Like myself, I know he tries a lot of cards that seem like they can be good and goes from there. An example is that he has Urza's bauble in his cube.
I actually really like Urza's and Mishra's Bauble. They make your deck 39 cards ... so they are as good as the cards in your deck (which in cube is good). They have some other nice benefits (Yawgmoth's Will, Storm Count, Trinket Mage, Tinker, Tezzeret, Tolarian Academy, Threshold).
The problem with Spirit of the Night is that it has protection from black, so you can't reanimate it with Animate Dead or Necromancy.
I believe this is false. This has changed a bunch of times, but last I checked you could Animate Dead a pro black creature like Akroma, and the enchantment would just fall off but leave the creature alive. Lemme see if i can confirm.
Basically, you have your angel in the yard. You target it with Animate Dead, as her protection does absolutely nothing because she's not in play. Animate Dead returns her to play, as per the spell's Oracle wording.
Akroma takes one look at the spell and tells it to GTFO...pro black kicks in.The Animate looks around for about 0.005 of a second, and gets nerfed by state based effects...namely, the floating enchantment rule.
Here's where things get weird.
Since the enchantment never attached itself to Akroma, when it goes to the yard, it can't take her with it. That's the way the wording works...Akroma doesn't care how she got into play, only that she's in play....so beat for 6 and be happy that Auras made this possible.
Animate Dead says: When Animate Dead leaves the battlefield, that creature's controller sacrifices it. So when it falls off, you have to sac the creature.
Animate Dead says: When Animate Dead leaves the battlefield, that creature's controller sacrifices it. So when it falls off, you have to sac the creature.
Read the explanation again. I know it's counterintuative, but it's not the only thing in magic that is. Animate Dead never gets to trigger the sac clause. They've been abusing this in Legacy for years.
Read the explanation again. I know it's counterintuative, but it's not the only thing in magic that is. Animate Dead never gets to trigger the sac clause. They've been abusing this in Legacy for years.
Perhaps Animate Dead should also have "Don't be an a$$hole and target Akroma with this" errata'd onto the end of it.
Read the explanation again. I know it's counterintuative, but it's not the only thing in magic that is. Animate Dead never gets to trigger the sac clause. They've been abusing this in Legacy for years.
I'm with wtwlf on this one. It was like that for awhile but I believe it was switched back. If you look up the rulings in gatherer it basically says that a pro black creature would just die right away.
I've recently stumbled into this situation, so I've investigated further.
The conclusion was that Animate dead + Pro Black doesn't work.
But Animate Dead + Shroud works.
I've recently stumbled into this situation, so I've investigated further.
The conclusion was that Animate dead + Pro Black doesn't work.
But Animate Dead + Shroud works.
Wow. Okay, now that just confuses me more. Thanks for the heads up.
I've recently stumbled into this situation, so I've investigated further.
The conclusion was that Animate dead + Pro Black doesn't work.
But Animate Dead + Shroud works.
I'll just go ahead and add this to my list of things in Magic that make absolutely zero sense.
I'll just go ahead and add this to my list of things in Magic that make absolutely zero sense.
LOL. My list also includes Whippoorwill not having flying. Is it falling out of a tree? How did it get up in the tree? Is it being thrown up in the air? I really have no idea. I mean, it's a freaking bird.
Hilarious! I'd never seen that card. And the shroud thing makes a little bit (not a huge amount) of sense. It's like when the Gigantiform kicker triggers, you can equip it to a Deft Duelist. Crazy huh?
The reason is actually fairly simple. When the creature is in the grave it doesn't have shroud. When the creature enters play it aren't targeted by the animate dead, so Shroud won't prevent that it can be enchanted (the same is true with Simic Guildmage).
When Animate Dead enters the play targeting a Pro Black creature, the next time state based effects are checked, Pro Black will trigger and force you to sacrifice Animate Dead, that in turn will force you to sacrifice the creature.
The reason is actually fairly simple. When the creature is in the grave it doesn't have shroud. When the creature enters play it aren't targeted by the animate dead, so Shroud won't prevent that it can be enchanted (the same is true with Simic Guildmage).
When Animate Dead enters the play targeting a Pro Black creature, the next time state based effects are checked, Pro Black will trigger and force you to sacrifice Animate Dead, that in turn will force you to sacrifice the creature.
I suppose, but why wouldn't shroud trigger when SBE's are checked?
Correct, when something has protection against a colour, any enchantment of the chosen colour will automatically fall off, this is why cards like cho-manno's blessing specify this effect does not remove the enchantment itself.
The shroud thing is a little more fun, also when you replenish back a control magic, you get to place it on a kodama of the north tree because replenish "puts" the enchantment into play rather than target the creature with a spell.
