Very reminiscent of OG Elspeth. Same starting loyalty and strictly better +1 since it also gives lifelink. Her pump ability is much more risky since it's a -2, but two +1/+1 counters and permanent flying is strong if they don't blow you out with removal.
I think this is pretty strong, but so is its competition. At first glance I like it more than Serra the Benevolent, but she's a bit riskier than Knight-Errant / Gideon, Ally of Zendikar / The Wandering Emperor. I might give her a test since she's so reminiscent of Knight-Errant, which I've always considered that to be the best 4-cmc white walker.
She's great on offense (immediately -2 on your biggest ground creature to get in an evasive and bigger attack), defense (by making chump blockers that not only soak up damage but also gain you life), and in a late-game board stall (by ticking up to ultimate). I really like this card and will find room for it in my cube, which supports a heavy lifegain matters theme, a heavy +1/+1 counters theme, and a light Angel tribal theme. Even without those synergistic themes, this card is very powerful. By itself this card is strong as a standalone value engine that ticks up to make 1/1 lifelinkers that next turn can attack as 3/3 flying lifelinkers, then the following turn as Baneslayers.
This feels essentially the same power level as OG Elspeth, which is nowadays a bubble card on power level for cubes (can't believe how far we've come). If you want that with a slightly different flavor, or want another version of that, this is perfect. However, if you don't want that, this card won't move you.
I think this is probably slightly worse when you're ahead (unless your opponent has no removal, where it's probably better), slightly better when you're behind, and with a cheaper and worse ultimate that I don't really care about (just like with OG Elspeth).
But like, this isn't gonna move the needle on what 4-drops I want to run. Gideon, Ally of Zendikar is more powerful. I think the Wandering Emperor is more powerful (and infinitely more interesting as a design). It's not gonna bump any of my 4-drop creatures. I wish, given that this is apparently Eslpeth merged with Serra, they'd pushed the power up a bit more and maybe made it a 5-drop or a 6-drop, or had tried a completely different suite of abilities. It's kind of boring that it's so similar to the the first time we saw Elspeth.
This feels essentially the same power level as OG Elspeth, which is nowadays a bubble card on power level for cubes (can't believe how far we've come). If you want that with a slightly different flavor, or want another version of that, this is perfect. However, if you don't want that, this card won't move you.
I think this is probably slightly worse when you're ahead (unless your opponent has no removal, where it's probably better), slightly better when you're behind, and with a cheaper and worse ultimate that I don't really care about (just like with OG Elspeth).
But like, this isn't gonna move the needle on what 4-drops I want to run. Gideon, Ally of Zendikar is more powerful. I think the Wandering Emperor is more powerful (and infinitely more interesting as a design). It's not gonna bump any of my 4-drop creatures. I wish, given that this is apparently Eslpeth merged with Serra, they'd pushed the power up a bit more and maybe made it a 5-drop or a 6-drop, or had tried a completely different suite of abilities. It's kind of boring that it's so similar to the the first time we saw Elspeth.
I like Ally of Zendikar more as well and this would come as a close second.
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Last night I just added Humility to my cube for testing, so Archangel Elspeth couldn't have come at a better time for me. This plays well with Humility by having a +1 ability that generates tokens and giving things +1/+1 counters and flying. Like OG Elspeth, this being able to hit the board and potentially steal initiative or kill Minsc & Boo is huge in my environment, and is a big differentiator between this and Gideon, Ally of Zendikar.
Overall people will probably fall into two camps with this depending of their opinions of Elspeth, Knight-Errant. The more you like Knight-Errant, the more you'll probably like this, and vice versa. Archangel Elspeth's first and third ability are much better than Knight-Errant's, plays better defensively, but the difference between their second abilities is pretty big. Archaangel Avacyn has more risk / reward that can potentially lead to a blowout on either side, while Knight-Errant is pretty safe and generally has a higher damage output.
Last night I just added Humility to my cube for testing, so Archangel Elspeth couldn't have come at a better time for me. This plays well with Humility by having a +1 ability that generates tokens and giving things +1/+1 counters and flying. Like OG Elspeth, this being able to hit the board and potentially steal initiative or kill Minsc & Boo is huge in my environment, and is a big differentiator between this and Gideon, Ally of Zendikar.
Overall people will probably fall into two camps with this depending of their opinions of Elspeth, Knight-Errant. The more you like Knight-Errant, the more you'll probably like this, and vice versa. Archangel Elspeth's first and third ability are much better than Knight-Errant's, plays better defensively, but the difference between their second abilities is pretty big. Archaangel Avacyn has more risk / reward that can potentially lead to a blowout on either side, while Knight-Errant is pretty safe and generally has a higher damage output.
I be interested to hear how Humility plays out.
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How crazy am I for liking Citadel Siege more than this? White decks don't have trouble sticking creatures on the field so lack of targets shouldn't be an issue, and the -2 ability not being repeatable feels like a very real drawback, but I'm probably underrating the flying it grants.
How crazy am I for liking Citadel Siege more than this? White decks don't have trouble sticking creatures on the field so lack of targets shouldn't be an issue, and the -2 ability not being repeatable feels like a very real drawback, but I'm probably underrating the flying it grants.
I think Citadel Siege is much, much worse than your average white 4-cmc planeswalker (or 4-cmc card in general).
Very reminiscent of OG Elspeth. Same starting loyalty and strictly better +1 since it also gives lifelink. Her pump ability is much more risky since it's a -2, but two +1/+1 counters and permanent flying is strong if they don't blow you out with removal.
I think this is pretty strong, but so is its competition. At first glance I like it more than Serra the Benevolent, but she's a bit riskier than Knight-Errant / Gideon, Ally of Zendikar / The Wandering Emperor. I might give her a test since she's so reminiscent of Knight-Errant, which I've always considered that to be the best 4-cmc white walker.
My High Octane Unpowered Cube on CubeCobra
I think this is probably slightly worse when you're ahead (unless your opponent has no removal, where it's probably better), slightly better when you're behind, and with a cheaper and worse ultimate that I don't really care about (just like with OG Elspeth).
But like, this isn't gonna move the needle on what 4-drops I want to run. Gideon, Ally of Zendikar is more powerful. I think the Wandering Emperor is more powerful (and infinitely more interesting as a design). It's not gonna bump any of my 4-drop creatures. I wish, given that this is apparently Eslpeth merged with Serra, they'd pushed the power up a bit more and maybe made it a 5-drop or a 6-drop, or had tried a completely different suite of abilities. It's kind of boring that it's so similar to the the first time we saw Elspeth.
465 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
I like Ally of Zendikar more as well and this would come as a close second.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
Overall people will probably fall into two camps with this depending of their opinions of Elspeth, Knight-Errant. The more you like Knight-Errant, the more you'll probably like this, and vice versa. Archangel Elspeth's first and third ability are much better than Knight-Errant's, plays better defensively, but the difference between their second abilities is pretty big. Archaangel Avacyn has more risk / reward that can potentially lead to a blowout on either side, while Knight-Errant is pretty safe and generally has a higher damage output.
My High Octane Unpowered Cube on CubeCobra
I be interested to hear how Humility plays out.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
I think WotC does a pretty boring job in terms of distributing the best W walkers along the mana curve
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
I think Citadel Siege is much, much worse than your average white 4-cmc planeswalker (or 4-cmc card in general).
My High Octane Unpowered Cube on CubeCobra