Generally all discard and landdestruction spells are better in 2hg.
And all spells that are good versus a specific color are also better in 2hg.
Spells like Blue/Red elemental blast can easily be mainboarded with almost certain to have targets.
I am currently in the process of building a two-Headed Giant Cube (4 teams).
Does anyone have some experience in this area?
There are several cards you'd never put in a normal cube but in 2Headed they're great (Black Vise hello)
Since the people in my game group have long stopped Magic (back when "cycling" originally started ;)) I am trying to make it fully powered.
My cube plays more two-headed than anything else if you want to check it out the link is in my sig. Jokulhaups effects are huge in this format as is Time Walking. Black Vise is still bad though, you have to choose a opponent. As for kill, Kokoshu and cards that hit "all opponents/players" always have a fun impact.
My cube plays more two-headed than anything else if you want to check it out the link is in my sig. Jokulhaups effects are huge in this format as is Time Walking. Black Vise is still bad though, you have to choose a opponent. As for kill, Kokoshu and cards that hit "all opponents/players" always have a fun impact.
Thanks!
You're right about Black Vise...Didn't see that one. Damn!
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Signed card collector Current signed cards count (31.12.16):
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any card with "each opponent" is very good in 2HG cube. Just search for the most efficient one.
Even some of the each player one's are worth it, like Syphon Mind.
Storm spells are more playable as well
nice combo if you want to include it : Lich's Mirror and Donate ;-) Look at the difference between "you control" and "you own"
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"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
Armaggedon effects are very powerful, as is any other mass-removal effect.
Yes Armageddon and Ravages of War work great when you have a partner who can drop his threat(s) on the same turn.
Jokulhaups, Obliterate, Cataclysm, Upheaval, and the such are all good since your teammate can float the mana and play a bomb, or for that matter anything at all after the resolution of mass spell. In our 2hg games these type of spells are often the cause of the win.
So it doesn't work all that great in 2HG. Of course it works better in 2HG because you can choose the opponent who has more cards in his hand, but still. You can play the card by original wording and ignore the errata, if you want.
I think I will include some of the Storm stuff and maybe introduce a Time Walk-Errata (only the player casting it gains the additional turn)...and see how it goes...I just get the darned thing finished Still 120 cards missing (don't have time!!!!!)
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Having used the cube two weeks ago for the first time I have had to make some amendments:
Drops:
- Moat (just kills the game)
- Guildmage (too expensive compared other cards)
- Sundering Titan (I hate this guy!...One sided Armageddon in 2HG)
Lessons learned:
- Don't draft all the cards (480 total equals 120 cards per team is just too much and takes too much time)...
Let's try it again in June...
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Signed card collector Current signed cards count (31.12.16):
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Note that Yawgmoth's Bargain and the like are weak as they make you and your teammate skip their draw. Sure you've got more life to draw cards with but shutting out your teammate doesn't seem great.
If you draw 15 cards and don't win, your team deserves to loose...
I am currently in the process of building a two-Headed Giant Cube (4 teams).
Does anyone have some experience in this area?
Since the people in my game group have long stopped Magic (back when "cycling" originally started ;)) I am trying to make it fully powered.
So, here it is...I updated it a bit...and really look forward to put in some M10 stuff (duals)
Edit: I put the content of the cube in an Excel-Spreadsheet as it's easier to manage there...
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
Abyssal Gatekeeper
Agent of Masks
Angry Mob
Blatant Thievery
Cackling Fiend
Copperhoof Vorrac
Crusading Knight
Hollowborn Barghest
Marauding Knight
Noxious Toad
Nyxathid
Unnerve
Comes into mind...
Generally all discard and landdestruction spells are better in 2hg.
And all spells that are good versus a specific color are also better in 2hg.
Spells like Blue/Red elemental blast can easily be mainboarded with almost certain to have targets.
My Tribal cube
My 93/94 old school cube
My Artifact cube
My Hearthstone Quiz App for iOS
My cube plays more two-headed than anything else if you want to check it out the link is in my sig. Jokulhaups effects are huge in this format as is Time Walking. Black Vise is still bad though, you have to choose a opponent. As for kill, Kokoshu and cards that hit "all opponents/players" always have a fun impact.
Thanks!
You're right about Black Vise...Didn't see that one. Damn!
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
Even some of the each player one's are worth it, like Syphon Mind.
