I am currently trying out a new modular cube design which allows for a quick change between an unpowered 225 Winston/Grid Stack, a powered 360 Cube, and a powered 540 archetype centered Cube. All of the cards in the smaller cubes will be present in the cubes that are larger than them, by utilizing small color coded stickers on the front inside sleeve of each card in the expansion packs sorting down or up should be fairly quick. I currently have the 225 stack and the 360 expansion pack built and I am working on the expansion pack that will bump it to 540. I have play-tested it at both 225 and 360 at this point and it is working well, as always any and all feedback is welcome!
Basic Information
Cube Size: 225/360/540
Card Selection
Proxies: IE Power/Duals
Powered: No/Yes
"Un" Cards: No
Banned Cards for Power-Level: None
This stack is to be used for 2 - 4 player winston, grid, or regular drafts and is designed to give a different feel than the 360 cube, not only did I not include the power cards (P9 + sol, md, swords, jitte) I also left out the 5 titans and some of the more recognizable cube powerhouses. Quite a few of the more dedicated "build around me" cards such as sneak attack, birthing pod, natural order, and braids, cabal minion were left out as well. I had never built a stack before but I have play tested this several times now and it seems to make nice decks that are fun to play against each other.
Purpose: 2-3 player Winston/Grid Draft 4 player booster draft Size: 225 cards. Breakdown: 31 of each color, 5 Non-basic land (excluding guild lands), 35 Artifacts, 30 Guild (2 Land 1 Card) Powered?: No Portal?: No Un cards?: No Banned cards: None Snow?: No Proxies?: No
This pack of 135 cards upgrades the 225 card stack to a fully powered 360 cube suitable for 6 - 8 player drafts. Details on that cube will be listed in it's description.
Size:135 Breakdown: 16 of each color, 5 Non-basic land (excluding guild lands), 19 Artifacts, 30 Guild (2 Land 1 Card) 1 Shard WWW WHITE WWW
This is the 360 powered cube that is the result of adding the 135 card expansion pack to the 225 card stack. The only restriction as far as what can be included is that it must contain all of the cards in the 225 card stack.
Size: 360 Breakdown: 47 of each color, 10 Non-basic lands (in colorless section), 54 Colorless, 60 Guild, 1 Shard WWW WHITE WWW
Hi, rathkeaux!
Your cube seems to feature a lot of cards that you rarely see in other lists. While this isn't necessarily a bad thing, this also means that you were missing the slots for some of the typical windmill slam first picks.
The colored sections currently run a different number of cards:
W 49, U 49, B 50, R 51, G 50.
The UW guild is missing their Signet. Birthing Pod + Moltensteel Dragon in the colorless section looks a bit odd, given how much Phyrexian mana those card require
Day of Judgement » Day of Judgment (by soundex)
Akroma's Vengence » Akroma's Vengeance (by soundex)
Jace, the Mind Sculpter » Jace, the Mind Sculptor (by soundex)
Tezzer the Seeker » Tezzeret the Seeker (by fuzzy)
Drana, Kalastrai Bloodchief » Drana, Kalastria Bloodchief (by soundex)
Black Sun's Zentih » Black Sun's Zenith (by soundex)
Recklass Waif » Reckless Waif (by soundex)
Raksih Heir » Rakish Heir (by soundex)
Hurrican » Hurricane (by fuzzy)
Critical:
Fire and Ice » Fire // Ice
Lighthouse Chonologist » Lighthouse Chronologist
Phantasmal Beast » Phantom Beast
Llanowar Elvers » Llanowar Elves
Wordly Tutor » Worldly Tutor
Great Stable Stag » Great Sable Stag
Thanks eidolon232! I can't believe I got that carried away with the typing, to make all of those spelling mistakes.
As for the cards typically not found in others list, some I didn't put in because I was going through my actual cards as I built this list and have not had the time yet to crack into the commons and uncommons boxes (at least 8000 of each color). Others I am meaning to put in, but I would like my playgroups to be in on the growth of the deck, not just having it start out fully optimized.
Some of the cards that you're program suggested to take out seem a bit odd though. Knight of the Reliquary? Powder Keg? All of the signet's? (I can't be missing one if none of them are in the cube!) I did realize that I was missing the blue/white signet, just could not find it yet.
I wasn't sure about where people were putting the phyrexian mana cards, so I can switch those over, or take them out.
All of your responses sound pretty reasonable, thanks for the help, I'm going to go through my collection in depth tomorrow and see what I can replace based on your results.
Also, I have a couple Duals, but not all, should I include them or not? I have Plateau, Badlands 4x, and a tropical island, as well as the red/blue, green/black shock lands, and all of the zendikar fetch lands, but only one of the allied color fetch lands, and I was worried about making everything unbalanced. I do, for now at least, want to stick to mostly to the cards in my current collection (6000+ rares/mythics; 30,000+ other), while only spending small amounts over time to improve the Cube.
Just going over your recommended list I probably have 75% of those cards so I will do those substitutions tomorrow and post the changes.
I also went over all of the spelling mistakes, thanks for that as well.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
If I tried to get my niece to sort cards I think they'd just get chewed.
well I just gave her a theme deck based around her on the condition that she learn how to play and game with us(her bf plays too), plus she alphabetizes my cards for a little spending cash.
Significant Upgrades to white and green following the black upgrade. My first box of AVR came in so after the draft tonight I shall be looking to place some of those in the cube aswell, if they fit. Red/Blue/Gold should be finished by sunday and my sleeves should get here monday so hopefully I will be able to draft the cube soon!
We are very happy with Gaea's Revenge's performance in our list. The card just comes out of nowhere, dodges removal + counters and is big enough that the next hit is usually lethal. You could cut the really narrow Creeping Corrosion to keep it in.
All four of those white picks are temporary place holders for Isamura, Hound of Konda, Reveillark. Silverblade paladin, and Restoration Angel. The hound and Rev should be on the way, and I just pulled Restoration Angel, so all I have to do is get a hold of the Paladin now. Do those sound like better choices?
As for Revenge I always liked it as well and that sounds like a good swap out for it.
What do you think of the AVR cards? I opened Tamiyo, a foil vexing devil, and quite a few of the new white angels are any of them worth adding at 360?
Overall, an outstanding update. I'd pass on Vexing Devil though, and you could keep something fun or exciting like Chaos Warp or Bogardan Hellkite in its place. The cube aggro decks don't really want the Devil, as they're not the types of red decks that want to aim burn spells at the opponent's face on T1.
