actually one of my favorite planeswalkers for cube. She is one of those cards that really shines in limited as she usually completely warps a game when she comes down. So much loyalty with the ability to kill giant creatures that red normally has trouble dealing with (Baneslayer, Titans, etc). Against an aggro deck she is almost always a 2-for-1. If my red aggro deck is playing a 5-drop, it's almost always either Chandra or SGC due to how powerful both of them are.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
Chandra V1 can be a lightning rod, a cheap creature X-burn, can burn a planeswalker or a player down a tad, and the ultimate is gravy. More often than not, immediately when she's cast, I use its second ability to bring down a mid-sized creature, then leaving it as fodder to be attacked upon, or for future turns as planeswalker/player removal.
Of course I would! I'd play both in every black deck.
Pretty much this.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
On spoiled card wishlisting and 'should-have-had'-isms:
I am also considering putting in Life from the Loam over something like Vines of Vastwood. I know a lot of people like Vines, but idk, it has been heavily under-played in my drafts. Note that I am making some changes recently because I just moved and have a lot of new people with new opinions playing with my Cube.
On spoiled card wishlisting and 'should-have-had'-isms:
Blistering Firecat is pretty awesome. I'm really happy with it at 500 cards.
Life From the Loam is very good (although underdrafted in by my cubemates). However, Vines is not a good cut for it--Vines is green's best combat trick. To bring in Loam I would cut anyone of these: Explore, Into the North, Growth Spasm, Masked Admirers, Search for Tomorrow (really only good on turn 1), Nest Invader, or Jade Mage. I think I like Explore the least out of those, but LftL would be an improvement over anything in my list, IMO.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
I can get behind some of these suggestions. I think Explore will be the cut for Loam. Devastating Summons seems like a decent cut as well. I think Slagstorm's versatility is cool, and 3 over 2 is so relevant. Maybe I will find room for both Slagstorm and Pyroclasm and cut Starstorm and Devastating Summons; that sounds pretty good. I sort of like having Slagstorm over Whipflare, but I can't concretely say why.
I guess Vines will stay in; I agree that it's a very good card, it's just never been that popular in decks for some reason.
I got an Angelic Destiny today that I would like to find room for. It seems like it would e a really fun card to play.
Arbiter is a good cut. I will compile the changes when I get home.
1 Firebolt
1 Into the North
1 Sakura Tribe-Elder
1 Grim Monolith
1 Perilous Myr
1 Regrowth
1 Kadama's Reach
1 Cultivate
1 Blast from the Past
1 Fire Imp
1 Solemn Simulacrum
1 Harmonize
1 Obstinate Baloth
1 Siege-Gang Commander
1 Chandra Nalaar
1 Burning of Xinye
1 Primeval Titan
1 Rampaging Baloths
1 Steel Hellkite
1 Mold Shambler
1 Woodfall Primus
Lands
1 Raging Ravine
1 Treetop Village
1 Mouth of Ronom
1 Gruul Turf
1 Bloodstained Mire
8 Snow-covered Forest
4 Snow-covered Mountain
1 Engineered Explosives
1 Blood Crypt
This is what I drafted tonight in a 6-man, and I went 3-0 (2-1, 2-0, 2-1). I just wanted to share this deck, because I felt like it was absolutely insane. I also wanted to show that after keeping Chandra in after being yelled at, I completely abused her, killing like 3 creatures with her in one game. I have drafted the Wildfire archetype before, but this deck was just so awesome considering it was a 6 man, and my Cube is 720 cards...
Btw I won one game with Into the North into Mouth of Ronom which made me very, very happy...
A couple questions after looking at your cube:
Do you find that your multi section seems somewhat scant? We like the larger section here and having it equally represented too.
Has Captain of the Watch been good for you? The card seems fine at 720, however I would expect to see cards like Yosei, the Morning Star or Sunblast Angel. I guess because you are already Cloudgoat Ranger and Geist-Honored Monk I wonder if you have a saturation of this type of effect?
In a powerful section like blue some cards seem out of place. Wind Zendikon, Shaper Parasite don't seem as fitting as some cards like Sphinx of Jwar Isle or Teferi, Mage of Zhalfir.
Have you tried Opposition in cube? I think it would fit nicely in your list.
Arcane Denial seems like a better fitting card than situational counterspells like Remove Soul, Negate, False Summoning.
Throat Slitter was always underwhelming in my cube how has it been for you?
Is mono-black a frequent archetype in your cube? Phyrexian Obliterator andLashwrithe seem quite narrow. Would Sorin Markov be better?
