I started playing magic in lorwyn and started building my cube last summer, so it has been quite an undertaking so far, I would like any input that you want to give. W WHITE W[SPOILER=white]
//equipments
1 Bonesplitter
1 Mortarpod
1 Batterskull
1 Lightning Greaves
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Grafted Wargear
1 Sword of Fire and Ice
1 Sword of War and Peace
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Skullclamp
//utility
1 Scroll rack
1 Powder Keg
1 Isochron Scepter
1 Pithing Needle
1 Sensei's Divining Top
1 Voltaic Key
1 Mimic Vat
1 Nevinyrral's Disk
1 Smokestack
1 Karn Liberated
1 Elixir of Immortality
//mana +lands
1 Chromatic Lantern
1 Worn Powerstone
1 Tectonic edge
1 Strip mine
1 Ancient Tomb
1 Evolving Wilds
1 City of Ass
1 Maze of Ith
1 Sol ring
1 Mana Vault
1 Mishra's Factory
I noticed you aren't running Savannah Lion. Is it because you don't run functional reprint?
I think Kodoma's Reach and Cultivate are both superior to Harrow.
I'll also try to run more black aggro, especially the 2 power 1 drop, but I'm not sure if you're trying to push that or not.
1. Don't own one :/. Otherwise i would prolly have it take knight of meadowgrains spot!
2. I have a low counterspell density in my cube so harrows downside isnt as apparent. I will probably make this change soon. With low counterspell density the difference isn't that huge in power.
3. Unlike everyone else's experience i really see the power of aggro in 2 drop creatures, that being said my usual drafts include RW or Jund aggro deck or GW aggro deck doing really well. Black aggro isnt very good but a few of the better 2 power one drops enhance splashing black as an aggro color. I dont think it has the strength to be the dominant color in a good aggro deck :/.
I find your cube to be interesting. I guess it was your intention to have so many cards in the guild section? I notice you have 9 cards per guild. I guess you like having those extra gold cards in your cube? In a normal 360 card cube you will usually have 6 cards per guild. 3 gold cards and 3 non basic lands. I also noticed you have 1 extra gold card in the Golgari Section of your cube.
Yeah I've really liked the multicolor balance of the cube. The usual decks are still 2 maybe three color decks like other cubes. The fixing allows people to have more consistent decks without letting 5 color run rampant in my experience. As long as you have a balance between multicolor lands and spells I don't see a problem with having extra large guild sections.
About DRS, I have just had a really hard time cutting a golgari card. Golgari is stacked and Its just an extra card for now :/. Black is one short for it, or was, since i just shrunk the list the numbers may be a bit off. Ultimately I would like to shrink golgari down by one, but I still feel like i need to test the golgari suite more. (And i have tested it a lot, maybe i am just hoping i get more guild playables in DGM so that i can move it to 6 per color)
Pre DGM, Izzet Signet is the best nonland card in UR. Dryad Militant in GW is a wasted slot when you don't support green aggro. Sarkhan the Mad doesn't really fit well into the Rakdos section.
4/5 cards for Rakdos aggro seems appropriate as Grixis control is very popular in my cube.
White aggro is supported and green aggro is complementary, if not heavily supported.
I understand the izzet signet statement but izzet cards are kind of all similar in power level, until ral zarek.
In my experience, the mana stones are a huge benefit for blue decks, since they make the difference in whether or not you get to cast the best cards in your deck, how early you get to stabilize and at what point in the game you can start generating card advantage.
The only aggro support that I see in the green section is Jungle Lion + Rancor.
Experiment one and Strangleroot geist are both great aggro cards, I understand the point about the mana stone, but its power is kind of invisible in comparison to other cards, which is why at first glance at my Izzet section I chose that card to remove.
All the 3 drops besides elder in green are good in aggro decks. Thrun and Vengevine can be used as finishers for aggro. Its not meant to fully support aggro, but jund, naya, Gruul, Selesnya, and boros are pretty decent aggro decks here.
Experiment one, strangleroot geist and wild nacatly (put in multicolor) are all very aggro cards.
