I am currently trying out a new modular cube design which allows for a quick change between an unpowered 225 Winston/Grid Stack, a powered 360 Cube, and a powered 540 archetype centered Cube. All of the cards in the smaller cubes will be present in the cubes that are larger than them, by utilizing small color coded stickers on the front inside sleeve of each card in the expansion packs sorting down or up should be fairly quick. I currently have the 225 stack and the 360 expansion pack built and I am working on the expansion pack that will bump it to 540. I have play-tested it at both 225 and 360 at this point and it is working well, as always any and all feedback is welcome!
Cube Size: 225/360/540
Proxies: IE Power/Duals
"Un" Cards: No
Banned Cards for Power-Level: None
This stack is to be used for 2 - 4 player winston, grid, or regular drafts and is designed to give a different feel than the 360 cube, not only did I not include the power cards (P9 + sol, md, swords, jitte) I also left out the 5 titans and some of the more recognizable cube powerhouses. Quite a few of the more dedicated "build around me" cards such as sneak attack, birthing pod, natural order, and braids, cabal minion were left out as well. I had never built a stack before but I have play tested this several times now and it seems to make nice decks that are fun to play against each other.
Purpose: 2-3 player Winston/Grid Draft 4 player booster draft Size: 225 cards. Breakdown: 31 of each color, 5 Non-basic land (excluding guild lands), 35 Artifacts, 30 Guild (2 Land 1 Card) Powered?: No Portal?: No Un cards?: No Banned cards: None Snow?: No Proxies?: No
This is the 360 powered cube that is the result of adding the 135 card expansion pack to the 225 card stack. The only restriction as far as what can be included is that it must contain all of the cards in the 225 card stack.
Size: 360 Breakdown: 47 of each color, 10 Non-basic lands (in colorless section), 54 Colorless, 60 Guild, 1 Shard WWW WHITE WWW
Your cube seems to feature a lot of cards that you rarely see in other lists. While this isn't necessarily a bad thing, this also means that you were missing the slots for some of the typical windmill slam first picks.
The colored sections currently run a different number of cards:
W 49, U 49, B 50, R 51, G 50.
The UW guild is missing their Signet. Birthing Pod + Moltensteel Dragon in the colorless section looks a bit odd, given how much Phyrexian mana those card require
Day of Judgement » Day of Judgment (by soundex)
Akroma's Vengence » Akroma's Vengeance (by soundex)
Jace, the Mind Sculpter » Jace, the Mind Sculptor (by soundex)
Tezzer the Seeker » Tezzeret the Seeker (by fuzzy)
Drana, Kalastrai Bloodchief » Drana, Kalastria Bloodchief (by soundex)
Black Sun's Zentih » Black Sun's Zenith (by soundex)
Recklass Waif » Reckless Waif (by soundex)
Raksih Heir » Rakish Heir (by soundex)
Hurrican » Hurricane (by fuzzy)
Fire and Ice » Fire // Ice
Lighthouse Chonologist » Lighthouse Chronologist
Phantasmal Beast » Phantom Beast
Llanowar Elvers » Llanowar Elves
Wordly Tutor » Worldly Tutor
Great Stable Stag » Great Sable Stag
Thanks eidolon232! I can't believe I got that carried away with the typing, to make all of those spelling mistakes.
As for the cards typically not found in others list, some I didn't put in because I was going through my actual cards as I built this list and have not had the time yet to crack into the commons and uncommons boxes (at least 8000 of each color). Others I am meaning to put in, but I would like my playgroups to be in on the growth of the deck, not just having it start out fully optimized.
Some of the cards that you're program suggested to take out seem a bit odd though. Knight of the Reliquary? Powder Keg? All of the signet's? (I can't be missing one if none of them are in the cube!) I did realize that I was missing the blue/white signet, just could not find it yet.
I wasn't sure about where people were putting the phyrexian mana cards, so I can switch those over, or take them out.
All of your responses sound pretty reasonable, thanks for the help, I'm going to go through my collection in depth tomorrow and see what I can replace based on your results.
Also, I have a couple Duals, but not all, should I include them or not? I have Plateau, Badlands 4x, and a tropical island, as well as the red/blue, green/black shock lands, and all of the zendikar fetch lands, but only one of the allied color fetch lands, and I was worried about making everything unbalanced. I do, for now at least, want to stick to mostly to the cards in my current collection (6000+ rares/mythics; 30,000+ other), while only spending small amounts over time to improve the Cube.
Just going over your recommended list I probably have 75% of those cards so I will do those substitutions tomorrow and post the changes.
I also went over all of the spelling mistakes, thanks for that as well.
Significant Upgrades to white and green following the black upgrade. My first box of AVR came in so after the draft tonight I shall be looking to place some of those in the cube aswell, if they fit. Red/Blue/Gold should be finished by sunday and my sleeves should get here monday so hopefully I will be able to draft the cube soon!
We are very happy with Gaea's Revenge's performance in our list. The card just comes out of nowhere, dodges removal + counters and is big enough that the next hit is usually lethal. You could cut the really narrow Creeping Corrosion to keep it in.