Poor little Vexing Devil, he's receiving so much hate right now, but I am going to give him a try. I think that 4 damage 1st turn isn't that bad, but red has other excellent one drops, so the devil would probably be a second or third turn drop and late game he could be good with equipment's or slayer's stronghold. I do understand that he is no Goblin Guide but I'm willing to test him out. Third turn him into Lightning mauler would be nice.
I just finished the major update to blue and can now start working on the guilds, colorless and lands!
Which are good cards, but not critical for ~360 cubes.
the devil would probably be a second or third turn drop and late game he could be good with equipment's or slayer's stronghold. I do understand that he is no Goblin Guide but I'm willing to test him out. Third turn him into Lightning mauler would be nice.
It's only going to resolve as a creature when your opponent wants you to have a creature.
If you want a creature, add in a creature. If you want another burn spell, add one of those in. Vexing Devil looks like both, but he's actually neither.
Which are good cards, but not critical for ~360 cubes.
so how about out with spellblade and rewind and back in with frantic search and morphling? My main problem with the blue update is simply a lack of some of the staples, I sold my Force of Will's a couple of years ago, and don't have a lot of the other cards on the recommendation list.
I'm not going to list what came out and what went in here because it was mainly everything! So I will show what was in the section here. Gold:
I do however have Prophetic Bolt and I have already been weighing the two against each other, the Bolt will most likely go in to replace him.
Salt Flats -- You will find better lands on your own I guess :-).
Like GW, in WB I am missing pretty much all of the good lands, so Salt Flats will have to do until I can get something better, likely will be replacing with Fetid Heath.
I dont like the Vivid Lands at this size. Your guild lands plus some other fixing (Gemstone Mine etc.) should be enough.
The Vivid lands came out with the colorless update, they are no longer in the cube, I should have a Gemstone mine, however I can not find it right now...still looking!
From Colorless I dont like Hex Parasite, Lotus Vale, Basilisk Collar, Loxodon Warhammer (replace him with Grafted Wargear) and the Closet
Grafted Wargear is on the way and will replace the one of those two equipments, I left the Hex Parasite in simply because of all of the Planeswalkers, it gives any color the ability to deal with them and I like that. Lotus Vale is the card that is sitting in for Gemstone mine
Spellblade and Rewind have already been replaced with Morphling and Frantic Search in the list. Capsize and Thirst for Knowledge were both on the recommended cards to put in list that you gave me. . .Fettergeist is going to be tested out before I make a decision on him. Why is Dissipate worth than Cancel though? Should Arcane Denial be subbed out for Memory Lapse or Deprive? I also felt like the Gambit would do well with all of the PW's that blue has access to, as well as allowing another color a little card draw in a pinch.
UR 1 Electrolyze 1 Niv-Mizzet, the Firemind (Niv-Mizzet has a terrible mana cost and isn't even as scary as the other mono colored finishers. Prophetic Bolt would be a better choice for the slot.) 1 Desolate Lighthouse (with your budget mana base, I would rather have a spell in this slot, maybe Fire // Ice)
WB 1 Mortify (not bad, but between this and most B/W removal spells for
BG 1 Spirit Monger (some players like this one more than Putrid Leech) 1 Glissa, the Traitor (Maelstrom Pulse or even the budget version Putrefy are more useful)
UB 1 Undermine (UB isn't typically a color where you get too much value out of the 3 life loss. This could easily be a mana stone or Nemesis of Reason) 1 Dimir Cutpurse (No evasion hurts a lot, just use Finkel insead)
RB 1 Olivia Voldaren (If you want to use a Vampire, I would pick Falkenrath Aristocrat - it combines a huge damage output with evasion, 4 "direct damage" thanks to haste and is immune to (mass) removal) 1 Sarkhan the Mad (Sarkhan really doesn't fit to the aggressive character of most BR decks and doesn't even convince in nonaggressive builds. The typical choice for this slot is Murderous Redcap, which 3:1s your opponent on a regular basis ) 1 Terminate
RG 1 Boggart Ram-Gang (Gruul can do far better than a 3/3 for 3 mana. Sarkhan Vol or maybe the Huntmaster should be in that slot. If mysticas are a problem, you could use Kird Ape as a placeholder) 1 Kessig Wolf Run (better than BRG, but this could be filled with the other 4 drop mentioned above)
1 Lotus Vale (getting this card destroyed is close to an auto loss. Great Colosseum would be a less risky mana fixer )
1 Hex Parasite (not enough targets. Black Vise would be a onedrop that is worth firstpicking) 1 Basilisk Collar (no unplayable, but a very low impact card. I rather have grafted Wargear)
All of these are great suggestions and I have looked into picking up most of them, some of which I answered in the above quote, the current problem is that I just don't own them right now.
Olivia vs. Aristocrat is a subject of some debate around here right now, FA just seems weak at 1 toughness, and sacking another creature means that they can ping her for basically a Diabolic Edict. Olivia on the other hand can ping them and their creatures, and steal creatures, I feel it's kind of hard to compare the two and will probably switch them out occasionally as we draft the cube and see which one my groups prefer. Murderous Redcap is on the way.
Whew! That was quite a bit of typing, I love all the feedback and will be updating the cube as I get more cards in and as I see how cards perform in games.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
True enough, but the counters put make her p/t stronger with every ping to those creatures, thus doing more damage to the player. (If you get past blockers, removal etc.)
I am currently away from home on business, however I will be arriving home in the middle of the next week at the same time as some new cards for the cube. I would love some input on what should come out in order to make room for these new arrivals.
I like most of your suggestions MagicFever, the cards that I am not so sure about taking out are Basilisk Collar and Copy Artifact, aslo the Surrakar Spellblade has already been removed during an earlier revision.
I also reformatted the look of the Cube in the original post so that it is easier to peruse.
Basic Information
Cube Size: 225/360/540
Card Selection
Proxies: IE Power/Duals
Powered: No/Yes
"Un" Cards: No
Banned Cards for Power-Level: None
This stack is to be used for 2 - 4 player winston, grid, or regular drafts and is designed to give a different feel than the 360 cube, not only did I not include the power cards (P9 + sol, md, swords, jitte) I also left out the 5 titans and some of the more recognizable cube powerhouses. Quite a few of the more dedicated "build around me" cards such as sneak attack, birthing pod, natural order, and braids, cabal minion were left out as well. I had never built a stack before but I have play tested this several times now and it seems to make nice decks that are fun to play against each other.
Purpose: 2-3 player Winston/Grid Draft 4 player booster draft
Size: 225 cards.
