I would. Sun Titan is a sick card. It guarantees card advantage, and has a great ability for defensive decks (and mirror matches/races). In addition to being a 6/6 for 6, and retrieving some of the most powerful cards from beyond the grave. I think it's the best option for a white creature that's >5 mana.
I would. Sun Titan is a sick card. It guarantees card advantage, and has a great ability for defensive decks (and mirror matches/races). In addition to being a 6/6 for 6, and retrieving some of the most powerful cards from beyond the grave. I think it's the best option for a white creature that's >5 mana.
Sun Titan is clearly the best white cmc>5 creature at the moment, I agree with that. Does this make him an autoinclude? I don't think so. The stats are clearly impressive, but the triggered ability is highly inconsistent. Sure, there were games where I returned a Flickerwisp to blink the titan and return a piece of equipment. But there were also games where a fetchland was everything he could bring back before eating a removal. There is basically always a little value you can gain, but is it enough for a six-drop to warrant a spot in a 360 cube with a 45 card white section?
EDIT: He plays better as a curve topper for midrange decks than as a pure control finisher, and a six-drop is supposed to work in any control deck.
Including Banishing light is a no brainer. Finding the right cut isn't as easy. Silverblade Paladin has a great BCS and a terrible WCS (mid combat blow out), so a consistent card is included for an inconsistent one.
Initially I planned to cut another one drop, but heroes downfall is actually not so impressing in what it does compared to its cost (compare to all the "remove anything" removals at 3 cmc). Downfall may come back if another card is underperforming.
Master is fast and fat. Curse didn't see lot of play, so I don't know a lot about the power of the card (but it seems so much worse than bitterblossom on paper that I think it can safely be cut at 360). There's not much else to cut in black and so many cards on my bench that want to come back (inquisition of kozilek, sinkhole, animate dead, necromancy, nether void).
The inclusion of mana confluence is no discussion, but again finding a cut isn't as easy. Sundering titan, although being very powerful, fits in very few decks (mostly tinker, since reanimator is not realy pushed in my cube). So the change should increase the number of playables in a sealed pool, without hurting any decks besides tinker.
Let me know what you think. Any feedback is welcome, especially on cuts for all of the sections.
Is Sundering Titan realy that important? His power level is higher than the cards you suggested to cut, I agree with that, but he fits into less decks overall.
Also, how often did you destroy something with hero's downfall that doom blade wouldn't?
Every time it targets a black creature or a planeswalker. Which is often enough, and really critical when it does.
The Terror clones are all long gone from my cube. Black removal can do better by today's standards, IMO.
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Is Sundering Titan realy that important? His power level is higher than the cards you suggested to cut, I agree with that, but he fits into less decks overall.
It's one of the best targets for what it is (Ramp, Reanimator, Tinker) and I'm always looking to ensure I have targets for those decks. In theory it makes the cut in less decks than a card that costs 3, but in practice, it made 100% more decks than Crystal Ball did.
And Lodestone Golem really struggled to get maindecked too, against the ridiculous competition at the 4cc slot.
Agree with wtwlf here. My artifact cut would be Ball, although any of the three could go to keep Titan.
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I rate Crystal Ball higher than most people on these boards, so I don't want to cut it (yet). The gain in card quality provided by that card has won numerous games. Although comparing it to the new Prophetic Flamespeaker makes it look pretty silly. I just need to be convinced a bit more why to to cut the ball ;-)
It's a powered 360 cube. Games should be ended by powerful 3cc spells. By the time you've generated enough card quality advantage from Crystal Ball to have a dramatic impact on the game, it should've ended long before. I'm all for cheap library manipulation spells, but 3 + 1 for your first scry effect was far too steep a price to pay for a powered cube setting (no library manipulation before T4+?). The cheaper ones like Top and Rack were far more desirable, because they occur earlier in the game and cost less mana to start having an impact.
It's a powered 360 cube. Games should be ended by powerful 3cc spells. By the time you've generated enough card quality advantage from Crystal Ball to have a dramatic impact on the game, it should've ended long before. I'm all for cheap library manipulation spells, but 3 + 1 for your first scry effect was far too steep a price to pay for a powered cube setting (no library manipulation before T4+?). The cheaper ones like Top and Rack were far more desirable, because they occur earlier in the game and cost less mana to start having an impact.
