Hi all,
For the past few months my (relatively) young pauper cube has been gathering dust on my shelf next to my binoculars, so I figured it's time for a revamp. As I said, it's fairly young, so there are some pretty odd cards in there (Topple springs to mind). On the whole, I've tried to go for power, but if a card is shiny, foreign and/or signed, I generally can't resist (see Mass of Ghouls).
Without further ado, here is my cube.
Basic Information
Cube Size: 360 cards
Breakdown: 51 each color, 24 lands, 31 artifacts, 50 multicolor
Standard or Theme: Pauper
Snow Lands: Only a couple shiny basics, but no cards that interact with them.
Average Number of Players: 2 for Winston/Rochester, 4-6 for booster draft.
How Often Drafted: once or twice a fortnight
Card Selection
Proxies: No
Powered: No, unless they reprint P9 at common.
Portal: No
"Un" Cards: No
Banned Cards for Power-Level: No
Banned Cards for Time Constraints: No
Banned Cards for "fun" factor: No
Cube Design
Standard or Multiplayer: Standard
Sideboards?: Yes
Color Balance: Yes
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes
Color Triggers as Gold: Yes
Perfectly Balanced CMC: No
On the whole, white is all about weenie, with tons of aggressively costed creatures, many of which have evasion. White also gets the best removal, most of which is enchantment-based. Generally I find that White is a strong colour, main or splash, with decent creatures and removal, and RW burn-aggro is one of my favourite decks to draft.
Blue is the best colour in Magic, and it's no different here. Blue is by far the most powerful colour; it gets the best card advantage, the best creature the in the format (Mulldrifter), not to mention counterspells and other tricks. The two best decks (I've found) are UR control, with burn, bounce and counters and UB control.
Out --> In Sedraxis Alchemist --> Terror
Replaced a card that was almost never played with one that is almost always played. Wispmare --> Kami of Ancient Law
Replaced a borderline critter with a solid critter. Sift --> Impulse
Sift is totally outclassed by Foresee, and Impulse is just one of the best card selection spells out there. Think Twice --> Aether Adept
Looking at Barrow Ghoul, I think it has potential, but only in the right Cube. My cube has a color-wide theme of the graveyard, and it might work, but I'm not sure. I might give it a try; if you do, tell me how it worked for you.
Can't agree with Uprising; it's not that great a card. There are better. *cough* Thinking about it, I think Uprising is a brilliant card, but that's just talking in terms of my own cube more than others. I'm going to add it, and you might want to try it too!
Orim's Thunder has a lot of potential. Try it out, will you? Take out the Fire at Will; my experience tells me it's not that great.
Lancer is awesome, try it try it try it!
If you're thinking about the Honor Guard, go Standard Bearer instead; but both are sideboard cards at best, so I'd say no.
I'm going to try Shelter out, so I'll tell you how it worked for me!
Heh, I heard Urborg Uprising is a bomb; returning 2 critters and getting a card for 5 mana does seem like a good deal. I like Orim's Thunder, but I have found that artifacts/enchantments aren't really that much of a problem in my cube; other than various white enchantment-based removal spells and signets they don't really come up that often, but I think I will give it a go. And yeah, Fire at Will sucks pretty bad.
Lancer is good, haste is always welcome. Any suggestions as to what red creature should get the axe?
I'm almost certain Shelter is as good as it looks; counter target removal spell, draw a card for 1W? Sounds good to me.
Thallids and saprolings are one way pauper green can try to get out of hand. Traproot Kami and Shinen of Life's Roar are solid spirits in green. I have a hunch a small green-white or green-black spirits theme could be pretty resilient for a pauper cube, though I haven't tried it. You could give other colors a few spirits with strong abilities and sneak all the soulshift recursion into green.
+ Scroll Thief 2U
Whenever ~ deals combat damage to a player, draw a card.
Better than Ophidian in most situations.
+ Ashes to Ashes
Can't believe I haven't had it all this time, a hugely powerful removal spell, exile can be relevant against B/x recursion control decks.
+ Liliana's Specter 1BB
Flying, When ~ enters the battlefield, each opponent discards a card. 2/1
Better than Ravenous Rats (which I run), and another solid critter to combine with Ninjas.
