Thanks for the formatting suggestions, Eidolon. I didn't do a changes log, because the Cube has changed quite a bit and doing a comparison from then until now wouldn't be an accurate representation of those changes.
I will take a look at formatting the card lists, but I never had a problem looking at alphabetical lists. Also, typos are annoying so thanks for catching those.
The following info is in the OP, but duplicated here for people who are just looking at the last post.
Upgrades and New Additions since M10!
Artifacts:
Some new signatures (from both friends and artists), some FTV:Relics. I didn't use the Jar, Masticore, Scepter, Sundering Titan, or Karn from the set, because I prefer my original foils better (and some are signed awesomely).
Check out the activation cost on Cursed Scroll!
Black:
Snuff Out is a recent inclusion, and I apologize for the Consuming Vapors. Hopefully the super-sweet Recurring Nightmare and SIGNED wolf Hymn to Tourach make the sting less painful!
Missing: Usman-signed/altered Shriekmaw...it is on its way back to me!
Blue:
Everyone's favorite planeswalker, and some nice signatures on existing cards. I really like the German Braingeyser as well (FINALLY! Was the last non-BB card possible in the Cube...)
Missing: FTV Serendib Efreet, hitching a ride with the Shriekmaw.
Gold:
A few upgrades (like Ultimatum->Nicol Bolas, PW)/signatures, and an audition for that paragon of alternate names, Stillbirth Cavalier. Look how dapper Pridemage looks!
Green:
Lots of new additions, some quality upgrades (Garruk, Birds, Survival), and a couple cards that are having an audition (Woodfall Primus, Realms Uncharted, Terastodon).
Red:
More new additions, including a couple of cards that are on the fence for staying in the Cube (Ruinblaster, Outcast). I chose foil over the EA for Staggershock, as I just think it looks better. Also some pretty sweet signatures on some older cards. Thanks to the Cube forum for the Sulfuric Vortex suggestion!
White:
Lots of new additions! Going to be upgrading the Skyfisher and Day of Judgment soon to new promo foils. The Emeria Angel is sooo nice!
Lands:
Lots of upgrades, and an added cycle (WWK manduals).
While Temporal Aperture is a fun card, you have to invest a ton of mana until you hit a spell that you can and want to cast (no x- spells, counters, removal for attackers, redirection spells, sometimes artifact removal...).
It IS fun and potentially very powerful, so that is enough for me until Scars makes me change my mind to add a different artifact. I don't think the power level is low enough to be embarrassing. It helps if you act like you are on Wheel of Fortune or Press Your Luck as you are shuffling/they are shuffling or cutting, I swear.
(If you choose big bucks no whammies.........STOP.........hit your deck like a buzzer.)
While Abyssal Persecutor is a powerful and interesting card it wasn't the most reliable one and is extremely bad against blue decks.
The BBB/GGG creatures aren't worth it ruining your manabase for them.
We haven't had that problem with AP. Most of the time it is an enormous threat that needs to be addressed immediately. Being bad against blue decks doesn't mean it isn't worth running, since blue is only 20% of decks in the Cube volume-wise (I have also beat a Blue deck with it in play...Sudden Death ftw).
The BBB and GGG dudes are in there to encourage more mono-colored decks, and that has actually been a successful experiment so far. Also, both are JUST FINE on t4 and later. They only 'ruin' your manabase if you are 3+ colors or trying to play them in your minor color. Or you can prioritize having an awesome manabase, which I tend to do more than other people.
The 4 mana slot seems really crowded in green (11 dudes) - do you think that you could replace a few of them for something cheaper?
If I find cheaper dudes I like, sure, with 3-drops taking priority (for the elf opening). Albino Troll and Pouncing Jaguar recently found homes once I found nice versions of them. Also, Vigilante plays more as a 3-drop while Wolfbriar Elemental is more than a 4-drop. They just have 4cmc on the card, so that is where they go when I am grouping them. With that in mind, there are only 9 4-drops, and I like every one of them with Ravenous Baloth pulling up the rear (and prob being replaced by M11 Baloth once I get a foil one).