Breakdown: 31 of each color, 5 Non-basic land (excluding guild lands), 35 Artifacts, 30 Guild (2 Land 1 Card)
Powered?: No
Portal?: No
Un cards?: No
Banned cards: None
Snow?: No
Proxies?: No
WWW WHITE WWW
//1cc
1 Mother of Runes
1 Elite Vanguard
1 Steppe Lynx
1 Savannah Lions
1 Student of Warfare
1 Isamaru, Hound of Konda
//2cc
1 Stoneforge Mystic
1 Thalia, Guardian of Thraben
1 Wall of Omens
1 Accorder Paladin
1 Knight of Meadowgrain
1 Mirran Crusader
1 Blade Splicer
1 Flickerwisp
//4cc
1 Restoration Angel
1 Hero of Bladehold
1 Kor Sanctifiers
//5cc
1 Reveillark
1 Cloudgoat Ranger
1 Baneslayer Angel
Spells
//1cc
1 Land Tax
1 Swords to Plowshares
1 Path to Exile
1 Journey to Nowhere
1 Disenchant
1 Balance
//3cc
1 Oblivion Ring
//4cc
1 Wrath of God
1 Ajani Goldmane
1 Armageddon
//6cc
1 Catastrophe
//1cc
1 Enclave Cryptologist
//2cc
1 Phantasmal Image
1 Snapcaster Mage
1 Looter il-Kor
//3cc
1 Aether Adept
1 Man-o'-War
1 Vendilion Clique
1 Serendib Efreet
//4cc
1 Glen Elandra Archmage
//5cc
1 Mulldrifter
1 Meloku the Clouded Mirror
1 Consecrated Sphinx
Spells
//1cc
1 Brainstorm
1 Ponder
1 Force Spike
//2cc
1 Arcane Denial
1 Impulse
1 Into the Roil
1 Miscalculation
1 Counterspell
1 Mana Leak
1 Forbid
1 Jace Beleren
1 Vedalken Shackles
1 Crystal Shard
//4cc
1 Cryptic Command
1 Fact or Fiction
1 Control Magic
1 Deep Analysis
//5cc
1 Bribery
//6cc
1 Upheaval
//1cc
1 Vampire Lacerator
1 Gravecrawler
1 Carnophage
1 Diregraf Ghoul
//2cc
1 Knight of Infamy
1 Bloodghast
1 Nantuko Shade
1 Dark Confidant
//3cc
1 Vampire Knighthawk
1 Hypnotic Specter
1 Skinrender
1 Nekrataal
//5cc
1 Shriekmaw
//8cc and above
1 Tombstalker
//1cc
1 Entomb
1 Duress
1 Inquisition of Kozilek
1 Vampiric Tutor
1 Reanimate
//2cc
1 Chainer's Edict
1 Hymn to Tourach
1 Demonic Tutor
1 Animate Dead
1 Go for the Throat
1 Bitterblossom
1 Dismember
1 Necromancy
1 Liliana of the Veil
//4cc
1 Consuming Vapors
1 Damnation
//6cc and above
1 Black Sun's Zenith
//1cc
1 Goblin Guide
1 Grim Lavamancer
1 Spikeshot Elder
1 Jackal Pup
1 Mogg Fanatic
1 Stromkirk Noble
//2cc
1 Ash Zealot
1 Keldon Marauders
1 Lightning Mauler
1 Hellspark Elemental
1 Plated Geopede
1 Stormblood Berserker
1 Manic Vandal
//4cc
1 Hero of Oxid Ridge
1 Hellrider
1 Flametongue Kavu
//5cc
1 Siege-Gang Commander
1 Thundermaw Hellkite
Spells
//1cc
1 Forked Bolt
1 Lightning Bolt
1 Chain Lightning
1 Burst Lightning
1 Arc Trail
1 Incinerate
1 Pyroclasm
1 Mizzium Mortars
//3cc
1 Char
1 Sulfuric Vortex
//4cc
1 Chandra, the Firebrand
//5cc
1 Chandra Nalaar
//6cc and above
1 Devil's Play
1 Earthquake
1 Noble Hierarch
1 Llanowar Elves
1 Birds of Paradise
1 Joraga Treespeaker
//2cc
1 Sakura-Tribe Elder
1 Wild Mongrel
1 Scavenging Ooze
1 Rofellos, Llanowar Emissary
//3cc
1 Eternal Witness
1 Borderland Ranger
1 Yavimaya Elder
1 Vengevine
1 Briarhorn
//5cc
1 Thragtusk
1 Acidic Slime
1 Genesis
1 Deranged Hermit
//7cc and above
1 Krosan Tusker
1 Gaea's Revenge
Spells
//1cc
1 Rancor
//2cc
1 Naturalize
1 Sylvan Library
1 Regrowth
1 Life from the Loam
1 Kodama's Reach
1 Beast Within
1 Harrow
//4cc
1 Bramblecrush
1 Garruk Wildspeaker
//5cc
1 Plow Under
//6cc and above
1 Green Sun's Zenith
1 Chrome Mox
1 Zuran Orb
1 Squee, Goblin Nabob
1 Strip Mine
1 City of Brass
1 Wasteland
1 Maze of Ith
1 Gemstone Mine
//1cc
1 Basilisk Collar
1 Skullclamp
1 Mana Vault
1 Cursed Scroll
1 Bonesplitter
1 Phyrexian Revoker
1 Lightning Greaves
1 Spellskite
1 Ratchet Bomb
1 Winter Orb
1 Scroll Rack
1 Mind Stone
//3cc
1 Mimic Vat
1 Crucible of Worlds
1 Coalition Relic
1 Grafted Wargear
1 Chromatic Lantern
1 Porcelain Legionnaire
1 Tanglewire
1 Loxodon Warhammer
1 Solemn Simulacrum
1 Phyrexian Metamorph
1 Molten-Tail Masticore
1 Lodestone Golem
1 Bonehoard
1 Nevinyrral's Disk
1 Icy Manipulator
//5cc and above
1 Batterskull
1 Precursor Golem
//6cc
1 Wurmcoil Engine
//8cc
1 Sundering Titan
1 Kitchen Finks
1 Savannah
1 Temple Garden
//UG
1 Simic Sky Swallower
1 Misty Rainforest
1 Tropical Island
//UR
1 Fire/Ice
1 Scalding Tarn
1 Volcanic Island
//WB
1 Vindicate
1 Scrubland
1 Marsh Flats
1 Pernicious Deed
1 Verdant Catacombs
1 Bayou
//UB
1 Shadowmage Infiltrator
1 Underground Sea
1 Polluted Delta
//RW
1 Figure of Destiny
1 Arid Mesa
1 Plateau
//RB
1 Murderous Redcap
1 Badlands
1 Bloodstained Mire
1 Geist of Saint Traft
1 Hallowed Fountain
1 Tundra
//RG
1 Bloodbraid Elf
1 Wooded Foothills
1 Taiga
This pack of 135 cards upgrades the 225 card stack to a fully powered 360 cube suitable for 6 - 8 player drafts. Details on that cube will be listed in it's description.