+ Some red card
Currently undecided, hopefully a sweet red M11 common will be spoiled.
+ Sylvan Ranger 1G
When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. 1/1
Better than Civic Wayfinder IMO, getting the land a turn earlier is a lot more useful. Also better than Elvish Visionary in many situations.
+ Cultivate 2G
Sorcery, Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library.
Another solid ramp spell.
+ Garruk's Companion GG
Trample, 3/2
An awesome beater, just what my green needs. Shame they gave him 5 lines of reminder text. :@
+ Sacred Wolf 2G
Sacred Wolf can't be the target of spells or abilities your opponents control. 3/1
Another aggro creature.
Scroll Thief is a better Ophidian in all situations, but I still think these types of cards need evasion to be considered for the cube. But IDK, maybe it's different for Pauper?
I think Scroll Thief is going to replace Sea Gate Oracle in my C/U cube. We figured that the potential for more card advantage is better than the two card Impulse ability.
in general those changes look solid. you're adding some good cards in. but just in case you didn't know, exile is very much a rare in every instance it exists on paper.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
+ Manic Vandal
Turn 3 on the play, smash their Signet/Borderpost and have a dude in play? Just brutal.
+ Chandra's Outrage
Not convinced, but I suppose it's better to try a card then dismiss it rather than dismiss it outright. As I've said before, 2RR is a lot for a burn spell, and Flame Slash deals 4 as well, for R. Well, we'll see.
More OCD changes!
White bordered 7th Force Spike -> super-hot FNM version
White bordered 4th Flood -> The Dark version
You're probably right there. Ogre Savant had to go as I had it listed under red the whole time (so UR actually had an extra card), and it was the weakest of them.
I've never actually used Blazing Salvo before, but I do recall a friend saying it was pretty poor.
Puncture Blast instead. I'm not impressed by those cards at all and have cut them some time ago.
the Blast costs 2 more mana than it should cost
maybe this is just rare-cube crazy talk but i like puncture blast, and if it's overcosted at all, it's by 1 at most. you want lightning bolt with wither? uh...no i don't think so. blast is one of the weaker burn spells i run but i like that it stays relevant late game against the fatty boom booms. perhaps there is less boom booming in c/u.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
...What? This is just... not true. Maybe it'd be better at one less mana, but it's pretty well costed now. Wither Lightning Bolt is kind of ridiculous.
Puncture Blast is in my cube, but it's really just a placeholder for the next 2 mana 3 damage spell. Even so, the Wither is more relevant than you guys give it credit for.
I like Puncture Blast a lot. Permanent -3/-3 to a dude or three damage to the face at instant speed? That's definitely worth three mana. It's not the best burn spell available, but it's certainly not the worst.
Puncture Blast is AWESOME. Deals with pretty much every problem creature for red: makes a 5/5 into a measly 2/2, and forever, and can always just bolt the face. I really like it.
For the past few months my (relatively) young pauper cube has been gathering dust on my shelf next to my binoculars, so I figured it's time for a revamp. As I said, it's fairly young, so there are some pretty odd cards in there (Topple springs to mind). On the whole, I've tried to go for power, but if a card is shiny, foreign and/or signed, I generally can't resist (see Mass of Ghouls).
Without further ado, here is my cube.
Basic Information
Cube Size: 360 cards
Breakdown: 51 each color, 24 lands, 31 artifacts, 50 multicolor
Standard or Theme: Pauper
Snow Lands: Only a couple shiny basics, but no cards that interact with them.
Average Number of Players: 2 for Winston/Rochester, 4-6 for booster draft.
How Often Drafted: once or twice a fortnight
Card Selection
Proxies: No
Powered: No, unless they reprint P9 at common.
Portal: No
"Un" Cards: No
Banned Cards for Power-Level: No
Banned Cards for Time Constraints: No
Banned Cards for "fun" factor: No
Cube Design
Standard or Multiplayer: Standard
Sideboards?: Yes
Color Balance: Yes
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes
Color Triggers as Gold: Yes
Perfectly Balanced CMC: No
On the whole, white is all about weenie, with tons of aggressively costed creatures, many of which have evasion. White also gets the best removal, most of which is enchantment-based. Generally I find that White is a strong colour, main or splash, with decent creatures and removal, and RW burn-aggro is one of my favourite decks to draft.