Any love for Jaya Ballard, Task Mage? She seems like she would fit a little better than cards like Skirk Marauder or Jeska, Warrior Adept.
Your land destruction looks very good, except Stone Rain is missing. Not good enough for your group?
If you haven't tried out Terastodon I would give him a shot. I think your ramp is good enough that you could cut a 2-drop for him.
Have you played with Garruk Relentless in your cube? I find him to be better than both other Garruks about 75% of the time.
One of our favorite cube cards is Rude Awakening. It wins about 99% of the games it is cast, and I think it would play wonderfully in your cube.
Sundering Titan is generally better than Artisan of Kozilek especially since you can Tinker for it, and it costs one less.
Just some thoughts!
My Tribal Cube
EDH Decks
GOmnath, Locus of ManaG
WUBSen TripletsWUB
BRGKresh the BloodbraidedBRG
Thanks for taking the time to look at my list! Most of the cards you mentioned are cards that have been in my list at some point. Let's see if I can address some of them specifically...
My multi section used to be 72 cards, but there were quite a few cards I didn't like. I didn't like how the higher density affected drafting, but I could see increasing this section in the future as they continue to print great multicolored cards. I'm pretty satisfied with this right now though.
Captain of the Watch isn't a card that I love per se, but it is a lot better than Yosei, which I played a while back. Sunblast Angel is a great card, but it plays such a weird role as a slot. I don't really want another Wrath effect against aggro, and it's pretty bad against a lot of decks. Captain of the Watch is just always good if it resolves, so it's sort of a safe slot.
Shaper Parasite is amazing. I suggest anybody try this guy who hasn't; it's easily better than a LOT of the cards that some people consider 'staples'... Wind Zendikon is iffy, but I like having some cards to support aggressive blue decks. It's really good at what it does for that archetype. Teferi was proving to be lackluster, so I took him out, and I don't have Sphinx simply because I like the fatty density right now. I want people to feel good about picking a fatty instead of just thinking that they will eventually see one because there are so many. I made a lot of changes when I tried to lower the overall cmc.
Opposition has been in my Cube before, but I guess not enough people caught on to how to use it. It was in so many sideboards, so I took it out.
I really hate Arcane Denial to be honest... haha. Especially in unpowered, large Cubes where you can't get random value from Ancestraling a dead Mox in hand. The Remove Soul countermagic cards are really, really good... Negate is not amazing, but it's not gonna go anywhere. The Remove Souls are essential for my drafts though.
Throat Slitter has been fun; I like what it does to gameplay if people know it was in the draft (or even if they just know that cards like that are in the Cube!).
Obliterator and Lashwrithe have been really fun for us. Mono black has been nifty, sometimes with a light splash. I don't like that they are dead pack 3 cards, but they are still really popular.
I don't like that Jaya Ballard is a card disadvantage 2/2 for 3 mana, whereas Skirk Marauder is a great value creature, and Jeska is just all-around undercosted and can act as removal at the same time. I think both of my creatures are a lot better than Jaya Ballard here.
Stone Rain might come back into my Cube if I take out Fulminator Mage for the new BR gal. I do like keeping a nice number of LD in the Cube.
Terastadon was in my Cube, but cards like him came out when I tried to streamline my fatties and bring down the average cmc a bit.
Garruk Relentless is great, but I don't run flip cards in my Cube.
Rude Awakening was very fun when I ran it, but it came out when I tried to lower the number of finishers and overall cmc. It is a better finisher than the creatures for sure, but it can't do anything else besides be a finisher - so I stuck with the more interactive and versatile creatures.
I could see Sundering Titan replace Artisan sometime in the future. Artisan is more powerful though imo but only goes in the stupid-amounts-of-mana ramp decks. Tinkering for Titan is relevant, but I think my other uses for that slot all favor the Artisan.
*Overrun/Overwhelming Stampede: I've thought about the inclusion of these with the increase in token production lately, but been hesitant to pull the trigger yet.
*Angelic Destiny: I had completely forgotten about this card for a while, but I added it tonight and hope it will be as good as I assume.
*Mangara of Corondor: He seems like you have to do a bit of work to really make him awesome, but at the very least he's not the worst way to answer a planeswalker in a pinch.
*Raise the Alarm: I've looked at this card when brainstorming for my tokens push a month or two ago, but never went beyond that. Has it been good enough to recommend or is it a bit too dependent on anthems?
Thanks!
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
https://cubecobra.com/cube/list/3pq