Click Here for the current list of my cube (in googledoc format). I've found this is a much, much easier way to keep track of my cube, and will only be updating this from now on.
Cube Information:
Cube Size - 450 Cards
Breakdown - 60 WUBRG, 60 Colorless, 90 Guild
Standard or Theme Cube: Standard
Design Restrictions:
Powered?: Yes
Vintage Legal?: No (Some Un-Cards Allowed)
Singleton Legal?: Yes
Banned Cards: Ante cards, Dexterity cards, "Silly" Un-Cards
Color Balance?: Yes
Guild Balance?: Yes
"Gold" Classification?: Where cards play the best.
Awesome! Now... This cube is terribly unbalanced. The two areas that jump out at me are red and green creatures. Any suggestions on how to fix this and other balance issues?
Gotcha... I was looking for feedback on the cube in general, not just changes to the cube, as I am not even sure that all of the cards that are in there should be in there.
It depends on how you do it. With me I like randomizing the cards then rubber banding them into 15 card packs. that's tough to do with out a perfect divisible number otherwise if you just divvy out card each time to start then any number would work really.
Gotcha... I was looking for feedback on the cube in general, not just changes to the cube
right, which would require everyone to look at your whole cube every time you post. very few people are going to want to do that which will reduce your feedback substantially.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
If you would be able to do 1 draft per hour, it would still take you 18000 times the age of our planet until one of you will open a pack that has already been opened before.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
right, which would require everyone to look at your whole cube every time you post. very few people are going to want to do that which will reduce your feedback substantially.
Are there other cards of this caliber I should proxy? I don't want to just proxy everything I dont have, but rather everything that should be in there that I won't be getting for quite a long time.
Lost 1 game in 2 rounds of Best of 3 and One "Finals" round of Best of 5. This format has been severely fun both times I've played it, and I can't wait to make my cube some 700 cards and run 8-man draft with it.
The above deck wants at least 1 additional Forest, and cut Bottle Gnomes + Penumbra Spider, which re more defensive cards. The complete lack of regular removal is also very uncommon for a BGdeck.
I found that those two cards actually saved me in a few games where I couldn't get the deck going fast enough because of a bad draw or whatnot. I love Penumbra Spider, specifically, it's pretty fun when my friends forget that I get another creature when it dies.
Are the additions above good? And should I add these?
i agree with eidolon's evaluation except for a few points. enter the dungeon is a bit too risky for me to give a 1. and lim dul's vault is really neat but i'd give it a 3. twinblade slasher and broodmate dragon i would probably give 1s.
The above deck wants at least 1 additional Forest, and cut Bottle Gnomes + Penumbra Spider, which re more defensive cards. The complete lack of regular removal is also very uncommon for a BGdeck.
damnation and sorin markov aren't particularly aggressive either, so i don't think he was trying for b/g aggro.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
i agree with eidolon's evaluation except for a few points. enter the dungeon is a bit too risky for me to give a 1. and lim dul's vault is really neat but i'd give it a 3. twinblade slasher and broodmate dragon i would probably give 1s.
damnation and sorin markov aren't particularly aggressive either, so i don't think he was trying for b/g aggro.
I love this feedback I am getting. Thanks! I know it may be a bit much to ask, but if I post like one color/section of my cube at a time, would someone/multiple people be willing to rate the cards/tell me what should and shouldn't be there?
I see... like with the few "results" you've given me, the "unusual cards" would be the ones that most people don't play (i.e. the ones that shouldn't be in there), with the ones with Exclamation Points being the most unusual?
Oh, and I lied about the edits. I actually left Leatherback Baloth in the Cube, as I've drafted him both times we've played and I loved him both times.
EDIT: I'd like to analyze the cube by color, and currently, red is by far (I think) the weakest of the colors. Only 15 creatures out of 34 cards total...
I definitely need more 1 and 2cc creatures, and a few more burn spells would be nice. Chain Lightning and Staggershock are things I'll be adding as soon as I find them... What else could be considered?
And I think 60 cards per color would be a good place for me to start. I remember being advised to have at least 50% creatures per color... so using that rough guideline, I need 11 more creatures (at least).
EDIT2:
Kept in Goblin Arsonist, Gravedigger, Snap, Spell Pierce. I like those cards.