1 Akrasan Squire
1 Deftblade Elite
1 Goldmeadow Harrier
1 Icatian Javilineers
1 Knight of Sursi
1 Shade of Trokair
1 Soul Warden
1 Steppe Lynx
1 Stormfront Pegasus
1 Aven Squire
1 Benalish Cavalry
1 Blade of the Sixth Pride
1 Fledgling Griffin
1 Kami of Ancient Law
1 Knight of Cliffhaven
1 Knight of the Skyward Eye
1 Kor Skyfisher
1 Lone Missionary
1 Order of Leitbur
1 Sunscape Familiar
1 Soltari Trooper
1 Apex Hawks
1 Aven Riftwatcher
1 Ballynock Cohort
1 Burrenton Bombardier
1 Griffin Sentinel
1 Kor Hookmaster
1 Ballynock Trapper
1 Aven Liberator
1 Guardian of the Guildpact
1 Kor Sanctifier
1 Castle Raptors
1 Noble Templar
Spells
1 Blinding Beam
1 Exile
1 Faith's Fetters
1 Hyena Umbra
1 Journey to Nowhere
1 Last Breath
1 Mana Tithe
1 Niveous Wisps
1 Oblivion Ring
1 Pacifism
1 Prismatic Strands
1 Recumbement Bliss
1 Shelter
1 Smite
1 Sunlance
1 Temporal Isolation
1 Topple
Blue is the best colour in Magic, and it's no different here. Blue is by far the most powerful colour; it gets the best card advantage, the best creature the in the format (Mulldrifter), not to mention counterspells and other tricks. The two best decks (I've found) are UR control, with burn, bounce and counters and UB control.
1 Errant Ephemeron
1 Infiltrator il-Kor
1 Looter il-Kor
1 Merfolk Looter
1 Waterfront Bouncer
1 Welkin Tern
1 Aether Adept
1 Calcite Snapper
1 Echo Tracer
1 Fathom Seer
1 Man-o'-War
1 Ophidian
1 Pestermite
1 Sea Gate Oracle
1 Scroll Thief
1 Shaper Parasite
1 Zuran Spellcaster
1 Ninja of the Deep Hours
1 Sentinels of Glen Elendra
1 Shimmering Glasskite
1 Windrider Eel
1 Mnemonic Wall
1 Mulldrifter
1 Aethersnipe
Spells
1 Arcane Denial
1 Brainstorm
1 Capsize
1 Compulsive Research
1 Condescend
1 Counterspell
1 Deep Analysis
1 Essence Scatter
1 Exclude
1 Flood
1 Force Spike
1 Foresee
1 Frantic Search
1 Gush
1 Impulse
1 Into the Roil
1 Mana Leak
1 Mysteries of the Deep
1 Narcolepsy
1 Negate
1 Ponder
1 Power Sink
1 Ray of Command
1 Repeal
1 Repulse
1 Rushing River
1 Corpulent Corpse
1 Vampire Lacerator
1 Augur of Skulls
1 Corrupted Zendikon
1 Dauthi Slayer
1 Order of the Ebon Hand
1 Bloodthrone Vampire
1 Blind Creeper
1 Rathi Trapper
1 Ravenous Rats
1 Sangrophage
1 Chittering Rats
1 Crypt Rats
1 Dauthi Marauder
1 Death's-Head Buzzard
1 Liliana's Specter
1 Nantuko Husk
1 Phyrexian Rager
1 Stinkweed Imp
1 Zombie Cutthroat
1 Faceless Butcher
1 Gravedigger
1 Viscera Dragger
1 Okiba-Gang Shinobi
1 Mass of Ghouls
1 Warren Pilferers
1 Mournwhelk
1 Twisted Abomination
Spells
1 Ashes to Ashes
1 Dark Ritual
1 Disfigure
1 Disturbed Burial
1 Doom Blade
1 Duress
1 Executioner's Capsule
1 Ghastly Demise
1 Grim Harvest
1 Hymn to Tourach
1 Ichor Slick
1 Last Gasp
1 Mindstab
1 Pestilence
1 Recover
1 Sign in Blood
1 Snuff Out
1 Tendrils of Corruption
1 Terror
1 Tortured Existence
1 Unearth
1 Vedetta
1 Martyr of Ashes
1 Keldon Halberdier
1 Mogg Fanatic
1 Emberwilde Augur
1 Goblin Bushwhacker
1 Goblin Shortcutter
1 Hearth Kami
1 Keldon Marauders