W WHITE W[SPOILER=white]
1 Elite Vanguard
1 Isamaru, Hound of Konda
1 Student of Warfare
1 Doomed Traveler
1 Weathered Wayfarer
//2cc
1 Accorder Paladin
1 Thalia, Guardian of Thraben
1 Knight of Meadowgrain
1 War priest of thune
1 Wall of Omens
1 Stoneforge Mystic
1 Kor Skyfisher
1 Fencing ace
1 Mirror Entity
1 Blade Splicer
1 Mirran Crusader
1 Porcelain Legionnaire
1 Silverblade Paladin
1 Hero of bladehold
1 Sublime Archangel
1 Reveillark
1 Baneslayer Angel
1 Sun titan
1 Angel of Serenity
//1cc
1 Enlightened Tutor
1 Mana Tithe
1 Path to exile
1 Swords to Plowshares
1 Balance
1 Ajani, Caller of the pride
1 Midnight Haunting
1 Spectral Procession
1 Oblivion Ring
1 Day of Judgment
1 Wrath of God
1 Elspeth, Knight-errant
1 Ajani Goldmane
1 Elspeth Tirel
1 Gideon Jura
1 Terminus
1 Entreat the Angels
//creatures
//1cc
1 Enclave Cryptologist
1 Invisible Stalker
1 Magical Hacker
1 Phantasmal Image
1 Snapcaster Mage
//3c
1 Man-o'-War
1 Sea Gate Oracle
1 Deceiver Exarch
1 Pestermite
1 Vendillion clique
1 Venser, Shaper Savant
1 Phyrexian Metamorph
1 Sower of Temptation
1 Mulldrifter
1 Meloku the clouded Mirror
//0cc
1 Pact of Negation
1 Daze
1 Force of Will
1 Mystical Tutor
1 Preordain
1 Ponder
1 Brainstorm
1 Vapor Snag
//2cc
1 Mana Leak
1 Counterspell
1 Mana Drain
1 Vedalken Shackles
1 Tinker
1 crystal shard
1 Cackling Counterpart
1 Jace Beleren
1 Jace, The Mind Sculptor
1 Jace, Architect of thought
1 Deep Analysis
1 Cryptic Command
1 Rite of Replication
1 Control Magic
1 Tamiyo, the moon sage
1 Jace, memory adept
1 Bribery
1 Upheaval
1 Time Spiral
1 Halimar depths
1 Gravecrawler
1 Carrion Feeder
1 Diregraf Ghoul
//2cc
1 Nezumi Graverobber
1 Reassembling skeleton
1 Pack Rate
1 Vampire Hexmage
1 Bloodghast
1 Blood Scrivener
1 Geralf's Messenger
1 Vampire Nighthawk
1 Hypnotic Specter
1 Skinrender
1 Braids, Cabal Minion
//6+cc
1 Grave Titan
1 Massacre Wurm
1 Griselbrand
//0cc
1 Snuff Out
//1cc
1 Dark Ritual
1 Reanimate
1 Dismember
1 Despise
//2cc
1 Go for the Throat
1 Animate Dead
1 Hymn to tourach
1 Chainer's edict
1 Demonic Tutor
1 Doom Blade
1 Bitterblossom
1 Liliana of the Veil
1 Sudden Spoiling
1 Phyrexian arena
1 Yawgmoth's will
1 Consuming Vapors
1 Diabolic Servitude
1 Damnation
1 Mind Twist
1 Profane Command
1 Black Sun's Zenith
1 Volrath's Stronghold
1 Goblin Guide
1 vexing devil
1 Grim lavamancer
1 stormkirk noble
1 Reckless Waif
1 Hellspark Elemental
1 Stormblood Berserker
1 Keldon Marauders
1 Plated Geopede
1 Torch Fiend
1 Lightning Mauler
1 Ash Zealot
1 Squee, Goblin Nabob
1 Chandra's Pheonix
1 Flametongue Kavu
1 Avalanche Riders
1 Hellrider
1 Hero of Oxid Ridge
1 Keldon Champion
1 Kiki-jiki, Mirror Breaker
1 Thundermaw Hellkite
1 Inferno Titan
//spells
//1cc
1 Lightning Bolt
1 Devil's Play
1 Firestorm
1 Chain Lightning
1 Faithless Looting
1 Bonfire of the Damned
1 Firebolt
1 Incinerate
1 Arc Trail
1 Magma Jet
1 Comet Storm
1 Stone Rain
1 Pillage
1 Brimstone Volley
1 Wheel of fortune
1 Sulfuric Vortex
//4cc
1 Koth of the Hammer
1 Sneak Attack
1 Chandra, the Firebrand
1 Splinter Twin
1 Chandra Nalaar
1 Keldon Megaliths
1 Llanowar Elves