Realms Uncharted got never even close to beeing a second Gifts and I wouldn't even run it over Sylvan Scrying, which doesn't generate CA, but gives you the land earlier and without the necessity of Loam / Crucible.
I asked about this card over in the CE thread recently, and people said similar things. I obtained it a few months ago, but it has yet to be opened in a draft so I have ZERO info on how it plays. I believe I even said in my pics that it is having an audition currently for a permanent spot in the Cube. Everyone else has been negative on it too, but I want to get some data on it before taking it out.
While the Outcast was cut a while ago (doesn't really fit into any red deck other than UR), Goblin Ruinblaster >> Magus of the Moon, since you usually have your own utility lands + the Magus is only a temporarily solution, while the goblin permanently takes care of annoying lands and reduces the amount of mana your opponent has available (while the Magus makes Maze of Ith / Glaziers tap for mana).
Yeah, still waiting for info on Outcast as well but I have a feeling new Spikeshot will replace him.
Maggie Moon is one of my pseudo-pet cards, as it helps to keep a check on the 5c decks that seem to plague a lot of other Cubes. Ruinblaster has definitely been OK, but I can be convinced to replace it by a better card. Oh, and don't run Thawing Glaciers...man is that card GLACIALLY slow.
And I think I'm QUITE OK with turning their Maze of Ith into a mountain if I am a red aggro deck!
I on't know if I would have even added Conqueror's Pledge / Worldqueller at this point, since you also need to make room for the new Elspeth with SoM.
They were both added about a year ago, when Zendikar came out. Just because I didn't update my forum doesn't mean I didn't update my Cube! And Elspeth is probably going in for Pledge, heh.
While Krosan Verge is a casual favorite of one of my friends, it is really bulky, since you are paying 1+3 mana to get a free land after 3 turns.
Are you playing multiplayer a lot, since Exotic Orchard was rather unreliable for the regular matches and not worth a maindeck slot here.
Yes, it can be a little bulky at times, but it is uncounterable mana ramp that you get to use when you are able at instant speed. It is also good mana-fixing if you draft duals for your deck. My experiences with it are not as negative as yours, so in it stays.
I seldom play multiplayer, so Exotic Orchard has just been OK...I've considered swapping it out for Undiscovered Paradise once I get my hands on a foil Steppe Lynx. Unless, of course, Scars brings a better land. I think Grand Coliseum is garbage, so I'm not considering that as the replacement (not a big fan of CITP lands unless they have a big impact (Shelldock Isle, e.g., while I think Windbrisk Heights might be on the way out). While I do run Un-cards, I think the removal of mana burn takes all the flavor out of City of Ass (which I thought was borderline too good beforehand). I think 5c lands need a drawback, but I think Coliseum is a little too steep (UP might be too steep too, but I'm curious to see the interactions with the landfall cards).
Thanks for your comments and again for your formatting suggestions. I understand the reasoning behind them all, even if I don't agree with them all.
Oh don't get me wrong; City of Ass is about as broken as a 5c land is gonna get. I wasn't saying it was worse with the rules changes...it is about 100x better! I just think that recent rules changes have made the card completely out of flavor with its original intent of possibly mana burning for a half-point, and so I refuse to run it even though I run other Un-cards; the joke doesn't exist anymore.
You realize that using '1 mana a turn' is the same as me being able to Rishadan Port you every turn without having to slow my own development is pretty awesome...for me.
Turn you play Glaciers: -1 mana
Turn you activate Glaciers: -2 mana (since TG doesn't produce mana, you have to use another mana, AND the land comes into play tapped)
Glaciers is definitely a control card, but it gets in the way of playing your own spells! It MIGHT be different if the land you play came in untapped, but it doesn't.