1 Mogg War Marshall
1 Mudbrawler Cohort
1 Plated Geopede
1 Stingscourger
1 Thunderscape Familiar
1 Hissing Iguanar
1 Crusher Zendikon
1 Gathan Raiders
1 Ghitu Slinger
1 Manic Vandal
1 Prodigal Pyromancer
1 Suq'Ata Lancer
1 Skirk Marauder
1 Spur Grappler
1 Vulshok Sorceror
1 Keldon Berserker
1 Viashino Fangtail
1 Shatterskull Giant
1 Bogardan Rager
1 Chartooth Cougar
Spells
1 Aftershock
1 Arc Lightning
1 Arcane Teachings
1 Barbed Lightning
1 Brute Force
1 Burst Lightning
1 Chandra's Outrage
1 Dead // Gone
1 Fireball
1 Fireblast
1 Firebolt
1 Flame Slash
1 Incinerate
1 Lash Out
1 Lightning Bolt
1 Puncture Blast
1 Reckless Charge
1 Rift Bolt
1 Searing Blaze
1 Smash to Smithereens
1 Staggershock
1 Zektar Shrine Expedition
1 Llanowar Elves
1 Basking Rootwalla
1 Durkwood Baloth
1 Fyndhorn Elves
1 Nettle Sentinel
1 Wild Nacatl
1 Elvish Visionary
1 Garruk's Companion
1 Giant Dustwasp
1 Mire Boa
1 Mtenda Lion
1 Nest Invader
1 River Boa
1 Sakura-Tribe Elder
1 Sylvan Ranger
1 Thornweald Archer
1 Wall of Roots
1 Wild Mongrel
1 Werebear
1 Borderland Ranger
1 Grazing Gladeheart
1 Centaur Courser
1 Yavimaya Elder
1 Simian Grunts
1 Blastoderm
1 Wild Leotau
1 Cloudcrown Oak
1 Wickerbough Elder
1 Kozilek's Predator
1 Aerie Ouphes
1 Territorial Baloth
1 Crabapple Cohort
1 Citanul Woodreaders
1 Mold Shambler
1 Siege Wurm
1 Krosan Tusker
Spells
1 Cultivate
1 Edge of Autumn
1 Elephant Ambush
1 Explore
1 Fistful of Force
1 Harrow
1 Kodama's Reach
1 Rancor
1 Search for Tomorrow
1 Sprout Swarm
1 Vines of Vastwood
1 Wildsize
1 Esper Cormorants
1 Deft Duelist
1 Silkbind Faerie
1 Curse of Chains
1 Momentary Blink
UB
1 Agony Warp
1 Recoil
1 Mystical Teachings
1 Tidehollow Strix
1 Probe
1 Blightning
1 Strangling Soot
1 Soul Burn
1 Terminate
1 Wrecking Ball
RG
1 Branching Bolt
1 Colossal Might
1 Scuzzback Marauders
1 Kird Ape
1 Tin-Street Hooligan
1 Armadillo Cloak
1 Quasali Pridemage
1 Selesnya Evangel
1 Safehold Elite
1 Thrill of the Hunt
1 Blind Hunter
1 Castigate
1 Pillory of the Sleepless
1 Unmake
1 Shrieking Grotesque
BG
1 Putrid Leech
1 Consume Strength
1 Shambling Shell
1 Desecrator Hag
1 Rendclaw Trow
1 Coiling Oracle
1 Assault Zeppelid
1 Temporal Spring
1 Snakeform
1 Gaea's Skyfolk
UR
1 Izzet Chronarch
1 Jilt
1 Quicksilver Dagger
1 Steamcore Weird
1 Razorfin Hunter
1 Goblin Legionnaire
1 Skyknight Legionnaire
1 Thundersong Trumpeteer
1 Fire at Will
1 Boros Fury-Shield
1 Dimir Aqueduct
1 Rakdos Carnarium
1 Gruul Turf
1 Selesnya Sanctuary
1 Orzhov Basilica
1 Golgari Rot-Farm
1 Simic Growth-Chamber
1 Izzet Boilerworks
1 Boros Garrison
1 Jund Panorama
1 Naya Panorama
1 Grixis Panorama
1 Bant Panorama
1 Sejiri Steppe
1 Hamilar Depths
1 Barren Moor
1 Teetering Peaks
1 Kalni Garden
1 Terramorphic Expanse
1 Quicksand
1 Rupture Spire
1 Oxidda Golem
1 Pilgrim's Eye
1 Razor Golem
1 Spire Golem
1 Tangle Golem
1 Azorius Signet
1 Dimir Signet
1 Rakdos Signet
1 Gruul Signet
1 Selesnya Signet
1 Orzhov Signet
1 Golgari Signet
1 Simic Signet
1 Izzet Signet
