Specifically I'm talking about the green enchantment, the white one just happens to share an image with it.
Three for a green Coastal Piracy that's limited to one draw a turn. With Toski, Bearer of Secrets and Ohran Frostfang running around, this is beginning to be a buildable archetype, and enchantments are more durable than creatures. Green has Silhana Ledgewalker, but the most common form of evasion is trample, and shields are pretty good at keeping your tramplers alive. But I wish you could remove any counter for the draw.
Green can always use a bit more card draw. But this card is a bit do-nothing by itself.
Yeah. I don't think I want to spend my 4 mana turn setting up card draw for a board that I am already ahead of.
It's 3 mana, but I agree with the sentiment. I will say it's nice that it stops them from trading with your creature if they don't want to give you a card, so it's easier to start getting card advantage from. Extremely good with deathtouchers.
Three for a green Coastal Piracy that's limited to one draw a turn. With Toski, Bearer of Secrets and Ohran Frostfang running around, this is beginning to be a buildable archetype, and enchantments are more durable than creatures. Green has Silhana Ledgewalker, but the most common form of evasion is trample, and shields are pretty good at keeping your tramplers alive. But I wish you could remove any counter for the draw.
Green can always use a bit more card draw. But this card is a bit do-nothing by itself.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
It's 3 mana, but I agree with the sentiment. I will say it's nice that it stops them from trading with your creature if they don't want to give you a card, so it's easier to start getting card advantage from. Extremely good with deathtouchers.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588