Storm spells are more playable as well
nice combo if you want to include it : Lich's Mirror and Donate ;-) Look at the difference between "you control" and "you own"
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
My
540> 360 Powered CubeHelp me out here, I'm missing it.
edit: never mind, got it.
Storm cards are a very good idea. Will put some of them in.
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
Yes Armageddon and Ravages of War work great when you have a partner who can drop his threat(s) on the same turn.
Jokulhaups, Obliterate, Cataclysm, Upheaval, and the such are all good since your teammate can float the mana and play a bomb, or for that matter anything at all after the resolution of mass spell. In our 2hg games these type of spells are often the cause of the win.
In fact I feel the above kind of card is just unfun in 2hg and would not include (Upheaval as well).
My secondary "cube".
Really out of date cube thread with pictures.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Quake deal x2 damage in 2hg as well, just sayin.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Good times. Syphon Mind is pretty hot.
@Markers
I'm curious, will this cube strictly 2hg? With my cube I try to steer away from cards that would be absolute crap in 1vs1.
Iron maiden does what you want tho
Heh, never realized that. Not sure if its worth it though.
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
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Me@WOTC
What about Polluted Bonds/Subversion/Get a Life?
If I think of any more I will add them here...
On spoiled card wishlisting and 'should-have-had'-isms:
Also giving Time Walk errata is a bad idea imo. 2HG means you take turns at the same time, how can one head take a turn alone ?
If you don't like Time Walk because it would be too broken, change it to Time Warp or don't include it.
"Everybody dies, Tracey. Someone's carrying a bullet for you right now, doesn't even know it. The trick is to die of old age before it finds you."
My
540> 360 Powered CubeI am really looking forward to this.
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
Artifacts:
Azorius Signet
Black Lotus
Black Vise
Bonesplitter
Boros Signet
Chimeric Idol
Coalition Relic
Dimir Signet
Engineered Explosives
Ensnaring Bridge
Erratic Portal
Feldon's Cane
Fellwar Stone
Goblin Charbelcher
Golgari Signet
Grafted Wargear
Grim Monolith
Gruul Signet
Icy Manipulator
Illusionary Mask
Isochron Scepter
Izzet Signet
Lotus Petal
Loxodon Warhammer
Mana Crypt
Mana Vault
Memory Jar
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Nevinyrral's Disk
Obelisk of Alara
Orzhov Signet
Prismatic Lens
Rakdos Signet
Selesnya Signet
Sigil of Distinction
Simic Signet
Sol Ring
Sword of Fire and Ice
Sword of Light and Shadow
Tormod's Crypt
Umezawa's Jitte
Winter Orb
Zuran Orb
Darksteel Colossus
Duplicant
Epochrasite
Grim Poppet
Juggernaut
Masticore
Phyrexian Dreadnought
Platinum Angel
Razormane Masticore
Solemn Simulacrum
Sundering Titan
Triskelavus
Triskelion
Black:
Executioner's Capsule
Ashling, the Extinguisher
Bane of the Living
Black Knight
Dark Convidant
Dauthi Horror
Hynotic Specter
Ink-Eyes, Servant of Oni
Juzam Djinn
Knight of Stromgald
Kokusho, the Evening Star
Nantuko Shade
Nekrataal
Nightscape Familiar
Phyrexian Negator
Phyrexian Plaguelord
Phyrexian Scuta
Puppeteer Clique
Royal Assassin
Shriekmaw
Silent Specter
Skeletal Vampire
Tombstalker
Undead Gladiator