1 jungle lion
1 Noble Hierarch
1 birds of paradise
1 experiment one
1 Wolfbitten Captive
1 Devoted Druid
1 Lotus Cobra
1 Mayor of Avabruk
1 Rofellos, llanowar emissary
1 Sakura-Tribe Elder
1 Strangleroot geist
1 Scavenging Ooze
1 wall of blossoms
1 Uktabi Orangutan
1 Dungrove Elder
1 Eternal Witness
1 yavimaya elder
1 call of the herd
1 Thrun, The last Troll
1 Vengevine
1 vorapede
1 Indrik Stomphowler
1 Acidic Slime
1 Thragtusk
1 Hornet Queen
1 Woodfall Primus
1 Primeval Titan
//1cc
1 rancor
1 green sun's zenith
1 worldy tutor
1 Life from the Loam
1 Channel
1 regrowth
1 Sylvan Library
1 Cultivate
1 Awakening Zone
1 Garruk Wildspeaker
1 Birthing Pod
1 Garruk Relentless
1 natural order
//5cc
1 Plow Under
1 Garruk, Primal Hunter
1 Rude awakening
1 Treetop Village
//UW
1 Detention Sphere
1 Moorland haunt
1 geist of saint traft
1 venser, the sojourner
1 supreme verdict
1 celestial colonnade
1 flooded strand
1 hallowed fountain
1 glacial fortress
1 baleful strix
1 Psychatog
1 Far//Away
1 tezzeret, agent of bolas
1 Duskmantle seer
1 creeping tar pit
1 drowned catacomb
1 dimir aqueduct
1 Watery Grave
//BR
1 murderous redcap
1 Toil//Trouble
1 rakdos cackler
1 Dreadbore
1 Spike Jester
1 badlands
1 lavaclaw reaches
1 black cleave cliffs
1 bloodstained mire
1 sarkhan vol
1 Bloodbraid Elf
1 Boggart Ram-gang
1 Kird ape
1 Savageborn Hydra
1 taiga
1 copperline gorge
1 wooded foothills
1 raging ravine
1 dryad militant
1 Knight of the reliquary
1 Qasali Pridemage
1 Armada wurm
1 horizon canopy
1 temple garden
1 windswept heath
1 Stirring wildwood
1 Obzedat, Ghost council
1 Obzedat's Aid
1 lingering souls
1 vault of the archangel
1 sorin, lord of innistrad
1 isolated chapel
1 orzhov basilica
1 marsh flats
1 scrubland
1 fire
1 Ral Zarek
1 Electrolyze
1 prophetic bolt
1 Izzet Signet
1 volcanic island
1 scalding tarn
1 steam vents
1 izzet boilerworks
1 pernicious deed
1 maelstrom pulse
1 abrupt decay
1 Lotleth Troll
1 deathrite shaman
1 verdant catacombs
1 woodland cemetary
1 golgari rot farm
1 overgrown tomb
1 Wear // Te
1 slayers' stronghold
1 Boros Charm
1 ajani vengeant
1 figure of destiny
1 Sacred Foundry
1 rugged prairie
1 plateau
1 arid mesa
1 Progenitor mimic
1 coiling oracle
1 Prime speaker Zegana
1 Mystic Snake
1 simic charm
1 hinterland harbor
1 simic growth chamber
1 misty rainforest
1 Breeding Pool
1 Nicol bolas, Planeswalker
1 Wild nacatl
//Colorless
//creatures
1 Phyrexian Revoker
1 Hex Parasite
1 Spellskite
1 Solemn Simulacrum
1 Wurmcoil Engine
1 Myr Battlesphere
//equipments
1 Bonesplitter
1 Mortarpod
1 Batterskull
1 Lightning Greaves
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Grafted Wargear
1 Sword of Fire and Ice
1 Sword of War and Peace
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Skullclamp
//utility
1 Scroll rack
1 Powder Keg
1 Isochron Scepter
1 Pithing Needle
1 Sensei's Divining Top
1 Voltaic Key
1 Mimic Vat
1 Nevinyrral's Disk
1 Smokestack
1 Karn Liberated
1 Elixir of Immortality
//mana +lands
1 Chromatic Lantern
1 Worn Powerstone
1 Tectonic edge
1 Strip mine
1 Ancient Tomb
1 Evolving Wilds
1 City of Ass
1 Maze of Ith