Size:135
Breakdown: 16 of each color, 5 Non-basic land (excluding guild lands), 19 Artifacts, 30 Guild (2 Land 1 Card) 1 Shard
WWW WHITE WWW
1 Lone Missionary
1 Soltari Monk
1 Soltari Priest
1 Precinct Captain
//3cc
1 Silverblade Paladin
1 Calciderm
//6cc and above
1 Mikaeus, the Lunarch
1 Sun Titan
1 Elesh Norn, Grand Cenobite
Spells
//1cc
1 Mana Tithe
1 Enlightened Tutor
1 Honor of the Pure
//3cc
1 Ajani, Caller of the Pride
//4cc
1 Day of Judgment
1 Elspeth, Knight-Errant
//5cc
1 Gideon Jura
1 Trinket Mage
//5cc
1 Morphling
//6cc and above
1 Frost Titan
Spells
//1cc
1 Mystical Tutor
1 Ancestral Recall
1 Time Walk
1 Copy Artifact
1 Mana Drain
//3cc
1 Frantic Search
1 Tinker
1 Timetwister
1 Gifts Ungiven
1 Jace, the Mind Sculptor
//5cc
1 Tamiyo, the Moon Sage
//6cc
1 Time Spiral
1 Capsize
1 Nezumi Graverobber
1 Dauthi Horror
1 Vampire Hexmage
1 Pack Rat
//3cc
1 Liliana's Specter
1 Bone Shredder
1 Braids, Cabal Minion
//6cc
1 Grave Titan
//8cc
1 Griselbrand
Spells
//0cc
1 Volrath's Stronghold
//1cc
1 Dark Ritual
1 Sarcomancy
1 Phyrexian Arena
1 Recurring Nightmare
//6cc and above
1 Mind Twist
1 Profane Command
//1cc
1 Reckless Waif
1 Greater Gargadon
//2cc
1 Gore-House Chainwalker
1 Goblin Wardriver
1 Kargan Dragonlord
1 Avalanche Riders
1 Goblin Ruinblaster
//5cc
1 Zealous Conscripts
//6cc
1 Inferno Titan
Spells
//1cc
1 Flame Slash
1 Searing Blaze
//3cc
1 Staggershock
1 Pillage
1 Slagstorm
//4cc
1 Koth of the Hammer
1 Fireblast
1 Arbor Elf
1 Fyndhorn Elves
//2cc
1 Strangleroot Geist
1 River Boa
1 Fauna Shaman
1 Viridian Shaman
1 Troll Ascetic
//4cc
1 Thrun, the Last Troll
1 Chameleon Colossus
//6cc
1 Primeval Titan
1 Terastodon
Spells
//1cc
1 Worldly Tutor
//2cc
1 Survival of the Fittest
//3cc
1 Cultivate
//4cc
1 Natural Order
1 Garruk, Primal Hunter
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mana Crypt
1 Evolving Wilds
1 Terramorphic Expanse
1 Tolarian Academy
1 Gemstone Mine
1 Grand Coliseum
1 Sol Ring
//2cc
1 Umezawa's Jitte
1 Grim Monolith
//3cc
1 Sword of Light and Shadow
1 Sword of Fire and Ice
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Sword of Body and Mind
1 Masticore
//6cc
1 Triskelion
//7cc
1 Karn Liberated
1 Myr Battlesphere
1 Qasali Pridemage
1 Dryad Militant
1 Horizon Canopy
//UG
1 Edric, Spymaster of Trest
1 Mystic Snake
1 Hinterland Harbor
//UR
1 Electrolyze
1 Izzet Charm
1 Steam Vents
//WB
1 Sorin, Lord of Innistrad
1 Lingering Souls
1 Fetid Heath
1 Maelstrom Pulse
1 Lotleth Troll
1 Overgrown Tomb
//UB
1 Psychatog
1 Tezzeret, Agent of Bolas
1 Watery Grave
//RW
1 Ajani Vengeant
1 Lightning Helix
1 Sacred Foundry
//RB
1 Dreadbore
1 Rakdos Cackler
1 Blood Crypt
1 Detention Sphere
1 Supreme Verdict
1 Celestial Colonnade
//RG
1 Kird Ape
1 Huntmaster of the Fells
1 Raging Ravine
//WGR
1 Wild Nacatl
This is the 360 powered cube that is the result of adding the 135 card expansion pack to the 225 card stack. The only restriction as far as what can be included is that it must contain all of the cards in the 225 card stack.
Size: 360
Breakdown: 47 of each color, 10 Non-basic lands (in colorless section), 54 Colorless, 60 Guild, 1 Shard
WWW WHITE WWW
//1cc
1 Mother of Runes
1 Elite Vanguard
1 Steppe Lynx
1 Savannah Lions
1 Student of Warfare
1 Isamaru, Hound of Konda
//2cc
1 Lone Missionary
1 Stoneforge Mystic
1 Thalia, Guardian of Thraben
1 Soltari Monk
1 Soltari Priest
1 Wall of Omens
1 Accorder Paladin
1 Knight of Meadowgrain
1 Precinct Captain
1 Mirran Crusader
1 Blade Splicer
1 Silverblade Paladin
1 Flickerwisp
//4cc
1 Calciderm
1 Restoration Angel
1 Hero of Bladehold
1 Kor Sanctifiers
//5cc
1 Reveillark
1 Cloudgoat Ranger
1 Baneslayer Angel
//6cc and above
1 Mikaeus, the Lunarch
1 Sun Titan
1 Elesh Norn, Grand Cenobite
Spells
//1cc
1 Land Tax
1 Swords to Plowshares
1 Path to Exile
1 Mana Tithe
1 Enlightened Tutor
1 Journey to Nowhere
1 Disenchant
1 Honor of the Pure
1 Balance
//3cc
1 Oblivion Ring
1 Ajani, Caller of the Pride
//4cc
1 Wrath of God
1 Day of Judgment
1 Ajani Goldmane
1 Armageddon
1 Elspeth, Knight-Errant
//5cc
1 Gideon Jura
//6cc and above
1 Catastrophe
//1cc
1 Enclave Cryptologist
//2cc
1 Phantasmal Image
1 Snapcaster Mage
1 Looter il-Kor
//3cc
1 Aether Adept
1 Man-o'-War
1 Vendilion Clique
1 Serendib Efreet
1 Trinket Mage
//4cc
1 Glen Elandra Archmage
//5cc
1 Mulldrifter
1 Morphling
1 Meloku the Clouded Mirror
//6cc and above
1 Consecrated Sphinx
1 Frost Titan
//1cc
1 Brainstorm
1 Ponder
1 Mystical Tutor
1 Ancestral Recall
1 Force Spike
//2cc
1 Time Walk
1 Arcane Denial
1 Into the Roil
1 Impulse
1 Miscalculation
1 Counterspell
1 Mana Leak
1 Copy Artifact
//3cc
1 Forbid
1 Frantic Search
1 Jace Beleren
1 Thirst for Knowledge
1 Tinker
1 Vedalken Shackles
1 Crystal Shard
1 Timetwister
1 Gifts Ungiven
1 Cryptic Command
1 Fact or Fiction
1 Control Magic
1 Deep Analysis
1 Jace, the Mind Sculptor
//5cc
1 Tamiyo, the Moon Sage
1 Bribery
//6cc and above