Does it grind out some sort of CA? Sure. But I think the cost is entirely too steep in this day and age of power creep on creatures.
You realize that using '1 mana a turn' is the same as me being able to Rishadan Port you every turn without having to slow my own development is pretty awesome...for me.
Turn you play Glaciers: -1 mana
Turn you activate Glaciers: -2 mana (since TG doesn't produce mana, you have to use another mana, AND the land comes into play tapped)
Glaciers is definitely a control card, but it gets in the way of playing your own spells! It MIGHT be different if the land you play came in untapped, but it doesn't.
Does it grind out some sort of CA? Sure. But I think the cost is entirely too steep in this day and age of power creep on creatures.
-AA
Yea, I've tried and tried to get my cube group to accept this card based on praise and prior constructed successes it's earned. Unfortunately it was indeed far, far too slow and clunky. Personally I can't stand the card, but I was all for keeping it in if other players felt it was worthy of inclusion. Luckily for me I got repeated "you added this card back in?" or "this card is terrible" from my group. I understand the appeal, but it's time has unfortunately passed.
I love Glaciers. It's slow... its a glacier. But it's massive card advantage in land form that fixes and thins. It single-handedly wins the control mirror too. It's not even close to the chopping block in my cube, and I have a faster cube than most.
I had picked up a foreign-language Glaciers for inclusion (pre-judge promo), but I would up moving before I could even put it in to test with it. My experience is purely from old OLD standard, and I know how much better creatures and such are now. I can definitely see it being good in the control v control matchups (as I expected and had experienced) but I wondering just how good it is vs an aggressive deck (or even a tempo-oriented aggro/midrange).
Those are the numbers I'd like to hear about; I'm not really that swayed by '67% of decks played it'.
It's slow against aggro. But as the last land you'll play from your hand, it doesn't hurt your tempo much more than the average ETB tapped land in those matchups, and it generates CA at the same time.
Interesting, I would think it would hinder you a little more than that because of the constant added mana and cipt-ness. In your experiences, are you able to get anything out of it at all vs. aggro on a refular basis?
Also, a quick foil update from the Scars prerelease (other cards were obtained in non-foil, but this is the the first of many such updates I hope):
The Titan is amusing, as Zac is a friend of mine...this one came from the M11 gunslinging table, as my trade partner won it in a pack while dueling said Zac who then signed it as a reminder!
Interesting, I would think it would hinder you a little more than that because of the constant added mana and cipt-ness. In your experiences, are you able to get anything out of it at all vs. aggro on a refular basis?
It's glacier slow. But it's never terrible, even against aggro. And it's so good in the mid-range/control matchup, that the reward far outweighs the risk. At least, in our experiences. I rarely make a dedicated control deck that fails to play Glaciers. And I like it with Ob Nixilis.
Has Intuition continued to perform for you as recent sets have come out? I remember when I was using your cube as the basis for mine and asking about the card and Adam defended it quite passionately. It never really worked out for me when I had it in, but it's likely because I just didn't have the proper support for it. Now that I'm attempting to implement cards that would appear to be synergistic with it, would put a strong recommendation for it's place in cube?
I actually like Intuition just fine. Obviously Gifts is better, but I also run those anyway. I like having instant-speed card manipulation, though, and it has positive interactions with a fair amount of other cards (reanimation targets, Deep Analysis, Mystical Teachings, Genesis, Bloodghast, Eternal Witness/Regrowth etc.). There are also times where you just need a land/answer/threat and being able to find it instant-ly is nifty. I can definitely see times when the card is awkward (only having 2 of something you want), but that doesn't happen too often. When it does, I just use it to filter my deck. The other thing is does is let your opponent make a mistake and give you the wrong card! I like cards like that.
Another foil update!
Although I had not included it to this point, if Survival is good Bear Survival has to be good enough.
