1 Lightning Greaves
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Grafted Wargear
1 Sword of Fire and Ice
1 Sword of War and Peace
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Scroll rack
1 Powder Keg
1 Isochron Scepter
1 Pithing Needle
1 Sensei's Divining Top
1 Voltaic Key
1 Mimic Vat
1 Nevinyrral's Disk
1 Karn Liberated
1 Elixir of Immortality
1 Chromatic Lantern
1 Worn Powerstone
1 Tectonic edge
1 Strip mine
1 Ancient Tomb
1 Evolving Wilds
1 City of Ass
1 Maze of Ith
1 Sol ring
1 Mana Vault
1 Mishra's Factory
I noticed you aren't running Savannah Lion. Is it because you don't run functional reprint?
I think Kodoma's Reach and Cultivate are both superior to Harrow.
I'll also try to run more black aggro, especially the 2 power 1 drop, but I'm not sure if you're trying to push that or not.
1. Don't own one :/. Otherwise i would prolly have it take knight of meadowgrains spot!
2. I have a low counterspell density in my cube so harrows downside isnt as apparent. I will probably make this change soon. With low counterspell density the difference isn't that huge in power.
3. Unlike everyone else's experience i really see the power of aggro in 2 drop creatures, that being said my usual drafts include RW or Jund aggro deck or GW aggro deck doing really well. Black aggro isnt very good but a few of the better 2 power one drops enhance splashing black as an aggro color. I dont think it has the strength to be the dominant color in a good aggro deck :/.
I find your cube to be interesting. I guess it was your intention to have so many cards in the guild section? I notice you have 9 cards per guild. I guess you like having those extra gold cards in your cube? In a normal 360 card cube you will usually have 6 cards per guild. 3 gold cards and 3 non basic lands. I also noticed you have 1 extra gold card in the Golgari Section of your cube.
Yeah I've really liked the multicolor balance of the cube. The usual decks are still 2 maybe three color decks like other cubes. The fixing allows people to have more consistent decks without letting 5 color run rampant in my experience. As long as you have a balance between multicolor lands and spells I don't see a problem with having extra large guild sections.
About DRS, I have just had a really hard time cutting a golgari card. Golgari is stacked and Its just an extra card for now :/. Black is one short for it, or was, since i just shrunk the list the numbers may be a bit off. Ultimately I would like to shrink golgari down by one, but I still feel like i need to test the golgari suite more. (And i have tested it a lot, maybe i am just hoping i get more guild playables in DGM so that i can move it to 6 per color)
4/5 cards for Rakdos aggro seems appropriate as Grixis control is very popular in my cube.
White aggro is supported and green aggro is complementary, if not heavily supported.
I understand the izzet signet statement but izzet cards are kind of all similar in power level, until ral zarek.
In my experience, the mana stones are a huge benefit for blue decks, since they make the difference in whether or not you get to cast the best cards in your deck, how early you get to stabilize and at what point in the game you can start generating card advantage.
The only aggro support that I see in the green section is Jungle Lion + Rancor.
Experiment one and Strangleroot geist are both great aggro cards, I understand the point about the mana stone, but its power is kind of invisible in comparison to other cards, which is why at first glance at my Izzet section I chose that card to remove.
All the 3 drops besides elder in green are good in aggro decks. Thrun and Vengevine can be used as finishers for aggro. Its not meant to fully support aggro, but jund, naya, Gruul, Selesnya, and boros are pretty decent aggro decks here.
Experiment one, strangleroot geist and wild nacatly (put in multicolor) are all very aggro cards.