Some Lonely Cards I got and will throw in there for now:
@wtwlf, I haven't exactly gotten to the "balance every color" stage yet... I tried starting off with what I think is my weakest color (red) on the last post of page two, but no one seems to be interested in doing that. I.e., I'm not really cutting anything yet, because the cube isn't at a set number at the moment. There is a number I'm roughly shooting for (60 of each color?), but I'm nowhere near that point at the moment.
So you're just looking for straight additions? If so, I'd use eidolon's suggestions there.
Well, eidolon's suggestions are helpful, and a lot of my additions have come from that list. But I only have 16 red creatures in the cube as of right now, and although Eidolon's list will give me a list of the best red cards to get in there, the list might not have 14+ red creatures on it. :/ Which is where I was asking the community, "Ok, how do I balance my red section (i.e. add creatures that don't suck)?" I may have not been clear on that before.
Cube Information:
Cube Size - 450 Cards
Breakdown - 60 WUBRG, 60 Colorless, 90 Guild
Standard or Theme Cube: Standard
Design Restrictions:
Powered?: Yes
Vintage Legal?: No (Some Un-Cards Allowed)
Singleton Legal?: Yes
Banned Cards: Ante cards, Dexterity cards, "Silly" Un-Cards
Color Balance?: Yes
Guild Balance?: Yes
"Gold" Classification?: Where cards play the best.
In the mail right now:
Other Cards I Need:
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EDIT: First post updated.
EDITII: First post updated again.
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EDIT: Made changes.
+1 Gorilla Shaman
+1 Shattering Pulse
+1 Impulse
+1 Foresee
+1 Electrolyze
A perfect 300 cards. Is this a good size for 4 player draft?
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right, which would require everyone to look at your whole cube every time you post. very few people are going to want to do that which will reduce your feedback substantially.
of your additions, flameblast dragon, protean hydra, skyshroud ridgeback, shattering pulse, and watchwolf seem too weak. the rest are fantastic additions.
LOL how did you do this calculation?!
If Shattering Pulse is too weak, than should I take Shatter out as well?
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Yes.
Try shatter effects that also do other things, or are attached to creatures. Smash to Smithereens, Pillage, Aftershock, Keldon Vandals and Manic Vandal are the most common choices.
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This is exactly the type of feedback I am looking for. I don't know, of what's in there, what should be in there.
EDIT: A few changes.
-1 Shatter
-1 Shattering Pulse
+1 Electrolyze
EDIT2: A few more changes
-1 Flameblast Dragon
-1 Watchwolf
-1 Protean Hydra
-1 Skyshroud Ridgeback
EDIT3:
-1 Nature's Spiral
+1 Regrowth
-1 City of Ass
+1 Future Sight
I'm debating proxying the following cards:
1 Exalted Angel
1 Jace, the Mind Sculptor
1 Time Walk
1 Ancestral Recall
1 Mana Drain
1 Timetwister
1 Bitterblossom
1 Recurring Nightmare
1 Rolling Earthquake
1 Tarmogoyf
1 Library of Alexandria
1 Maze of Ith
1 Mox Diamond
1 Sol Ring
1 Black Lotus
Are there other cards of this caliber I should proxy? I don't want to just proxy everything I dont have, but rather everything that should be in there that I won't be getting for quite a long time.
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1 Foresee
1 War Priest of Thune
1 Ajani Goldmane
1 Agony Warp
1 Mana Cylix
1 Viscera Gragger
1 Twinblade Slasher
1 Counsel of the Soratami
1 Rocket-Powered Turbo Slug
1 Sensei's Divning Top
1 Basilisk Collar
1 Seize the Soul
1 Verdant Force
1 Skittering Skirge
1 Angelic Arbiter
1 Manic Vandal
1 Mutilate
1 Pox
1 Okiba-Gang Shinobi
I officially love this format. Drafting is fun, and playing with these decks is incredibly fun and rewarding. Here is the deck I just went 3-0 with:
7 Swamp
7 Forest
Mana:
1 Treetop Village
1 Dark Ritual
1 Chromatic Star
1 Golgari Signet
1 Cultivate
1 Sakura-Tribe Elder
Dudes:
1 Garruk's Companion
1 Mire Boa
1 River Boa
1 Dauthi Horror
1 Leatherback Baloth
1 Hypnotic Specter
1 Bottle Gnomes
1 Gravedigger
1 Penumbra Spider
1 Indrik Stomphowler
1 Whispersilk Cloak
1 Grafted Wargear
1 Umezawa's Jitte
Other:
1 Giant Growth
1 Vines of Castwood
1 Regrowth
1 Yawgmoth's Will
1 Phyrexian Arena
1 Damnation
1 Harmonize
1 Sorin Markov
Lost 1 game in 2 rounds of Best of 3 and One "Finals" round of Best of 5. This format has been severely fun both times I've played it, and I can't wait to make my cube some 700 cards and run 8-man draft with it.