I actually like Intuition just fine. Obviously Gifts is better, but I also run those anyway. I like having instant-speed card manipulation, though, and it has positive interactions with a fair amount of other cards (reanimation targets, Deep Analysis, Mystical Teachings, Genesis, Bloodghast, Eternal Witness/Regrowth etc.). There are also times where you just need a land/answer/threat and being able to find it instant-ly is nifty. I can definitely see times when the card is awkward (only having 2 of something you want), but that doesn't happen too often. When it does, I just use it to filter my deck. The other thing is does is let your opponent make a mistake and give you the wrong card! I like cards like that.
Another foil update!
Although I had not included it to this point, if Survival is good Bear Survival has to be good enough.
-AA
Yea, I've been thinking about what to do to possibly fit both Intuition and Mystical Teachings into my blue section as they both synergize with the Graveyard/"small combos" push I'm giving my cube. For now I can't figure out proper cuts to give the cards a test run, but in a few months I should have a better idea of what is working and what isn't. I think when I do get around to putting them in I might add Living Death again as well as it seems like a card that plays hand-in-hand with Intuition. Has that card been pulling it's weight in your cube, or is it a fringe card that sees occasional play (although hopefully when it does it's a game-changer).
Also, Survival-Bear is indeed cube worthy. One of the better green two-drops available.
I like what Mystical Teachings does, but I do not like the casting cost and I think that keeps it from being cube worthy. At least in a rare cube and especially if it's lumped in with UB cards. At 2U and a flashback of 3B, I'd play it. It's super pricey as is.
Living Death has been pulling its weight just fine; it is most often used as an additional black sweeper (I'm particularly fond of Decree of Pain or Barter in Blood) that can have a combo finish. Obviously insane with cards like Survival and Shaman, the decks that play it most here are r/b or g/b decks that are able to play a bunch of dudes early and then Living Death once the other deck stabilizes with their larger creatures. I have yet to see a black deck not play it, as it also works well with Nezumi Graverobber and Withered Wretch. I wouldn't say it is ridiculous, but it is indeed pretty game-changing when it is cast.
-AA
P.S. EOT Intuition into Living Death is as dumb as it sounds.
P.S.2.Electric.Bugaloo. Searching for an instant is a VERY powerful effect, especially in a dedicated blue control deck that can get 2 uses out of the card. I have almost cut it before, but saying it isn't cubeworthy is an overstatement.
Not cube worthy may be an over statement, but I don't think it's worthy of a spot in a cube that's less than 550 cards. I can see it making the cut once you pass that threshold, though.
I have only had glaciers in my cube for a short time and its already been great.
Also, I seem to have weird taste because I loooove the updated art for Land Tax. I think its a great concept and the art style has a warm vibe to it. Also, I think Spikeshot Elder's art is great because of how funny it is. People love Sex Monkey for its art and I love Spikeshot Elder because I always wonder if he was eating chinese food, thai food, or indian food right before that portrait was being painted.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
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Pics will be updated soon.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
I will take a look at formatting the card lists, but I never had a problem looking at alphabetical lists. Also, typos are annoying so thanks for catching those.
The following info is in the OP, but duplicated here for people who are just looking at the last post.
Upgrades and New Additions since M10!
Artifacts:
Some new signatures (from both friends and artists), some FTV:Relics. I didn't use the Jar, Masticore, Scepter, Sundering Titan, or Karn from the set, because I prefer my original foils better (and some are signed awesomely).
Check out the activation cost on Cursed Scroll!
Black:
Snuff Out is a recent inclusion, and I apologize for the Consuming Vapors. Hopefully the super-sweet Recurring Nightmare and SIGNED wolf Hymn to Tourach make the sting less painful!
Missing: Usman-signed/altered Shriekmaw...it is on its way back to me!
Blue:
Everyone's favorite planeswalker, and some nice signatures on existing cards. I really like the German Braingeyser as well (FINALLY! Was the last non-BB card possible in the Cube...)
Missing: FTV Serendib Efreet, hitching a ride with the Shriekmaw.
