Quote from eidolon232 » Meloku, the Clouded Mirror » Meloku the Clouded Mirror (by fuzzy)
Chandra's Pheonix » Chandra's Phoenix (similar pronunciation)
Zo-Zu, the Punisher » Zo-Zu the Punisher (by fuzzy)
Urabrask, the Hidden » Urabrask the Hidden (by fuzzy)
Flame Javellin » Flame Javelin (similar pronunciation)
Lyev Skynight » Lyev Skyknight (similar pronunciation)
Rackdos Cackler » Rakdos Cackler (similar pronunciation)
Who // What // When // Where // Why » Who/What/When/Where/Why (by fuzzy)
Stell Hellkite » Steel Hellkite (similar pronunciation)
Sword of Body Mind » Sword of Body and Mind (by fuzzy)
Drowned Catacombs » Drowned Catacomb (by fuzzy)
Storfront Pegasus » Stormfront Pegasus
Force of Spike » Force Spike
Rampaging Growth » Rampant Growth
Infathom Infiltrator » Inkfathom Infiltrator
Simic Guilgate » Simic Guildgate
Azorius Guilgate » Azorius Guildgate
sections: you "only" have 97 multicolor cards and 88 colorless ones.
Your gold section is not balanced.
When you count color aligned cards like Crystal Shard in the section that matches their function not where their printed characteristics, it would make sense to apply this concept to the lands as well.
Quote from rantipoleI found these changes to be a mixed bag. I'll just discuss the ones I don't agree with; the rest is fine.
I like Knight of Meadowgrain and Kjeldoran Outpost more than Loyal Cathar, Twilight Shepherd, Descendant of Kiyomaro, and Harm's Way.
Capsize is slow but it really wins games in the control mirror. I like it more than Withdraw, Body Double, Mindshriker, and Compulsive Research, among other cards you are running.
Form of the Dragon is cool, but I think you should still find room for Bogardan Hellkite. I like it more than Form, Cunning Sparkmage, and, most especially, Hidetsugu's Second Rite. Ghitu Encampment and Mogg War Marshal are probably fine at this size. Urabrask, the Hidden, Flame Javelin, Magmaquake, and Chaos Warp are cuttable.
Much prefer Simic Charm to the Biomancer.
I like Ram-Gang more the Wolf Run or Burning-Tree Shaman (I think). I think Manamorphose is too weak to run unless you are trying to enable storm combo.
Runechanter's Pike looks unreliable. I'd rather see [c]Powder Keg[c] or [c]Zuran Orb[c] in that spot.
Quote from mrbrightside
Fair enough, I had some doubts as well. The Outpost just seems too slow for me; I might be wrong. I also like the Knight, but I really wanted to try the Cathar. Maybe if I cut Precinct Captain?
I like all of those cards more than Cathar. Outpost is slow but it's good in long games and for token decks. If you want to run Cathar, I'd cut Prison Term or Windbrisk Heights.
I know Capsize is good. But it just felt so unfun every time I was mockdrafting the list that I just cut it for Withdraw... The other cards are there to support Reanimator; I wanted a critical mass of effects.
Fun is subjective. Lots of folks find the Capsize lock fun. Remember that if the aggro deck lets the game go long enough for a Capsize lock to come together, the aggro deck was likely going to lose anyway. I don't think those cards are that great at reanimator support.
I really like the idea of the Second Rite and Chaos Warp, but I understand your point. I'll have to rethink this. BTW: could you elaborate a bit more about the War Marshal?
Second Rite is a wasted slot. It is highly unlikely to work. Warp is too variable for my taste. War Marshal isn't great, but he works nicely with sac effects, token decks, and Skullclamp. I use him to support Pox decks.
Fair enough. But the Biomancer (and the Twilight Shepherd) are just 2 pieces in the Melira combo puzzle... would you cut Coiling Oracle instead (given that I would like to have the combo available)?
Yeah, I don't run combo so I never recognize the pieces. I'd definitely cut Oracle for Charm.
