This can be a large threat in the late game (and seriously mess with some matchups). It's extremely slow though and can't attack for 4 until turn 5 (assuming your opponent had enough cards to exile). Probably too slow for aggro, and control would probably rather play that one NEO vehicle that draws cards? Not seeing the home for this really.
This can be a large threat in the late game (and seriously mess with some matchups). It's extremely slow though and can't attack for 4 until turn 5 (assuming your opponent had enough cards to exile). Probably too slow for aggro, and control would probably rather play that one NEO vehicle that draws cards? Not seeing the home for this really.
Couldn't it attack for 4 on turn 4? It doesn't have summoning sickness the turn you play it so assuming there's cards in the graveyard, turn two it exiles two cards, turn three it exiles two cards and turn four it swings for four.
I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
Couldn't it attack for 4 on turn 4? It doesn't have summoning sickness the turn you play it so assuming there's cards in the graveyard, turn two it exiles two cards, turn three it exiles two cards and turn four it swings for four.
Whops, yeah you're right. That makes it a bit better. Still seems a bit borderline to me since it can be quite matchup dependent, and is an extremely slow topdeck.
Couldn't it attack for 4 on turn 4? It doesn't have summoning sickness the turn you play it so assuming there's cards in the graveyard, turn two it exiles two cards, turn three it exiles two cards and turn four it swings for four.
Whops, yeah you're right. That makes it a bit better. Still seems a bit borderline to me since it can be quite matchup dependent, and is an extremely slow topdeck.
I honestly think it's pretty good just as graveyard hate that can turn into a beater, regardless of when or how big. It's kind of like a Scavenging Ooze that doesn't die to creature removal and gets rewarded for exiling any cards, not just creatures.
I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
I think this is likely excellent. I have been wanting to include more flexible graveyard hate that isn't dead against the field and this seems sweet. Slower but similar to Lion Sash and Scooze but dodges creature removal. Probably not a staple because colorless is so tight but I think it's really good.
Seems like a reasonable alternative to cards like relic of progenitus or soul guide lantern.
A little slower, but better in matchups where the graveyard isn't too important.
Cast on curve, this card will often do little to nothing due to empty-ish graveyards. It scales very well into the late game but I'm worried its low early impact will relegate it to sideboard grave-hate use only.
It's nice to have a decent version of this effect on something other than a 1-drop (Tormod's Crypt aside). But unlike a lot of the one mana versions, this has no cycling option. That makes it a little difficult to mainboard.
2 colorless for anti-graveyard tech that can crew up for a beater when you remove the problematic cards?
Think this is pretty good for medium cubes.
My High Octane Unpowered Cube on CubeCobra
Couldn't it attack for 4 on turn 4? It doesn't have summoning sickness the turn you play it so assuming there's cards in the graveyard, turn two it exiles two cards, turn three it exiles two cards and turn four it swings for four.
Whops, yeah you're right. That makes it a bit better. Still seems a bit borderline to me since it can be quite matchup dependent, and is an extremely slow topdeck.
My High Octane Unpowered Cube on CubeCobra
I honestly think it's pretty good just as graveyard hate that can turn into a beater, regardless of when or how big. It's kind of like a Scavenging Ooze that doesn't die to creature removal and gets rewarded for exiling any cards, not just creatures.
A little slower, but better in matchups where the graveyard isn't too important.
Last Updated 02/07/24
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