Allright, that's what I needed to be convinced to cut the ball Thanks!
Soltari Champion is a great card, but Hallowed Spiritkeeper does so much more on its own and the champion does absolutely nothing to the Board till turn 4. Finding a cut @360 became realy realy hard!
Sakura-tribe Elder is realy solid ramp and fixing, but I like the explosivness of the double ramp of Devoted Druid. But probably you are right.
Agreed with wtwlf. I have a soft spot for Masticore, but it probably isn't good enough for 360 any more.
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Thanks for your comment.
Molten-tail Masticore is the only one of the trio whos ability is actually worth a card per turn and is an amazing curve topper for aggro decks. The other two just don't fit the bill of 360 cubes anymore (I was holding waaay too long onto them).
The OG Masticore is kind of sweet! I think I prefer it to the molten-tail one because of its ability to wipe-out a board against aggro decks. In control, original Masticore is doing some fine job defending, stabilizing and winning the game. He's still decent, like pretty much all the masticores, in any reanimator/graveyard strategies. Plus, he don't need any creature card in your graveyard to actually be able to use its damage deal ability. The ability is certainly costly, but a deck that can use it multiple times per turn could abuse it easily. Turned out to be a very good card advantage engine in a lot of situations for our playgroup.
The OG Masticore is kind of sweet! I think I prefer it to the molten-tail one because of its ability to wipe-out a board against aggro decks. In control, original Masticore is doing some fine job defending, stabilizing and winning the game. He's still decent, like pretty much all the masticores, in any reanimator/graveyard strategies. Plus, he don't need any creature card in your graveyard to actually be able to use its damage deal ability. The ability is certainly costly, but a deck that can use it multiple times per turn could abuse it easily. Turned out to be a very good card advantage engine in a lot of situations for our playgroup.
Thanks for joining the discussion.
Masticore is a boss when facing multiple X/1 creatures. But spending 4 and a card to kill an X/2 creature is not that impressive (neither tempo nor card advantage wise). Sure, with 8+ mana available he becomes a killing machine gun. I just think he pales compared to Drana, Kalastria Bloodchief, who has evasion, pumps itself and doesn't cost you a card each turn; and almost nobody plays her in cube.
I prefer original to Molten-Tail. Aggro has plenty of curve toppers but control can use a versatile card like Masti. It's a machine gun, a resilient blocker, and a possible finisher. I still think it's great.
I prefer original to Molten-Tail. Aggro has plenty of curve toppers but control can use a versatile card like Masti. It's a machine gun, a resilient blocker, and a possible finisher. I still think it's great.
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I agree that aggro has lots of good curve toppers. But what makes Masticore that much better than Drana, Kalastria Bloodchief, which you don't play in your cube? Only because of regeneration?
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Sun Titan is clearly the best white cmc>5 creature at the moment, I agree with that. Does this make him an autoinclude? I don't think so. The stats are clearly impressive, but the triggered ability is highly inconsistent. Sure, there were games where I returned a Flickerwisp to blink the titan and return a piece of equipment. But there were also games where a fetchland was everything he could bring back before eating a removal. There is basically always a little value you can gain, but is it enough for a six-drop to warrant a spot in a 360 cube with a 45 card white section?
EDIT: He plays better as a curve topper for midrange decks than as a pure control finisher, and a six-drop is supposed to work in any control deck.
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in <> out
Banishing light <> silverblade paladin
Including Banishing light is a no brainer. Finding the right cut isn't as easy. Silverblade Paladin has a great BCS and a terrible WCS (mid combat blow out), so a consistent card is included for an inconsistent one.
Gnarled scarhide <> hero's downfall
Initially I planned to cut another one drop, but heroes downfall is actually not so impressing in what it does compared to its cost (compare to all the "remove anything" removals at 3 cmc). Downfall may come back if another card is underperforming.