1 Upheaval
1 Time Spiral
1 Capsize
//1cc
1 Vampire Lacerator
1 Gravecrawler
1 Carnophage
1 Diregraf Ghoul
//2cc
1 Pack Rat
1 Knight of Infamy
1 Nezumi Graverobber
1 Dauthi Horror
1 Vampire Hexmage
1 Bloodghast
1 Nantuko Shade
1 Dark Confidant
//3cc
1 Liliana's Specter
1 Vampire Nighthawk
1 Hypnotic Specter
1 Bone Shredder
1 Skinrender
1 Nekrataal
1 Braids, Cabal Minion
//5cc
1 Shriekmaw
//6cc and above
1 Griselbrand
1 Grave Titan
1 Tombstalker
Spells
//0cc
1 Volrath's Stronghold
//1cc
1 Entomb
1 Duress
1 Inquisition of Kozilek
1 Reanimate
1 Vampiric Tutor
1 Dark Ritual
1 Sarcomancy
1 Chainer's Edict
1 Hymn to Tourach
1 Demonic Tutor
1 Animate Dead
1 Go for the Throat
1 Bitterblossom
//3cc
1 Dismember
1 Phyrexian Arena
1 Recurring Nightmare
1 Necromancy
1 Liliana of the Veil
//4cc
1 Consuming Vapors
1 Damnation
//6cc and above
1 Black Sun's Zenith
1 Mind Twist
1 Profane Command
//1cc
1 Goblin Guide
1 Grim Lavamancer
1 Spikeshot Elder
1 Reckless Waif
1 Greater Gargadon
1 Jackal Pup
1 Mogg Fanatic
1 Stromkirk Noble
//2cc
1 Ash Zealot
1 Gore-House Chainwalker
1 Goblin Wardriver
1 Kargan Dragonlord
1 Keldon Marauders
1 Lightning Mauler
1 Hellspark Elemental
1 Plated Geopede
1 Stormblood Berserker
1 Manic Vandal
//4cc
1 Hero of Oxid Ridge
1 Avalanche Riders
1 Goblin Ruinblaster
1 Hellrider
1 Flametongue Kavu
//5cc
1 Zealous Conscripts
1 Siege-Gang Commander
1 Thundermaw Hellkite
//6cc and above
1 Inferno Titan
Spells
//1cc
1 Forked Bolt
1 Lightning Bolt
1 Chain Lightning
1 Flame Slash
1 Burst Lightning
1 Arc Trail
1 Incinerate
1 Pyroclasm
1 Searing Blaze
1 Mizzium Mortars
//3cc
1 Pillage
1 Slagstorm
1 Staggershock
1 Char
1 Sulfuric Vortex
//4cc
1 Koth of the Hammer
//5cc
1 Chandra Nalaar
//6cc and above
1 Fireblast
1 Devil's Play
1 Earthquake
1 Noble Hierarch
1 Llanowar Elves
1 Birds of Paradise
1 Arbor Elf
1 Fyndhorn Elves
1 Joraga Treespeaker
//2cc
1 Strangleroot Geist
1 River Boa
1 Sakura-Tribe Elder
1 Rofellos, Llanowar Emissary
1 Wild Mongrel
1 Fauna Shaman
1 Scavenging Ooze
//3cc
1 Eternal Witness
1 Viridian Shaman
1 Borderland Ranger
1 Troll Ascetic
1 Yavimaya Elder
1 Thrun, the Last Troll
1 Chameleon Colossus
1 Vengevine
1 Briarhorn
//5cc
1 Thragtusk
1 Acidic Slime
1 Genesis
1 Deranged Hermit
//6cc and above
1 Primeval Titan
1 Terastodon
1 Krosan Tusker
1 Gaea's Revenge
Spells
//1cc
1 Rancor
1 Worldly Tutor
//2cc
1 Naturalize
1 Survival of the Fittest
1 Sylvan Library
1 Regrowth
1 Life from the Loam
1 Cultivate
1 Kodama's Reach
1 Beast Within
1 Harrow
//4cc
1 Harmonize
1 Bramblecrush
1 Garruk Wildspeaker
//5cc
1 Plow Under
1 Garruk, Primal Hunter
1 Green Sun's Zenith
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Diamond
1 Mana Crypt
1 Chrome Mox
1 Zuran Orb
1 Squee, Goblin Nabob
1 Strip Mine
1 Wasteland
1 Evolving Wilds
1 Terramorphic Expanse
1 City of Brass
1 Tolarian Academy
1 Maze of Ith
1 Gemstone Mine
1 Mishra's Factory
1 Grand Coliseum
1 Basilisk Collar
1 Sol Ring
1 Skullclamp
1 Mana Vault
1 Pithing Needle
1 Cursed Scroll
1 Bonesplitter
//2cc
1 Phyrexian Revoker
1 Umezawa's Jitte
1 Lightning Greaves
1 Grim Monolith
1 Spellskite
1 Ratchet Bomb
1 Winter Orb
1 Scroll Rack
1 Mind Stone
//3cc
1 Mimic Vat
1 Chromatic Lantern
1 Tangle Wire
1 Crucible of Worlds
1 Coalition Relic
1 Sword of Light and Shadow
1 Sword of Fire and Ice
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Sword of Body and Mind
1 Grafted Wargear
1 Solemn Simulacrum
1 Phyrexian Metamorph
1 Masticore
1 Molten-Tail Masticore
1 Lodestone Golem
1 Bonehoard
1 Nevinyrral's Disk
1 Icy Manipulator
//5cc and above
1 Batterskull
1 Precursor Golem
//6cc and above
1 Karn Liberated
1 Wurmcoil Engine
1 Myr Battlesphere
1 Triskelion
1 Sundering Titan
1 Qasali Pridemage
1 Kitchen Finks
1 Dryad Militant
1 Horizon Canopy
1 Savannah
1 Temple Garden
//UG
1 Edric, Spymaster of Trest
1 Mystic Snake
1 Simic Sky Swallower
1 Misty Rainforest
1 Tropical Island
1 Hinterland Harbor
//UR
1 Electrolyze
1 Fire/Ice
1 Izzet Charm
1 Scalding Tarn
1 Steam Vents
1 Volcanic Island
//WB
1 Sorin, Lord of Innistrad
1 Vindicate
1 Lingering Souls
1 Scrubland
1 Fetid Heath
1 Marsh Flats
1 Pernicious Deed
1 Maelstrom Pulse
1 Lotleth Troll
1 Verdant Catacombs
1 Overgrown Tomb
1 Bayou
//UB
1 Psychatog
1 Tezzeret, Agent of Bolas
1 Shadowmage Infiltrator
1 Watery Grave
1 Underground Sea
1 Polluted Delta
//RW
1 Ajani Vengeant
1 Figure of Destiny
1 Lightning Helix
1 Arid Mesa
1 Sacred Foundry
1 Plateau
//RB
1 Murderous Redcap
1 Dreadbore
1 Rakdos Cackler
1 Badlands
1 Bloodstained Mire
1 Blood Crypt
1 Geist of Saint Traft
1 Supreme Verdict
1 Detention Sphere
1 Hallowed Fountain
1 Tundra
1 Celestial Colonnade
//RG
1 Huntmaster of the Fells
1 Bloodbraid Elf
1 Kird Ape
1 Raging Ravine
1 Wooded Foothills
1 Taiga
//WGR
1 Wild Nacatl
My cube on Deckstats
Thanks eidolon232! I can't believe I got that carried away with the typing, to make all of those spelling mistakes.
