Your right, I do need to control the recursion problem, and I did add Starstorm as a mass removal spell. In red its the only true sweeper, as earthquake and such are also DD spells.
I wish there were more fast red creatures at 1/2 but I think I've hit on all the good ones.
Crater Hellion is one of the best red sweepers ever. I'd add that for sure. It's consistently a high pick in my Cube. Shattering Spree is much to narrow for my tastes and agree with you on not adding it. If you need more artifact hate, Tin-Street Hooligan is pretty good.
Lots of people on this list love Aftershock. I don't run it yet, but I'd think twice about cutting it. It's extremely versatile. I think Fallout should definitely be in there, but probably not at the price of Aftershock.
Crater Hellion is one of the best red sweepers ever. I'd add that for sure. It's consistently a high pick in my Cube. Shattering Spree is much to narrow for my tastes and agree with you on not adding it. If you need more artifact hate, Tin-Street Hooligan is pretty good.
Lots of people on this list love Aftershock. I don't run it yet, but I'd think twice about cutting it. It's extremely versatile. I think Fallout should definitely be in there, but probably not at the price of Aftershock.
Voidslime over Plaxmanta for sure.
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I had hellion in there a while back, liked it a lot, it got cut when i started trimming down. I can certainly see putting it back in, not sure what to put in though. Everyone in my group loves Kiki-Jiki, but even then, it doesn't seem to make many main decks. I personally like aftershock as well, its so flexible.
I wouldn't cut any of those black cards you're considering cutting. Likewise, I wouldn't add in any of the black cards you're considering adding.
Also, I wouldn't cut Loam, and I like Basking Rootwalla too. If you're trying to promote green aggro... the more the merrier. I'd cut some non-aggro cards for aggro support if that's what the color needs.
Crater Hellion is one of the best red sweepers ever. I'd add that for sure. It's consistently a high pick in my Cube. Shattering Spree is much to narrow for my tastes and agree with you on not adding it.
Lots of people on this list love Aftershock. I don't run it yet, but I'd think twice about cutting it. It's extremely versatile. I think Fallout should definitely be in there, but probably not at the price of Aftershock.
I prefer Phyrexian Scuta over Grinning Demon. It's easier to cast and more splashable. You sacrifice one point of power and toughness, but end up paying less life. Also, the life is an optional payment on Scuta. He might be smaller, but sometimes you don't need a 5/5. Grinning Demon would probably be my last choice for that sort of creature. Scuta being first, followed by Plague Sliver. I don't really like the demon at all.
I prefer the Phyrexian Scuta to the Grinning Demon, and don't really like either the Marauder or the Cutthroat for black. I'd add Nantuko Shade instead which is better than both, and missing.
I prefer the Phyrexian Scuta to the Grinning Demon, and don't really like either the Marauder or the Cutthroat for black. I'd add Nantuko Shade instead which is better than both, and missing.
I'd play a pump knight if I was adding any other BB spell. The pro white and evasiveness make them better. The Oracle and Master are both very very good. I wouldn't take them out, the Admirers is fantastic card advantage, but its a bit different role. Its a better card than Harmonize most of the time.
I'd play a pump knight if I was adding any other :symb::symb: spell. The pro white and evasiveness make them better.
That's not true at all. Nantuko Shade is an absolute beating, and should be the first BB creature to make the cube list.
Master of the Wild Hunt was so bad for us that we had to cut it. I'd much rather have another aggro creature than any of the green cards I suggested cutting.
That's not true at all. Nantuko Shade is an absolute beating, and should be the first BB creature to make the cube list.
Master of the Wild Hunt was so bad for us that we had to cut it. I'd much rather have another aggro creature than any of the green cards I suggested cutting.
Really? That's surprising, he has been great here for the most part. Shade does get big, but it is also much easier to deal with. I'd prefer to add a card that is splashable over another BB spell at two. I suggested Cutthroat/Maurader for this reason, but maybe I should just add a second fat 4 drop? Demon is cool, since it is also a 3 drop.
@ Caller of the Claw: I've found this card to be terrible. One 2/2 makes this card aweful. Two 2/2's makes this card ok, and 3+ 2/2's makes the card great. Now, how many times do you have three or more creatures down when they Wrath/Sweep? Ok. Now how many of those times do you often have three mana up? Probably not very often, and even less often against a good player. More likely if you have three nontoken creatures down (which sucks because they keep printing good green token makers) it's because you are overextending for the kill, or had to drop a fattie to hold off their hoard. Either way, you probably don't have the mana up when they are sweeping. I would much rather just have any of the many 4-6CC green creatures that are perfect for follwing up a sweeper. This may seem an unfair comparison, but Caller of the Claw is a 3CC card that nearly never gets played on turn three.
It's possible that a different cube makeup with a different caliber of player may view this card differently.
@ Nantuko Shade: I'm with wtwlf123 on this one. We don't get to run too much mono black in my group (trhough black aggro is improving) but having a two drop that can pretty easily swing for five damage on turn three is just a must have.