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Whereas Protection prevents targeting and effects?
Yes. Protection is basically constantly monitoring the creature to make sure nothing is attached to it, targeting it, damaging it, etc. Shroud just makes sure it isn't targeted but doesn't care if something got on it before the shroud started taking effect or if something gets attached to it somehow without targeting.
My biggest beef with worldgorger is that, Like Auriok Salvagers, it is terrible outside the combo aspect, except that it's even worse out side of its combo. It was in cube v1.0, and that is about where it left.
I always liked Spirit of the night, so perhaps it is time for it to return. It could bring in his friend Laquatus Champion too then.
I am intrigued by the Hateflayer. Unsure about Havoc Demon right now.
And I guess I'll just reinforce what has been said. Protection is constantly checking, shroud only looks for targeting. You can animate dead a skyswallower, you can NOT animate dead Akroma (unless they change it again).
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I really want to try booster tutor right now. I think it would just be a fun card to play regardless of its more then likely over powered nature within the cube.
Has anyone else tried this?
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I actually really like Urza's and Mishra's Bauble. They make your deck 39 cards ... so they are as good as the cards in your deck (which in cube is good). They have some other nice benefits (Yawgmoth's Will, Storm Count, Trinket Mage, Tinker, Tezzeret, Tolarian Academy, Threshold).
http://forums.mtgsalvation.com/showthread.php?t=385729
Has anyone here tried Stitch Together? Thoughts on that.
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In Black:
Twisted Abomination ... it pitches itself for you.:D
Spirit of the Night ... scariest mono black dude for reanimation that I know of.
http://forums.mtgsalvation.com/showthread.php?t=385729
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I believe this is false. This has changed a bunch of times, but last I checked you could Animate Dead a pro black creature like Akroma, and the enchantment would just fall off but leave the creature alive. Lemme see if i can confirm.
http://forums.mtgsalvation.com/showthread.php?t=50686
(EDIT: THIS MAY HAVE CHANGED)
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Read the explanation again. I know it's counterintuative, but it's not the only thing in magic that is. Animate Dead never gets to trigger the sac clause. They've been abusing this in Legacy for years.
(EDIT: THIS MAY HAVE CHANGED)
Perhaps Animate Dead should also have "Don't be an a$$hole and target Akroma with this" errata'd onto the end of it.
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I'm with wtwlf on this one. It was like that for awhile but I believe it was switched back. If you look up the rulings in gatherer it basically says that a pro black creature would just die right away.
Indeed. As an FYI, this also works with shroud, so feel free to animate Simic Sky Swallower, which is a total ass (or badass) thing to do.
(EDIT: THIS MAY HAVE CHANGED)
http://forums.mtgsalvation.com/showthread.php?t=150940
I'll have to dig some more for confirmation.
The conclusion was that Animate dead + Pro Black doesn't work.
But Animate Dead + Shroud works.
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Wow. Okay, now that just confuses me more. Thanks for the heads up.
I'll just go ahead and add this to my list of things in Magic that make absolutely zero sense.
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LOL. My list also includes Whippoorwill not having flying. Is it falling out of a tree? How did it get up in the tree? Is it being thrown up in the air? I really have no idea. I mean, it's a freaking bird.
On spoiled card wishlisting and 'should-have-had'-isms:
When Animate Dead enters the play targeting a Pro Black creature, the next time state based effects are checked, Pro Black will trigger and force you to sacrifice Animate Dead, that in turn will force you to sacrifice the creature.
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I suppose, but why wouldn't shroud trigger when SBE's are checked?
Shroud only prevents targeting.
Whereas Protection prevents targeting and effects?
(sorry for the thread derail)
The shroud thing is a little more fun, also when you replenish back a control magic, you get to place it on a kodama of the north tree because replenish "puts" the enchantment into play rather than target the creature with a spell.
Copy this sig to join the cause. Cuz, ya know, Wizards makes decisions based on sigs.
Yes. Protection is basically constantly monitoring the creature to make sure nothing is attached to it, targeting it, damaging it, etc. Shroud just makes sure it isn't targeted but doesn't care if something got on it before the shroud started taking effect or if something gets attached to it somehow without targeting.
I always liked Spirit of the night, so perhaps it is time for it to return. It could bring in his friend Laquatus Champion too then.
I am intrigued by the Hateflayer. Unsure about Havoc Demon right now.
And I guess I'll just reinforce what has been said. Protection is constantly checking, shroud only looks for targeting. You can animate dead a skyswallower, you can NOT animate dead Akroma (unless they change it again).
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This is correct.
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My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Has anyone else tried this?
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