1 Boros Signet
1 Firewild Borderpost
1 Mistvein Borderpost
1 Veinfire Borderpost
1 Wildfield Borderpost
1 Adventuring Gear
1 Armilliary Sphere
1 Bonesplitter
1 Leonin Bola
1 Leonin Scimitar
1 Mind Stone
1 Prismatic Lens
1 Prophetic Prism
1 Serrated Arrows
1 Whispersilk Cloak
Added cards from RoE to bump cube up to 360 cards:
Sedraxis Alchemist --> Terror
Replaced a card that was almost never played with one that is almost always played.
Wispmare --> Kami of Ancient Law
Replaced a borderline critter with a solid critter.
Sift --> Impulse
Sift is totally outclassed by Foresee, and Impulse is just one of the best card selection spells out there.
Think Twice --> Aether Adept
Test:
All comments and criticisms are welcome and appreciated.
My Pauper Cube (Pictures)
My Type 4 Stack
Looking at Barrow Ghoul, I think it has potential, but only in the right Cube. My cube has a color-wide theme of the graveyard, and it might work, but I'm not sure. I might give it a try; if you do, tell me how it worked for you.
Can't agree with Uprising; it's not that great a card. There are better.*cough* Thinking about it, I think Uprising is a brilliant card, but that's just talking in terms of my own cube more than others. I'm going to add it, and you might want to try it too!Orim's Thunder has a lot of potential. Try it out, will you? Take out the Fire at Will; my experience tells me it's not that great.
Lancer is awesome, try it try it try it!
If you're thinking about the Honor Guard, go Standard Bearer instead; but both are sideboard cards at best, so I'd say no.
I'm going to try Shelter out, so I'll tell you how it worked for me!
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Lancer is good, haste is always welcome. Any suggestions as to what red creature should get the axe?
I'm almost certain Shelter is as good as it looks; counter target removal spell, draw a card for 1W? Sounds good to me.
My Pauper Cube (Pictures)
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My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Lignify is great control in green, too.
Glissa, the Traitor, Ulasht, the Hate Seed, The Mimeoplasm
Sedraxis Alchemist --> Terror
Replaced a card that was almost never played with one that is almost always played.
Wispmare --> Kami of Ancient Law
Replaced a borderline critter with a solid critter.
Sift --> Impulse
Sift is totally outclassed by Foresee, and Impulse is just one of the best card selection spells out there.
Think Twice --> Aether Adept
Think Twice hasn't been amazing, and now that I have Impulse I don't really need it anymore. Aether Adept is just sick.
My Pauper Cube (Pictures)
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Think Twice --> Aether Adept
Already done, see above
Cutting down Multicolour:
- Turn to Mist
- Gravelgill Axeshark
- Cultbrand Cinder
- Riot Spikes
(Soul Burn moved to BR)
- Scab-Clan Mauler
- Ember Weaver
- Shield of the Oversoul
+ Shelter
Solid combat trick/pseudo-counterspell.
