I recognize that I'm a bit higher on battles in general than others here, but this one seems pretty neat to me. A triple-Regrowth effect (limited to permanent cards), that flips at a pretty low cost of 4 damage into a one-sided Eureka effect. It does cost 5 mana upfront, so you're not flipping this early, but it can buy you back three cards and then help you plop down an extra haymaker or two for free later on.
I think the backside of these battle cards aren't that reliable unless its paired with something like Vampire Hexmage or Hex parasite.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
I recognize that I'm a bit higher on battles in general than others here, but this one seems pretty neat to me. A triple-Regrowth effect (limited to permanent cards), that flips at a pretty low cost of 4 damage into a one-sided Eureka effect. It does cost 5 mana upfront, so you're not flipping this early, but it can buy you back three cards and then help you plop down an extra haymaker or two for free later on.
Draft my cube! (630 cards)
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i