As for the cards typically not found in others list, some I didn't put in because I was going through my actual cards as I built this list and have not had the time yet to crack into the commons and uncommons boxes (at least 8000 of each color). Others I am meaning to put in, but I would like my playgroups to be in on the growth of the deck, not just having it start out fully optimized.
Some of the cards that you're program suggested to take out seem a bit odd though. Knight of the Reliquary? Powder Keg? All of the signet's? (I can't be missing one if none of them are in the cube!) I did realize that I was missing the blue/white signet, just could not find it yet.
I wasn't sure about where people were putting the phyrexian mana cards, so I can switch those over, or take them out.
5/3/12
***Updated Black***
Out
In
***Updated White***
Out
In
- Enlightened Tutor
- Student of Warfare
- Mana Tithe
- Disenchant
- Ethersworn Canonist
- Kazandu Blademaster
- Knight of Meadowgrain
- Accorder Paladin
- Paladin en-Vec
- Porcelain Legionnaire
- Kor Sanctifiers
- Elspeth, Knight-Errant
- Armageddon
- Catastrophe
- Akroma, Angel of Wrath
Lingering Souls will go back in as a guild card***Updated Green***
Out
In
5/7/12
***Updated Red***
Out
In
***Updated Blue***
Out
In
Also: out--->in
Creeping Corrosion--->Gaea's Revenge
Overwhelming Stampede--->Revenge of the Hunted
Added Guild Section
Guild
1 Qasali Pridemage
1 Knight of the Reliquary
1 Gavony Township
1 Loam Lion
1 Selesnya Sanctuary
1 Razorverge Thicket
1 Sunpetal Grove
UG
1 Edric, Spymaster of Trest
1 Mystic Snake
1 Simic Sky Swallower
1 Simic Growth Chamber
1 Misty Rainforest
1 Tropical Island
1 Hinterland Harbor
UR
1 Electrolyze
1 Niv-Mizzet, the Firemind
1 Desolate Lighthouse
1 Scalding Tarn
1 Izzet Boilerworks
1 Steam Vents
1 Sulfur Falls
WB
1 Sorin, Lord of Innistrad
1 Mortify
1 Lingering Souls
1 Salt Flats
1 Orzhov Basilica
1 Isolated Chapel
1 Marsh Flats
1 Pernicious Deed
1 Spirit Monger
1 Glissa, the Traitor
1 Llanowar Wastes
1 Verdant Catacombs
1 Overgrown Tomb
1 Woodland Cemetery
UB
1 Psychatog
1 Undermine
1 Dimir Cutpurse
1 Darkslick Shores
1 Dimir Aqueduct
1 Creeping Tar Pit
1 Drowned Catacomb
RW
1 Lightning Helix
1 Ajani Vengeant
1 Arid Mesa
1 Clifftop Retreat
1 Sacred Foundry
1 Plateau
RB
1 Olivia Voldaren
1 Sarkhan the Mad
1 Terminate
1 Badlands
1 Blackcleave Cliffs
1 Dragonskull Summit
1 Lavaclaw Reaches
1 Geist of Saint Traft
1 Venser, the Sojourner
1 Moorland Haunt
1 Glacial Fortress
1 Seachrome Coast
1 Celestial Colonnade
1 Azorius Chancery
RG
1 Boggart Ram-Gang
1 Bloodbraid Elf
1 Kessig Wolf Run
1 Rootbound Crag
1 Raging Ravine
1 Copperline Gorge
1 Gruul Turf
WGR
1 Wild Nacatl
1 Puresteel Paladin
1 Ethersworn Canonist
1 Kazandu Blademaster
1 Grand Abolisher
1 Paladin en-Vec
1 Linvala, Keeper of Silence
Blue
1 Thada Adel, Acquisitor
1 Wonder
1 Cancel
1 Tezzeret's Gambit
1 Liliana's Specter
1 Reaper from the Abyss
Red
1 Ashmouth Hound
1 Geistflame
Green
1 Obstinate Baloth
1 Mycoloth
1 Garruk's Companion
WB
1 Mortify
1 Salt Flats
UB
1 Undermine
1 Dimir Cutpurse
1 Boggart Ram-Gang
1 Gruul Turf
RB
1 Sarkhan the Mad
1 Olivia Voldaren
GB
1 Spirit Monger
1 Glissa, the Traitor
Colorless
1 Lotus Vale
1 Basilisk Collar
1 Loxodon Warhammer
1 Conjurer's Closet
1 Calciderm
1 Thalia, Guardian of Thraben
1 Eight an a half Tails
1 Isamaru, Hound of Konda
1 Reveillark
1 Restoration Angel
Blue
1 Veldaken Shackles
1 Crystal Shard
1 Glen Elandra, Archmage
1 Meloku, the Clouded Mirror
1 Bitterblossom
1 Griselbrand
Red
1 Char
1 Hero of Oxid Ridge
Green
1 Briarheart
1 Wolfir Silverheart
1 Life from the Loam
WB
1 Gerrard's Verdict
1 Scrubland
UB
1 Tezzeret, Agent of Bolas
1 Shadowmage Infiltrator
1 Huntmaster of the Fells
1 Karplusan Forest
RB
1 Bituminous Blast
1 Falkenrath Aristocrat
GB
1 Putrid Leech
1 Maelstrom Pulse
Colorless
1 Tolarian Academy
1 Umezawa's Jitte
1 Grafted Wargear
1 Phrexian Revoker
5/21/12
1 Luminarch Ascension
1 Akroma, Angel of Wrath
//Blue
1 Dismiss
1 Foresee
1 Lighthouse Chronologist
1 Evacuation
//Black
1 Sorin Markov
1 Drana, Kalastria Bloodchief
1 Blodgift Demon
1 Gravedigger
1 Dangerous Wager
1 Markov Blademaster
//Green
1 Revenge of the Hunted
1 Rampaging Baloths
//Guild
1 Drowned Catacombs
1 Dimir Aqueduct
1 Llanowar Wastes
1 Izzet Boilerworks
1 Selesnya Sanctuary
1 Orzhov Basilica
1 Azoirus Chancery
1 Simic Growth Chamber
1 Clifftop Retreat
1 Rootbound Crag
1 Blackcleave Cliffs
1 Dragonskull Summit
1 Falkenrath Aristocrat
1 Knight of the Reliquary
1 Elspeth Tirel
//Blue