Gold:
A few upgrades (like Ultimatum->Nicol Bolas, PW)/signatures, and an audition for that paragon of alternate names, Stillbirth Cavalier. Look how dapper Pridemage looks!
Green:
Lots of new additions, some quality upgrades (Garruk, Birds, Survival), and a couple cards that are having an audition (Woodfall Primus, Realms Uncharted, Terastodon).
Red:
More new additions, including a couple of cards that are on the fence for staying in the Cube (Ruinblaster, Outcast). I chose foil over the EA for Staggershock, as I just think it looks better. Also some pretty sweet signatures on some older cards. Thanks to the Cube forum for the Sulfuric Vortex suggestion!
White:
Lots of new additions! Going to be upgrading the Skyfisher and Day of Judgment soon to new promo foils. The Emeria Angel is sooo nice!
Lands:
Lots of upgrades, and an added cycle (WWK manduals).
Woot!
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
It IS fun and potentially very powerful, so that is enough for me until Scars makes me change my mind to add a different artifact. I don't think the power level is low enough to be embarrassing. It helps if you act like you are on Wheel of Fortune or Press Your Luck as you are shuffling/they are shuffling or cutting, I swear.
(If you choose big bucks no whammies.........STOP.........hit your deck like a buzzer.)
We haven't had that problem with AP. Most of the time it is an enormous threat that needs to be addressed immediately. Being bad against blue decks doesn't mean it isn't worth running, since blue is only 20% of decks in the Cube volume-wise (I have also beat a Blue deck with it in play...Sudden Death ftw).
The BBB and GGG dudes are in there to encourage more mono-colored decks, and that has actually been a successful experiment so far. Also, both are JUST FINE on t4 and later. They only 'ruin' your manabase if you are 3+ colors or trying to play them in your minor color. Or you can prioritize having an awesome manabase, which I tend to do more than other people.
If I find cheaper dudes I like, sure, with 3-drops taking priority (for the elf opening). Albino Troll and Pouncing Jaguar recently found homes once I found nice versions of them. Also, Vigilante plays more as a 3-drop while Wolfbriar Elemental is more than a 4-drop. They just have 4cmc on the card, so that is where they go when I am grouping them. With that in mind, there are only 9 4-drops, and I like every one of them with Ravenous Baloth pulling up the rear (and prob being replaced by M11 Baloth once I get a foil one).
I asked about this card over in the CE thread recently, and people said similar things. I obtained it a few months ago, but it has yet to be opened in a draft so I have ZERO info on how it plays. I believe I even said in my pics that it is having an audition currently for a permanent spot in the Cube. Everyone else has been negative on it too, but I want to get some data on it before taking it out.
Yeah, still waiting for info on Outcast as well but I have a feeling new Spikeshot will replace him.
Maggie Moon is one of my pseudo-pet cards, as it helps to keep a check on the 5c decks that seem to plague a lot of other Cubes. Ruinblaster has definitely been OK, but I can be convinced to replace it by a better card. Oh, and don't run Thawing Glaciers...man is that card GLACIALLY slow.
And I think I'm QUITE OK with turning their Maze of Ith into a mountain if I am a red aggro deck!
They were both added about a year ago, when Zendikar came out. Just because I didn't update my forum doesn't mean I didn't update my Cube! And Elspeth is probably going in for Pledge, heh.
Yes, it can be a little bulky at times, but it is uncounterable mana ramp that you get to use when you are able at instant speed. It is also good mana-fixing if you draft duals for your deck. My experiences with it are not as negative as yours, so in it stays.
I seldom play multiplayer, so Exotic Orchard has just been OK...I've considered swapping it out for Undiscovered Paradise once I get my hands on a foil Steppe Lynx. Unless, of course, Scars brings a better land. I think Grand Coliseum is garbage, so I'm not considering that as the replacement (not a big fan of CITP lands unless they have a big impact (Shelldock Isle, e.g., while I think Windbrisk Heights might be on the way out). While I do run Un-cards, I think the removal of mana burn takes all the flavor out of City of Ass (which I thought was borderline too good beforehand). I think 5c lands need a drawback, but I think Coliseum is a little too steep (UP might be too steep too, but I'm curious to see the interactions with the landfall cards).
