Here's another engine for recurring value lands (the usual suspects, Strip Mine, fetches, Wasteland etc.). Maybe the closest comparison by cost is Ramunap Excavator.
Pros
> +1/+0 and Deathtouch, a substantially better body for the cost
> ERGS can actually ramp you by recurring a land in addition to one played from your hand, which is a big deal
Cons
> Ramunap can sometimes get you a land the turn it's played, EGS can't unless you give it haste
> it's possible that you need to attack into a bad situation to get the land, so EGS gets killed in combat after getting you one land. However, deathtouch does mean you can attack into big blockers with confidence of getting card advantage.
Overall I think it's worth a look, it could be a decent pickup for typical green shells.
It's my favorite card from the set so far. I would play this in addition to Ramunap Excavator, but not in its place. However I'm eager for some redundancy in land recursion.
The body has solid stats that I don't believe we've seen before, and deathtouch means she won't chump attack all that often unless the opponent has first strikers. But an attack trigger is infinitely worse than a static ability.
Doesn’t do it for me.
3 mana creatures with no value or protection against sorcery removal need to be really
powerful.
if you are attacking multiple times with other 3 drops that fit that criteria, you are probably winning the game. A few land ramps over multiple turns is great, but it is far from a guaranteed victory.
There’s also the situations where you run out of lands in the graveyard to get any value from.
It’s ok. it’s on theme for lands, but it’s not medium powered cube level imo.
Would've been nice if it was an ETB trigger on top of being an attack trigger. This ain't bad for what it does, but it's much less abusable than Ramunap Excavator since this can't go off with Fastbond / Exploration.
Here's another engine for recurring value lands (the usual suspects, Strip Mine, fetches, Wasteland etc.). Maybe the closest comparison by cost is Ramunap Excavator.
Pros
> +1/+0 and Deathtouch, a substantially better body for the cost
> ERGS can actually ramp you by recurring a land in addition to one played from your hand, which is a big deal
Cons
> Ramunap can sometimes get you a land the turn it's played, EGS can't unless you give it haste
> it's possible that you need to attack into a bad situation to get the land, so EGS gets killed in combat after getting you one land. However, deathtouch does mean you can attack into big blockers with confidence of getting card advantage.
Overall I think it's worth a look, it could be a decent pickup for typical green shells.
On spoiled card wishlisting and 'should-have-had'-isms:
The body has solid stats that I don't believe we've seen before, and deathtouch means she won't chump attack all that often unless the opponent has first strikers. But an attack trigger is infinitely worse than a static ability.
Low-power cube enthusiast!
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3 mana creatures with no value or protection against sorcery removal need to be really
powerful.
if you are attacking multiple times with other 3 drops that fit that criteria, you are probably winning the game. A few land ramps over multiple turns is great, but it is far from a guaranteed victory.
There’s also the situations where you run out of lands in the graveyard to get any value from.
It’s ok. it’s on theme for lands, but it’s not medium powered cube level imo.
Last Updated 02/07/24
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