Overall, an outstanding update. I'd pass on Vexing Devil though, and you could keep something fun or exciting like Chaos Warp or Bogardan Hellkite in its place. The cube aggro decks don't really want the Devil, as they're not the types of red decks that want to aim burn spells at the opponent's face on T1.
Poor little Vexing Devil, he's receiving so much hate right now, but I am going to give him a try. I think that 4 damage 1st turn isn't that bad, but red has other excellent one drops, so the devil would probably be a second or third turn drop and late game he could be good with equipment's or slayer's stronghold. I do understand that he is no Goblin Guide but I'm willing to test him out. Third turn him into Lightning mauler would be nice.
I just finished the major update to blue and can now start working on the guilds, colorless and lands!
Which are good cards, but not critical for ~360 cubes.
the devil would probably be a second or third turn drop and late game he could be good with equipment's or slayer's stronghold. I do understand that he is no Goblin Guide but I'm willing to test him out. Third turn him into Lightning mauler would be nice.
It's only going to resolve as a creature when your opponent wants you to have a creature.
If you want a creature, add in a creature. If you want another burn spell, add one of those in. Vexing Devil looks like both, but he's actually neither.
Which are good cards, but not critical for ~360 cubes.
so how about out with spellblade and rewind and back in with frantic search and morphling? My main problem with the blue update is simply a lack of some of the staples, I sold my Force of Will's a couple of years ago, and don't have a lot of the other cards on the recommendation list.
I'm not going to list what came out and what went in here because it was mainly everything! So I will show what was in the section here. Gold:
I dont like the Vivid Lands at this size. Your guild lands plus some other fixing (Gemstone Mine etc.) should be enough.
The Vivid lands came out with the colorless update, they are no longer in the cube, I should have a Gemstone mine, however I can not find it right now...still looking!
From Colorless I dont like Hex Parasite, Lotus Vale, Basilisk Collar, Loxodon Warhammer (replace him with Grafted Wargear) and the Closet
Grafted Wargear is on the way and will replace the one of those two equipments, I left the Hex Parasite in simply because of all of the Planeswalkers, it gives any color the ability to deal with them and I like that. Lotus Vale is the card that is sitting in for Gemstone mine
Spellblade and Rewind have already been replaced with Morphling and Frantic Search in the list. Capsize and Thirst for Knowledge were both on the recommended cards to put in list that you gave me. . .Fettergeist is going to be tested out before I make a decision on him. Why is Dissipate worth than Cancel though? Should Arcane Denial be subbed out for Memory Lapse or Deprive? I also felt like the Gambit would do well with all of the PW's that blue has access to, as well as allowing another color a little card draw in a pinch.
UR 1 Electrolyze 1 Niv-Mizzet, the Firemind (Niv-Mizzet has a terrible mana cost and isn't even as scary as the other mono colored finishers. Prophetic Bolt would be a better choice for the slot.) 1 Desolate Lighthouse (with your budget mana base, I would rather have a spell in this slot, maybe Fire // Ice)
WB 1 Mortify (not bad, but between this and most B/W removal spells for
BG 1 Spirit Monger (some players like this one more than Putrid Leech) 1 Glissa, the Traitor (Maelstrom Pulse or even the budget version Putrefy are more useful)
UB 1 Undermine (UB isn't typically a color where you get too much value out of the 3 life loss. This could easily be a mana stone or Nemesis of Reason) 1 Dimir Cutpurse (No evasion hurts a lot, just use Finkel insead)
RB 1 Olivia Voldaren (If you want to use a Vampire, I would pick Falkenrath Aristocrat - it combines a huge damage output with evasion, 4 "direct damage" thanks to haste and is immune to (mass) removal) 1 Sarkhan the Mad (Sarkhan really doesn't fit to the aggressive character of most BR decks and doesn't even convince in nonaggressive builds. The typical choice for this slot is Murderous Redcap, which 3:1s your opponent on a regular basis ) 1 Terminate
RG 1 Boggart Ram-Gang (Gruul can do far better than a 3/3 for 3 mana. Sarkhan Vol or maybe the Huntmaster should be in that slot. If mysticas are a problem, you could use Kird Ape as a placeholder) 1 Kessig Wolf Run (better than BRG, but this could be filled with the other 4 drop mentioned above)
All of these are great suggestions and I have looked into picking up most of them, some of which I answered in the above quote, the current problem is that I just don't own them right now.
Olivia vs. Aristocrat is a subject of some debate around here right now, FA just seems weak at 1 toughness, and sacking another creature means that they can ping her for basically a Diabolic Edict. Olivia on the other hand can ping them and their creatures, and steal creatures, I feel it's kind of hard to compare the two and will probably switch them out occasionally as we draft the cube and see which one my groups prefer. Murderous Redcap is on the way.
Whew! That was quite a bit of typing, I love all the feedback and will be updating the cube as I get more cards in and as I see how cards perform in games.
I am currently away from home on business, however I will be arriving home in the middle of the next week at the same time as some new cards for the cube. I would love some input on what should come out in order to make room for these new arrivals.
I like most of your suggestions MagicFever, the cards that I am not so sure about taking out are Basilisk Collar and Copy Artifact, aslo the Surrakar Spellblade has already been removed during an earlier revision.
I also reformatted the look of the Cube in the original post so that it is easier to peruse.