Oh, OK. I thought it could be a reasonable aggro fixer. I'll rethink this.
No aggro deck really wants to use a card for this.
Quote from rantipole
Mostly looks very good.
At 720, I'd probably consider Serum Visions. I'd probably cut Compulsion or Volition Reins instead (or Dream Halls which seems too clunky).
I'd add Nantuko Vigilante over Oxidize.
I think you mean Worn Powerstone because Fractured Powerstone doesn't seem very good if your not cubing with Planechase.
Quote from BerengarI am sorry man somehow my long post on your cube got deleted and I rlly do not know why... if you want to talk about your cube just write me private msg and I can answer... I can help you to improve it if you want... was looking at your white before
Quote from BerengarIf you think about it, as your exceptions of the decklists Show aggro is not listed up anywhere.
A healthy cube Format should allow MonoR and White Winnie/Boros as strong contenders with naturally more 1- and 2 Drops than the other Colors.
I will look at the other Colors soon, but what you Need in White are more 1-2 drops and there are plenty you can choose. I will post you mine as soon I find time for it.
Some of the Cards in your list are not needed by aggro/nor by Tokens/nor by control, basically by no deck and they are too low at their power lvl if you compare them to other Cards at 4cc 5cc.
Quote from Berengar
Some examples for cc4 and cc5 are: Angel of Jubilation; Calciderm; Galepowder Mage; Hokori, Dusk-Drinker; Karmic Guide; Archon of Justice
Quote from Berengar
I cut it because White has no Reanimation theme. Usually you Play reanimator in UB or mybe in BG, cant see it being so possible outside of those 2 Colors. And this would be the "only" place for angel imo.
But if you include Serra Avenger/Archangel you make things even worse. Avenger it is too situational. Archangel is m13 kiddie mythic rare Card. My Argumentation against it is the same as for Angel of Jubilation.
Quote from rantipole
I agree that Serra Avenger and Sublime Archangel are not necessary, although I know very little about running a 720 card cube. You should check out Bondafong's list (an 810-card cube) for some ideas.
Quote from PyreDreamSerra Avenger gets obsoleted by four drops by the time she hits play. As an aggro inclusion, it really needed to come down on turn two (or even three).
Quote from PyreDream »
Sublime Archangel was ridiculous and plays well in multiple archetypes. It gives you a nice boost the turn it enters play, and in raw damage output it can rival some cube six-drops, which reduces the need to run as many of those as we used to.
Quote from PyreDream »
At higher cube sizes, you may see quite a bit more midrange and games can revolve around getting value from your four drops and five drops, rather than your six drops or seven drops as in the old style of dragon cubes. This may be a prevalent trend if you consistently draft with less than 16 players without fixing the contents of your packs - the quality of creatures in this casting cost range doesn't really drop off as much as in other ranges (like, say, one to two).
Quote from rantipoleYeah, I don't like the Huntmaster cut. It's easily in the top 4 best RG cards.
I like Elspeth Tirel more than Yosei, Miraculous Recovery, or Hokori.
I think Carnophage and friends are absolutely necessary for black aggro decks.
Quote from mrbrightsideIt is powerful indeed. In the last update(s), I tried to remove some midrange-y cards in order to make aggro decks a bit better, and the Huntmaster cut was one of them. (Plus, it was just a proxy, and I don't like to use proxys unless I absolutely had to, so that was also a deciding factor).
You may be right, though. Huntmaster is a powerful card and one that I like. I'll try to see if I can add it in again.
That's fair. Yosei is non-negotiable for now (you know, MM foils...), but I can see cutting one of the other two cards. I like that you always try to suggest reasonable cuts; a few months ago, you suggested I cut Prison Term, and it got me thinking: "Indeed, this is a good card, but what is it doing here?" And I will replace it with Banisher Priest when I get one.
And you're not the first to suggest that... I'll have to seriously consider adding them.
Thanks again for commenting.