Xiahou Dun, the one-Eyed
Zombie Cutthroat
Animate Dead
Bitterblossom
Necromancy
Nether Void
Dark Banishing
Dark Ritual
Death Denied
Diabolic Edict
Entomb
Makeshift Mannequin
Snuff Out
Tainted Pact
Terror
Vampiric Tutor
Liliana Vess
Barter in Blood
Damnation
Deathmark
Decree of Pain
Demonic Tutor
Dread Return
Exhume
Hymn of Tourach
Innocent Blood
Mind Twist
Night's Whisper
Pox
Thoughtseize
Yawgmoth's Will
Blue:
Brine Elemental
Draining Whelk
Fathom Seer
Gilded Drake
Jushi Apprentice
Keiga, the Tide Star
Kira, Great Glass-Spinner
Looter il-Kor
Man-o'-War
Morphling
Mulldrifter
Palinchron
Serendib Efreet
Sower of Temptation
Teferi, Mage of Zhalfir
Thieving Magpie
Venser, Shaper Savant
Vesuvan Shapeshifter
Wake Trasher
Waterfront Bouncer
Confiscate
Control Magic
Copy Artifact
Legacy's Allure
Treachery
Ancestral Recall
Brainstorm
Capsize
Counterspell
Cryptic Command
Dissipate
Dominate
Fact or Fiction
Forbid
Force of Will
Gift Ungiven
Gush
Impulse
Mana Drain
Mana Leak
Mystical Tutor
Pact of Negation
Psionic Blast
Repeal
Stroke of Genius
Thirst for Knowledge
Jace Beleren
Tezzeret the Seeker
Bribery
Deep Analysis
Ponder
Recall
Time Twister
Time Walk
Tinker
Gold:
Nath of the Gilt-Leaf
Spiritmonger
Pernicious Deed
Putrefy
Jund Charm
Blazing Specter
Hellhole Rats
Terminate
Void
Grixis Charm
Agony Warp
Recoil
Undermine
Diabolic Vision
Esper Charm
Desolation Angel
Mortify
Death Grasp
Vindicate
Stormbind
Branching Bolt
Sarkhan Vol
Savage Twister
Naya Charm
Mystic Snake
Simic Sky Swallower
Trygon Predator
Voidslime
Bant Charm
Supply_Demand
Knight of the Reliquary
Loxodon Hierarch
Watchwolf
Mirari's Wake
Gelectrode
Izzet Guildmage
Niv-Mizzet, the Firemind
Electrolyze
Brian Stoutarm
Bull Cerodon
Lightning Helix
Ajani Vengeant
Grand Arbiter Augustin IV
Cloud Cover
Absorb
Kiss of the Amesha
Green:
Birds of Paradise
Blastoderm
Chameleon Colossus
Copperhoof Vorrac
Deranged Hermit
Eternal Witness
Iwamori of the Open Fist
Jungle Lion
Kodama of the North Tree
Krosan Tusker
Llanowar Elves
Manaplasm
Mire Boa
Mycoloth
Nantuko Vigilante
Ohran Viper
Phantom Centaur
Pouncing Jaguar
Ravenous Baloth
Rofellos, Llanowar Emissary
Sakura-Tribe Elder
Tarmogoyf
Thornling
Troll Ascetic
Viridian Shaman
Wall of Roots
Wickerbough Elder
Wild Mongrel
Wild Nacatl
Yavimaya Elder
Elephant Guide
Eyes of the Wisent
Moldervine Cloak
Rancor
Survival of the Fittest
Sylvan Library
Berserk
Harrow
Krosan Grip
Reclaim
Sprout Swarm
Stonewood Invocation
Garruk Wildspeaker
Call of the Herd
Channel
Farseek
Harmonize
Kodama's Reach
Natural Order
Overrun
Plow Under
Primal Command
Regrowth
Restock
Tooth and Nail
Hybrid:
Creakwood Liege
Deity of Scars
Rendclaw Trow
Sapling of Colfenor
Cankerous Thirst
Ashenmoor Gouger
Ashenmoor Liege
Fulminator Mage
Murderous Redcap
Radkos Guildmage
Dimir Guildmage
Inkfathom Infiltrator
Oona, Queen of the Fae
Sygg, River Cutthroat
Memory Plunder
Deathbringer Liege
Divinity of Pride
Stillmoon Cavalier
Debtor's Knell
Unmake
Boartusk Liege
Boggart Ram-Gang
Giant Solifuge
Tattermunge Witch
Firespout
Cold-Eyed Selkie
Murkfiend Liege
Overbeing of Myth
Snakeform
Spitting Image
Kitchen Finks
Oversoul of Dusk
Selesnya Guildmage
Wilt-Leaf Cavaliers
Wilt-Leaf Liege
Crackleburr
Dominus of Fealty
Noggle Hedge-Mage
Nucklavee
Call the Skybreaker
Duergar Hedge-Mage
Figure of Destiny
Spitemare
Rise of the Hobgoblins
Fire at Will
Augury Adept
Azorius Guildmage
Mistmeadow Witch
Plumeveil
Mirrorweave
Lands:
Azorius Chancery