@ Caller of the Claw: I've found this card to be terrible. One 2/2 makes this card aweful. Two 2/2's makes this card ok, and 3+ 2/2's makes the card great. Now, how many times do you have three or more creatures down when they Wrath/Sweep? Ok. Now how many of those times do you often have three mana up? Probably not very often, and even less often against a good player. More likely if you have three nontoken creatures down (which sucks because they keep printing good green token makers) it's because you are overextending for the kill, or had to drop a fattie to hold off their hoard. Either way, you probably don't have the mana up when they are sweeping. I would much rather just have any of the many 4-6CC green creatures that are perfect for follwing up a sweeper. This may seem an unfair comparison, but Caller of the Claw is a 3CC card that nearly never gets played on turn three.
It's possible that a different cube makeup with a different caliber of player may view this card differently.
@ Nantuko Shade: I'm with wtwlf123 on this one. We don't get to run too much mono black in my group (trhough black aggro is improving) but having a two drop that can pretty easily swing for five damage on turn three is just a must have.
Lol, broken is a pretty strong word. I don't think any card currently in standard is "broken". I reserve that for cards like Time Walk and Ancestral Recall.
@ Caller of the Claw: I've found this card to be terrible. One 2/2 makes this card aweful. Two 2/2's makes this card ok, and 3+ 2/2's makes the card great. Now, how many times do you have three or more creatures down when they Wrath/Sweep? Ok. Now how many of those times do you often have three mana up? Probably not very often, and even less often against a good player. More likely if you have three nontoken creatures down (which sucks because they keep printing good green token makers) it's because you are overextending for the kill, or had to drop a fattie to hold off their hoard. Either way, you probably don't have the mana up when they are sweeping. I would much rather just have any of the many 4-6CC green creatures that are perfect for follwing up a sweeper. This may seem an unfair comparison, but Caller of the Claw is a 3CC card that nearly never gets played on turn three.
It's possible that a different cube makeup with a different caliber of player may view this card differently.
One extra 2/2 makes this card terrible? Two extra 2/2's makes this card just ok?
So, 6 power divided between three threats at instant speed for 2G is just ok?
Caller of the claw has been one of the best aggro support cards for the cube since the very beginning. Wrath of God? Fine! You just lost now... thanks for playing. Wipe out two of my creatures, just two -- and I've got 6 power on the table again, with flash, for 2G. Any more than that and CotC os downright abusive. I had someone Damnation against my board of 4 aggro creatures when I played Caller of the Claw at EoT. I got 10 power (ten!) for 2G. So good. Silly good.
One extra 2/2 makes this card terrible? Two extra 2/2's makes this card just ok?
So, 6 power divided between three threats at instant speed for 2G is just ok?
Caller of the claw has been one of the best aggro support cards for the cube since the very beginning. Wrath of God? Fine! You just lost now... thanks for playing. Wipe out two of my creatures, just two -- and I've got 6 power on the table again, with flash, for 2G. Any more than that and CotC os downright abusive. I had someone Damnation against my board of 4 aggro creatures when I played Caller of the Claw at EoT. I got 10 power (ten!) for 2G. So good. Silly good.
I've always thought it was a great survival target. The only real issue with it is having 2G open for it. Certain Archetypes just cant support it (such as RG/GW), mainly because of the way they play. I should mention that if you increase the number of aggressive one drops, Caller will keep getting better and better.
Given a choice between Master of the Hunt and Oracle of Mul Daya I would absolutely go with the oracle. The card is dumb, ask anyone in my group, most agree that its one of the top cards in green.
Given a choice between Master of the Hunt and Oracle of Mul Daya I would absolutely go with the oracle. The card is dumb, ask anyone in my group, most agree that its one of the top cards in green.
This intrigues me. Can anyone else vouge for Oracle?
This might sound like an exageration, but if it lives, its as good if not better than Futuresight. In some ways its better because it gets imediate use on the turn its played. Also you can play lands after casting it on the same turn before an it can even be targeted with a removal spell. Its nearly always +1 card advantage or better. I've had games where I nearly decked myself, had turn 7 Rude Awakening for over 20 damage, and droped a Cloudthresher on turn 4 using only lands (not all in the same game obviously). Basically if it lives, its very hard to lose. Its surprisingly good in agressive decks, and especially those with multiple high cost bombs.
I compare it to Magus of the Future, allthough you can't use it to chain nonland spells off the top of your deck. And the Magus survives Shock... and it is in a more powerful color.
Crater Hellion is one of the best red sweepers ever. I'd add that for sure. It's consistently a high pick in my Cube. Shattering Spree is much to narrow for my tastes and agree with you on not adding it. If you need more artifact hate, Tin-Street Hooligan is pretty good.
Lots of people on this list love Aftershock. I don't run it yet, but I'd think twice about cutting it. It's extremely versatile. I think Fallout should definitely be in there, but probably not at the price of Aftershock.
Voidslime over Plaxmanta for sure.