1 Sol ring
1 Mana Vault
1 Mishra's Factory
http://forums.mtgsalvation.com/showthread.php?t=484979
I noticed you aren't running Savannah Lion. Is it because you don't run functional reprint?
I think Kodoma's Reach and Cultivate are both superior to Harrow.
I'll also try to run more black aggro, especially the 2 power 1 drop, but I'm not sure if you're trying to push that or not.
My cube
My cube on Cube tutor
I'm OP_Forever. I'll be putting this in my signature for a while so everyone know I change my nickname.
1. Don't own one :/. Otherwise i would prolly have it take knight of meadowgrains spot!
2. I have a low counterspell density in my cube so harrows downside isnt as apparent. I will probably make this change soon. With low counterspell density the difference isn't that huge in power.
3. Unlike everyone else's experience i really see the power of aggro in 2 drop creatures, that being said my usual drafts include RW or Jund aggro deck or GW aggro deck doing really well. Black aggro isnt very good but a few of the better 2 power one drops enhance splashing black as an aggro color. I dont think it has the strength to be the dominant color in a good aggro deck :/.
http://forums.mtgsalvation.com/showthread.php?t=484979
About DRS, I have just had a really hard time cutting a golgari card. Golgari is stacked and Its just an extra card for now :/. Black is one short for it, or was, since i just shrunk the list the numbers may be a bit off. Ultimately I would like to shrink golgari down by one, but I still feel like i need to test the golgari suite more. (And i have tested it a lot, maybe i am just hoping i get more guild playables in DGM so that i can move it to 6 per color)
http://forums.mtgsalvation.com/showthread.php?t=484979
Izzet Charm( after being convincednot to cut izzet signet)-> Ral Zarek
Urborg, Tomb of Yawgmoth-> blood Scrivener
Temporal Mastery-> Aetherling
Boggart Ramgang-> Savageborn Hydra
Knight of the Reliquary-> Voice of Resurgence
Blightning-> Spike Jester
Tragic slip -> Nighteyes the Desecrator
http://forums.mtgsalvation.com/showthread.php?t=484979
4/5 cards for Rakdos aggro seems appropriate as Grixis control is very popular in my cube.
White aggro is supported and green aggro is complementary, if not heavily supported.
I understand the izzet signet statement but izzet cards are kind of all similar in power level, until ral zarek.
http://forums.mtgsalvation.com/showthread.php?t=484979
Experiment one and Strangleroot geist are both great aggro cards, I understand the point about the mana stone, but its power is kind of invisible in comparison to other cards, which is why at first glance at my Izzet section I chose that card to remove.
All the 3 drops besides elder in green are good in aggro decks. Thrun and Vengevine can be used as finishers for aggro. Its not meant to fully support aggro, but jund, naya, Gruul, Selesnya, and boros are pretty decent aggro decks here.
Experiment one, strangleroot geist and wild nacatly (put in multicolor) are all very aggro cards.
http://forums.mtgsalvation.com/showthread.php?t=484979