Thanks for your comments and again for your formatting suggestions. I understand the reasoning behind them all, even if I don't agree with them all.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
You realize that using '1 mana a turn' is the same as me being able to Rishadan Port you every turn without having to slow my own development is pretty awesome...for me.
Turn you play Glaciers: -1 mana
Turn you activate Glaciers: -2 mana (since TG doesn't produce mana, you have to use another mana, AND the land comes into play tapped)
Glaciers is definitely a control card, but it gets in the way of playing your own spells! It MIGHT be different if the land you play came in untapped, but it doesn't.
Does it grind out some sort of CA? Sure. But I think the cost is entirely too steep in this day and age of power creep on creatures.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
Yea, I've tried and tried to get my cube group to accept this card based on praise and prior constructed successes it's earned. Unfortunately it was indeed far, far too slow and clunky. Personally I can't stand the card, but I was all for keeping it in if other players felt it was worthy of inclusion. Luckily for me I got repeated "you added this card back in?" or "this card is terrible" from my group. I understand the appeal, but it's time has unfortunately passed.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Those are the numbers I'd like to hear about; I'm not really that swayed by '67% of decks played it'.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Also, a quick foil update from the Scars prerelease (other cards were obtained in non-foil, but this is the the first of many such updates I hope):
The Titan is amusing, as Zac is a friend of mine...this one came from the M11 gunslinging table, as my trade partner won it in a pack while dueling said Zac who then signed it as a reminder!
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
It's glacier slow. But it's never terrible, even against aggro. And it's so good in the mid-range/control matchup, that the reward far outweighs the risk. At least, in our experiences. I rarely make a dedicated control deck that fails to play Glaciers. And I like it with Ob Nixilis.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Bahaha. And I know you love you some Ob.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Another foil update!
Although I had not included it to this point, if Survival is good Bear Survival has to be good enough.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
Yea, I've been thinking about what to do to possibly fit both Intuition and Mystical Teachings into my blue section as they both synergize with the Graveyard/"small combos" push I'm giving my cube. For now I can't figure out proper cuts to give the cards a test run, but in a few months I should have a better idea of what is working and what isn't. I think when I do get around to putting them in I might add Living Death again as well as it seems like a card that plays hand-in-hand with Intuition. Has that card been pulling it's weight in your cube, or is it a fringe card that sees occasional play (although hopefully when it does it's a game-changer).
Also, Survival-Bear is indeed cube worthy. One of the better green two-drops available.
(list not current)
My Cube Google Docs Spreadsheet: https://spreadsheets.google.com/spreadsheet/ccc?key=0AibgWfz0ukmOdDNhOHlucjcxUi1wVy00NDhLbDUtUlE&hl=en_US#gid=8
(list is always current)
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
-AA
P.S. EOT Intuition into Living Death is as dumb as it sounds.
P.S.2.Electric.Bugaloo. Searching for an instant is a VERY powerful effect, especially in a dedicated blue control deck that can get 2 uses out of the card. I have almost cut it before, but saying it isn't cubeworthy is an overstatement.
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
MTGS Average Peasant Cube 2023 Edition
Follow me. I tweet.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Trying out Glaciers, but Spikeshot seems like a really good fit.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
Also, I seem to have weird taste because I loooove the updated art for Land Tax. I think its a great concept and the art style has a warm vibe to it. Also, I think Spikeshot Elder's art is great because of how funny it is. People love Sex Monkey for its art and I love Spikeshot Elder because I always wonder if he was eating chinese food, thai food, or indian food right before that portrait was being painted.
Draft my cube!
Watch me stream!
Nice Land Tax too.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!