Master of the Feast <> Curse of shallow graves
Master is fast and fat. Curse didn't see lot of play, so I don't know a lot about the power of the card (but it seems so much worse than bitterblossom on paper that I think it can safely be cut at 360). There's not much else to cut in black and so many cards on my bench that want to come back (inquisition of kozilek, sinkhole, animate dead, necromancy, nether void).
Mana confluence <> Sundering Titan
The inclusion of mana confluence is no discussion, but again finding a cut isn't as easy. Sundering titan, although being very powerful, fits in very few decks (mostly tinker, since reanimator is not realy pushed in my cube). So the change should increase the number of playables in a sealed pool, without hurting any decks besides tinker.
Let me know what you think. Any feedback is welcome, especially on cuts for all of the sections.
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I'd probably drop Lodestone Golem/Crystal Ball/Oblivion Stone and keep Sundering Titan.
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I can see myself cutting Blood Scrivener and Bone Shredder instead. But is Curse of the Shallow Graves realy that impressive? Also, how often did you destroy something with hero's downfall that doom blade wouldn't?
Is Sundering Titan realy that important? His power level is higher than the cards you suggested to cut, I agree with that, but he fits into less decks overall.
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Every time it targets a black creature or a planeswalker. Which is often enough, and really critical when it does.
The Terror clones are all long gone from my cube. Black removal can do better by today's standards, IMO.
It's one of the best targets for what it is (Ramp, Reanimator, Tinker) and I'm always looking to ensure I have targets for those decks. In theory it makes the cut in less decks than a card that costs 3, but in practice, it made 100% more decks than Crystal Ball did.
And Lodestone Golem really struggled to get maindecked too, against the ridiculous competition at the 4cc slot.
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I rate Crystal Ball higher than most people on these boards, so I don't want to cut it (yet). The gain in card quality provided by that card has won numerous games. Although comparing it to the new Prophetic Flamespeaker makes it look pretty silly. I just need to be convinced a bit more why to to cut the ball ;-)
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Allright, that's what I needed to be convinced to cut the ball Thanks!
Could you also elaborate on why you think Curse of the Shallow Graves is 360 material?
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I'm not sure that it is. But I'd still play it over the other cards I recommended cutting instead. Not sure if that's the answer you wanted or not.
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Dragon Hunter for Savanna Lions or Steppe Lynx Consistency of Lions or explosiveness of Lynx?
Zurgo Bellstriker for Hellspark Elemental or Keldon Marauders
Kolaghan's Command for Grenzo, Dungeon Warden or Dreadbore Multipurpose creature or multipurpose removal?
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What was your experience with the lynx? How often was he attacking for 2, 4 or 0?
So hellspark will leave. What about Keldon Marauders VS Smash to smithereens? I love the ability to hit artifacts AND walkers.
Grenzo hitting only ~1/3 of the time is annoying, so probably you're right. Grenzo has to go.
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I'd keep both of those red cards if you can, but I think I like Smash slightly better.
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OUT <-> IN
Soltari Champion <-> Gideon, Ally of Zendikar
Malicious Affliction <-> Ruinous Path
Master of the Feast <-> Drana, Liberator of Malakir
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Soltari Champion is a great card, but Hallowed Spiritkeeper does so much more on its own and the champion does absolutely nothing to the Board till turn 4. Finding a cut @360 became realy realy hard!
Sakura-tribe Elder is realy solid ramp and fixing, but I like the explosivness of the double ramp of Devoted Druid. But probably you are right.
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Thanks for your comment.
Molten-tail Masticore is the only one of the trio whos ability is actually worth a card per turn and is an amazing curve topper for aggro decks. The other two just don't fit the bill of 360 cubes anymore (I was holding waaay too long onto them).
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Masticore is a boss when facing multiple X/1 creatures. But spending 4 and a card to kill an X/2 creature is not that impressive (neither tempo nor card advantage wise). Sure, with 8+ mana available he becomes a killing machine gun. I just think he pales compared to Drana, Kalastria Bloodchief, who has evasion, pumps itself and doesn't cost you a card each turn; and almost nobody plays her in cube.
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I agree that aggro has lots of good curve toppers. But what makes Masticore that much better than Drana, Kalastria Bloodchief, which you don't play in your cube? Only because of regeneration?
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