Cheers,
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I had hellion in there a while back, liked it a lot, it got cut when i started trimming down. I can certainly see putting it back in, not sure what to put in though. Everyone in my group loves Kiki-Jiki, but even then, it doesn't seem to make many main decks. I personally like aftershock as well, its so flexible.
I would add Smash to Smithereens before I add tin Street I think.
other changes I am considering:
- Life from the Loam
- Basking Rootwalla
+ Pouncing Jaguar
+ Wild Dogs (yes, I'm going to give it a shot, we will see if what this board says is true)
- Living Death
- Corpse Dance/Diabolic Servitude/Reanimate
+ Nezumi Cutthroat or Surrakar Marauder
+ Quest for the Gravelord
Side note: hurricane is awesome.
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I wouldn't cut any of those black cards you're considering cutting. Likewise, I wouldn't add in any of the black cards you're considering adding.
Also, I wouldn't cut Loam, and I like Basking Rootwalla too. If you're trying to promote green aggro... the more the merrier. I'd cut some non-aggro cards for aggro support if that's what the color needs.
I agree. I like Wild Dogs a lot, but I think Jungle Lion is better.
Crater Hellion is one of the best red sweepers ever. I'd add that for sure. It's consistently a high pick in my Cube. Shattering Spree is much to narrow for my tastes and agree with you on not adding it.
Lots of people on this list love Aftershock. I don't run it yet, but I'd think twice about cutting it. It's extremely versatile. I think Fallout should definitely be in there, but probably not at the price of Aftershock.
Voidslime over Plaxmanta for sure.
Also, agreed with all of this /\.
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And Jungle Lion is definitely better than Wild Dogs.
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I don't need to necessarily add quest, but I want an agro based card over the reanimation effects. At this point the Recursion is just too much.
on the dogs...but but....I have a signed one :mad::facepalm:
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Grinning Demon, Plague Sliver, and Phyrexian Scuta are excellent aggro creatures that you don't have in your cube.
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I think Caller of the Claw is probably the weakest card, I don't want to cut the 4 drops, they are all amazing.
I black I'm split between the Marauder and Cutthroat. For the other slot I'm between Grinning Demon and Phyrexian Scuta. Which one is better?
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I think Caller of the Claw is way too good to cut, and much better than Master of the Wild Hunt, Oracle of Mul Daya, or Masked Admirers. I'd also consider cutting one of the fatties (maybe Vigor) for an aggro creature.
I prefer the Phyrexian Scuta to the Grinning Demon, and don't really like either the Marauder or the Cutthroat for black. I'd add Nantuko Shade instead which is better than both, and missing.
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I'd play a pump knight if I was adding any other BB spell. The pro white and evasiveness make them better. The Oracle and Master are both very very good. I wouldn't take them out, the Admirers is fantastic card advantage, but its a bit different role. Its a better card than Harmonize most of the time.
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That's not true at all. Nantuko Shade is an absolute beating, and should be the first BB creature to make the cube list.
Master of the Wild Hunt was so bad for us that we had to cut it. I'd much rather have another aggro creature than any of the green cards I suggested cutting.
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Really? That's surprising, he has been great here for the most part. Shade does get big, but it is also much easier to deal with. I'd prefer to add a card that is splashable over another BB spell at two. I suggested Cutthroat/Maurader for this reason, but maybe I should just add a second fat 4 drop? Demon is cool, since it is also a 3 drop.
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It's possible that a different cube makeup with a different caliber of player may view this card differently.
@ Nantuko Shade: I'm with wtwlf123 on this one. We don't get to run too much mono black in my group (trhough black aggro is improving) but having a two drop that can pretty easily swing for five damage on turn three is just a must have.
Master of the Wild Hunt - Has been great for us.
Oracle of Mul Daya - Haven't tried it yet, but I'm doubtful.
Masked Admirers - Just added it. I like its uniqueness.
Oracle is broken, that is all.
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One extra 2/2 makes this card terrible? Two extra 2/2's makes this card just ok?
So, 6 power divided between three threats at instant speed for 2G is just ok?
Caller of the claw has been one of the best aggro support cards for the cube since the very beginning. Wrath of God? Fine! You just lost now... thanks for playing. Wipe out two of my creatures, just two -- and I've got 6 power on the table again, with flash, for 2G. Any more than that and CotC os downright abusive. I had someone Damnation against my board of 4 aggro creatures when I played Caller of the Claw at EoT. I got 10 power (ten!) for 2G. So good. Silly good.
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I've always thought it was a great survival target. The only real issue with it is having 2G open for it. Certain Archetypes just cant support it (such as RG/GW), mainly because of the way they play. I should mention that if you increase the number of aggressive one drops, Caller will keep getting better and better.
Given a choice between Master of the Hunt and Oracle of Mul Daya I would absolutely go with the oracle. The card is dumb, ask anyone in my group, most agree that its one of the top cards in green.
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This intrigues me. Can anyone else vouge for Oracle?
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Its very close in a cube without color based power like recall and such.
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