Quote from wtwlf123I agree with most of Wermine's suggestions. Wrecking Ball and Temporal Spring are really good though.
I'd cut pretty much everything else that he suggested cutting... there are better cards in each of those slots you're not running.
Quote from wtwlf123Well, I was reading your responses to his suggestions and there were only a few cases of "we don't have that yet, but we'll replace it when we can". Most of the comments were defending the card selections you're using, and I was just suggesting that listening to Wermine's thoughts will in fact make your cube better, IMO.
Like, all the cards you defended could be replaced with better stuff.
We'd like to make comments to help you out, but when your defenses of the selections are: "It'll do for now"... it makes posters here less likely to try and improve your cube with you. You know?
Quote from DerBKOf those, i'd keep Innocent Blood. Edicts are important.
Quote from NeonicoSeriously, Korean Eathquake, you're my idol !
Nice cube btw, should be really interesting to draft.
Quote from bondafongHere's some cards i think you could replace by more powerful ones.
I don't know if any of them's already removed - i just used the pics.
Fallen Angel Gravedigger Hideous Laughter Innocent Blood Brine Elemental Chronozoa Shaper Parasite Puppeteer Errant Ephemeron Think Twice Necrotic Sliver Wasp Lancer Safehold Elite Sturdy Hatchling Sky Spirit Ebony Treefolk Esper Charm Penumbra Spider Fissure Master Decoy Kabuto Moth
Quote from DerBKI like Smallpox for its versatility. It can either get rid of a problem creature or can get a creature of yours in the graveyard from hand for reanimation.
Quote from wtwlf123I think everything on the list has another card that's straight-up better.
Quote from UsmanGravedigger -> Death Denied
Hideous Laughter -> Barter in Blood
Chronozoa -> Rainbow Efreet, Sower of Temptation
Shaper Parasite -> Psionic Blast
Errant Ephemeron -> Palinchron (Actually, since you don't have Teferi, Mage of Zhalfir, I may put that in instead.)
Master Decoy -> Whipcorder
Kabuto Moth -> Soltari Champion <--- to be honest, Moth's ability is rather unique and white doesn't really do the whole Giant Growth thing much, but with Moth, although it was a first or near-first pick in Champions, the fact that the opponent knows about it does make it not as good. Granted, it does mess up combat math, but I would prefer global creature pump in the form of creatures like Soltari Champion, Pianna, Nomad Captain, Celestial Crusader and Kongming, "Sleeping Dragon".
Ghostfire also seems like an inefficient burn spell given the alternatives (Arc Lightning, Hammer of Bogardan, Puncture Blast, Resounding Thunder) because the colorless thing looks like it will only be relevant in a few situations.
I think that Smash to Smithereens should replace Overload.
Quote from wtwlf123/\ /\ /\ /\
That's a good start.
Also Fissure should be Aftershock. It hits more targets and costs less.
Hideous Laughter should be Snuff Out. Free spells are amazing, and targeted removal will kill bigger threats. Plus... it's free. You already have Decree of Pain, which is 10x the card Hideous Laughter is anyways. I'd also rather play Infest, Massacre and Mutilate over the Laughter too.
EDIT: No Necropotence or Yawgmoth's Bargain? Why?!?
Also... you have Rathi Trapper in the cube, and no Dark Confidant?
Quote from klugI'd just like to mention that I don't browse cubes all that often - but as soon as I see "now with pictures!" I feel the urge to look. More people should post pics. I just hate going through lists.
That said, the Panoramas seem pretty underpowered. You're fixing looks fine, do you really need 5 more slots taken up by mediocre lands? Also, I though I had a lot of multicolor. 10 slots per pair seems like a lot. You end up having to run cards like Aether Mutation in the weaker color pairs. I would try and cut down some slots in order to boost the power level while opening up some mono-colored strategies.