1 Upheaval
1 Looter il-Kor
1 Ludevic's Test Subject
//Black
1 Massacre Wurm
1 Tombstalker
1 Lilliana's Specter
//Red
1 Searing Blaze
1 Predator Ooze
1 Birthing Pod
1 Primeval Titan
//Guild
1 Murderous Redcap
1 Watery Grave
1 Bloodstained Mire
1 Stirring Wildwood
//Colorless
1 Mox Jet
1 Zuran Orb
1 Bonesplitter
1 Voltaic Key
1 Basilisk Collar
1 Scroll Rack
1 Isochron Scepter
1 Mind Stone
1 Loxodon Warhammer
1 Triskelion
My cube on Deckstats
Also, I have a couple Duals, but not all, should I include them or not? I have Plateau, Badlands 4x, and a tropical island, as well as the red/blue, green/black shock lands, and all of the zendikar fetch lands, but only one of the allied color fetch lands, and I was worried about making everything unbalanced. I do, for now at least, want to stick to mostly to the cards in my current collection (6000+ rares/mythics; 30,000+ other), while only spending small amounts over time to improve the Cube.
Just going over your recommended list I probably have 75% of those cards so I will do those substitutions tomorrow and post the changes.
I also went over all of the spelling mistakes, thanks for that as well.
***Updated Black***
Out
In
My cube on Deckstats
I love those black changes! That's quite a power boost.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
My cube on Deckstats
If I tried to get my niece to sort cards I think they'd just get chewed.
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Thanks!
well I just gave her a theme deck based around her on the condition that she learn how to play and game with us(her bf plays too), plus she alphabetizes my cards for a little spending cash.
***Updated White***
Out
In
- Enlightened Tutor
- Student of Warfare
- Mana Tithe
- Disenchant
- Ethersworn Canonist
- Kazandu Blademaster
- Knight of Meadowgrain
- Accorder Paladin
- Paladin en-Vec
- Porcelain Legionnaire
- Kor Sanctifiers
- Elspeth, Knight-Errant
- Armageddon
- Catastrophe
- Akroma, Angel of Wrath
Lingering Souls will go back in as a guild cardMy cube on Deckstats
5/4/12
***Updated White***
Out
In
- Enlightened Tutor
- Student of Warfare
- Mana Tithe
- Disenchant
- Ethersworn Canonist
- Kazandu Blademaster
- Knight of Meadowgrain
- Accorder Paladin
- Paladin en-Vec
- Porcelain Legionnaire
- Kor Sanctifiers
- Elspeth, Knight-Errant
- Armageddon
- Catastrophe
- Akroma, Angel of Wrath
Lingering Souls will go back in as a guild card***Updated Green***
Out
In
My cube on Deckstats
All four of those white picks are temporary place holders for Isamura, Hound of Konda, Reveillark. Silverblade paladin, and Restoration Angel. The hound and Rev should be on the way, and I just pulled Restoration Angel, so all I have to do is get a hold of the Paladin now. Do those sound like better choices?
As for Revenge I always liked it as well and that sounds like a good swap out for it.
What do you think of the AVR cards? I opened Tamiyo, a foil vexing devil, and quite a few of the new white angels are any of them worth adding at 360?
My cube on Deckstats
I finally received my sleeves in for the cube, so I will be sleeving it up today, what is the basic land count that should be sleeved for a 360 cube?
Finished going through my red section and updating it, tell me what you guys think!
5/7/12
***Updated Red***
Out
In
My cube on Deckstats
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I just finished the major update to blue and can now start working on the guilds, colorless and lands!
5/7/12
***Updated Blue***
Out
In
My cube on Deckstats
Thada Adel, Acquisitor
Surrakar Spellblade
Dissipate
Rewind
Foresee
Tezzeret's Gambit
Which are all pretty underwhelming, or even over
Aether Adept
Dismiss
and
Fettergeist
Which are good cards, but not critical for ~360 cubes.
It's only going to resolve as a creature when your opponent wants you to have a creature.
If you want a creature, add in a creature. If you want another burn spell, add one of those in. Vexing Devil looks like both, but he's actually neither.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
so how about out with spellblade and rewind and back in with frantic search and morphling? My main problem with the blue update is simply a lack of some of the staples, I sold my Force of Will's a couple of years ago, and don't have a lot of the other cards on the recommendation list.
I'm not going to list what came out and what went in here because it was mainly everything! So I will show what was in the section here.
Gold:
WB
RG
UB
WU
GW
BR
RW
RU
BG
BU
Land:
and what it is now!