+ Scroll Thief 2U
Whenever ~ deals combat damage to a player, draw a card.
Better than Ophidian in most situations.
+ Ashes to Ashes
Can't believe I haven't had it all this time, a hugely powerful removal spell, exile can be relevant against B/x recursion control decks.
+ Liliana's Specter 1BB
Flying, When ~ enters the battlefield, each opponent discards a card. 2/1
Better than Ravenous Rats (which I run), and another solid critter to combine with Ninjas.
+ Some red card
Currently undecided, hopefully a sweet red M11 common will be spoiled.
- Nantuko Shaman
- Overgrown Battlement
Shaman has been unimpressive, and I want more aggro creatures in green.
+ Sylvan Ranger 1G
When ~ enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. 1/1
Better than Civic Wayfinder IMO, getting the land a turn earlier is a lot more useful. Also better than Elvish Visionary in many situations.
+ Cultivate 2G
Sorcery, Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library.
Another solid ramp spell.
+ Garruk's Companion GG
Trample, 3/2
An awesome beater, just what my green needs. Shame they gave him 5 lines of reminder text. :@
+ Sacred Wolf 2G
Sacred Wolf can't be the target of spells or abilities your opponents control. 3/1
Another aggro creature.
My Pauper Cube (Pictures)
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My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
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Not 100% sure on the following changes, would love to hear people's opinions.
- Awe Strike
+ Exile
Awe Strike has been pretty poor, and I hate the artwork. Exile is sweet.
+ Illusionary Forces
+ Arcane Denial
- Treasure Hunt
- Noggle Bandit, Jilt moved to UR
I'm not 100% sure if the Forces are good, but it seems solid enough. Not entirely sure if these are the right cuts. Suggestions are appreciated.
+ Suq'Ata Lancer
In the change above, I was missing a red card. Here it is.
- Evolution Charm
- Utopia Vow
- Ondu Giant
+ Fyndhorn Elves
+ River Boa
+ Mtenda Lion
More green aggro!
Random OCD changes.
White-bordered 4th Ray of Command -> Mirage
White-bordered Prodigal Sorceror -> Ice Age Zuran Spellcaster
Ugly Mercadian Masques Counterspell -> Ice Age
Coldsnap theme deck Dark Ritual -> Unlimited/Revised, not sure how to tell.
Alara Reborn Terminate -> planeshift
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My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
- Ogre Savant
- Bogardan Rager
+ Manic Vandal
Turn 3 on the play, smash their Signet/Borderpost and have a dude in play? Just brutal.
+ Chandra's Outrage
Not convinced, but I suppose it's better to try a card then dismiss it rather than dismiss it outright. As I've said before, 2RR is a lot for a burn spell, and Flame Slash deals 4 as well, for R. Well, we'll see.
More OCD changes!
White bordered 7th Force Spike -> super-hot FNM version
White bordered 4th Flood -> The Dark version
My Pauper Cube (Pictures)
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I've never actually used Blazing Salvo before, but I do recall a friend saying it was pretty poor.
Thanks for the feedback.
- Blazing Salvo
+ Bogardan Rager
Also, would you happen to have any better red two drops/ spells to replace the Rager, Cohort and/or Blast?
My Pauper Cube (Pictures)
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maybe this is just rare-cube crazy talk but i like puncture blast, and if it's overcosted at all, it's by 1 at most. you want lightning bolt with wither? uh...no i don't think so. blast is one of the weaker burn spells i run but i like that it stays relevant late game against the fatty boom booms. perhaps there is less boom booming in c/u.
...What? This is just... not true. Maybe it'd be better at one less mana, but it's pretty well costed now. Wither Lightning Bolt is kind of ridiculous.
Puncture Blast is in my cube, but it's really just a placeholder for the next 2 mana 3 damage spell. Even so, the Wither is more relevant than you guys give it credit for.
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Draft it on Cubetutor!
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My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
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They work now. I don't know why, but cube threads with pics make me more apt to critique and comment. Pictures > Words
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