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I found that those two cards actually saved me in a few games where I couldn't get the deck going fast enough because of a bad draw or whatnot. I love Penumbra Spider, specifically, it's pretty fun when my friends forget that I get another creature when it dies.
Are the additions above good? And should I add these?
1 Jund Charm
1 Broodmate Dragon
1 Tidehollow Sculler
1 Cerebral Eruption
1 Lim-Dul's Vault
1 Enter the Dungeon
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damnation and sorin markov aren't particularly aggressive either, so i don't think he was trying for b/g aggro.
I love this feedback I am getting. Thanks! I know it may be a bit much to ask, but if I post like one color/section of my cube at a time, would someone/multiple people be willing to rate the cards/tell me what should and shouldn't be there?
My 360 Commons Cube
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My 360 Commons Cube
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Where is that cc thread? I could only find the results thread.
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Oh, and I lied about the edits. I actually left Leatherback Baloth in the Cube, as I've drafted him both times we've played and I loved him both times.
EDIT: I'd like to analyze the cube by color, and currently, red is by far (I think) the weakest of the colors. Only 15 creatures out of 34 cards total...
Red (34):
Creatures (15):
1 Greater Gargadon
1 Gorilla Shaman
//2cc
1 Mogg War Marshal
1 Keldon Marauders
1 Blood Knight
1 Plated Geopede
1 Jaya Ballard, Task Mage
1 Manic Vandal
1 Fire Imp
1 Squee, Goblin Nabob
//4cc
1 Oxidda Scrapmelter
1 Rocket-Powered Turbo Slug
1 Keldon Champion
1 Flametongue Kavu
1 Bogardan Hellkite
Spells (19):
1 Burst Lightning
1 Firebolt
1 Lightning Bolt
1 Rift Bolt
//2cc
1 Magma Jet
1 Pyroclasm
1 Incinerate
1 Sudden Shock
1 Searing Blaze
1 Volcanic Hammer
1 Arc Lightning
1 Words of War
1 Pillage
1 Stone Rain
//4cc
1 Chandra Nalaar
1 Aftershock
1 Fireblast
//Xcc
1 Disintegrate
1 Fireball
I definitely need more 1 and 2cc creatures, and a few more burn spells would be nice. Chain Lightning and Staggershock are things I'll be adding as soon as I find them... What else could be considered?
And I think 60 cards per color would be a good place for me to start. I remember being advised to have at least 50% creatures per color... so using that rough guideline, I need 11 more creatures (at least).
EDIT2:
Kept in Goblin Arsonist, Gravedigger, Snap, Spell Pierce. I like those cards.
Some Lonely Cards I got and will throw in there for now:
1 Throat Slitter
1 Goblin Gaveleer
1 Myojin of Infinite Rage
1 Goblin Skycutter
1 Rhox
1 Werdeloth the Ancient
1 Mirri, Cat Warrior
1 Worldpurge
1 Conquering Masticore
1 Staggershock
1 Swans of Bryn Argoll
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1 Magus of the Tabernacle
1 Bituminous Blast
1 Briarhorn
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What were your planned cuts for those four? That would let us know if they're right or not.
My 630 Card Powered Cube
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My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
I think the above changes are solid to me.
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My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Well, eidolon's suggestions are helpful, and a lot of my additions have come from that list. But I only have 16 red creatures in the cube as of right now, and although Eidolon's list will give me a list of the best red cards to get in there, the list might not have 14+ red creatures on it. :/ Which is where I was asking the community, "Ok, how do I balance my red section (i.e. add creatures that don't suck)?" I may have not been clear on that before.
Oh, and a few more changes:
1 Chain Lightning
1 Briarhorn
1 Bituminous Blast
1 Battlegrace Angel
1 Sundering Titan
1 Mirror Entity
1 Lich's Mirror
1 Skullclamp
1 Hellspark Elemental
1 Goblin Ruinblaster
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