A Complete Guild Makeover
1 Qasali Pridemage
1 Knight of the Reliquary
1 Gavony Township
1 Loam Lion
1 Selesnya Sanctuary
1 Razorverge Thicket
1 Sunpetal Grove
UG
1 Edric, Spymaster of Trest
1 Mystic Snake
1 Simic Sky Swallower
1 Simic Growth Chamber
1 Misty Rainforest
1 Tropical Island
1 Hinterland Harbor
UR
1 Electrolyze
1 Niv-Mizzet, the Firemind
1 Desolate Lighthouse
1 Scalding Tarn
1 Izzet Boilerworks
1 Steam Vents
1 Sulfur Falls
WB
1 Sorin, Lord of Innistrad
1 Mortify
1 Lingering Souls
1 Salt Flats
1 Orzhov Basilica
1 Isolated Chapel
1 Marsh Flats
1 Pernicious Deed
1 Spirit Monger
1 Glissa, the Traitor
1 Llanowar Wastes
1 Verdant Catacombs
1 Overgrown Tomb
1 Woodland Cemetery
UB
1 Psychatog
1 Undermine
1 Dimir Cutpurse
1 Darkslick Shores
1 Dimir Aqueduct
1 Creeping Tar Pit
1 Drowned Catacomb
RW
1 Figure of Destiny
1 Ajani Vengeant
1 Arid Mesa
1 Clifftop Retreat
1 Sacred Foundry
1 Plateau
RB
1 Olivia Voldaren
1 Sarkhan the Mad
1 Terminate
1 Badlands
1 Blackcleave Cliffs
1 Dragonskull Summit
1 Lavaclaw Reaches
1 Geist of Saint Traft
1 Venser, the Sojourner
1 Moorland Haunt
1 Glacial Fortress
1 Seachrome Coast
1 Celestial Colonnade
1 Azorius Chancery
RG
1 Boggart Ram-Gang
1 Bloodbraid Elf
1 Kessig Wolf Run
1 Rootbound Crag
1 Raging Ravine
1 Copperline Gorge
1 Gruul Turf
WGR
1 Wild Nacatl
Land and artifact updates to follow.
My cube on Deckstats
That would be excellent.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Final major update, after this it is all just fine tuning and sleeving up the cube to go draft with it!
Old:
Colorless:
0cc
1cc
2cc
3cc
4cc
5cc and above
New
Colorless:
1 Mox Diamond
1 Chrome Mox
1 Squee, Goblin Nabob
1 Strip Mine
1 Terramorphic Expanse
1 Evolving Wilds
1 City of Brass
1 Lotus Vale
1cc
1 Hex Parasite
1 Sol Ring
1 Skullclamp
1 Mana Vault
1 Basilisk Collar
1 Pithing Needle
1 Cursed Scroll
1 Lightning Greaves
1 Grim Monolith
1 Spellskite
1 Ratchet Bomb
1 Winter Orb
3cc
1 Mimic Vat
1 Loxodon Warhammer
1 Crucible of Worlds
1 Coalition Relic
1 Sword of Light and Shadow
1 Sword of Fire and Ice
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Sword of Body and Mind
1 Solemn Simulacrum
1 Phyrexian Metamorph
1 Masticore
1 Molten-Tail Masticore
1 Lodestone Golem
1 Bonehoard
1 Nevinyrral's Disk
1 Icy Manipulator
5cc and above
1 Batterskull
1 Precursor Golem
1 Conjurer's Closet
1 Karn Liberated
1 Razormane Masticore
1 Wurmcoil Engine
1 Sundering Titan
My cube on Deckstats
The Kitchen Finks have not arrived in the mail yet, they are on the way though.
I do not have any shocks, fetches, or the Canopy for GW yet, this has been noted as a weakness and will be remedied when I have the cash.
I do however have Prophetic Bolt and I have already been weighing the two against each other, the Bolt will most likely go in to replace him.
Like GW, in WB I am missing pretty much all of the good lands, so Salt Flats will have to do until I can get something better, likely will be replacing with Fetid Heath.
I do not currently have any of these cards, so I will be picking them up as I find them.
Shadowmage Infiltrator is on the way, the others I have not purchased yet but I will be looking into them.
Simply don't have it yet.
I don't currently have these two either.
Would Karplusan Forest be better?
The Vivid lands came out with the colorless update, they are no longer in the cube, I should have a Gemstone mine, however I can not find it right now...still looking!
Grafted Wargear is on the way and will replace the one of those two equipments, I left the Hex Parasite in simply because of all of the Planeswalkers, it gives any color the ability to deal with them and I like that. Lotus Vale is the card that is sitting in for Gemstone mine
Spellblade and Rewind have already been replaced with Morphling and Frantic Search in the list. Capsize and Thirst for Knowledge were both on the recommended cards to put in list that you gave me. . .Fettergeist is going to be tested out before I make a decision on him. Why is Dissipate worth than Cancel though? Should Arcane Denial be subbed out for Memory Lapse or Deprive? I also felt like the Gambit would do well with all of the PW's that blue has access to, as well as allowing another color a little card draw in a pinch.
All of these are great suggestions and I have looked into picking up most of them, some of which I answered in the above quote, the current problem is that I just don't own them right now.
Olivia vs. Aristocrat is a subject of some debate around here right now, FA just seems weak at 1 toughness, and sacking another creature means that they can ping her for basically a Diabolic Edict. Olivia on the other hand can ping them and their creatures, and steal creatures, I feel it's kind of hard to compare the two and will probably switch them out occasionally as we draft the cube and see which one my groups prefer. Murderous Redcap is on the way.
Whew! That was quite a bit of typing, I love all the feedback and will be updating the cube as I get more cards in and as I see how cards perform in games.
My cube on Deckstats
It's not. It's better than Cancel, but not by a whole lot.
No. Arcane Denial should stay in, where it belongs.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
True enough, but the counters put make her p/t stronger with every ping to those creatures, thus doing more damage to the player. (If you get past blockers, removal etc.)
My cube on Deckstats
1 Calciderm
1 Thalia, Guardian of Thraben
1 Eight an a half Tails
1 Isamaru, Hound of Konda
1 Reveillark
Blue
1 Looter il-Kor
1 Gifts Ungiven
1 Crystal Shard
1 Glen Elandra, Archmage
1 Meloku, the Clouded Mirror
1 Bitterblossom
1 Griselbrand
1 Tombstalker
Red
1 Char
1 Hero of Oxid Ridge
Green
1 Predator Ooze
1 Life from the Loam
WB
1 Gerrard's Verdict
1 Scrubland
UB
1 Tezzeret, Agent of Bolas
1 Shadowmage Infiltrator
1 Huntmaster of the Fells
RB
1 Bituminous Blast
GB
1 Putrid Leech
1 Maelstrom Pulse
WU
1 Drogskol Reaver
Colorless
1 Tolarian Academy
1 Umezawa's Jitte
1 Scroll Rack
1 Grafted Wargear
1 Phrexian Revoker
My cube on Deckstats
Okay I sorted out the new card list for you.
All of the cards listed below have already been removed by previous changes so they no longer qualify as cards to take out of the list
The rest of your suggestions look pretty spot on though. Thanks
My cube on Deckstats
I also reformatted the look of the Cube in the original post so that it is easier to peruse.
My cube on Deckstats
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963