Badlands
Bayou
Blood Crypt
Boros Garrison
Breeding Pool
Cascale Bluffs
City of Brass
Dimir Aqueduct
Fetid Heath
Fire-Lit Thicket
Flooded Grove
Gemstone Mine
Godless Shrine
Golgari Rot Farm
Graven Cairns
Hallowed Fountain
Izzet Boilerworks
Library of Alexandria
Maze of Ith
Mishra's Factory
Mystic Gate
Orzhov Basilica
Orzhov Signet
Overgrown Tomb
Plateau
Rakdos Carnarium
Reflecting Pool
Rugged Prarie
Sacred Foundry
Savannah
Scrubland
Selesnya Sanctuary
Simic Growth Chamber
Steam Vents
Stomping Ground
Strip Mine
Sunken Ruins
Tabernacle
Taiga
Temple Garden
Thawing Glaciers
Tropical Island
Tundra
Twilight Mire
Underground Sea
Volcanic Island
Wasteland
Watery Grave
Wooded Bastion
Red:
Akroma, Angel of Fury
Avalanche Riders
Blistering Firecat
Bogardan Hellkite
Dwarven Blastminer
Flameblast Dragon
Flametongue Kavu
Gorilla Shaman
Greater Gargadon
Grim Lavamancer
Hateflayer
Hell's Thunder
Jaya Ballard, Task Mage
Keldon Champion
Keldon Marauders
Keldon Vandals
Kiki-Jiki, Mirror Breaker
Kird Ape
Magus of the Scroll
Mogg Fanatic
Rorix Bladewing
Squee, Goblin Nabob
Taurean Mauler
Goblin Assault
Beacon of Destruction
Char
Dead_Gone
Fireblast
Flame Javelin
Fork
Incinerate
Lightning Bolt
Magma Jet
Pulse of the Forge
Shock
Smash to Smithereens
Sudden Shock
Urza's Rage
Word of Seizing
Chandra Nalaar
Banefire
Chain Lightning
Earthquake
Fireball
Firebolt
Grapeshot
Hammer of Bogardan
Heat Shimmer
Jokulhaups
Molten Disaster
Obliterate
Pillage
Pyroclasm
Wheel of Fortune
Wildfire
White:
Academy Rector
Akroma, Angel of Wrath
Archon of Justice
Blade of the Sixth Pride
Calciderm
Changeling Hero
Eight-and-a-half-tails
Eternal Dragon
Exalted Angel
False Prophet
Flickerwisp
Isamaru, Hound of Konda
Karmic Guid
Knight of the White Orchid
Mirror Entity
Mother of Runes
Paladin En-Vec
Pianna, Nomad Captain
Pristine Angel
Reveillark
Savannah Lion
Serra Angel
Shaman en-Kor
Soltari Champion
Stonecloaker
Twilight Shepherd
Arrest
Faith's Fetter
Land Tax
Light from Within
Moat
Oblivion Ring
Pacifism
Promise of Bunrei
Sacred Mesa
Spirit Link
Disenchant
Enlighted Tutor
Miraculous Recovery
Momentary Blink
Orim's Chant
Path to Exile
Return to Dust
Swords to Plowshares
Ajani Goldmane
Elspeth, Knight-Errant
Armageddon
Austere Command
Balance
Decree of Justice
Hallowed Burial
Martial Coup
Spectral Procession
Wrath of God
Updated! Now it's alright...
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
finished...*exhausted*
I am aware the numbers are a bit off (only 54 white cards whereas the other colors have 55...but there is one Gold card more...)
As said: It's going to be a 2HG-Cube only and it will be first played on the 18th April (darn job!).
As a total newbie I expect some bigger changes after the first set of games but that's only fair.
Any Feedback?
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
Drops:
- Moat (just kills the game)
- Guildmage (too expensive compared other cards)
- Sundering Titan (I hate this guy!...One sided Armageddon in 2HG)
Lessons learned:
- Don't draft all the cards (480 total equals 120 cards per team is just too much and takes too much time)...
Let's try it again in June...
Current signed cards count (31.12.16):
Artist alters: 828
Beta Project: 2574/2853
Grand Total signed cards: 42'091
All my stuff in a FB group
Me@WOTC
If you draw 15 cards and don't win, your team deserves to loose...
My Tribal cube
My 93/94 old school cube
My Artifact cube
My Hearthstone Quiz App for iOS